NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

Growth Contents

RECORDS
91
VISIBLE
91
PAGE
1 / 2

150OF 91 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001PowerUpsN/Asemantic projection; descriptive unknowns remain N/AACTIVE
8 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0002ArcanaN/Asemantic projection; descriptive unknowns remain N/AACTIVE
8 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Rule
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0003Party ModeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Masquerade 해금 계정; In Scope; Masquerade relic in Westwoods.; Linked; Stage Selection; Cross-domain duplicate / Node Registry

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Character
ENTRY UNLOCK CONDITION
Masquerade 해금 계정; In Scope; Masquerade relic in Westwoods.; Linked; Stage Selection; Cross-domain duplicate / Node Registry
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0004Mad ForestN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Default base-stage access or parent Adventure progression, depending on object context.; In Scope; Stage Selection

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Default base-stage access or parent Adventure progression, depending on object context.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0005Inlaid LibraryN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0006Dairy PlantN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Previous Normal Stage level milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Previous Normal Stage level milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0007Gallo TowerN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0008Cappella MagnaN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0009Il MoliseN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Normal Stage Hyper unlock milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0010MoongolowN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0011WhiteoutN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0012Space 54N/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0013Carlo CartN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0014The CoopN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0015Green AcresN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0016The Bone ZoneN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0017Boss RashN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0018Bat CountryN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Inverse Normal Stage level milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Inverse Normal Stage level milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0019Astral StairN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Inverse Normal Stage level milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Inverse Normal Stage level milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0020Tiny BridgeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Inverse Normal Stage level milestone.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Inverse Normal Stage level milestone.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0021LaborratoryN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0022Holy ForbiddenN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Special Moongolow progression; access closes after its relic objective.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Special Moongolow progression; access closes after its relic objective.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0023Eudaimonia MachineN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Standard relic collection progression.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Standard relic collection progression.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0024Room 1665N/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Secret spell route.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Secret spell route.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0025WestwoodsN/Asemantic projection; descriptive unknowns remain N/AACTIVE
8 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0026MazerellaN/Asemantic projection; descriptive unknowns remain N/AACTIVE
8 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0027The LycaeumN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
8 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0028Mt. MoonspellN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0029Lake FoscariN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0030Abyss FoscariN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0031Polus ReplicaN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0032Neo GalugaN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Event Operation Guns 패키지 / 전 플랫폼

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Event Operation Guns 패키지 / 전 플랫폼
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0033Hectic HighwayN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0034Ode to CastlevaniaN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Multi-platform; local storefront pricing; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Product
ENTRY UNLOCK CONDITION
Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Multi-platform; local storefront pricing; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0035Emerald DioramaN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Product
ENTRY UNLOCK CONDITION
Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0036Ante ChamberN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic / Apple Arcade; Supported platforms including Apple Arcade

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Product
ENTRY UNLOCK CONDITION
Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic / Apple Arcade; Supported platforms including Apple Arcade
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0037Hyper ModeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Stage-specific boss defeat unlock.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Rule
ENTRY UNLOCK CONDITION
Stage-specific boss defeat unlock.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0038Hurry ModeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Sorceress' Tear relic.; In Scope; Stage Selection

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Rule
ENTRY UNLOCK CONDITION
Sorceress' Tear relic.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0039Inverse ModeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Gracia's Mirror relic.; In Scope; Stage Selection

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Advanced Challenge
OBJECT TYPE
Rule
ENTRY UNLOCK CONDITION
Gracia's Mirror relic.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0040Endless ModeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Seventh Trumpet relic.; In Scope; Stage Selection

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Rule
ENTRY UNLOCK CONDITION
Seventh Trumpet relic.; In Scope; Stage Selection
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0041A Garlic ParadiseN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0042World of Light and DarkN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0043Legacy of the Moonspell AdventureN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Moonspell ownership; Adventures access becomes available after base progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Moonspell ownership; Adventures access becomes available after base progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0044Emergency Meeting AdventureN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0045Operation Guns AdventureN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0046To End an Ice AgeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0047Tides of the Foscari AdventureN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0048Ode to Castlevania AdventureN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0049Planar BazaarN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Parent Adventure progression; each Adventure has its own Bazaar instance.; In Scope; Adventures menu; Adventure mode / multi-platform; exact Adventure-specific scope

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Basic Farming
OBJECT TYPE
Shop
ENTRY UNLOCK CONDITION
Parent Adventure progression; each Adventure has its own Bazaar instance.; In Scope; Adventures menu; Adventure mode / multi-platform; exact Adventure-specific scope
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0050Legacy of the BloodmoonN/Asemantic projection; descriptive unknowns remain N/A

Official announcement only; not released at baseline.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam announcement; future multi-platform scope not fully fixed; Future multi-platform scope not fully fixed

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Field Event
OBJECT TYPE
Product
ENTRY UNLOCK CONDITION
Official announcement only; not released at baseline.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam announcement; future multi-platform scope not fully fixed; Future multi-platform scope not fully fixed
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors