NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Rune Ruins

Gacha Systems · Events

RULES
5
PROCESSES
2
STEPS
4

Rules

Cost Input1 RULES

Rune Ruins — Cost Input

WHEN
Player enters Rune Ruins with item route
INPUT
Ruin Shovel
OPERATION
Consume entry item
RESULT
Dig grid opens
LIMIT
1
CADENCE
Per play
Decision Calculation1 RULES

Rune Ruins — Decision Calculation

WHEN
Player collects keys
INPUT
Key count
OPERATION
When count reaches 2, open chest and terminate
RESULT
Chest opens and minigame ends
LIMIT
2
Limit Cap1 RULES

Rune Ruins — Limit Cap

WHEN
Rune Ruins play begins
INPUT
Dig board
OPERATION
Instantiate board dimensions
RESULT
3 by 3 grid
LIMIT
3×3
State Change2 RULES

Rune Ruins — State Change

WHEN
Player collects orange orbs
INPUT
Orange Orb count
OPERATION
When count reaches 2, raise reward rarity
RESULT
Rune reward rarity increases
LIMIT
2

Rune Ruins — State Change

WHEN
Player collects purple orbs
INPUT
Purple Orb count
OPERATION
When count reaches 2, raise reward quantity
RESULT
Rune reward quantity increases
LIMIT
2

Processes

Rune Ruins3 STEPS
ACTOR
Player
GOAL
Open the Rune Ruins chest
ENTRY
A Ruin Shovel or the source-stated Gem option is available
START
A 3×3 dig board is unopened
COMPLETION
The second key is revealed or collected
END
The chest opens and the dig session ends
  1. 01
    Player

    Enter Rune Ruins

    RESPONSE
    The system consumes the applicable entry resource and opens a 3×3 dig board
    RESULTING STATE
    Rune Ruins dig board active
    BRANCH
    Ruin Shovel or source-stated Gem option available
  2. 02
    Player

    Dig one board cell

    RESPONSE
    The system reveals the cell result, including an orb, key or other source-described board result
    RESULTING STATE
    One more board cell resolved
    BRANCH
    An unopened cell is selected
  3. 03
    Player

    Collect the second key

    RESPONSE
    The system opens the Rune chest and ends the current dig session
    RESULTING STATE
    Rune Ruins chest opened; session terminal
    BRANCH
    The second key is revealed or collected
    TERMINAL
Rune Ruins1 STEPS
ACTOR
Player
GOAL
Obtain a Rune result
ENTRY
Shovel/use eligibility is available and the player invokes Rune Ruins acquisition
START
Eligible Rune Ruins use available
COMPLETION
Rune Ruins chest result is selected and granted
END
Rune result owned
  1. 01
    Player

    Uses Rune Ruins with the named input resource

    RESPONSE
    Resolves the applicable Rune Ruins chest and grants a Rune result
    RESULTING STATE
    Rune result owned
    BRANCH
    Not Specified
    TERMINAL