| 0001Chapter I Process II: Remediation Progresssource transition; ID and semantic content preserved | Chapter I Process II: Remediation Progress→Chapter II Process I: Arrival at Wuling | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- 완료
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- main-mission completion state
- CADENCE RESET
- One-time
|
|---|
| 0002Chapter II Process I: Arrival at Wulingsource transition; ID and semantic content preserved | Chapter II Process I: Arrival at Wuling→Wuling | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- 조기 수락 또는 정상 진행
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Wuling access permission
- CADENCE RESET
- One-time
|
|---|
| 0003Main Mission Early Unlock: Wulingsource transition; ID and semantic content preserved | Main Mission Early Unlock: Wuling→Valley IV | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- 조기 접근 후 필요 시 복귀
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Chapter I continuation permission
- CADENCE RESET
- Permanent exception
|
|---|
| 0004Zoetic Session Isource transition; ID and semantic content preserved | Zoetic Session I→Exploration Level 4 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 완료
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Exploration Level state change
- CADENCE RESET
- One-time
|
|---|
| 0005Zoetic Session IIsource transition; ID and semantic content preserved | Zoetic Session II→Exploration Level 5 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 완료
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Exploration Level state change
- CADENCE RESET
- One-time
|
|---|
| 0006Zoetic Session IIIsource transition; ID and semantic content preserved | Zoetic Session III→Exploration Level 6 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 완료
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Exploration Level state change
- CADENCE RESET
- One-time
|
|---|
| 0007Zoetic Session IVsource transition; ID and semantic content preserved | Zoetic Session IV→Exploration Level 7 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 완료
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Exploration Level state change
- CADENCE RESET
- One-time
|
|---|
| 0008Exploration Level 4source transition; ID and semantic content preserved | Exploration Level 4→Severe Energy Alluvium | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 도달
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- alluvium state conversion
- CADENCE RESET
- One-time state threshold
|
|---|
| 0009Severe Energy Alluviumsource transition; ID and semantic content preserved | Severe Energy Alluvium→Flawless Essence | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- 성공 후 reward claim
- COST INPUT
- Sanity
- RESOURCE OR STATE TRANSFER
- Sanity consumption and additional reward eligibility
- CADENCE RESET
- Repeatable claim
|
|---|
| 0010Rewarded Trial Modesource transition; ID and semantic content preserved | Rewarded Trial Mode→Battle Points | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- trial success
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Battle Points state
- CADENCE RESET
- Daily
|
|---|
| 0011Battle Pointssource transition; ID and semantic content preserved | Battle Points→Wuling Stock Bill | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- reward calculation with Arena Level
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- regional reward resource
- CADENCE RESET
- Daily
|
|---|
| 0012Battle Pointssource transition; ID and semantic content preserved | Battle Points→Data Overflow | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- stated threshold exceeded
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- overflow state
- CADENCE RESET
- Per trial
|
|---|
| 0013Etchspace Salvagesource transition; ID and semantic content preserved | Etchspace Salvage→Precipitation Nodule | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- extract collected resource
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- resource ownership
- CADENCE RESET
- Per run
|
|---|
| 0014Precipitation Nodulesource transition; ID and semantic content preserved | Precipitation Nodule→Aurylene Crystal | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- conversion
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- converted resource
- CADENCE RESET
- Per conversion
|
|---|
| 0015Aurylene Crystalsource transition; ID and semantic content preserved | Aurylene Crystal→Operation Metrics | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- conversion
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Operation Metrics credit
- CADENCE RESET
- Per conversion
|
|---|
| 0016Echoes of Warsource transition; ID and semantic content preserved | Echoes of War→Total Rating | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- stage clear and star assignment
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- cycle record
- CADENCE RESET
- Per stage / cycle
|
|---|
| 0017Total Ratingsource transition; ID and semantic content preserved | Total Rating→Final Rating | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- cycle boundary and season record rule
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- season record
- CADENCE RESET
- Per cycle / season
|
|---|
| 0018Final Ratingsource transition; ID and semantic content preserved | Final Rating→Season Title | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- title threshold
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- status title
- CADENCE RESET
- Per season
|
|---|
| 0019Season Titlesource transition; ID and semantic content preserved | Season Title→Friends | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- profile display
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- social record visibility
- CADENCE RESET
- Per season
|
|---|
| 0020Shared Ziplinesource transition; ID and semantic content preserved | Shared Zipline→Shared Zipline | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- use another player’s facility
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- maintenance state change
- CADENCE RESET
- Per use
|
|---|
| 0021Blueprint Sharingsource transition; ID and semantic content preserved | Blueprint Sharing→AIC | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- copy or distribute sharing code
