| 0001Adventure Modedirection and endpoints preserved | Adventure Mode→Memory Bonds | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Adventure chapter full-star completion
- COST INPUT
- Eligible chapter completion state
- RESOURCE OR STATE TRANSFER
- Memory Bond access and Bond fragments
- CADENCE RESET
- Chapter completion
|
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| 0002Deploydirection and endpoints preserved | Deploy→Regular Bonds | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete daily Deploy missions
- COST INPUT
- Mission slot / eligible Deploy state
- RESOURCE OR STATE TRANSFER
- Regular Bond fragments
- CADENCE RESET
- Daily
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| 0003Stamp Corridordirection and endpoints preserved | Stamp Corridor→Core Stamps | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete stage while Corridor Key requirement is met
- COST INPUT
- Corridor Key
- RESOURCE OR STATE TRANSFER
- Core Stamps
- CADENCE RESET
- Key-gated
|
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| 0004Realm of Mutationdirection and endpoints preserved | Realm of Mutation→Stamp Shards | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete Realm of Mutation stage
- COST INPUT
- Eligible attempt state
- RESOURCE OR STATE TRANSFER
- Stamp Shards / gear-progression input
- CADENCE RESET
- Daily
|
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| 0005Guild Challengedirection and endpoints preserved | Guild Challenge→Guild Leaderboard | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Complete available Guild Challenge
- COST INPUT
- Guild membership and challenge attempt state
- RESOURCE OR STATE TRANSFER
- Guild progression state and leaderboard placement input
- CADENCE RESET
- Daily
|
|---|
| 0006Co-op Campaigndirection and endpoints preserved | Co-op Campaign→Co-op Campaign — Practice Mode | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Party Captain selects restart in Co-op Campaign — Practice Mode
- COST INPUT
- Party Captain authority
- RESOURCE OR STATE TRANSFER
- Practice encounter state resets
- CADENCE RESET
- On demand
|
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| 0007Fated Meetingdirection and endpoints preserved | Fated Meeting→Realm of Mutation | — | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Event instance becomes available and player challenges eligible stage
- COST INPUT
- Double Drop attempt state
- RESOURCE OR STATE TRANSFER
- Double-drop permission and reward-state change
- CADENCE RESET
- Event-bound
|
|---|
| 0008Corridor Keydirection and endpoints preserved | Corridor Key→Stamp Corridor | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Consume Corridor Key for eligible entry
- COST INPUT
- Corridor Key
- RESOURCE OR STATE TRANSFER
- Stamp Corridor access state
- CADENCE RESET
- Recurring
|
|---|
| 0009Personal Trainingdirection and endpoints preserved | Personal Training→Spiritual Jade (Jade) | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Complete character-specific Personal Training
- COST INPUT
- Eligible character / daily condition
- RESOURCE OR STATE TRANSFER
- Spiritual Jade reward
- CADENCE RESET
- Character-specific daily
|
|---|
| 0010Frenzy Feastdirection and endpoints preserved | Frenzy Feast→Spiritual Jade (Jade) | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Reach eligible score/reward condition
- COST INPUT
- Eligible team and challenge result
- RESOURCE OR STATE TRANSFER
- Spiritual Jade reward
- CADENCE RESET
- Weekly / rotating
|
|---|
| 0011Mighty Opponent Rematchdirection and endpoints preserved | Mighty Opponent Rematch→Spiritual Jade (Jade) | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Complete eligible historical/rotating challenge
- COST INPUT
- Eligible team and event/challenge availability
- RESOURCE OR STATE TRANSFER
- Spiritual Jade reward
- CADENCE RESET
- Rotating / event-linked
|
|---|
| 0012Realm of Mutationdirection and endpoints preserved | Realm of Mutation→Set Stamp Fragment | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete eligible Realm of Mutation stage
- COST INPUT
- Eligible attempt state
- RESOURCE OR STATE TRANSFER
- Set Stamp Fragment
- CADENCE RESET
- Daily / recurring
|
