NOVASMC

The Seven Deadly Sins: Origin

open-world action RPG · PC / PS5 / mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
175
CLASSIFICATION GROUPS
35
TRANSITIONS
31
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS
54

시스템 목록 · SYSTEM CATALOG

Basic Configuration

CRITERIA
1
GROUPS
4
CONTENTS
23
CLASSIFICATION CRITERIADomain

23CONTENTS IN 4 CLASSIFICATION GROUPS

Domain
Character
  • Tristan1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Participates in hero/weapon combinations
    Object Type
    Playable Hero
    Primary Mode
    Selected into Team Formation
    Role
    Team member; open-world exploration and combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    The Seven Deadly Sins: Origin roster
  • Meliodas1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Combination skills depend on compatible hero/weapon pairings
    Object Type
    Playable Hero
    Primary Mode
    Selected into Team Formation
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    The Seven Deadly Sins roster
  • 다이앤(Diane)1 DETAIL

    Basic Configuration

    Status
    Active
    Object Type
    Playable Hero
    Primary Mode
    Selectable through confirmed SSR hero channel
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Regular SSR hero pool
  • Elaine1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Hero/weapon and party interactions
    Object Type
    Playable Hero
    Primary Mode
    Selectable through confirmed SSR hero channel
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Regular SSR hero pool
  • Jericho1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Hero/weapon and party interactions
    Object Type
    Playable Hero
    Primary Mode
    Selectable through confirmed SSR hero channel
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Regular SSR hero pool
  • King1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Compatible hero combinations can enable Combined Attack
    Object Type
    Playable Hero
    Primary Mode
    Selectable through confirmed SSR hero channel
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Regular SSR hero pool
  • Guila1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Hero/weapon and party interactions
    Object Type
    Playable Hero
    Primary Mode
    Selectable through confirmed SSR channel; launch reward channel was time-limited
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Regular SSR hero pool / launch reward
  • Daisy1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Hero/weapon and party interactions
    Object Type
    Playable Hero
    Primary Mode
    Added in version history
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Version 1.1 addition
  • Escanor2 DETAILS

    Basic Configuration

    Status
    Active
    Core Mechanic
    Hero/weapon and party interactions
    Object Type
    Playable Hero
    Primary Mode
    Added in version history
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Version 1.2 addition

    Growth System

    Status
    Active
    Growth Layer
    Character
    Growth Role
    Character
    Target Type
    Playable Hero
  • Gowther1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Hero/weapon and party interactions
    Object Type
    Playable Hero
    Primary Mode
    Added before baseline
    Role
    Team member; combat
    Domain
    Character
    Type
    Playable Hero
    Party or Formation
    Version 1.7 addition
Domain
Combat
  • Tag Skill1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Timed use can interrupt or Stun according to direct guide text
    Object Type
    Skill / Switch Mechanic
    Primary Mode
    Incoming hero becomes active
    Role
    Used when switching with Tag Points
    Domain
    Combat
    Type
    Skill / Switch Mechanic
    Party or Formation
    tag-based combat
    규칙과 절차 · RULES & PROCESS →
  • tag-based combat1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Weapon/hero combinations alter action options
    Object Type
    Combat System
    Primary Mode
    Connects Team Formation, Tag Skill and combination actions
    Role
    Applied during combat
    Domain
    Combat
    Type
    Combat System
    Party or Formation
    Real-time action combat
  • 합기(Combined Attack)1 DETAIL

    Basic Configuration

    Status
    Active
    Object Type
    Combination Mechanic
    Primary Mode
    Compatible heroes selected in Team Formation
    Role
    Requires a compatible combination and Ultimate Move use
    Domain
    Combat
    Type
    Combination Mechanic
    Party or Formation
    Compatible hero combination
  • Burst Gauge1 DETAIL

