| 0001PowerUpsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Meta Progression Interface; Meta-progression bridge; 세이브 전역 능력치; Persistent meta-progression system
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0002ArcanaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Run Rule Modifier; Run-rule and build modifier; 세이브 해금 + 런 규칙/빌드
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0003Level upN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Decision State; 현재 런의 캐릭터 레벨
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0004Random LevelUpN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL 해금 계정; In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Automated Decision Option; 런의 Level up 선택 처리
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0005Penshin FatchaN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Steam v1.15; In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Starting Weapon / Evolution Chain; 현재 런의 무기 형태
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0006Unearthly BoltN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Steam v1.15; In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Starting Weapon / Evolution Input; 현재 런의 무기
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0007CollectionN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Unlock/collection index; 세이브/계정의 영구 해금 기록
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0008Weapon level-upN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 현재 런의 장착 무기
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0009Passive item level-upN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 현재 런의 장착 패시브
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0010EvolutionN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 기본 무기
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0011UnionN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 복수 기본 무기
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0012Great GospelN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Linked | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 세이브의 성장 권한
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0013Limit BreakN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 현재 런의 장착 무기
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0014Refund PowerUpsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- PowerUps rank
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0015PreserveN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Reroll / Skip / Banish 사용량
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0016GrowthN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 세이브 전역 Growth stat
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0017Seal IN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Collection의 사전 후보 제외 용량
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0018Seal IIN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Collection의 사전 후보 제외 용량
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0019Seal IIIN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Collection의 사전 후보 제외 용량
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0020Seal AllN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Collection의 사전 후보 제외 용량
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0021Golden EggN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope; Global / cross-platform; Linked; In-game / multi-platform; version scope incomplete | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 선택한 캐릭터의 영구 stats; Character-bound persistent resource; Merchant product / economy sink
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0022EggmanN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Linked; Global / cross-platform; In Scope; In-game / multi-platform; exact version scope incomplete | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 선택한 캐릭터의 Golden Egg 누적; Conditional bulk-purchase surface; Endgame specialty merchant
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0023HealerN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Linked | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 선택한 캐릭터의 Golden Egg bonuses
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0024Flames of MoonspellN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 선택한 캐릭터의 Golden Egg bonuses
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0025Lantern of FoscariN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 선택한 캐릭터의 Move Speed Egg bonuses
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0026Miracle of MultiplicationN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha의 최종 형태
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0027Spirit DisturbanceN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Unearthly Bolt evolved weapon
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0028Character unlock purchaseN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 세이브의 플레이 가능 캐릭터 roster
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0029Tonno SubitoN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha weapon form
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0030TonnadoN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha weapon form
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0031Tonn’omotoN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha weapon form
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0032Tonn’oddeeoN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha weapon form
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0033TonneN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha weapon form
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0034UnsurpassedN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- Penshin Fatcha weapon form
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0035SurvarotsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- 캐릭터 stats와 abilities
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|
| 0036MEGA SEALN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE 전 플랫폼 | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- N/A
- GROWTH STAGE LEVEL TIER
- N/A
- CAP LIMIT
- N/A
- MECHANIC
- -confirmed named object
- SUCCESS FAILURE RESET
- See fact anchors and source scope
|
|---|