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| 0013Realm of Mutationdirection and endpoints preserved | Realm of Mutation→Set Stamp Piece | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete eligible Realm of Mutation stage
- COST INPUT
- Eligible attempt state
- RESOURCE OR STATE TRANSFER
- Set Stamp Piece
- CADENCE RESET
- Daily / recurring
|
|---|
| 0014Set Stamp Fragmentdirection and endpoints preserved | Set Stamp Fragment→Set Stamp Piece | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Use the fragment through eligible Stamp Crafting requirements
- COST INPUT
- Set Stamp Fragment / crafting eligibility
- RESOURCE OR STATE TRANSFER
- Set Stamp Piece acquisition with source-stated random sub-attribute boundary
- CADENCE RESET
- On demand
|
|---|
| 0015Spiritual Jade (Jade)direction and endpoints preserved | Spiritual Jade (Jade)→Limited Gacha Ticket | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Exchange premium currency for the eligible ticket class
- COST INPUT
- Spiritual Jade
- RESOURCE OR STATE TRANSFER
- Limited Gacha Ticket acquisition
- CADENCE RESET
- Banner-bound
|
|---|
| 0016Spiritual Jade (Jade)direction and endpoints preserved | Spiritual Jade (Jade)→Limited Stamp Gacha Ticket | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Exchange premium currency for the eligible Stamp ticket class
- COST INPUT
- Spiritual Jade
- RESOURCE OR STATE TRANSFER
- Limited Stamp Gacha Ticket acquisition
- CADENCE RESET
- Banner-bound
|
|---|
| 0017App Store In-App Purchasesdirection and endpoints preserved | App Store In-App Purchases→Premium Spiritual Jade | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Complete eligible platform IAP purchase
- COST INPUT
- Real-money payment under storefront conditions
- RESOURCE OR STATE TRANSFER
- Premium Spiritual Jade denomination
- CADENCE RESET
- Storefront availability
|
|---|
| 0018Limited Character Gachadirection and endpoints preserved | Limited Character Gacha→Ticket Stubs | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Resolve source-stated eligible pull result
- COST INPUT
- Eligible gacha result
- RESOURCE OR STATE TRANSFER
- Ticket Stub salvage value
- CADENCE RESET
- Per pull result
|
|---|
| 0019Limited Character Gachadirection and endpoints preserved | Limited Character Gacha→Advanced Ticket Stubs | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Resolve duplicate or max-Ascension outcome
- COST INPUT
- Eligible duplicate result
- RESOURCE OR STATE TRANSFER
- Advanced Ticket Stub salvage value
- CADENCE RESET
- Per eligible result
|
|---|
| 0020Duplicate Characterdirection and endpoints preserved | Duplicate Character→Boundary Ascension | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Obtain an eligible duplicate character result
- COST INPUT
- Duplicate Character asset
- RESOURCE OR STATE TRANSFER
- Character-specific Boundary Ascension input
- CADENCE RESET
- Per duplicate result
|
|---|
| 0021Beginner Value Packsdirection and endpoints preserved | Beginner Value Packs→Gacha Ticket | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Complete eligible one-time purchase
- COST INPUT
- Real-money / paid Spiritual Jade according to source scope
- RESOURCE OR STATE TRANSFER
- Gacha-entry ticket resource
- CADENCE RESET
- One-time newcomer condition
|
|---|
| 0022Monthly Card / Monthly Card Membershipdirection and endpoints preserved | Monthly Card / Monthly Card Membership→Spiritual Jade (Jade) | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Maintain eligible card term and satisfy daily claim behavior
- COST INPUT
- Purchased card entitlement
- RESOURCE OR STATE TRANSFER
- Daily premium-currency value
- CADENCE RESET
- Daily during term
|
|---|
| 0023Gacha Ticketdirection and endpoints preserved | Gacha Ticket→Permanent Character Gacha | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Use eligible regular character ticket
- COST INPUT
- Gacha Ticket
- RESOURCE OR STATE TRANSFER
- Permanent Character Gacha pull access
- CADENCE RESET
- Per pull
|
|---|
| 0024Limited Gacha Ticketdirection and endpoints preserved | Limited Gacha Ticket→Limited Character Gacha | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Use eligible limited character ticket
- COST INPUT
- Limited Gacha Ticket
- RESOURCE OR STATE TRANSFER
- Limited Character Gacha pull access
- CADENCE RESET
- Per pull / banner window
