NOVASMC

The Seven Deadly Sins: Origin

open-world action RPG · PC / PS5 / mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
175
CLASSIFICATION GROUPS
35
TRANSITIONS
31
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS
54

규칙과 절차 · RULES & PROCESS

Knighthood Boss Battle

Growth Contents · Competition · Cooperation · Events

RULES
64
PROCESSES
3
STEPS
17

Rules

Access Eligibility11 RULES

Knighthood Boss Battle — First-join participation

WHEN
First-time Knighthood join after content opens
INPUT
Knighthood membership
OPERATION
Membership timing check
RESULT
Immediate participation permitted
LIMIT
Applies the first time the account joins a Knighthood after opening

Knighthood Boss Battle — Entry route

WHEN
Player is a Knighthood member
INPUT
NPC Haro in East District of Liones
OPERATION
Membership and entry-point check
RESULT
Boss Battle entry available

Knighthood Boss Battle — Open date

WHEN
After July 22 temporary maintenance
INPUT
Content open state
OPERATION
Maintenance completion check
RESULT
Content available

Knighthood Boss Battle — Entry eligibility

WHEN
Player attempts entry
INPUT
Knighthood membership and NPC Haro
OPERATION
Membership and entry-point check
RESULT
Any Knighthood member can enter via Haro
LIMIT
NPC Haro in Liones East District
CADENCE
Weekly content

Knighthood Boss Battle — First-join access

WHEN
First Knighthood join after content opens
INPUT
Join state
OPERATION
First-join eligibility check
RESULT
Immediate participation allowed
LIMIT
Only first join after opening
CADENCE
Weekly cycle

Knighthood Boss Battle — Rejoin access delay

WHEN
Player leaves and rejoins a Knighthood
INPUT
Rejoin state
OPERATION
Weekly reset eligibility check
RESULT
Participation starts at next weekly reset
LIMIT
Applies after leave/rejoin
CADENCE
Weekly Monday 07:00 UTC

Knighthood Boss Battle — Party affiliation

WHEN
Party attempts challenge
INPUT
Party affiliation
OPERATION
Check all members affiliation
RESULT
All players must be from same Knighthood
CADENCE
Per attempt

Knighthood Boss Battle — Acceptance requirement

WHEN
Party leader sends entry request
INPUT
Member acceptance states
OPERATION
All-member acceptance check
RESULT
Party enters once all members accept
LIMIT
Leader initiates request
CADENCE
Per entry

Knighthood Boss Battle — Content Open Time

WHEN
July 22 temporary maintenance completes
INPUT
Update calendar
OPERATION
Open Knighthood content
RESULT
Boss Battle becomes available

Knighthood Boss Battle — Membership Requirement

WHEN
Player attempts entry
INPUT
Knighthood membership
OPERATION
Check membership
RESULT
Any Knighthood member can enter

Knighthood Boss Battle — Entry Acceptance

WHEN
Party leader sends an entry request
INPUT
All party member decisions
OPERATION
Require unanimous acceptance
RESULT
Party enters only after all members accept
Decision Calculation8 RULES

Knighthood Boss Battle — Party score allocation

WHEN
Party play score is produced
INPUT
Party result score
OPERATION
Assign same score to each member
RESULT
Equal score applied to all party members
CADENCE
Per attempt

Knighthood Boss Battle — Personal ranking record

WHEN
Up to 3 attempts completed
INPUT
Member attempt scores
OPERATION
Select maximum attempt score
RESULT
Highest score becomes own ranking record
EXCEPTION
Attempt cap 3
CADENCE
Weekly

Knighthood Boss Battle — Knighthood representative record

WHEN
Individual records available
INPUT
All individual records in Knighthood
OPERATION
Select maximum individual score
RESULT
Highest individual score becomes representative record
CADENCE
Weekly ranking cycle

Knighthood Boss Battle — Score basis

WHEN
Battle timer running
INPUT
HP reduced within time limit
OPERATION
Accumulate reduced HP
RESULT
Reduced HP counts toward score
EXCEPTION
Exact coefficient not disclosed
CADENCE
Per battle

Knighthood Boss Battle — Party Score Allocation

WHEN
Party play produces a score
INPUT
Party score
OPERATION
Apply identical score to each member
RESULT
Same score is applied to all party members

