| 0001Normal StoryAlways-on In Scope Direct name; position inferred | — | ACTIVE 상시 / Active / In Scope; Always-on / Active / In Scope; In Scope | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Early story progression node
- BASIS SUMMARY
- Story Mode Available through story progression; exact threshold not disclosed Clear story chapters Premium currency and progression materials No direct system destination confirmed
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| 0002Hard StoryAlways-on In Scope Direct name; position inferred | — | ACTIVE 상시 / Active / In Scope; Always-on / Active / In Scope; In Scope | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- Higher-difficulty story node
- BASIS SUMMARY
- Story Mode Story progression; exact threshold not disclosed Clear harder story stages Premium currency and progression materials No direct system destination confirmed
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| 0003Extreme StoryAlways-on In Scope Direct name; position inferred | — | ACTIVE Always-on / Active / In Scope; In Scope | 3 FIELDS- S5 NODE POSITION
- Core Candidate
- STRUCTURAL ROLE
- High-difficulty story node
- BASIS SUMMARY
- Story Mode Story progression; exact threshold not disclosed Clear extreme story stages Premium currency and progression materials No direct system destination confirmed
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| 0004Adventure ModeAlways-on In Scope Direct | — | ACTIVE 상시 / Active / In Scope; Always-on / Active / In Scope; In Scope | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Post-story adventure and trial node
- BASIS SUMMARY
- Adventure Guide-stated after pushing Story; exact system threshold not disclosed Clear Memory and Trial sections; full-star chapters Jade; Memory Bonds and fragments Memory Bonds
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| 0005Stamp CorridorKey-gated; repeatable In Scope Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Core Stamp farming node
- BASIS SUMMARY
- Trials Exact unlock not disclosed Complete the stage Core Stamps
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| 0006Realm of MutationDaily In Scope Direct | — | ACTIVE 일일 무료 시도 구조 / Active / In Scope; Daily / Recurring / In Scope; In Scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Stamp Shard / gear farming node
- BASIS SUMMARY
- Trials Exact unlock not disclosed Complete the stage Stamp Shards and gear-set progression Stamp Shards
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| 0007Personal TrainingDaily / per character according to guide In Scope Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Character-specific training node
- BASIS SUMMARY
- Training surface Character-specific access; exact threshold not disclosed Complete personal training Spiritual Jade No direct content destination confirmed
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| 0008Unknown Adventure | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Roguelike challenge node
- BASIS SUMMARY
- Endgame / challenge surface Story and power progression; exact threshold not disclosed Clear roguelike stages Challenge rewards No direct content destination confirmed
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| 0009Trial TowerRecurring In Scope Direct name; role inferred | — | ACTIVE 상시·회전형 변형 병존 / Active / In Scope; Recurring / In Scope; In Scope; Boundary Review | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Escalating PvE challenge and reward node
- BASIS SUMMARY
- Endgame / challenge surface Account-strength progression; exact threshold not disclosed Advance floors / trials Rewards and summon tickets No direct content destination confirmed
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| 0010Frenzy FeastWeekly / rotating according to guide In Scope Current updated database name; alias conflict preserved | — | ACTIVE 반복; 일일 도전 제한 제거 공지 / Active / In Scope; Challenge menu / Active / In Scope; Weekly / rotating according to guide / Recurring / In Scope; In Scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Boss challenge and performance node
- BASIS SUMMARY
- Endgame / rotating challenge Endgame access; exact threshold not disclosed Challenge the boss Jade / challenge rewards No direct content destination confirmed
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| 0011Mighty Opponent RematchRotating / event-linked; exact reset not disclosed In Scope Official rename | — | ACTIVE Mighty Opponent Rematch is the current name of Full Release; available from 2026-07-29; region/server timing may vary; closure/rotation outside Directive scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- High-difficulty boss challenge node
- BASIS SUMMARY
- Challenge surface High-level account state; exact threshold not disclosed Challenge named bosses Spiritual Jade; Stamp Nexus No direct content destination confirmed
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| 0012Co-op CampaignRepeatable In Scope Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Real-time cooperative combat node