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- production layout access
- CADENCE RESET
- On demand
|
|---|
| 0022Depot Node Delivery Jobssource transition; ID and semantic content preserved | Depot Node Delivery Jobs→Depot Node Delivery Jobs | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- transfer or accept job
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- delivery-job access/ownership state
- CADENCE RESET
- Regional activity
|
|---|
| 0023Friendssource transition; ID and semantic content preserved | Friends→OMV Dijiang | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- select visit
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- social access
- CADENCE RESET
- On demand
|
|---|
| 0024OMV Dijiangsource transition; ID and semantic content preserved | OMV Dijiang→Reception Room | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- enter Reception Room
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- social activity access
- CADENCE RESET
- On demand
|
|---|
| 0025Reception Roomsource transition; ID and semantic content preserved | Reception Room→Clue Exchange | ACTIVE | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- complete clue set and start exchange
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- timed social session
- CADENCE RESET
- Timed
|
|---|
| 0026Clue Exchangesource transition; ID and semantic content preserved | Clue Exchange→Credits | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- participate or host under stated conditions
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- social reward resource
- CADENCE RESET
- Timed
|
|---|
| 0027Give Cluessource transition; ID and semantic content preserved | Give Clues→Credits | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- transfer a spare clue to a friend
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- social reward resource
- CADENCE RESET
- On demand / daily cap
|
|---|
| 0028Wuling - Yinglung Passsource transition; ID and semantic content preserved | Wuling - Yinglung Pass→Talosite | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- collect Talosite
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- exchange input resource
- CADENCE RESET
- Regional gathering
|
|---|
| 0029Wuling - North Wuling Exclusion Zonesource transition; ID and semantic content preserved | Wuling - North Wuling Exclusion Zone→Talosite | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- collect Talosite
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- exchange input resource
- CADENCE RESET
- Regional gathering
|
|---|
| 0030Talositesource transition; ID and semantic content preserved | Talosite→Talosite Exchange | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- submit to exchange
- COST INPUT
- Talosite
- RESOURCE OR STATE TRANSFER
- exchange access
- CADENCE RESET
- On demand
|
|---|
| 0031Talosite Exchangesource transition; ID and semantic content preserved | Talosite Exchange→Gear Templates | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- exchange selection
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- item ownership
- CADENCE RESET
- On demand
|
|---|
| 0032Talosite Exchangesource transition; ID and semantic content preserved | Talosite Exchange→Ornamentals | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- exchange selection
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- item ownership
- CADENCE RESET
- On demand
|
|---|
| 0033Talosite Exchangesource transition; ID and semantic content preserved | Talosite Exchange→Camera Poses | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- exchange selection
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- item ownership
- CADENCE RESET
- On demand
|
|---|
| 0034Talosite Exchangesource transition; ID and semantic content preserved | Talosite Exchange→Vinyls | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- exchange selection
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- item ownership
- CADENCE RESET
- On demand
|
|---|
| 0035Chapter II Process I: Arrival at Wulingsource transition; ID and semantic content preserved | Chapter II Process I: Arrival at Wuling→Transmute | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- progress to stated point
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- feature permission
- CADENCE RESET
- One-time unlock
|
|---|
| 0036Craftingsource transition; ID and semantic content preserved | Crafting→Transmute | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- open after unlock and select feature
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- material-conversion access
- CADENCE RESET
- On demand
|
|---|
| 0037Event Centersource transition; ID and semantic content preserved | Event Center→Main Mission Early Unlock: Wuling | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- select permanent activity
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- main-mission early-unlock access
- CADENCE RESET
- Permanent
|
|---|
| 0038Event Centersource transition; ID and semantic content preserved | Event Center→Season of Delirating | ACTIVE | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- select seasonal mode
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- season access
- CADENCE RESET
- Seasonal
|
|---|
| 0039Regional Developmentsource transition; ID and semantic content preserved | Regional Development→Depot Node Delivery Jobs | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- select cooperative delivery surface
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- delivery-job access
- CADENCE RESET
- Regional cadence
|
|---|
| 0040Regional Developmentsource transition; ID and semantic content preserved | Regional Development→Talosite Exchange | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- select regional exchange surface
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- exchange access
- CADENCE RESET
- Regional cadence
|
|---|
| 0041Protocol Space: T-Credssource transition; ID and semantic content preserved | Protocol Space: T-Creds→T-Creds | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Successful reward claim
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- The named farm transfers T-Creds into the growth economy used by upgrade systems.
