- Growth Target
- External Growth
Engraved Equipment4 DETAILS ↓
Basic Configuration
- Status
- Active
- Object Type
- Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
- Role
- Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
- Domain
- Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
- Type
- Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
Growth Content
- Status
- Active
- Object Type
- Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
- Content Type
- Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
- Tier
- Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
Growth System
- Acquisition
- In-game / Hybrid
- Status
- Active
- Limit
- Quality/passive ranges exist; complete distribution table not public in selected official text
- Growth Stage
- Quality/passive ranges exist; complete distribution table not public in selected official text
- Mechanic
- Crafted/equipped equipment has Quality, bonuses, and Passive Level states
- Growth Layer
- External Growth
- Growth Role
- Strategic / Expansion
- Outcome Rule
- Crafting and later reroll/increase paths coexist
- Target Type
- Hero-specific equipment
- Timing
- Mid / Late
Economy
- Status
- Active
- Economy Class
- Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
- Object Type
- Equipment-growth object; Hero-specific equipment; Name-Preservation Entity
- Economy Category
- Linked High-tier Resource sink; Preserved Actual Name; Strategic / Expansion / Crafted/equipped equipment has Quality, bonuses, and Passive Level states
Weapon Crafting through the Workbench1 DETAIL ↓
규칙과 절차 · RULES & PROCESS →Growth System
- Acquisition
- In-game
- Status
- Active
- Limit
- SR/SSR scope stated with exclusions; recipe-specific requirements vary
- Growth Stage
- SR/SSR scope stated with exclusions; recipe-specific requirements vary
- Mechanic
- Craft materials are converted into craftable weapons
- Growth Layer
- External Growth
- Growth Role
- Fundamental / Strategic
- Outcome Rule
- Deterministic crafting when conditions are met; exact recipe UI governs
- Target Type
- Weapon
- Timing
- Early / Mid / Late
Crimson Flame1 DETAIL ↓
Growth System
- Acquisition
- In-game
- Status
- Active
- Mechanic
- Workbench crafting series intended for earlier progression
- Growth Layer
- External Growth
- Growth Role
- Fundamental
- Outcome Rule
- Deterministic crafting
- Target Type
- Weapon series
- Timing
- Early / Mid
Black Flame1 DETAIL ↓
Growth System
- Acquisition
- In-game
- Status
- Active
- Mechanic
- Workbench crafting series for higher-grade weapon progression
- Growth Layer
- External Growth
- Growth Role
- Expansion
- Outcome Rule
- Deterministic crafting
- Target Type
- Weapon series
- Timing
- Mid / Late
Weapon Enhancement1 DETAIL ↓
Growth System
- Acquisition
- In-game / Hybrid
- Status
- Active
- Limit
- Full enhancement-stage and cost table not publicly closed
- Growth Stage
- Full enhancement-stage and cost table not publicly closed
- Mechanic
- Owned weapon enhancement uses growth materials and produces an enhanced weapon state
- Growth Layer
- External Growth
- Growth Role
- Fundamental / Expansion
- Outcome Rule
- Official UI/system existence confirmed; exact success model not disclosed
- Target Type
- Weapon
- Timing
- Early / Mid / Late
Limit Break1 DETAIL ↓
Growth System
- Acquisition
- In-game
- Status
- Active
- Limit
- Full Limit Break tier/cost table not disclosed
- Growth Stage
- Full Limit Break tier/cost table not disclosed
- Mechanic
- A crafted SSR weapon may be dismantled and used to enhance another weapon's Limit Break
- Growth Layer
- External Growth
- Growth Role
- Expansion / Supportive
- Outcome Rule
- Deterministic dismantle/use relationship stated
- Target Type
- Weapon
- Timing
- Late
Engraved Equipment Crafting1 DETAIL ↓
Growth System
- Acquisition
- In-game / Hybrid
- Status
- Active
- Limit
- Recipe and hero coverage vary by update
- Growth Stage
- Recipe and hero coverage vary by update
- Mechanic
- Workbench crafting creates Engraved Equipment; later systems modify owned equipment
- Growth Layer
- External Growth
- Growth Role
- Expansion
- Outcome Rule
- Crafting is deterministic; Quality and Passive Level are random in the cited system description
- Target Type
- Hero-specific equipment
- Timing
- Mid / Late
Equipment Equipping by Weapon Type1 DETAIL ↓
Growth System
- Acquisition
- In-game
- Alternate Name
- Equipment Equipping Improvements by Weapon Type
- Status
- Active
- Mechanic
- Equipment is stored separately across active weapon types and can be equipped simultaneously
- Growth Layer
- External Growth
- Growth Role
- Strategic
- Outcome Rule
- Deterministic equip action
- Target Type
- Hero × weapon type
- Timing
- Mid / Late