- BASIS SUMMARY
- Co-op surface Multiplayer access; exact unlock not disclosed Complete cooperative campaign Co-op rewards Co-op Campaign — Practice Mode
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| 0013Guild ChallengeDaily In Scope Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Guild progression and ranking node
- BASIS SUMMARY
- Guild menu Guild membership Complete guild challenge Guild progression; leaderboard position; rewards Guild Leaderboard
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| 0014World Boss ChallengeEvent-bound In Scope Direct | — | ENDED What Must Be Protected child server-leaderboard occurrence beginning 2026-07-15 for 21 days; exact end timestamp outside scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Event-bound cooperative PvE competition
- BASIS SUMMARY
- What Must Be Protected event Event availability Challenge event boss Server-wide leaderboard result Guild / server ranking state
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| 0015Score Challenge ModeEvent-bound In Scope Direct | — | ENDED What Must Be Protected child score-challenge occurrence beginning 2026-07-15 for 21 days; exact end timestamp outside scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Event-bound score challenge
- BASIS SUMMARY
- What Must Be Protected event Event availability Fight elite Quincy boss units Score and prizes Score ranking state
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| 0016Fund CollectionRecurring In Scope Direct | — | ACTIVE 반복 / Active / In Scope; Recurring / Active / In Scope; Active / Linked | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Resource collection node
- BASIS SUMMARY
- Resource surface Exact unlock not disclosed Complete resource content Resource rewards; Regular Bond bonus applies Account growth resources
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| 0017Patrol of the WorldRecurring In Scope Direct with source-string caveat | — | ACTIVE 반복 / Active / In Scope; Alias Review; Recurring / Active / In Scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Resource collection node
- BASIS SUMMARY
- Patrol surface Exact unlock not disclosed Complete patrol content Member’s Insights; Regular Bond bonus applies Account growth resources
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| 0018Hollow HuntRecurring In Scope Direct | — | ACTIVE 반복 / Active / In Scope; Recurring / Active / In Scope; Active / Linked | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Resource collection node
- BASIS SUMMARY
- Resource / hunt surface Exact unlock not disclosed Complete Hollow Hunt Tamahagane I; Regular Bond bonus applies Weapon growth resources
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| 0019Academy TrainingRecurring In Scope Direct | — | ACTIVE 반복 / Active / In Scope; Recurring / Active / In Scope; Active / Linked | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Training / resource node
- BASIS SUMMARY
- Training surface Exact unlock not disclosed Complete Academy Training Skill Set; Regular Bond bonus applies Skill growth resources
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| 0020DeployDaily In Scope Direct | — | ACTIVE 매일 수행으로 설명 / Active / In Scope; Daily / Recurring / In Scope | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Asynchronous dispatch node
- BASIS SUMMARY
- Deploy system Exact unlock not disclosed Run Deploy missions Regular Bond fragments Regular Bonds
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| 0021Battle RewindExact reset not disclosed In Scope Direct | — | ACTIVE 반복 후보 / Unknown / In Scope; Exact reset not disclosed / Active / In Scope | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Endgame challenge node
- BASIS SUMMARY
- Challenge surface Exact unlock not disclosed Complete challenge Challenge rewards; Regular Bond bonus applies No direct content destination confirmed
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| 0022GuildPersistent Linked Direct | — | ACTIVE Persistent / Active / Linked | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Social access and organization surface
- BASIS SUMMARY
- Guild menu / listings Join or create a guild Join, recruit, donate, or access guild content Access to Guild Challenge and guild services Guild Challenge
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| 0023Guild Challenge VIIDaily challenge structure In Scope Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- New Guild Challenge tier / stage
- BASIS SUMMARY
- Guild Challenge Added by August 7 update Enter the new challenge Guild progress and ranking contribution Guild Leaderboard
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| 0024Co-op Campaign — Practice ModeOn demand Linked Direct | — | ACTIVE Available after August 7 update; reset / Active / In Scope child; On demand / Active / Linked | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Co-op training submode
