NOVASMC

Arknights: Endfield

실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
488
CLASSIFICATION GROUPS
28
TRANSITIONS
8
RULES & PROCESS CONTENTS
43
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
56
VISIBLE
56
PAGE
1 / 2

150OF 56 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Chapter I Process II: Remediation Progresssource transition; ID and semantic content preserved

Chapter I Process II: Remediation ProgressChapter II Process I: Arrival at Wuling

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
완료
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
main-mission completion state
CADENCE RESET
One-time
0002Chapter II Process I: Arrival at Wulingsource transition; ID and semantic content preserved

Chapter II Process I: Arrival at WulingWuling

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
조기 수락 또는 정상 진행
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Wuling access permission
CADENCE RESET
One-time
0003Main Mission Early Unlock: Wulingsource transition; ID and semantic content preserved

Main Mission Early Unlock: WulingValley IV

ACTIVE
4 FIELDS
TRIGGER CONDITION
조기 접근 후 필요 시 복귀
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Chapter I continuation permission
CADENCE RESET
Permanent exception
0004Zoetic Session Isource transition; ID and semantic content preserved

Zoetic Session IExploration Level 4

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
완료
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Exploration Level state change
CADENCE RESET
One-time
0005Zoetic Session IIsource transition; ID and semantic content preserved

Zoetic Session IIExploration Level 5

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
완료
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Exploration Level state change
CADENCE RESET
One-time
0006Zoetic Session IIIsource transition; ID and semantic content preserved

Zoetic Session IIIExploration Level 6

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
완료
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Exploration Level state change
CADENCE RESET
One-time
0007Zoetic Session IVsource transition; ID and semantic content preserved

Zoetic Session IVExploration Level 7

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
완료
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Exploration Level state change
CADENCE RESET
One-time
0008Exploration Level 4source transition; ID and semantic content preserved

Exploration Level 4Severe Energy Alluvium

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
도달
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
alluvium state conversion
CADENCE RESET
One-time state threshold
0009Severe Energy Alluviumsource transition; ID and semantic content preserved

Severe Energy AlluviumFlawless Essence

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
성공 후 reward claim
COST INPUT
Sanity
RESOURCE OR STATE TRANSFER
Sanity consumption and additional reward eligibility
CADENCE RESET
Repeatable claim
0010Rewarded Trial Modesource transition; ID and semantic content preserved

Rewarded Trial ModeBattle Points

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
trial success
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Battle Points state
CADENCE RESET
Daily
0011Battle Pointssource transition; ID and semantic content preserved

Battle PointsWuling Stock Bill

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
reward calculation with Arena Level
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
regional reward resource
CADENCE RESET
Daily
0012Battle Pointssource transition; ID and semantic content preserved

Battle PointsData Overflow

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
stated threshold exceeded
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
overflow state
CADENCE RESET
Per trial
0013Etchspace Salvagesource transition; ID and semantic content preserved

Etchspace SalvagePrecipitation Nodule

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
extract collected resource
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
resource ownership
CADENCE RESET
Per run
0014Precipitation Nodulesource transition; ID and semantic content preserved

Precipitation NoduleAurylene Crystal

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
conversion
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
converted resource
CADENCE RESET
Per conversion
0015Aurylene Crystalsource transition; ID and semantic content preserved

Aurylene CrystalOperation Metrics

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
conversion
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Operation Metrics credit
CADENCE RESET
Per conversion
0016Echoes of Warsource transition; ID and semantic content preserved

Echoes of WarTotal Rating

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
stage clear and star assignment
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
cycle record
CADENCE RESET
Per stage / cycle
0017Total Ratingsource transition; ID and semantic content preserved

Total RatingFinal Rating

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
cycle boundary and season record rule
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
season record
CADENCE RESET
Per cycle / season
0018Final Ratingsource transition; ID and semantic content preserved

Final RatingSeason Title

CONDITIONAL
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
title threshold
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
status title
CADENCE RESET
Per season
0019Season Titlesource transition; ID and semantic content preserved

Season TitleFriends

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
profile display
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
social record visibility
CADENCE RESET
Per season
0020Shared Ziplinesource transition; ID and semantic content preserved

Shared ZiplineShared Zipline

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
use another player’s facility
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
maintenance state change
CADENCE RESET
Per use
0021Blueprint Sharingsource transition; ID and semantic content preserved

Blueprint SharingAIC

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
copy or distribute sharing code
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
production layout access
CADENCE RESET
On demand
0022Depot Node Delivery Jobssource transition; ID and semantic content preserved

Depot Node Delivery JobsDepot Node Delivery Jobs

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
transfer or accept job
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
delivery-job access/ownership state
CADENCE RESET
Regional activity
0023Friendssource transition; ID and semantic content preserved

FriendsOMV Dijiang

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
select visit
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
social access
CADENCE RESET
On demand
0024OMV Dijiangsource transition; ID and semantic content preserved

OMV DijiangReception Room

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
enter Reception Room
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
social activity access
CADENCE RESET
On demand
0025Reception Roomsource transition; ID and semantic content preserved

Reception RoomClue Exchange

ACTIVE
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
complete clue set and start exchange
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
timed social session
CADENCE RESET
Timed
0026Clue Exchangesource transition; ID and semantic content preserved

Clue ExchangeCredits

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
participate or host under stated conditions
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
social reward resource
CADENCE RESET
Timed
0027Give Cluessource transition; ID and semantic content preserved

Give CluesCredits

ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
transfer a spare clue to a friend
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
social reward resource
CADENCE RESET
On demand / daily cap
0028Wuling - Yinglung Passsource transition; ID and semantic content preserved

