NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
27
VISIBLE
27
PAGE
1 / 1

127OF 27 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Mad ForestSOURCE TRANSITION — direction and ID preserved

Mad ForestInlaid Library

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Reach Lv20 in the Stage
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent access state
CADENCE RESET
Per qualifying run; persistent unlock
0002Inlaid LibrarySOURCE TRANSITION — direction and ID preserved

Inlaid LibraryDairy Plant

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Reach Lv40 in the Stage
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent access state
CADENCE RESET
Per qualifying run; persistent unlock
0003Dairy PlantSOURCE TRANSITION — direction and ID preserved

Dairy PlantGallo Tower

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Reach Lv60 in the Stage
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent access state
CADENCE RESET
Per qualifying run; persistent unlock
0004Gallo TowerSOURCE TRANSITION — direction and ID preserved

Gallo TowerCappella Magna

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Reach Lv80 in the Stage
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent access state
CADENCE RESET
Per qualifying run; persistent unlock
0005MoongolowSOURCE TRANSITION — direction and ID preserved

MoongolowHoly Forbidden

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Meet the qualifying special-run condition
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Current run state changes to hidden-Stage access
CADENCE RESET
Conditional single transition
0006Holy ForbiddenSOURCE TRANSITION — direction and ID preserved

Holy ForbiddenHoly Forbidden

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Obtain Yellow Sign
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent access state is revoked for the Stage
CADENCE RESET
One-time closure
0007Lake FoscariSOURCE TRANSITION — direction and ID preserved

Lake FoscariAbyss Foscari

CONDITIONAL
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Break Seal of the Lake under the stated DLC progression condition
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent Stage access state
CADENCE RESET
One-time DLC progression
0008XanthiaSOURCE TRANSITION — direction and ID preserved

XanthiaEmerald Diorama

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Moongolow에서 50,000 Gold Coins로 Emerald Disk 구매 또는 Moongolow 서측에서 직접 습득
COST INPUT
구매 경로: 50,000 Gold Coins; 직접 습득 경로: 별도 비용 미명시
RESOURCE OR STATE TRANSFER
Emerald Diorama persistent access state
CADENCE RESET
On purchase
0009XanthiaSOURCE TRANSITION — direction and ID preserved

XanthiaAnte Chamber

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Moongolow에서 50,000 Gold Coins로 Joker Disk 구매 또는 Moongolow 서측에서 직접 습득
COST INPUT
구매 경로: 50,000 Gold Coins; 직접 습득 경로: 별도 비용 미명시
RESOURCE OR STATE TRANSFER
Ante Chamber persistent access state
CADENCE RESET
On purchase
0010Boss RashSOURCE TRANSITION — direction and ID preserved

Boss RashAdventures

CONDITIONAL
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
After Yellow Sign, reach minute 7 and obtain Atlas Gate
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent mode access state
CADENCE RESET
Per qualifying run; persistent unlock
0011AdventuresSOURCE TRANSITION — direction and ID preserved

AdventuresAdventures

CONDITIONAL
4 FIELDS
TRIGGER CONDITION
Complete an Adventure and choose Ascend
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Adventure progress reset plus one Ascension point
CADENCE RESET
Per Ascend
0012WestwoodsSOURCE TRANSITION — direction and ID preserved

WestwoodsParty Mode

CONDITIONAL
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Find Masquerade
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Persistent mode access state; cap up to four AI characters
CADENCE RESET
One-time Relic unlock
0013Online Co-OpSOURCE TRANSITION — direction and ID preserved

Online Co-OpOnline Co-Op

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Host creates a room
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Host-save Stage and item availability state
CADENCE RESET
Per online session
0014Online Co-OpSOURCE TRANSITION — direction and ID preserved

Online Co-OpOnline Co-Op

CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Run ends and each player accepts progress
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Session-earned unlock/Gold/achievement state
CADENCE RESET
Per completed run
0015Experience GemSOURCE TRANSITION — direction and ID preserved