Knighthood Boss Battle — Personal Ranking Score

WHEN
A member has multiple attempt scores
INPUT
Member attempt scores
OPERATION
Select maximum score
RESULT
Member ranking uses highest score across attempts

Knighthood Boss Battle — Knighthood Representative Record

WHEN
Knighthood members have individual scores
INPUT
Individual score set
OPERATION
Select highest individual score
RESULT
Highest individual score becomes Knighthood representative record

Knighthood Boss Battle — Score Operand

WHEN
Battle is within the time limit
INPUT
Amount of boss HP reduced
OPERATION
Count damage as score
RESULT
HP reduced within time limit contributes to score
Exception Priority2 RULES

Knighthood Boss Battle — Rejoin waiting rule

WHEN
Player leaves and rejoins a Knighthood
INPUT
Rejoin timing
OPERATION
Eligibility exception
RESULT
Participation starts from next weekly reset
CADENCE
Weekly reset

Knighthood Boss Battle — Rejoin Delay

WHEN
Player leaves and rejoins a Knighthood after first participation availability
INPUT
Membership transition
OPERATION
Delay participation until next weekly reset
RESULT
Rejoined member becomes eligible at next reset
Failure Penalty1 RULES

Knighthood Boss Battle — Failure terminal

WHEN
Entire party is defeated
INPUT
Party survival state
OPERATION
Terminal-condition check
RESULT
Battle ends
Limit Cap5 RULES

Knighthood Boss Battle — Challenge attempts per week

WHEN
Weekly challenge window
INPUT
Member challenge attempts
OPERATION
Weekly attempt cap
RESULT
3 challenge attempts per week
CADENCE
Weekly

Knighthood Boss Battle — Weekly attempt cap

WHEN
Weekly cycle active
INPUT
Challenge attempts
OPERATION
Count available attempts
RESULT
Up to 3 attempts per week
CADENCE
Weekly; Monday 07:00 UTC reset

Knighthood Boss Battle — Party size range

WHEN
Party attempts challenge
INPUT
Party members
OPERATION
Validate party size
RESULT
Party size must be 1 to 5
LIMIT
Same Knighthood required
CADENCE
Per attempt

Knighthood Boss Battle — Weekly Attempt Limit

WHEN
Weekly challenge state is active
INPUT
Challenge attempt counter
OPERATION
Cap weekly attempts
RESULT
Three challenge attempts are provided

Knighthood Boss Battle — Party Size

WHEN
Party is formed for the challenge
INPUT
Same-Knighthood party size
OPERATION
Enforce party range
RESULT
Party size must be one to five players
Reset Cadence6 RULES

Knighthood Boss Battle — Reset time

WHEN
Monday 07:00 UTC reached
INPUT
Challenge attempts
OPERATION
Reset attempt state
RESULT
Attempts reset
CADENCE
Weekly Monday 07:00 UTC

Knighthood Boss Battle — Reward reset linkage

WHEN
Weekly attempt reset occurs
INPUT
Individual cumulative reward state
OPERATION
Reset together with attempts
RESULT
Cumulative rewards reset
CADENCE
Weekly Monday 07:00 UTC

Knighthood Boss Battle — Reset time

WHEN
Monday 07:00 UTC reached
INPUT
Participation reward state
OPERATION
Reset state
RESULT
Participation rewards reset
CADENCE
Weekly Monday 07:00 UTC

Knighthood Boss Battle — Weekly Reset Time

WHEN
Weekly reset boundary is reached
INPUT
Challenge attempt counter
OPERATION
Reset attempts
RESULT
Weekly attempts refresh
CADENCE
WEEKLY

Knighthood Boss Battle — Cumulative Reward Reset

WHEN
Weekly attempt reset occurs
INPUT
Individual cumulative reward state
OPERATION
Reset cumulative rewards
RESULT
Cumulative reward progress refreshes
CADENCE
WEEKLY

Knighthood Boss Battle — Participation Reward Reset

WHEN
Monday weekly boundary is reached
INPUT
Participation reward state
OPERATION
Reset participation rewards
RESULT
Participation rewards refresh
CADENCE
WEEKLY
State Change6 RULES

