- ACTOR
- Player
- GOAL
- Run repeated Artificing attempts until success
- ENTRY
- Eligible target Gear/stat; multiple unartificed material Gear and catalysts can be selected
- START
- Target Gear selected; candidate inputs in inventory
- COMPLETION
- Auto-Fill reaches success or cannot continue because selected inputs are exhausted
- END
- On success target stat is enhanced and unused selected inputs are returned
- 01
PlayerBulk-select multiple unartificed Gear pieces as Artificing materials
- RESPONSE
- System orders the selected materials according to the default sequence
- RESULTING STATE
- Auto-Fill input queue prepared
- 02
PlayerStart Auto-Fill Artificing
- RESPONSE
- System continues Artificing attempts in sequence until it succeeds
- RESULTING STATE
- Successful Artificing outcome reached
- 03
SystemClose the Auto-Fill run
- RESPONSE
- System returns all unused selected Gear and Artificing Catalysts
- RESULTING STATE
- Enhanced Gear retained; unused inputs restored to inventory
- BRANCH
- Success occurs before all selected inputs are used
TERMINAL