NOVASMC

The Seven Deadly Sins: Origin

open-world action RPG · PC / PS5 / mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
175
CLASSIFICATION GROUPS
35
TRANSITIONS
31
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Pet Expedition

Growth Contents

RULES
4
PROCESSES
1
STEPS
6

Rules

Access Eligibility1 RULES

Pet Expedition — Unlock requirement

WHEN
Main Quest progression check
INPUT
Complete <Act 1 - Episode 72> Open the Waterway
OPERATION
Quest completion verification
RESULT
Pet Expedition menu unlocked

ADDITIONAL SOURCE-STRUCTURED DETAIL

Additional Rules

Direct rule detail for the selected public content, separated from the existing rule set.

Limit / Cap1 RULES

Pet Expedition region — Explorations per region per day

WHEN
Region is activated and available
INPUT
Exploration opportunity per region
OPERATION
Daily region attempt cap
RESULT
1 exploration per day
CADENCE
Daily
Reset / Cadence1 RULES

Pet Expedition attempts — Daily reset time

WHEN
Daily reset boundary
INPUT
All expedition regions
OPERATION
Reset attempts
RESULT
Attempts become available
CADENCE
Daily 07:00 UTC
Reward / Result1 RULES

Pet Expedition resources — Reward quantity basis

WHEN
Expedition completes in a region
INPUT
Gathering and Mining resources available in field
OPERATION
Quantity equivalence rule
RESULT
Same quantities as field availability

Processes

Pet Expedition6 STEPS
ACTOR
Player
GOAL
Automatically collect Gathering and Mining resources
ENTRY
Pet Expedition unlocked and an expedition region is active and available
START
Region available; pets not yet dispatched
COMPLETION
Expedition completes after Explore is confirmed
END
Resources collected; region unavailable until reset
  1. 01
    Player

    Select the Pet Expedition tab from Menu

    RESPONSE
    System displays expedition regions
    RESULTING STATE
    Region-selection state
  2. 02
    Player

    Select an available region

    RESPONSE
    System displays all gatherable and mineable resources and assignment surface
    RESULTING STATE
    Region-detail state
    BRANCH
    Region is active and available
  3. 03
    Player

    Tap Edit and assign pets

    RESPONSE
    System displays estimated reward quantities and saves the setup
    RESULTING STATE
    Pets-assigned state
  4. 04
    Player

    Tap Explore

    RESPONSE
    System displays the Pet Expedition confirmation pop-up
    RESULTING STATE
    Confirmation state
    BRANCH
    At least assignable pets are placed
  5. 05
    Player

    Select Confirm

    RESPONSE
    System starts Pet Expedition
    RESULTING STATE
    Expedition-in-progress state
    BRANCH
    Player confirms
  6. 06
    System

    Grant available Gathering and Mining resources

    RESPONSE
    Region becomes unavailable for another exploration until reset
    RESULTING STATE
    Completed region state
    BRANCH
    Expedition completes
    TERMINAL