NOVASMC

Arknights: Endfield

실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
488
CLASSIFICATION GROUPS
28
TRANSITIONS
8
RULES & PROCESS CONTENTS
43
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Gear Artificing

Growth Systems

RULES
6
PROCESSES
1
STEPS
2

Rules

Access Eligibility2 RULES

Gear Artificing | Eligible_Gear_Quality

WHEN
Select target Gear for Artificing
INPUT
Target Gear quality
OPERATION
Check source-stated eligible quality
RESULT
Only Gold-quality Gear is eligible
CADENCE
Per attempt

Gear Artificing | Material_Eligibility

WHEN
Select material Gear
INPUT
Material Gear slot and stat type
OPERATION
Validate material against target
RESULT
Material Gear must match the same slot and target stat type
CADENCE
Per attempt
Cost Input1 RULES

Gear Artificing | Catalyst_Cost

WHEN
Attempt Gear Artificing
INPUT
Regional Artificing Catalyst
OPERATION
Consume one catalyst per attempt
RESULT
One catalyst is consumed
CADENCE
Per attempt
Limit Cap2 RULES

Gear Artificing | Max_Successes_per_Stat

WHEN
Successfully Artifice one selected stat
INPUT
Successful Artificing count for selected stat
OPERATION
Count source-stated maximum
RESULT
Maximum successful Artificing per stat
LIMIT
Attempts may fail; source limit is successful improvements
CADENCE
Lifetime per Gear stat

Gear Artificing | Max_Successes_per_Gear

WHEN
Successfully Artifice all stats on one Gear piece
INPUT
Successful Artificing count across Gear
OPERATION
Count source-stated maximum
RESULT
Maximum successful Artificing per Gear
LIMIT
Three stats × three successful improvements
CADENCE
Lifetime per Gear
State Change1 RULES

Gear Artificing | Artificing_Result

WHEN
Artificing attempt succeeds
INPUT
Selected Gear stat
OPERATION
Apply fixed predetermined improvement
RESULT
Selected base stat increases
CADENCE
Progress resets on success

Processes

Gear Artificing2 STEPS
ACTOR
Player
GOAL
Resolve one selected-stat Gear Artificing attempt
ENTRY
Target is Gold-quality Gear; same-slot/stat material Gear and one regional Artificing Catalyst are available
START
Eligible target Gear with selected stat; material and catalyst in inventory
COMPLETION
Attempt resolves as direct success or failure-progress storage
END
On success selected base stat increases and progress resets; on failure progress increases and guarantee state may be reached
  1. 02
    Player

    Select same-slot/stat material Gear and regional Artificing Catalyst

    RESPONSE
    System validates material compatibility and identifies Good Match where applicable
    RESULTING STATE
    Attempt inputs are accepted
  2. 03
    Player

    Confirm the Artificing attempt

    RESPONSE
    System consumes the attempt inputs and resolves direct success or failure
    RESULTING STATE
    Attempt outcome determined