| 0001Arknights: Endfield明日方舟:终末地-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 글로벌 라이브 서비스 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 게임 / 제품
- ROLE FUNCTION
- Operational Foundation
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- 공식 글로벌 출시일은 2026-01-22다. 현행 플랫폼은 PS5, PC, Android, iOS, Epic Games Store이며 동일 계정의 크로스플랫폼 세이브 동기화를 지원한다.
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0002HypergryphSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 게임 개발 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 개발사
- ROLE FUNCTION
- Operational Foundation
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0003GRYPHLINESame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 글로벌 서비스 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 퍼블리셔
- ROLE FUNCTION
- Operational Foundation
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0004ArknightsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Arknights 세계관 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- IP 계보
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0005heavily modified Unity engineUnity-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE PC / 모바일 / PS5 구현 | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic/Art
- OBJECT TYPE
- 렌더링 기술
- ROLE FUNCTION
- Visual
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- 개발자 컨퍼런스 보도는 고정밀 캐릭터 렌더링과 Factory System 부하를 처리하는 기술 기반으로 대폭 수정된 Unity Engine을 확인한다.
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0006AkekuriSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0007AntalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0008CatcherSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0009EstellaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0010FluoriteSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0011AleshSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0012ArclightSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0013AvywennaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0014Chen QianyuSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0015Da PanSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0016PerlicaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0017SnowshineSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0018WulfgardSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0019XaihiSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0020ArcaneSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0021ArdeliaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0022CamilleSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0023EmberSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0024EndministratorSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0025GilbertaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0026LaevatainSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0027Last RiteSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0028LifengSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0029LiinoSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0030Mi FuSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0031PogranichnikSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator; Pool Item; Premium
- ROLE FUNCTION
- Character; Premium; Pickup Pool Item
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0032RossiSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0033TangtangSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0034YvonneSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0035Zhuang FangyiSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 보유 로스터 및 팀 편성 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 Operator
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0036OperatorSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE 전체 플레이어블 캐릭터 | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 플레이어블 유닛 시스템
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0037WeaponSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators; Early→Late | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 장비 시스템; Weapon; External Growth
- ROLE FUNCTION
- Character; External Growth; Fundamental / Strategic
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0038GuardSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0039CasterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0040StrikerSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0041VanguardSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0042DefenderSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0043SupporterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Class
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0044PhysicalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Skills | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Attribute
- OBJECT TYPE
- Element
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0045HeatSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Skills | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Attribute
- OBJECT TYPE
- Element
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0046CryoSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Skills | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Attribute
- OBJECT TYPE
- Element
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0047ElectricSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Skills | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Attribute
- OBJECT TYPE
- Element
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0048NatureSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Skills | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Attribute
- OBJECT TYPE
- Element
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0049SwordSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Weapons | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 무기 유형
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0050GreatswordSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Operators 및 Weapons | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- 무기 유형
- ROLE FUNCTION
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|