- BASIS SUMMARY
- Co-op Campaign Co-op Campaign — Practice Mode access; restart permission limited to Party Captain Practice and restart the encounter Restarted practice state
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| 0025Hueco Mundo ShowdownEvent-bound Linked Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Temporary score challenge
- BASIS SUMMARY
- Version event August event availability Defeat waves and raise score Score-based rewards Score reward state
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| 0026Deadlock PassageEvent-bound Linked Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Temporary challenge rotation
- BASIS SUMMARY
- Version event August event availability Complete challenge quests Event rewards No direct content destination confirmed
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| 0027Supplies DeliveryEvent-bound Linked Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Reward-multiplier overlay
- BASIS SUMMARY
- Version event Event availability Run Basic Material or Ascend Material stages Double stage rewards Underlying material stages
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| 0028Fated MeetingEvent-bound / recurring instance Linked Direct | — | — | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Realm of Mutation reward overlay
- BASIS SUMMARY
- Version event Event availability Challenge Realm of Mutation Double rewards Realm of Mutation
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| 0029What Must Be ProtectedEvent-bound Linked Direct | — | ENDED | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Summer event container
- BASIS SUMMARY
- Summer event Event period beginning July 15 Complete event quests and community missions Boss access, rewards, and temporary challenge nodes Reforged Blade; World Boss Challenge; Score Challenge Mode
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| 0030Reforged BladeEvent-bound Linked Direct | — | ENDED | 3 FIELDS- S5 NODE POSITION
- Periphery Candidate
- STRUCTURAL ROLE
- Timed event trial
- BASIS SUMMARY
- What Must Be Protected Event availability Defeat Zangetsu and Inner Hollow before timer expires Points and prizes Event reward state
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| 0031Memory BondsPersistent after unlock Linked Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Progression output and cross-node state
- BASIS SUMMARY
- Stamp menu / Bond system Adventure full-star completion Equip and upgrade Memory Bonds Combat-stat bonuses PvE and ranking performance
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| 0032Regular BondsPersistent after unlock Linked Direct | — | ACTIVE | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Account-wide routing modifier
- BASIS SUMMARY
- Stamp menu / Bond system Deploy mission completion Equip and upgrade Regular Bonds Resource or mode-specific bonuses Fund Collection; Patrol of the World; Hollow Hunt; Academy Training; Frenzy Feast; Battle Rewind; Co-op Campaign
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| 0033Core StampsPersistent after acquisition Linked Direct | — | ACTIVE Core Stamp Ascension -; duplicate requirements undisclosed | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Combat-power output
- BASIS SUMMARY
- Stamp system Obtain from Stamp Corridor Farm or equip Core Stamps Character power improvement Character growth systems
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| 0034Stamp ShardsPersistent after acquisition Linked Direct | — | ACTIVE Persistent after acquisition / Active / Linked | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Gear-build output
- BASIS SUMMARY
- Stamp system Obtain from Realm of Mutation Farm or equip Stamp Shards Build stats and set progression Character growth systems
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| 0035Guild LeaderboardDaily progression / leaderboard state Linked Direct | — | ACTIVE Daily progression / leaderboard state / Active / Linked | 3 FIELDS- S5 NODE POSITION
- Bridge Candidate
- STRUCTURAL ROLE
- Guild status and reward state
- BASIS SUMMARY
- Guild Challenge Guild Challenge progress Advance Guild Challenges Ranking position and reward eligibility Guild ranking rewards
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| 0036Weekly Challenge | — | ACTIVE Frenzy Feast and Unknown Adventure; exact reset timestamp undisclosed | 3 FIELDS- S5 NODE POSITION
- Supporting
- STRUCTURAL ROLE
- Recurring Progress Surface
- BASIS SUMMARY
- Growth Contents / weekly completion progress
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| 0037Frenzy Feast Special ModeFrenzy Feast special-mode rounds | — | ACTIVE Current child Las Noches Showdown; regional timing may vary | 3 FIELDS- S5 NODE POSITION
- Supporting
- STRUCTURAL ROLE
- Recurring Content Container
- BASIS SUMMARY
- Contents Structure / repeating special-mode rounds
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