|
|---|
| 0025Limited Stamp Gacha Ticketdirection and endpoints preserved | Limited Stamp Gacha Ticket→Limited Stamp Gacha | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Use eligible limited Stamp ticket
- COST INPUT
- Limited Stamp Gacha Ticket
- RESOURCE OR STATE TRANSFER
- Limited Stamp Gacha pull access
- CADENCE RESET
- Per pull / banner window
|
|---|
| 0026Regular Stamp Gacha Ticketdirection and endpoints preserved | Regular Stamp Gacha Ticket→Permanent Stamp Gacha | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Use eligible regular Stamp ticket
- COST INPUT
- Regular Stamp Gacha Ticket
- RESOURCE OR STATE TRANSFER
- Permanent Stamp Gacha pull access
- CADENCE RESET
- Per pull
|
|---|
| 0027Utter Annihilationdirection and endpoints preserved | Utter Annihilation→Limited Gacha Ticket | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Reach cumulative login milestone within parent event
- COST INPUT
- Eligible login milestone
- RESOURCE OR STATE TRANSFER
- Limited Gacha Ticket
- CADENCE RESET
- Event login milestone
|
|---|
| 0028Utter Annihilationdirection and endpoints preserved | Utter Annihilation→Limited Stamp Gacha Ticket | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Reach cumulative login milestone within parent event
- COST INPUT
- Eligible login milestone
- RESOURCE OR STATE TRANSFER
- Limited Stamp Gacha Ticket
- CADENCE RESET
- Event login milestone
|
|---|
| 0029Global Pre-Registration Eventdirection and endpoints preserved | Global Pre-Registration Event→廷选灵玉 | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Complete successful pre-registration before launch
- COST INPUT
- Historical eligibility state
- RESOURCE OR STATE TRANSFER
- 廷选灵玉 reward
- CADENCE RESET
- One-time pre-launch
|
|---|
| 0030Global Pre-Registration Eventdirection and endpoints preserved | Global Pre-Registration Event→环币 | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Complete successful pre-registration before launch
- COST INPUT
- Historical eligibility state
- RESOURCE OR STATE TRANSFER
- 环币 reward
- CADENCE RESET
- One-time pre-launch
|
|---|
| 0031Global Pre-Registration Eventdirection and endpoints preserved | Global Pre-Registration Event→神秘角色卡 | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Complete successful pre-registration before launch
- COST INPUT
- Historical eligibility state
- RESOURCE OR STATE TRANSFER
- 神秘角色卡 reward
- CADENCE RESET
- One-time pre-launch
|
|---|
| 0032Mighty Opponent Rematchdirection and endpoints preserved | Mighty Opponent Rematch→Stamp Nexus | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Complete eligible historical challenge
- COST INPUT
- Eligible team and event availability
- RESOURCE OR STATE TRANSFER
- Stamp Nexus reward
- CADENCE RESET
- Historical event-bound
|
|---|
| 0033Supplies Deliverydirection and endpoints preserved | Supplies Delivery→Basic Materials | ACTIVE | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Current event instance is active and eligible stage attempt is used
- COST INPUT
- Double-drop chance state
- RESOURCE OR STATE TRANSFER
- Double stage-reward state
- CADENCE RESET
- Current Aug-7 instance
|
|---|
| 0034Supplies Deliverydirection and endpoints preserved | Supplies Delivery→Ascend Materials | ACTIVE | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Current event instance is active and eligible stage attempt is used
- COST INPUT
- Double-drop chance state
- RESOURCE OR STATE TRANSFER
- Double stage-reward state
- CADENCE RESET
- Current Aug-7 instance
|
|---|
| 0035Bambietta SSR Limited Pooldirection and endpoints preserved | Bambietta SSR Limited Pool→Bambietta Basterbine | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Resolve featured acquisition after the 2026-08-11 22:30–23:30 (UTC−2) maintenance boundary; 2026-08-11/12 labels coexist by timezone/channel
- COST INPUT
- Limited Gacha Ticket and pool attempt
- RESOURCE OR STATE TRANSFER
- Bambietta Basterbine acquisition
- CADENCE RESET
- Pool event window
|
|---|
| 0036Mayuri Kurotsuchi Limited-Time Gachadirection and endpoints preserved | Mayuri Kurotsuchi Limited-Time Gacha→Mayuri Kurotsuchi | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Resolve featured acquisition under pool rules / guarantee
- COST INPUT
- Limited Gacha Ticket and pool attempt
