- Cooperation Type
- Real-Time Combat Cooperation
Raid: Taranis's Sanctuary2 DETAILS ↓
Growth Content
- Status
- Active
- Control Mode
- Manual / 1–5 player party
- Object Type
- Advanced Challenge / Raid; Cooperative raid and reward bridge; Real-Time Combat Cooperation / Raid
- Reward or Output
- Star Fragments·Mystic Tokens·Greedy Ruler
- Content Type
- Advanced Challenge / Raid
- Tier
- Core
- Time Mode
- RT
Cooperation
- Participation Rule
- No public AFK threshold
- Activity Mode
- Real-Time Combat Cooperation / Raid
- Status
- Active
- Cadence
- Up to 2 reward claims/week; Monday 07:00 UTC reset
- Contribution Rule
- Clear state; individual Pledge completion
- Eligibility
- Act 14 Episode 49; World Level 4+
- Group Unit
- 1–5 players
- Reward Distribution
- First-time, weekly clear, equipment and exchange outputs
- Role Composition
- Party member
- Cooperation Type
- Real-Time Combat Cooperation / Raid
- Shared Goal
- Clear Raid encounter and optional Pledge conditions
- Time Mode
- Real-Time party play
Raid: Deep Spider Nest2 DETAILS ↓
Growth Content
- Status
- Removed
- Control Mode
- Manual / Party
- Object Type
- Advanced Challenge / Raid; Cooperative raid and reward bridge; Real-Time Combat Cooperation / Raid
- Reward or Output
- Star Fragments·Mystic Tokens·Shadow Spider Breath
- Content Type
- Advanced Challenge / Raid
- Tier
- Core
- Time Mode
- RT
Cooperation
- Participation Rule
- No public AFK threshold
- Activity Mode
- Real-Time Combat Cooperation / Raid
- Status
- Removed
- Cadence
- Active from Version 1.7; Mystic Key cycle
- Contribution Rule
- Clear state; individual Pledge completion
- Eligibility
- Complete Main Quest Act 14 Episode 49; Raid tab
- Group Unit
- Party play confirmed; exact cap not disclosed in selected v1.7 text
- Reward Distribution
- First-time, clear, equipment and Pledge bonus rewards
- Role Composition
- Party member; Pledge conditions tracked individually
- Cooperation Type
- Real-Time Combat Cooperation / Raid
- Shared Goal
- Clear Hell/Abyss raid and optional Pledge conditions
- Time Mode
- Real-Time party play
Knighthood Boss Battle4 DETAILS ↓
Growth Content
- Status
- Active
- Control Mode
- Manual / same-Knighthood party
- Object Type
- Advanced Challenge / Guild Boss; Cooperative Competition / PvE Score Attack; Cooperative battle-to-ranking bridge; Real-Time Combat Cooperation + Async Result Aggregation; Recurring cooperative event
- Content Type
- Advanced Challenge / Guild Boss
- Tier
- Core
- Time Mode
- RT
Competition
- Status
- Active
- Competition Target
- Cooperative Competition / PvE Score Attack
- Eligibility
- Knighthood membership and NPC Haro entry; weekly attempt structure
- Match Format
- Same-Knighthood party; no cross-guild bracket disclosed
- Player or Team Rule
- Same-Knighthood party; member; Knighthood
- Ranking
- Member highest record; Knighthood representative record
- Result State
- Party score and personal highest-attempt record
- Reward Rule
- Individual cumulative rewards; participation rewards; linked ranking rewards
- Season or Cadence
- Weekly reset
- Time Mode
- Real-Time execution / Asynchronous result
Cooperation
- Participation Rule
- No public AFK/action threshold
- Activity Mode
- Real-Time Combat Cooperation + Async Result Aggregation
- Status
- Active
- Cadence
- Up to 3 attempts/week; Monday 07:00 UTC reset
- Contribution Rule
- Party score equal; own ranking uses highest attempt; guild record uses top individual
- Eligibility
- Knighthood member; NPC Haro; first join immediate
- Group Unit
- 1–5 players from the same Knighthood
- Reward Distribution
- Individual cumulative rewards; participation rewards; linked rank rewards
- Role Composition
- Same-Knighthood party member
- Cooperation Type
- Real-Time Combat Cooperation + Async Result Aggregation
- Shared Goal
- Reduce immortal boss HP within the time limit
- Time Mode
- Real-Time battle / weekly async aggregation
규칙과 절차 · RULES & PROCESS →Event
- Status
- Active
- End
- No public end date
- Event Type
- Recurring cooperative event
- Lifecycle
- Active
- Operating Status
- Active
- Event Category
- Challenge & Competitive
- Start
- 2026-07-22 07:00
- Timezone
- UTC / source-stated
Hunting Event3 DETAILS ↓
Growth Content
- Status
- Scheduled
- Control Mode
- Manual / Matchmaking
- Object Type
- Field Event / Large-group Boss; Large-Group Real-Time Combat Cooperation; Large-group cooperative event; Scheduled large-group event node
- Content Type
- Field Event / Large-group Boss
- Tier
- Supplementary
- Time Mode
- RT
Cooperation
- Activity Mode
- Large-Group Real-Time Combat Cooperation
- Status
- Scheduled
- Cadence
- Limited-time; planned periodic return
- Eligibility
- Version 1.8 preview
- Group Unit
- Up to 15 players; parties up to 5 can queue together
- Role Composition
- Party / battlefield participant
- Cooperation Type
- Large-Group Real-Time Combat Cooperation
- Shared Goal
- Take down one boss together
- Time Mode
- Real-Time simultaneous
Event
- Status
- Scheduled
- End
- Version 1.8 limited-time period not disclosed
- Event Type
- Large-group cooperative event
- Lifecycle
- Scheduled
- Operating Status
- Scheduled
- Event Category
- Challenge & Competitive
- Start
- Version 1.8 exact date not disclosed at baseline
- Timezone
- UTC / source-stated
Boss Challenge: 「Corrupted」 Guardian Golem1 DETAIL ↓
Cooperation
- Activity Mode
- Real-Time Combat Cooperation / Boss Challenge
- Status
- Active
- Cadence
- Always-on content at baseline
- Contribution Rule
- Content entry/clear; no contribution formula disclosed
- Eligibility
- Boss Challenge availability and difficulty unlocks
- Role Composition
- Matched or premade party member
- Cooperation Type
- Real-Time Combat Cooperation / Boss Challenge
- Shared Goal
- Clear Boss Challenge
- Time Mode
- Real-Time party play