NOVASMC

Arknights: Endfield

실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
488
CLASSIFICATION GROUPS
28
TRANSITIONS
8
RULES & PROCESS CONTENTS
43
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
104
VISIBLE
104
PAGE
1 / 3

150OF 104 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Arknights: Endfield明日方舟:终末地-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

글로벌 라이브 서비스

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
게임 / 제품
ROLE FUNCTION
Operational Foundation
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
공식 글로벌 출시일은 2026-01-22다. 현행 플랫폼은 PS5, PC, Android, iOS, Epic Games Store이며 동일 계정의 크로스플랫폼 세이브 동기화를 지원한다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0002HypergryphSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

게임 개발

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
개발사
ROLE FUNCTION
Operational Foundation
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0003GRYPHLINESame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

글로벌 서비스

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
퍼블리셔
ROLE FUNCTION
Operational Foundation
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0004ArknightsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Arknights 세계관

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
IP 계보
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0005heavily modified Unity engineUnity-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

PC / 모바일 / PS5 구현

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
렌더링 기술
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
개발자 컨퍼런스 보도는 고정밀 캐릭터 렌더링과 Factory System 부하를 처리하는 기술 기반으로 대폭 수정된 Unity Engine을 확인한다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0006AkekuriSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0007AntalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0008CatcherSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0009EstellaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0010FluoriteSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0011AleshSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0012ArclightSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0013AvywennaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0014Chen QianyuSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0015Da PanSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0016PerlicaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0017SnowshineSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0018WulfgardSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0019XaihiSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0020ArcaneSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0021ArdeliaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0022CamilleSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0023EmberSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0024EndministratorSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0025GilbertaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0026LaevatainSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0027Last RiteSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0028LifengSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0029LiinoSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0030Mi FuSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0031PogranichnikSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 빛나는 새벽의 별 기간

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator; Pool Item; Premium
ROLE FUNCTION
Character; Premium; Pickup Pool Item
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0032RossiSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0033TangtangSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0034YvonneSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0035Zhuang FangyiSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 로스터 및 팀 편성

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 Operator
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0036OperatorSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플레이어블 캐릭터

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
플레이어블 유닛 시스템
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0037WeaponSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators; Early→Late

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
장비 시스템; Weapon; External Growth
ROLE FUNCTION
Character; External Growth; Fundamental / Strategic
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0038GuardSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0039CasterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0040StrikerSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0041VanguardSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0042DefenderSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0043SupporterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0044PhysicalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Skills

10 FIELDS
DOMAIN
Combat
TYPE
Attribute
OBJECT TYPE
Element
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0045HeatSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Skills

10 FIELDS
DOMAIN
Combat
TYPE
Attribute
OBJECT TYPE
Element
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0046CryoSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Skills

10 FIELDS
DOMAIN
Combat
TYPE
Attribute
OBJECT TYPE
Element
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0047ElectricSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Skills

10 FIELDS
DOMAIN
Combat
TYPE
Attribute
OBJECT TYPE
Element
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0048NatureSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Skills

10 FIELDS
DOMAIN
Combat
TYPE
Attribute
OBJECT TYPE
Element
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0049SwordSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Weapons

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
무기 유형
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0050GreatswordSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Weapons

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
무기 유형
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in