Knighthood Boss Battle — Time-limit terminal

WHEN
At least one player survives until the time limit
INPUT
Party survival and timer state
OPERATION
Terminal-condition check
RESULT
Battle ends and score is retained

Knighthood Boss Battle — Terminal condition

WHEN
Entire party defeated
INPUT
Party survival states
OPERATION
Check all defeated
RESULT
Battle ends
EXCEPTION
OR survival-to-time-limit branch
CADENCE
Per battle

Knighthood Boss Battle — Terminal condition

WHEN
Time limit reached
INPUT
Party survival states
OPERATION
Check at least one survivor
RESULT
Battle ends
EXCEPTION
OR entire-party-defeat branch
CADENCE
Per battle

Knighthood Boss Battle — HP Threshold

WHEN
Boss HP reaches one or below
INPUT
Boss HP state
OPERATION
Increase boss level and restore HP
RESULT
Boss level increases and HP is restored

Knighthood Boss Battle — Terminal Condition

WHEN
Entire party is defeated
INPUT
Party survival state
OPERATION
End battle
RESULT
Battle ends

Knighthood Boss Battle — Terminal Condition

WHEN
At least one player survives until time limit
INPUT
Survival and timer state
OPERATION
End battle at time limit
RESULT
Battle ends

ADDITIONAL SOURCE-STRUCTURED DETAIL

Additional Rules

Direct rule detail for the selected public content, separated from the existing rule set.

Access / Eligibility2 RULES

Knighthood Boss Battle entry request — Acceptance requirement

WHEN
Party leader sends entry request
INPUT
All party-member responses
OPERATION
Acceptance check
RESULT
Party enters only after all accept

Knighthood Boss Battle first-join access — First-join access

WHEN
First Knighthood join after content opens
INPUT
Membership state
OPERATION
First-join eligibility check
RESULT
Immediate participation allowed
Decision / Calculation3 RULES

Knighthood Boss Battle individual ranking — Ranking basis

WHEN
Ranking calculation
INPUT
Member challenge records
OPERATION
Select maximum record
RESULT
Highest score across attempts
EXCEPTION
At most 3 attempts in the weekly pool

Knighthood Boss Battle score — Party score allocation

WHEN
Party play ends
INPUT
Party-earned score
OPERATION
Score attribution
RESULT
Same score applied to all party members

Knighthood Boss Battle score — Score formula

WHEN
Battle is active within time limit
INPUT
Amount of boss HP reduced
OPERATION
Accumulate damage reduction
RESULT
HP reduction counts toward score
Exception / Priority3 RULES

Knighthood Boss Battle record after leave — Post-leave record state

WHEN
Member leaves Knighthood after record is reflected
INPUT
Boss Battle record
OPERATION
Persistence check
RESULT
Record remains as Knighthood record
EXCEPTION
Member no longer in Knighthood
CADENCE
Until ranking reset/update

Knighthood Boss Battle rejoin access — Rejoin restriction

WHEN
Player leaves and rejoins a Knighthood
INPUT
Rejoined membership state
OPERATION
Rejoin eligibility check
RESULT
Participation deferred until next weekly reset
EXCEPTION
Applies after leaving and rejoining
CADENCE
Weekly reset

Knighthood Boss Battle reward claim after leave — Post-leave reward permission

WHEN
Member leaves Knighthood after record is reflected
INPUT
Former member status
OPERATION
Reward eligibility check
RESULT
Cannot claim ranking rewards
EXCEPTION
Record remains but claimant left
CADENCE
Applicable reward period
Limit / Cap4 RULES

Knighthood Boss Battle attempts — Weekly attempt cap

WHEN
Weekly attempt pool is active
INPUT
Challenge attempts
OPERATION
Attempt-cap rule
RESULT
Up to 3 attempts
CADENCE
Weekly

Knighthood Boss Battle party — Party size

WHEN
Challenge party formation
INPUT
Same-Knighthood players
OPERATION
Party size validation
RESULT
1 to 5 players

Knighthood Boss Battle party — Party-size range

WHEN
Party is formed from the same Knighthood
INPUT
Party member count
OPERATION
Allowed range check
RESULT
1 to 5 players

