| 0001Mad ForestSOURCE TRANSITION — direction and ID preserved | Mad Forest→Inlaid Library | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Reach Lv20 in the Stage
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent access state
- CADENCE RESET
- Per qualifying run; persistent unlock
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| 0002Inlaid LibrarySOURCE TRANSITION — direction and ID preserved | Inlaid Library→Dairy Plant | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Reach Lv40 in the Stage
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent access state
- CADENCE RESET
- Per qualifying run; persistent unlock
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| 0003Dairy PlantSOURCE TRANSITION — direction and ID preserved | Dairy Plant→Gallo Tower | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Reach Lv60 in the Stage
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent access state
- CADENCE RESET
- Per qualifying run; persistent unlock
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| 0004Gallo TowerSOURCE TRANSITION — direction and ID preserved | Gallo Tower→Cappella Magna | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Reach Lv80 in the Stage
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent access state
- CADENCE RESET
- Per qualifying run; persistent unlock
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| 0005MoongolowSOURCE TRANSITION — direction and ID preserved | Moongolow→Holy Forbidden | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Meet the qualifying special-run condition
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Current run state changes to hidden-Stage access
- CADENCE RESET
- Conditional single transition
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| 0006Holy ForbiddenSOURCE TRANSITION — direction and ID preserved | Holy Forbidden→Holy Forbidden | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Obtain Yellow Sign
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent access state is revoked for the Stage
- CADENCE RESET
- One-time closure
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| 0007Lake FoscariSOURCE TRANSITION — direction and ID preserved | Lake Foscari→Abyss Foscari | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Break Seal of the Lake under the stated DLC progression condition
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent Stage access state
- CADENCE RESET
- One-time DLC progression
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| 0008XanthiaSOURCE TRANSITION — direction and ID preserved | Xanthia→Emerald Diorama | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Moongolow에서 50,000 Gold Coins로 Emerald Disk 구매 또는 Moongolow 서측에서 직접 습득
- COST INPUT
- 구매 경로: 50,000 Gold Coins; 직접 습득 경로: 별도 비용 미명시
- RESOURCE OR STATE TRANSFER
- Emerald Diorama persistent access state
- CADENCE RESET
- On purchase
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| 0009XanthiaSOURCE TRANSITION — direction and ID preserved | Xanthia→Ante Chamber | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Moongolow에서 50,000 Gold Coins로 Joker Disk 구매 또는 Moongolow 서측에서 직접 습득
- COST INPUT
- 구매 경로: 50,000 Gold Coins; 직접 습득 경로: 별도 비용 미명시
- RESOURCE OR STATE TRANSFER
- Ante Chamber persistent access state
- CADENCE RESET
- On purchase
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| 0010Boss RashSOURCE TRANSITION — direction and ID preserved | Boss Rash→Adventures | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- After Yellow Sign, reach minute 7 and obtain Atlas Gate
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent mode access state
- CADENCE RESET
- Per qualifying run; persistent unlock
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| 0011AdventuresSOURCE TRANSITION — direction and ID preserved | Adventures→Adventures | CONDITIONAL | 4 FIELDS- TRIGGER CONDITION
- Complete an Adventure and choose Ascend
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Adventure progress reset plus one Ascension point
- CADENCE RESET
- Per Ascend
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| 0012WestwoodsSOURCE TRANSITION — direction and ID preserved | Westwoods→Party Mode | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Find Masquerade
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Persistent mode access state; cap up to four AI characters
- CADENCE RESET
- One-time Relic unlock
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| 0013Online Co-OpSOURCE TRANSITION — direction and ID preserved | Online Co-Op→Online Co-Op | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Host creates a room
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Host-save Stage and item availability state
- CADENCE RESET
- Per online session
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| 0014Online Co-OpSOURCE TRANSITION — direction and ID preserved | Online Co-Op→Online Co-Op | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Run ends and each player accepts progress