Experience GemLevel up

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Experience Gem 누적 또는 획득
COST INPUT
Experience Gem / XP
RESOURCE OR STATE TRANSFER
Run-scoped XP state
CADENCE RESET
Per threshold / per run
0016Treasure ChestSOURCE TRANSITION — direction and ID preserved

Treasure ChestEvolution

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Evolution recipe와 eligible Chest 조건 충족
COST INPUT
Eligible Treasure Chest
RESOURCE OR STATE TRANSFER
Weapon state / evolution result
CADENCE RESET
Per eligible Chest / per run
0017AdventuresSOURCE TRANSITION — direction and ID preserved

AdventuresGold Coins

CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Adventure completion
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Coins / Gold reward state
CADENCE RESET
Per applicable completion
0018Local Co-OpSOURCE TRANSITION — direction and ID preserved

Local Co-OpUnlocks

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Co-op run에서 unlock 획득
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Unlock state
CADENCE RESET
Per completed Local Co-Op run
0019Friendship AmuletSOURCE TRANSITION — direction and ID preserved

Friendship AmuletLevel up

CONDITIONAL
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Co-op 조건에서 Friendship Amulet 선택
COST INPUT
Eligible choice
RESOURCE OR STATE TRANSFER
Random weapon or conditional passive level +1
CADENCE RESET
Per eligible choice
0020Gold CoinsSOURCE TRANSITION — direction and ID preserved

Gold CoinsPowerUps

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
PowerUps 구매
COST INPUT
Gold Coins
RESOURCE OR STATE TRANSFER
Persistent PowerUp rank
CADENCE RESET
Per purchase / persistent
0021Refund PowerUpsSOURCE TRANSITION — direction and ID preserved

Refund PowerUpsGold Coins

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Refund PowerUps 실행
COST INPUT
Owned PowerUp ranks
RESOURCE OR STATE TRANSFER
Returned Gold balance
CADENCE RESET
On refund
0022Gold CoinsSOURCE TRANSITION — direction and ID preserved

Gold CoinsGolden Egg

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Merchant 또는 Eggman에서 Golden Egg 구매
COST INPUT
Gold Coins
RESOURCE OR STATE TRANSFER
Character-bound permanent stat state
CADENCE RESET
Per purchase / persistent
0023Gold CoinsSOURCE TRANSITION — direction and ID preserved

Gold CoinsCharacters

ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
해금 조건 완료 후 일반 캐릭터 구매
COST INPUT
Gold Coins
RESOURCE OR STATE TRANSFER
Playable character ownership
CADENCE RESET
Per purchase / persistent
0024Glass VizardSOURCE TRANSITION — direction and ID preserved

Glass VizardMerchant

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Glass Vizard 일회성 구매
COST INPUT
Gold Coins
RESOURCE OR STATE TRANSFER
Merchant access permission across stages
CADENCE RESET
One-time / persistent
0025Green Eyes VizardSOURCE TRANSITION — direction and ID preserved

Green Eyes VizardBat Dragon

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Green Eyes Vizard 구매
COST INPUT
Gold Coins
RESOURCE OR STATE TRANSFER
Bat Dragon encounter permission
CADENCE RESET
Persistent permission
0026Darkana 0 - Stake to your HeartSOURCE TRANSITION — direction and ID preserved

Darkana 0 - Stake to your Heartspecial merchant (Stake to your Heart condition)

CONDITIONAL
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Darkana 활성 런
COST INPUT
Active Darkana state
RESOURCE OR STATE TRANSFER
Temporary Gold-funded shop state
CADENCE RESET
Run-scoped
0027Level upDRV= ASM= bounded same-run re-entry only

Level upExperience Gem

ACTIVE
4 FIELDS
TRIGGER CONDITION
Level up 선택 완료 후 현재 run이 계속되는 동안 다음 Experience Gem 획득 기회로 복귀
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Current-run combat state resumes; Experience Gem acquisition eligibility remains until run termination
CADENCE RESET
Per eligible level-up within the same run