NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Quick Hunt

Content Structure

RULES
3
PROCESSES
1
STEPS
1

Rules

Cost Input1 RULES

Quick Hunt — Cost Input

WHEN
Player chooses Energy-based Quick Hunt
INPUT
Energy
OPERATION
Deduct cost
RESULT
Quick Hunt resolves
LIMIT
5
CADENCE
Per Energy-based attempt
Limit Cap2 RULES

Quick Hunt — Limit Cap

WHEN
Daily Energy-based Quick Hunt counter applies
INPUT
Attempt count
OPERATION
Compare with daily cap
RESULT
Three Energy-based attempts
LIMIT
3
CADENCE
Daily

Quick Hunt — Limit Cap

WHEN
Daily ad-based Quick Hunt counter applies
INPUT
Ad attempt count
OPERATION
Compare with daily cap
RESULT
Two ad-based attempts
LIMIT
2
CADENCE
Daily

Processes

Quick Hunt1 STEPS
ACTOR
Player
GOAL
Receive an immediate Hunt-equivalent reward bundle
ENTRY
Quick Hunt is available and an Energy or advertisement attempt is available
START
Quick Hunt reward not yet granted for the selected attempt
COMPLETION
The player confirms Quick Hunt and the applicable attempt resource resolves
END
The immediate Hunt-equivalent reward bundle is granted
  1. 01
    Player

    Confirm Quick Hunt

    RESPONSE
    The system consumes the applicable Energy or ad attempt and grants the immediate Hunt-equivalent reward bundle
    RESULTING STATE
    Quick Hunt reward received
    BRANCH
    Quick Hunt available and an applicable attempt resource is available
    TERMINAL