NOVASMC

Arknights: Endfield

실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
488
CLASSIFICATION GROUPS
28
TRANSITIONS
8
RULES & PROCESS CONTENTS
43
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Etchspace Salvage

Growth Contents

RULES
8
PROCESSES
1
STEPS
4

Rules

Access Eligibility2 RULES

Etchspace Salvage | Minimum Authority Level

WHEN
Player attempts first entry
INPUT
Mountain Path Slope reached; Authority Level
OPERATION
Both conditions required
RESULT
Mode access granted

Etchspace Salvage | Unlock Eligibility

WHEN
Authority Level 22 reached and Mountain Path Slope reached
INPUT
account progression
OPERATION
Check both disclosed prerequisites
RESULT
Etchspace Salvage unlocked
CADENCE
One-time unlock
Failure Penalty1 RULES

Etchspace Salvage | Forced Extraction Delay

WHEN
Derangement reaches maximum
INPUT
maximum Derangement state
OPERATION
Start disclosed forced-extraction countdown
RESULT
Forced extraction after countdown
PENALTY
Forced extraction after countdown
CADENCE
Per run at maximum Derangement
Limit Cap1 RULES

Etchspace Salvage | Commission Holding Cap

WHEN
Commission inventory updated
INPUT
held Focus Commissions
OPERATION
Enforce disclosed holding cap
RESULT
Maximum 4 Focus Commissions held
CADENCE
Persistent between weekly issues
Reset Cadence1 RULES

Etchspace Salvage | Weekly Focus Commissions

WHEN
Weekly reset
INPUT
Focus Commission availability
OPERATION
Apply disclosed weekly issue count
RESULT
3 Focus Commissions issued
CADENCE
Weekly
State Change3 RULES

Etchspace Salvage | Forced extraction delay

WHEN
Derangement reaches maximum
INPUT
Maximum Derangement state
OPERATION
Start forced-extraction countdown
RESULT
Forced extraction after 10 seconds

Etchspace Salvage | Derangement Rate

WHEN
Player remains in Etchspace outside combat
INPUT
elapsed time
OPERATION
Increase Derangement at disclosed base rate
RESULT
Derangement increases
CADENCE
Continuous during run

Etchspace Salvage | Combat Derangement Multiplier

WHEN
Player is in combat
INPUT
base Derangement rate
OPERATION
Apply combat multiplier
RESULT
Derangement gain is doubled
CADENCE
While in combat

Processes

Etchspace Salvage4 STEPS
ACTOR
Player
GOAL
Convert extracted Etchspace resources into Operation Metrics
ENTRY
Etchspace Salvage unlocked and a run entered
START
Etchspace run active; no extracted resource credited
COMPLETION
Player extracts and completes a stated conversion or Focus Commission
END
Operation Metrics credited
  1. 01
    Player

    Enter an unlocked Etchspace zone

    RESPONSE
    System begins the run and Derangement accumulation
    RESULTING STATE
    Etchspace run active
  2. 02
    Player

    Collect Precipitation Nodule and extract

    RESPONSE
    System transfers the extracted resource to the player
    RESULTING STATE
    Precipitation Nodule owned
  3. 03
    Player

    Convert Precipitation Nodule

    RESPONSE
    System produces Aurylene Crystal
    RESULTING STATE
    Aurylene Crystal owned
    BRANCH
    Conversion selected
  4. 04
    Player

    Convert Aurylene Crystal

    RESPONSE
    System credits Operation Metrics at the disclosed ratio
    RESULTING STATE
    Operation Metrics credited
    BRANCH
    Crystal conversion selected
    TERMINAL