NOVASMC

The Seven Deadly Sins: Origin

open-world action RPG · PC / PS5 / mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
175
CLASSIFICATION GROUPS
35
TRANSITIONS
31
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS
54

시스템 목록 · SYSTEM CATALOG

Growth Systems

CRITERIA
1
GROUPS
3
CONTENTS
14
CLASSIFICATION CRITERIAGrowth Target

14CONTENTS IN 3 CLASSIFICATION GROUPS

Growth Target
External Growth
  • Engraved Equipment4 DETAILS

    Basic Configuration

    Status
    Active
    Object Type
    Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
    Role
    Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
    Domain
    Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
    Type
    Equipment-growth object; Hero-specific equipment; Name-Preservation Entity

    Growth Content

    Status
    Active
    Object Type
    Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
    Content Type
    Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
    Tier
    Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states

    Growth System

    Acquisition
    In-game / Hybrid
    Status
    Active
    Limit
    Quality/passive ranges exist; complete distribution table not public in selected official text
    Growth Stage
    Quality/passive ranges exist; complete distribution table not public in selected official text
    Mechanic
    Crafted/equipped equipment has Quality, bonuses, and Passive Level states
    Growth Layer
    External Growth
    Growth Role
    Strategic / Expansion
    Outcome Rule
    Crafting and later reroll/increase paths coexist
    Target Type
    Hero-specific equipment
    Timing
    Mid / Late

    Economy

    Status
    Active
    Economy Class
    Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
    Object Type
    Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
    Economy Category
    Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
  • Weapon Crafting through the Workbench1 DETAIL

    Growth System

    Acquisition
    In-game
    Status
    Active
    Limit
    SR/SSR scope stated with exclusions; recipe-specific requirements vary
    Growth Stage
    SR/SSR scope stated with exclusions; recipe-specific requirements vary
    Mechanic
    Craft materials are converted into craftable weapons
    Growth Layer
    External Growth
    Growth Role
    Fundamental / Strategic
    Outcome Rule
    Deterministic crafting when conditions are met; exact recipe UI governs
    Target Type
    Weapon
    Timing
    Early / Mid / Late
    규칙과 절차 · RULES & PROCESS →
  • Crimson Flame1 DETAIL

    Growth System

    Acquisition
    In-game
    Status
    Active
    Mechanic
    Workbench crafting series intended for earlier progression
    Growth Layer
    External Growth
    Growth Role
    Fundamental
    Outcome Rule
    Deterministic crafting
    Target Type
    Weapon series
    Timing
    Early / Mid
  • Black Flame1 DETAIL

    Growth System

    Acquisition
    In-game
    Status
    Active
    Mechanic
    Workbench crafting series for higher-grade weapon progression
    Growth Layer
    External Growth
    Growth Role
    Expansion
    Outcome Rule
    Deterministic crafting
    Target Type
    Weapon series
    Timing
    Mid / Late
  • Weapon Enhancement1 DETAIL

    Growth System

    Acquisition
    In-game / Hybrid
    Status
    Active
    Limit
    Full enhancement-stage and cost table not publicly closed
    Growth Stage
    Full enhancement-stage and cost table not publicly closed
    Mechanic
    Owned weapon enhancement uses growth materials and produces an enhanced weapon state
    Growth Layer
    External Growth
    Growth Role
    Fundamental / Expansion
    Outcome Rule
    Official UI/system existence confirmed; exact success model not disclosed
    Target Type
    Weapon
    Timing
    Early / Mid / Late
  • Limit Break1 DETAIL

    Growth System

    Acquisition
    In-game
    Status
    Active
    Limit
    Full Limit Break tier/cost table not disclosed
    Growth Stage
    Full Limit Break tier/cost table not disclosed
    Mechanic
    A crafted SSR weapon may be dismantled and used to enhance another weapon's Limit Break
    Growth Layer
    External Growth
    Growth Role
    Expansion / Supportive
    Outcome Rule
    Deterministic dismantle/use relationship stated
    Target Type
    Weapon
    Timing
    Late
  • Engraved Equipment Crafting1 DETAIL