    Basic Configuration

    Status
    Active
    Combat Resource
    Burst Gauge / Magic Gauge
    Core Mechanic
    Different-element use changes stored element and reduces gauge in direct guide text
    Object Type
    Combat Resource
    Primary Mode
    Full gauge triggers Elemental Burst
    Role
    Built during combat
    Domain
    Combat
    Type
    Combat Resource
    Party or Formation
    Elemental Burst system
  • Elemental Burst1 DETAIL

    Basic Configuration

    Status
    Active
    Combat Resource
    Burst Gauge / Magic Gauge
    Core Mechanic
    Elemental weaknesses and different-element switching alter outcome
    Object Type
    Element Mechanic
    Primary Mode
    Element choice is tied to hero/weapon pairing
    Role
    Triggered from elemental combat
    Domain
    Combat
    Type
    Element Mechanic
    Party or Formation
    Burst Gauge
  • Team Formation1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Connected to Tag Skill, Combined Attack and weapon paths
    Object Type
    Team Configuration
    Primary Mode
    Player chooses heroes and compatible combinations
    Role
    Maximum four heroes in the PS5 official description
    Domain
    Combat
    Type
    Team Configuration
    Party or Formation
    Playable hero roster
Domain
Character · Combat
  • Weapon Selection Paths1 DETAIL

    Basic Configuration

    Status
    Active
    Object Type
    Weapon-dependent Configuration
    Primary Mode
    Hero skills and element/style vary by weapon path
    Role
    One of three paths is selected
    Domain
    Character / Combat
    Type
    Weapon-dependent Configuration
    Party or Formation
    Hero and weapon pairing
Domain
Visual
  • Britannia1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Contains Liones, plains and ruins
    Object Type
    Open-world Setting
    Primary Mode
    Rendered as an open world
    Role
    Always applicable
    Domain
    Visual
    Type
    Open-world Setting
    Party or Formation
    Game world
    Interface Feedback
    UI/UX / Visual feedback
  • Liones1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Connected to Tristan’s identity and main setting
    Object Type
    Region / Capital
    Primary Mode
    Part of the continuous UE5 world
    Role
    Open-world location
    Domain
    Visual
    Type
    Region / Capital
    Party or Formation
    Britannia
    Interface Feedback
    UI/UX / Visual feedback
  • Unreal Engine 51 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Performance depends on platform specifications
    Object Type
    Rendering Technology
    Primary Mode
    Supports the continuous open world
    Role
    Platform implementation
    Domain
    Visual
    Type
    Rendering Technology
    Party or Formation
    Open-world presentation
    Interface Feedback
    UI/UX / Visual feedback
  • DualSense Haptic Feedback1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Weapon concepts and skill visuals alter vibration patterns
    Object Type
    Input / Feedback System
    Primary Mode
    Distinct vibration patterns by combat action
    Role
    PS5 DualSense controller
    Domain
    Visual
    Type
    Input / Feedback System
    Party or Formation
    PS5 implementation
    Interface Feedback
    UI/UX / Visual feedback
  • DualSense Adaptive Triggers1 DETAIL

    Basic Configuration

    Status
    Active
    Core Mechanic
    Resistance changes communicate state and action result
    Object Type
    Input / Feedback System
    Primary Mode
    Applied to fishing, charged skills and mounted weapons
    Role
    PS5 DualSense controller
    Domain
    Visual
    Type
    Input / Feedback System
    Party or Formation
    PS5 implementation
    Interface Feedback
    UI/UX / Visual feedback
  • Mobile-dedicated Interface and UI Sizing1 DETAIL

    Basic Configuration

    Alternate Name
    dedicated interface and UI sizing optimized for mobile devices
    Status
    Active
    Core Mechanic
    Must coexist with single-account cross-platform play
    Object Type
    UI/UX Platform Variant
    Primary Mode
    Uses a dedicated mobile presentation
    Role
    Mobile platform
    Domain
    Visual
    Type
    UI/UX Platform Variant
    Party or Formation
    Mobile implementation
    Interface Feedback
    UI/UX / Visual feedback