- CADENCE RESET
- Not separately stated
|
|---|
| 0042Trial of Swordmancysource transition; ID and semantic content preserved | Trial of Swordmancy→Wuling Stock Bills | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Rewarded attempts only
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Rewarded Trial Mode grants Wuling Stock Bills used in the Trial Arena and Wuling development context.
- CADENCE RESET
- Not separately stated
|
|---|
| 0043Echoes of Warsource transition; ID and semantic content preserved | Echoes of War→Oroberyl | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- First-clear and season completion conditions.
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Normal-clear completion can transfer Oroberyl into the player economy.
- CADENCE RESET
- Not separately stated
|
|---|
| 0044Oroberylsource transition; ID and semantic content preserved | Oroberyl→Good Morning from Your Dawnstar | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Homecoming / current banner
- COST INPUT
- Oroberyl
- RESOURCE OR STATE TRANSFER
- Oroberyl은 현재 Chartered Headhunting의 직접 소비 통화다.
- CADENCE RESET
- Not separately stated
|
|---|
| 0045Advanced Cognitive Carriersource transition; ID and semantic content preserved | Advanced Cognitive Carrier→Operator Level | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Global / Homecoming
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Operator 후반 레벨 성장 재료가 도전·이벤트 보상으로 공급된다.
- CADENCE RESET
- Not separately stated
|
|---|
| 0046Protocol Pass: Blighted Seasource transition; ID and semantic content preserved | Protocol Pass: Blighted Sea→Basic HH Permit | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Pass level condition
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- 패스 레벨 보상이 헤드헌팅 허가증을 공급한다.
- CADENCE RESET
- Not separately stated
|
|---|
| 0047AIC Quota Exchangesource transition; ID and semantic content preserved | AIC Quota Exchange→Bedazzling Dawnstar HH Permit | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Good Morning from Your Dawnstar period
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- AIC Quota로 current banner 전용 permit을 할인 교환하며 최대 5개다.
- CADENCE RESET
- Not separately stated
|
|---|
| 0048Arsenal Ticket(s)source transition; ID and semantic content preserved | Arsenal Ticket(s)→Arsenal Exchange | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Purchasable inventory as displayed
- COST INPUT
- Arsenal Ticket(s)
- RESOURCE OR STATE TRANSFER
- Arsenal Ticket으로 무기를 직접 획득한다.
- CADENCE RESET
- Not separately stated
|
|---|
| 0049Wuling Stock Billssource transition; ID and semantic content preserved | Wuling Stock Bills→Stock Redistribution | UNKNOWN | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Regional terminal conditions
- COST INPUT
- Wuling Stock Bills
- RESOURCE OR STATE TRANSFER
- 지역 재화의 소비처로 작동한다.
- CADENCE RESET
- Not separately stated
|
|---|
| 0050Wuling - Yinglung Pass + Wuling - North Wuling Exclusion Zonesource transition; ID and semantic content preserved | Wuling - Yinglung Pass + Wuling - North Wuling Exclusion Zone→Aero-Salvaging | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- 지역 도전 수행
- COST INPUT
- None directly stated
- RESOURCE OR STATE TRANSFER
- Aero-Salvaging access state
- CADENCE RESET
- Homecoming / repeatable access
|
|---|