Wuling - Yinglung PassTalosite

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
collect Talosite
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
exchange input resource
CADENCE RESET
Regional gathering
0029Wuling - North Wuling Exclusion Zonesource transition; ID and semantic content preserved

Wuling - North Wuling Exclusion ZoneTalosite

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
collect Talosite
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
exchange input resource
CADENCE RESET
Regional gathering
0030Talositesource transition; ID and semantic content preserved

TalositeTalosite Exchange

ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
submit to exchange
COST INPUT
Talosite
RESOURCE OR STATE TRANSFER
exchange access
CADENCE RESET
On demand
0031Talosite Exchangesource transition; ID and semantic content preserved

Talosite ExchangeGear Templates

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
exchange selection
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
item ownership
CADENCE RESET
On demand
0032Talosite Exchangesource transition; ID and semantic content preserved

Talosite ExchangeOrnamentals

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
exchange selection
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
item ownership
CADENCE RESET
On demand
0033Talosite Exchangesource transition; ID and semantic content preserved

Talosite ExchangeCamera Poses

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
exchange selection
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
item ownership
CADENCE RESET
On demand
0034Talosite Exchangesource transition; ID and semantic content preserved

Talosite ExchangeVinyls

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
exchange selection
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
item ownership
CADENCE RESET
On demand
0035Chapter II Process I: Arrival at Wulingsource transition; ID and semantic content preserved

Chapter II Process I: Arrival at WulingTransmute

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
progress to stated point
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
feature permission
CADENCE RESET
One-time unlock
0036Craftingsource transition; ID and semantic content preserved

CraftingTransmute

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
open after unlock and select feature
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
material-conversion access
CADENCE RESET
On demand
0037Event Centersource transition; ID and semantic content preserved

Event CenterMain Mission Early Unlock: Wuling

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
select permanent activity
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
main-mission early-unlock access
CADENCE RESET
Permanent
0038Event Centersource transition; ID and semantic content preserved

Event CenterSeason of Delirating

ACTIVE
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
select seasonal mode
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
season access
CADENCE RESET
Seasonal
0039Regional Developmentsource transition; ID and semantic content preserved

Regional DevelopmentDepot Node Delivery Jobs

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
select cooperative delivery surface
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
delivery-job access
CADENCE RESET
Regional cadence
0040Regional Developmentsource transition; ID and semantic content preserved

Regional DevelopmentTalosite Exchange

ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
select regional exchange surface
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
exchange access
CADENCE RESET
Regional cadence
0041Protocol Space: T-Credssource transition; ID and semantic content preserved

Protocol Space: T-CredsT-Creds

UNKNOWN
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Successful reward claim
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
The named farm transfers T-Creds into the growth economy used by upgrade systems.
CADENCE RESET
Not separately stated
0042Trial of Swordmancysource transition; ID and semantic content preserved

Trial of SwordmancyWuling Stock Bills

UNKNOWN
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Rewarded attempts only
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Rewarded Trial Mode grants Wuling Stock Bills used in the Trial Arena and Wuling development context.
CADENCE RESET
Not separately stated
0043Echoes of Warsource transition; ID and semantic content preserved

Echoes of WarOroberyl

UNKNOWN
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
First-clear and season completion conditions.
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Normal-clear completion can transfer Oroberyl into the player economy.
CADENCE RESET
Not separately stated
0044Oroberylsource transition; ID and semantic content preserved

OroberylGood Morning from Your Dawnstar

UNKNOWN
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Homecoming / current banner
COST INPUT
Oroberyl
RESOURCE OR STATE TRANSFER
Oroberyl은 현재 Chartered Headhunting의 직접 소비 통화다.
CADENCE RESET
Not separately stated
0045Advanced Cognitive Carriersource transition; ID and semantic content preserved

Advanced Cognitive CarrierOperator Level

UNKNOWN
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Global / Homecoming
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Operator 후반 레벨 성장 재료가 도전·이벤트 보상으로 공급된다.
CADENCE RESET
Not separately stated
0046Protocol Pass: Blighted Seasource transition; ID and semantic content preserved

Protocol Pass: Blighted SeaBasic HH Permit

UNKNOWN
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Pass level condition
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
패스 레벨 보상이 헤드헌팅 허가증을 공급한다.
CADENCE RESET
Not separately stated
0047AIC Quota Exchangesource transition; ID and semantic content preserved

AIC Quota ExchangeBedazzling Dawnstar HH Permit

UNKNOWN
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Good Morning from Your Dawnstar period
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
AIC Quota로 current banner 전용 permit을 할인 교환하며 최대 5개다.
CADENCE RESET
Not separately stated
0048Arsenal Ticket(s)source transition; ID and semantic content preserved

Arsenal Ticket(s)Arsenal Exchange

UNKNOWN
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Purchasable inventory as displayed
COST INPUT
Arsenal Ticket(s)
RESOURCE OR STATE TRANSFER
Arsenal Ticket으로 무기를 직접 획득한다.
CADENCE RESET
Not separately stated
0049Wuling Stock Billssource transition; ID and semantic content preserved

Wuling Stock BillsStock Redistribution

UNKNOWN
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Regional terminal conditions
COST INPUT
Wuling Stock Bills
RESOURCE OR STATE TRANSFER
지역 재화의 소비처로 작동한다.
CADENCE RESET
Not separately stated
0050Wuling - Yinglung Pass + Wuling - North Wuling Exclusion Zonesource transition; ID and semantic content preserved

Wuling - Yinglung Pass + Wuling - North Wuling Exclusion ZoneAero-Salvaging

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
지역 도전 수행
COST INPUT
None directly stated
RESOURCE OR STATE TRANSFER
Aero-Salvaging access state
CADENCE RESET
Homecoming / repeatable access