NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

Growth Systems

RECORDS
36
VISIBLE
36
PAGE
1 / 1

136OF 36 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001PowerUpsN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Meta Progression Interface; Meta-progression bridge; 세이브 전역 능력치; Persistent meta-progression system
SUCCESS FAILURE RESET
See fact anchors and source scope
0002ArcanaN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Run Rule Modifier; Run-rule and build modifier; 세이브 해금 + 런 규칙/빌드
SUCCESS FAILURE RESET
See fact anchors and source scope
0003Level upN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Decision State; 현재 런의 캐릭터 레벨
SUCCESS FAILURE RESET
See fact anchors and source scope
0004Random LevelUpN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

해금 계정; In Scope

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Automated Decision Option; 런의 Level up 선택 처리
SUCCESS FAILURE RESET
See fact anchors and source scope
0005Penshin FatchaN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Starting Weapon / Evolution Chain; 현재 런의 무기 형태
SUCCESS FAILURE RESET
See fact anchors and source scope
0006Unearthly BoltN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Starting Weapon / Evolution Input; 현재 런의 무기
SUCCESS FAILURE RESET
See fact anchors and source scope
0007CollectionN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Unlock/collection index; 세이브/계정의 영구 해금 기록
SUCCESS FAILURE RESET
See fact anchors and source scope
0008Weapon level-upN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
현재 런의 장착 무기
SUCCESS FAILURE RESET
See fact anchors and source scope
0009Passive item level-upN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
현재 런의 장착 패시브
SUCCESS FAILURE RESET
See fact anchors and source scope
0010EvolutionN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
기본 무기
SUCCESS FAILURE RESET
See fact anchors and source scope
0011UnionN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
복수 기본 무기
SUCCESS FAILURE RESET
See fact anchors and source scope
0012Great GospelN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Linked

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
세이브의 성장 권한
SUCCESS FAILURE RESET
See fact anchors and source scope
0013Limit BreakN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
현재 런의 장착 무기
SUCCESS FAILURE RESET
See fact anchors and source scope
0014Refund PowerUpsN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
PowerUps rank
SUCCESS FAILURE RESET
See fact anchors and source scope
0015PreserveN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Reroll / Skip / Banish 사용량
SUCCESS FAILURE RESET
See fact anchors and source scope
0016GrowthN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
세이브 전역 Growth stat
SUCCESS FAILURE RESET
See fact anchors and source scope
0017Seal IN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Collection의 사전 후보 제외 용량
SUCCESS FAILURE RESET
See fact anchors and source scope
0018Seal IIN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Collection의 사전 후보 제외 용량
SUCCESS FAILURE RESET
See fact anchors and source scope
0019Seal IIIN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Collection의 사전 후보 제외 용량
SUCCESS FAILURE RESET
See fact anchors and source scope
0020Seal AllN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Collection의 사전 후보 제외 용량
SUCCESS FAILURE RESET
See fact anchors and source scope
0021Golden EggN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope; Global / cross-platform; Linked; In-game / multi-platform; version scope incomplete

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
선택한 캐릭터의 영구 stats; Character-bound persistent resource; Merchant product / economy sink
SUCCESS FAILURE RESET
See fact anchors and source scope
0022EggmanN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Linked; Global / cross-platform; In Scope; In-game / multi-platform; exact version scope incomplete

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
선택한 캐릭터의 Golden Egg 누적; Conditional bulk-purchase surface; Endgame specialty merchant
SUCCESS FAILURE RESET
See fact anchors and source scope
0023HealerN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Linked

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
선택한 캐릭터의 Golden Egg bonuses
SUCCESS FAILURE RESET
See fact anchors and source scope
0024Flames of MoonspellN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
선택한 캐릭터의 Golden Egg bonuses
SUCCESS FAILURE RESET
See fact anchors and source scope
0025Lantern of FoscariN/Asemantic projection; descriptive unknowns remain N/AACTIVE

In Scope

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
선택한 캐릭터의 Move Speed Egg bonuses
SUCCESS FAILURE RESET
See fact anchors and source scope
0026Miracle of MultiplicationN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha의 최종 형태
SUCCESS FAILURE RESET
See fact anchors and source scope
0027Spirit DisturbanceN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

In Scope

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Unearthly Bolt evolved weapon
SUCCESS FAILURE RESET
See fact anchors and source scope
0028Character unlock purchaseN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
세이브의 플레이 가능 캐릭터 roster
SUCCESS FAILURE RESET
See fact anchors and source scope
0029Tonno SubitoN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha weapon form
SUCCESS FAILURE RESET
See fact anchors and source scope
0030TonnadoN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha weapon form
SUCCESS FAILURE RESET
See fact anchors and source scope
0031Tonn’omotoN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha weapon form
SUCCESS FAILURE RESET
See fact anchors and source scope
0032Tonn’oddeeoN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha weapon form
SUCCESS FAILURE RESET
See fact anchors and source scope
0033TonneN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha weapon form
SUCCESS FAILURE RESET
See fact anchors and source scope
0034UnsurpassedN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
Penshin Fatcha weapon form
SUCCESS FAILURE RESET
See fact anchors and source scope
0035SurvarotsN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
캐릭터 stats와 abilities
SUCCESS FAILURE RESET
See fact anchors and source scope
0036MEGA SEALN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
N/A
GROWTH STAGE LEVEL TIER
N/A
CAP LIMIT
N/A
MECHANIC
-confirmed named object
SUCCESS FAILURE RESET
See fact anchors and source scope