- RESOURCE OR STATE TRANSFER
- Mayuri Kurotsuchi acquisition
- CADENCE RESET
- Pool event window
|
|---|
| 0037Total Ruin Limited-Time Gachadirection and endpoints preserved | Total Ruin Limited-Time Gacha→Total Ruin | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Resolve featured Stamp acquisition after the same maintenance boundary; official X uses 2026-08-11 UTC−2 and Facebook uses 2026-08-12 after maintenance
- COST INPUT
- Limited Stamp Gacha Ticket and pool attempt
- RESOURCE OR STATE TRANSFER
- Total Ruin Weapon Stamp acquisition
- CADENCE RESET
- Pool event window
|
|---|
| 0038Wipe Out Limited-Time Gachadirection and endpoints preserved | Wipe Out Limited-Time Gacha→Wipe Out | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Resolve featured Stamp acquisition under pool rules / guarantee
- COST INPUT
- Limited Stamp Gacha Ticket and pool attempt
- RESOURCE OR STATE TRANSFER
- Wipe Out Weapon Stamp acquisition
- CADENCE RESET
- Pool event window
|
|---|
| 0039Luck Unsealeddirection and endpoints preserved | Luck Unsealed→Lucky Coins | — | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete eligible Activity Quests during event
- COST INPUT
- Completed Activity Quest
- RESOURCE OR STATE TRANSFER
- Lucky Coins
- CADENCE RESET
- Scheduled Aug-21 event instance
|
|---|
| 0040Lucky Coinsdirection and endpoints preserved | Lucky Coins→Card Packs | — | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Spend Lucky Coins to open eligible Card Pack
- COST INPUT
- Lucky Coins
- RESOURCE OR STATE TRANSFER
- Opened Card Pack / corresponding reward state
- CADENCE RESET
- Scheduled Aug-21 event instance
|
|---|
| 0041Treasure Redeemdirection and endpoints preserved | Treasure Redeem→Mailbox | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Redeem an eligible source-stated gift code
- COST INPUT
- Eligible code
- RESOURCE OR STATE TRANSFER
- Currency/resource rewards delivered to Mailbox
- CADENCE RESET
- Code-specific
|
|---|
| 0042Bingo Scratch-Offdirection and endpoints preserved | Bingo Scratch-Off→Scratch Tickets | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Complete eligible event quests
- COST INPUT
- Quest completion
- RESOURCE OR STATE TRANSFER
- Scratch Tickets
- CADENCE RESET
- Current Aug-7 event instance
|
|---|
| 0043Guild BossSource Transition Type=ACCESS / ATTEMPT direction and endpoints preserved | Guild Boss→Guild Challenge | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Guild Boss successful clear
- COST INPUT
- Successful clear; no additional cost stated
- RESOURCE OR STATE TRANSFER
- Additional Guild Challenge attempt entitlement; validity follows remaining time at successful clear
- CADENCE RESET
- Version update onward; remaining-time limited
|
|---|
| 0044Core Stamps | Core Stamps→Stamp Corridor | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- After Core Stamp reward review/application and when Corridor Key eligibility recurs
- COST INPUT
- Corridor Key eligibility
- RESOURCE OR STATE TRANSFER
- Next eligible Stamp Corridor entry state
- CADENCE RESET
- Next eligible cycle / on demand
|
|---|
| 0045Set Stamp Piece | Set Stamp Piece→Realm of Mutation | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- After Set Stamp Piece review and at the next eligible daily attempt
- COST INPUT
- Eligible attempt state
- RESOURCE OR STATE TRANSFER
- Next eligible Realm of Mutation entry state
- CADENCE RESET
- Next eligible cycle / on demand
|
|---|
| 0046Guild Leaderboard | Guild Leaderboard→Guild Challenge | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- After leaderboard result reflection and the next source-stated daily cadence
- COST INPUT
- Guild membership and next eligible attempt
- RESOURCE OR STATE TRANSFER
- Next Guild Challenge attempt state
- CADENCE RESET
- Next eligible cycle / on demand
|
|---|
| 0047Co-op Campaign — Practice Mode | Co-op Campaign — Practice Mode→Co-op Campaign | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Eligible on-demand selection from the Practice Mode child surface to the parent Co-op Campaign surface
- COST INPUT
- Co-op Campaign eligibility
- RESOURCE OR STATE TRANSFER
- Parent cooperative encounter selection state
- CADENCE RESET
- Next eligible cycle / on demand
|
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