Knighthood Boss Battle weekly challenge attempts — Weekly_Attempts

WHEN
Knighthood Boss Battle is open and the member is eligible
INPUT
Challenge attempt counter
OPERATION
System permits the source-stated weekly attempts
RESULT
Up to 3 challenge attempts
CADENCE
Weekly; Monday 07:00 UTC
Reset / Cadence5 RULES

Knighthood Boss Battle attempt reset — Reset_Time

WHEN
Monday 07:00 UTC is reached
INPUT
Challenge attempt counter
OPERATION
System resets the counter
RESULT
Challenge attempts reset
CADENCE
Weekly; Monday 07:00 UTC

Knighthood Boss Battle attempts — Reset time

WHEN
Weekly reset boundary reached
INPUT
Challenge attempt pool
OPERATION
Reset attempts
RESULT
Attempts refreshed
CADENCE
Weekly Monday 07:00 UTC

Knighthood Boss Battle attempts — Weekly reset time

WHEN
Weekly reset boundary
INPUT
Challenge attempts
OPERATION
Reset attempts
RESULT
Attempts reset
CADENCE
Every Monday 07:00 UTC

Knighthood Boss Battle cumulative rewards — Cumulative reset timing

WHEN
Weekly challenge-attempt reset occurs
INPUT
Individual cumulative reward progress
OPERATION
Reset together
RESULT
Cumulative reward state reset
CADENCE
Weekly

Knighthood Boss Battle participation rewards — Reset time

WHEN
Monday 07:00 UTC reached
INPUT
Participation reward state
OPERATION
Reset reward state
RESULT
Participation rewards reset
CADENCE
Weekly Monday 07:00 UTC
Reward / Result5 RULES

Knighthood Boss Battle cumulative rewards — Cumulative reward condition

WHEN
Member cumulative score reaches a milestone
INPUT
Cumulative score
OPERATION
Milestone comparison
RESULT
Reward becomes claimable
CADENCE
Weekly

Knighthood Boss Battle participation rewards — Reward basis

WHEN
Weekly participation is aggregated
INPUT
Overall participation status of all Knighthood members
OPERATION
Participation evaluation
RESULT
Participation rewards provided
CADENCE
Weekly

Knighthood Boss Battle — Cumulative Reward Trigger

WHEN
Cumulative score reaches a milestone
INPUT
Cumulative score
OPERATION
Unlock milestone reward
RESULT
Milestone reward becomes claimable

Knighthood Boss Battle — Cumulative reward eligibility

WHEN
Cumulative score reaches milestone
INPUT
Cumulative score
OPERATION
Milestone eligibility check
RESULT
Individual cumulative reward claimable
EXCEPTION
Each reached milestone
CADENCE
Weekly cycle

Knighthood Boss Battle — Reward basis

WHEN
Weekly participation evaluated
INPUT
Overall participation status of all members
OPERATION
Evaluate participation status
RESULT
Participation rewards provided
EXCEPTION
Threshold/formula not disclosed
CADENCE
Weekly
State / Change3 RULES

Knighthood Boss Battle party score — Party score allocation

WHEN
Party earns a score
INPUT
Party score
OPERATION
Apply same value to each member
RESULT
Equal score recorded for all party members

Knighthood Boss Battle terminal condition — Defeat terminal condition

WHEN
Entire party is defeated
INPUT
Party survival state
OPERATION
Terminal check
RESULT
Battle ends

Knighthood Boss Battle terminal condition — Time terminal condition

WHEN
Time limit is reached
INPUT
Party survival state
OPERATION
Terminal check
RESULT
Battle ends if at least one player survives

Processes

Knighthood Boss Battle6 STEPS
ACTOR
Knighthood Member / Party Leader
GOAL
Accumulate damage score against the immortal Knighthood Boss
ENTRY
Member is eligible, has an attempt, and enters via NPC Haro
START
Eligible member outside battle
COMPLETION
Entire party is defeated OR at least one player survives until time limit
END
Battle ended; score attributed and available for ranking/reward progress
  1. 01
    Player

    Interact with NPC Haro in East District of Liones

    RESPONSE
    System opens Knighthood Boss Battle entry
    RESULTING STATE
    Entry state
    BRANCH
    Eligible Knighthood member
  2. 02
    Party Leader