    Growth System

    Acquisition
    In-game / Hybrid
    Status
    Active
    Limit
    Recipe and hero coverage vary by update
    Growth Stage
    Recipe and hero coverage vary by update
    Mechanic
    Workbench crafting creates Engraved Equipment; later systems modify owned equipment
    Growth Layer
    External Growth
    Growth Role
    Expansion
    Outcome Rule
    Crafting is deterministic; Quality and Passive Level are random in the cited system description
    Target Type
    Hero-specific equipment
    Timing
    Mid / Late
  • Equipment Equipping by Weapon Type1 DETAIL

    Growth System

    Acquisition
    In-game
    Alternate Name
    Equipment Equipping Improvements by Weapon Type
    Status
    Active
    Mechanic
    Equipment is stored separately across active weapon types and can be equipped simultaneously
    Growth Layer
    External Growth
    Growth Role
    Strategic
    Outcome Rule
    Deterministic equip action
    Target Type
    Hero × weapon type
    Timing
    Mid / Late
Growth Target
Internal Growth
  • Shared Mastery1 DETAIL

    Growth System

    Acquisition
    In-game
    Status
    Active
    Limit
    Tiered levels; public milestone references exist; full cap not closed
    Growth Stage
    Tiered levels; public milestone references exist; full cap not closed
    Mechanic
    Mastery Growth progresses after hero acquisition and controls hero weapon access
    Growth Layer
    Internal Growth
    Growth Role
    Fundamental
    Outcome Rule
    Deterministic progression in cited text
    Target Type
    Hero
    Timing
    Early / Mid
  • Weapon Mastery Growth1 DETAIL

    Growth System

    Acquisition
    In-game
    Status
    Active
    Limit
    Tiered by weapon path; full table not public in selected official text
    Growth Stage
    Tiered by weapon path; full table not public in selected official text
    Mechanic
    Unlocks after Shared Mastery Growth is completed
    Growth Layer
    Internal Growth
    Growth Role
    Strategic
    Outcome Rule
    Deterministic unlock condition
    Target Type
    Hero × weapon type
    Timing
    Mid / Late
  • Potential2 DETAILS

    Growth System

    Acquisition
    Hybrid
    Status
    Active
    Mechanic
    Potential Points are invested into tiered hero Potential
    Growth Layer
    Internal Growth
    Growth Role
    Expansion
    Outcome Rule
    Deterministic point investment; no success roll disclosed
    Target Type
    Hero
    Timing
    Mid / Late

    Draw

    Status
    Active
    Object Level
    Hero
    English Name
    Potential
    Availability Scope
    Global / multi-platform
    Draw Category
    Expansion / Potential Points are invested into tiered hero Potential
    Draw Type
    Hero
Growth Target
Meta Growth
  • Book of Stars1 DETAIL

    Growth System

    Acquisition
    In-game
    Alternate Name
    『Book of Stars』
    Status
    Active
    Limit
    Tiered level; full level/reward table not public in selected source
    Growth Stage
    Tiered level; full level/reward table not public in selected source
    Mechanic
    Main Quests and exploration raise its level, unlock content, and improve linked rewards
    Growth Layer
    Meta Growth
    Growth Role
    Fundamental / Meta
    Outcome Rule
    Deterministic progress from stated activities
    Target Type
    Account / world progression
    Timing
    Early / Mid / Late
  • Codex1 DETAIL

    Growth System

    Acquisition
    In-game / Hybrid
    Status
    Active
    Limit
    Entry categories and completion benefits not fully public in selected text
    Growth Stage
    Entry categories and completion benefits not fully public in selected text
    Mechanic
    Records collectible entries; acquisition-source display was announced for the next version
    Growth Layer
    Meta Growth
    Growth Role
    Meta / Strategic
    Outcome Rule
    Deterministic registration implied by official bug and update notes
    Target Type
    Account collection
    Timing
    All phases
  • Special Codex1 DETAIL

    Growth System

    Acquisition
    In-game / Hybrid
    Status
    Active
    Limit
    Complete category/reward table not public in selected text
    Growth Stage
    Complete category/reward table not public in selected text
    Mechanic
    Records special collection entries including heroes/pets referenced by official notes
    Growth Layer
    Meta Growth
    Growth Role
    Meta / Strategic
    Outcome Rule
    Deterministic entry registration; official bug fix confirms unlock state
    Target Type
    Account collection
    Timing
    All phases