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Session-earned unlock/Gold/achievement state
- CADENCE RESET
- Per completed run
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| 0015Experience GemSOURCE TRANSITION — direction and ID preserved | Experience Gem→Level up | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Experience Gem 누적 또는 획득
- COST INPUT
- Experience Gem / XP
- RESOURCE OR STATE TRANSFER
- Run-scoped XP state
- CADENCE RESET
- Per threshold / per run
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| 0016Treasure ChestSOURCE TRANSITION — direction and ID preserved | Treasure Chest→Evolution | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Evolution recipe와 eligible Chest 조건 충족
- COST INPUT
- Eligible Treasure Chest
- RESOURCE OR STATE TRANSFER
- Weapon state / evolution result
- CADENCE RESET
- Per eligible Chest / per run
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| 0017AdventuresSOURCE TRANSITION — direction and ID preserved | Adventures→Gold Coins | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Adventure completion
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Coins / Gold reward state
- CADENCE RESET
- Per applicable completion
|
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| 0018Local Co-OpSOURCE TRANSITION — direction and ID preserved | Local Co-Op→Unlocks | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Co-op run에서 unlock 획득
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Unlock state
- CADENCE RESET
- Per completed Local Co-Op run
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| 0019Friendship AmuletSOURCE TRANSITION — direction and ID preserved | Friendship Amulet→Level up | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Co-op 조건에서 Friendship Amulet 선택
- COST INPUT
- Eligible choice
- RESOURCE OR STATE TRANSFER
- Random weapon or conditional passive level +1
- CADENCE RESET
- Per eligible choice
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| 0020Gold CoinsSOURCE TRANSITION — direction and ID preserved | Gold Coins→PowerUps | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- PowerUps 구매
- COST INPUT
- Gold Coins
- RESOURCE OR STATE TRANSFER
- Persistent PowerUp rank
- CADENCE RESET
- Per purchase / persistent
|
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| 0021Refund PowerUpsSOURCE TRANSITION — direction and ID preserved | Refund PowerUps→Gold Coins | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Refund PowerUps 실행
- COST INPUT
- Owned PowerUp ranks
- RESOURCE OR STATE TRANSFER
- Returned Gold balance
- CADENCE RESET
- On refund
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| 0022Gold CoinsSOURCE TRANSITION — direction and ID preserved | Gold Coins→Golden Egg | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Merchant 또는 Eggman에서 Golden Egg 구매
- COST INPUT
- Gold Coins
- RESOURCE OR STATE TRANSFER
- Character-bound permanent stat state
- CADENCE RESET
- Per purchase / persistent
|
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| 0023Gold CoinsSOURCE TRANSITION — direction and ID preserved | Gold Coins→Characters | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- 해금 조건 완료 후 일반 캐릭터 구매
- COST INPUT
- Gold Coins
- RESOURCE OR STATE TRANSFER
- Playable character ownership
- CADENCE RESET
- Per purchase / persistent
|
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| 0024Glass VizardSOURCE TRANSITION — direction and ID preserved | Glass Vizard→Merchant | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Glass Vizard 일회성 구매
- COST INPUT
- Gold Coins
- RESOURCE OR STATE TRANSFER
- Merchant access permission across stages
- CADENCE RESET
- One-time / persistent
|
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| 0025Green Eyes VizardSOURCE TRANSITION — direction and ID preserved | Green Eyes Vizard→Bat Dragon | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Green Eyes Vizard 구매
- COST INPUT
- Gold Coins
- RESOURCE OR STATE TRANSFER
- Bat Dragon encounter permission
- CADENCE RESET
- Persistent permission
|
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| 0026Darkana 0 - Stake to your HeartSOURCE TRANSITION — direction and ID preserved | Darkana 0 - Stake to your Heart→special merchant (Stake to your Heart condition) | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Darkana 활성 런
- COST INPUT
- Active Darkana state
- RESOURCE OR STATE TRANSFER
- Temporary Gold-funded shop state
- CADENCE RESET
- Run-scoped
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| 0027Level upDRV= ASM= bounded same-run re-entry only | Level up→Experience Gem | ACTIVE | 4 FIELDS- TRIGGER CONDITION
- Level up 선택 완료 후 현재 run이 계속되는 동안 다음 Experience Gem 획득 기회로 복귀
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Current-run combat state resumes; Experience Gem acquisition eligibility remains until run termination
- CADENCE RESET
- Per eligible level-up within the same run
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