    Send Knighthood Boss Battle entry request

    RESPONSE
    System sends acceptance requests to party members
    RESULTING STATE
    Party-confirmation state
    BRANCH
    Party size is within allowed range
  3. 03
    Party

    Accept the entry request

    RESPONSE
    System moves the party into the battle
    RESULTING STATE
    Battle-in-progress state
    BRANCH
    All party members accept
  4. 04
    Party

    Deal damage to the boss

    RESPONSE
    Boss levels up, HP is restored, and reduced HP counts toward score
    RESULTING STATE
    Ongoing battle with increased boss level
    BRANCH
    Boss HP reaches 1 or below
  5. 05
    Party

    Fail to maintain any surviving member

    RESPONSE
    System ends the battle and finalizes the run score
    RESULTING STATE
    Battle-ended state
    BRANCH
    Entire party defeated
    TERMINAL
  6. 05
    Party

    Continue fighting until the timer expires

    RESPONSE
    System ends the battle and finalizes the run score
    RESULTING STATE
    Battle-ended state
    BRANCH
    At least one player survives until time limit
    TERMINAL
Knighthood Boss Battle6 STEPS
ACTOR
Party Leader and same-Knighthood party
GOAL
Enter the battle and create a Boss score
ENTRY
Party is formed from the same Knighthood and has available participation permission
START
Party outside battle; entry request not completed
COMPLETION
Entire party is defeated or at least one player survives until time limit
END
Battle ends and score is finalized
  1. 01
    Party Leader

    Send a Knighthood Boss Battle entry request

    RESPONSE
    System sends an acceptance request to party members
    RESULTING STATE
    Acceptance pending
    BRANCH
    Party of same-Knighthood members is formed
  2. 02
    Party Members

    Accept the entry request

    RESPONSE
    System enters the party into the Boss Battle
    RESULTING STATE
    Battle active
    BRANCH
    All party members accept
  3. 03
    Party

    Attack the Knighthood Boss

    RESPONSE
    System reduces boss HP and counts the reduction toward score
    RESULTING STATE
    Score accumulating
    BRANCH
    Battle active
  4. 04
    Party

    Reduce boss HP to the threshold

    RESPONSE
    System levels up the boss and restores its HP
    RESULTING STATE
    Higher-level boss active; score retained
    BRANCH
    Boss HP reaches 1 or below
  5. 04
    Party

    Reach party-defeat state

    RESPONSE
    System ends the battle and finalizes the accumulated score
    RESULTING STATE
    Battle ended; score available for record aggregation
    BRANCH
    Entire party is defeated
    TERMINAL
  6. 04
    Party

    Survive until the time limit

    RESPONSE
    System ends the battle and finalizes the accumulated score
    RESULTING STATE
    Battle ended; score available for record aggregation
    BRANCH
    At least one player survives until time limit
    TERMINAL
Knighthood Boss Battle5 STEPS
ACTOR
Party leader and same-Knighthood party
GOAL
Enter, fight immortal boss, and produce a score
ENTRY
Member has attempt and same-Knighthood party of 1–5; leader sends request
START
Entry request pending
COMPLETION
Entire party defeated OR at least one survives until time limit
END
Battle ended; score recorded
  1. 01
    Party leader

    Send Knighthood Boss Battle entry request

    RESPONSE
    System requests acceptance from all members
    RESULTING STATE
    Acceptance pending
    BRANCH
    All party conditions satisfied
  2. 02
    Party members

    Accept entry request

    RESPONSE
    System enters the party into the content
    RESULTING STATE
    Battle started
    BRANCH
    All members accept
  3. 03
    Party

    Reduce boss HP

    RESPONSE
    System levels boss up, restores HP, and counts reduced HP toward score
    RESULTING STATE
    Next boss level / score accumulated
    BRANCH
    Boss HP reaches 1 or below
  4. 04
    Party

    All members become defeated

    RESPONSE
    System ends battle and finalizes score state
    RESULTING STATE
    Battle ended
    BRANCH
    Entire party defeated
    TERMINAL
  5. 04
    Party

    Continue battle until timer ends

    RESPONSE
    System ends battle and finalizes score state
    RESULTING STATE
    Battle ended
    BRANCH
    At least one survives until time limit
    TERMINAL