| 0001PowerUpsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 8 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0002ArcanaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 8 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Rule
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0003Party ModeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Masquerade 해금 계정; In Scope; Masquerade relic in Westwoods.; Linked; Stage Selection; Cross-domain duplicate / Node Registry | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Character
- ENTRY UNLOCK CONDITION
- Masquerade 해금 계정; In Scope; Masquerade relic in Westwoods.; Linked; Stage Selection; Cross-domain duplicate / Node Registry
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0004Mad ForestN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Default base-stage access or parent Adventure progression, depending on object context.; In Scope; Stage Selection | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Default base-stage access or parent Adventure progression, depending on object context.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0005Inlaid LibraryN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0006Dairy PlantN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Previous Normal Stage level milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Previous Normal Stage level milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0007Gallo TowerN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0008Cappella MagnaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Previous Normal Stage level milestone.; Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0009Il MoliseN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Normal Stage Hyper unlock milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0010MoongolowN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0011WhiteoutN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0012Space 54N/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0013Carlo CartN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0014The CoopN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0015Green AcresN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0016The Bone ZoneN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0017Boss RashN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative Normal Stage Hyper unlock milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0018Bat CountryN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Inverse Normal Stage level milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Inverse Normal Stage level milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0019Astral StairN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Inverse Normal Stage level milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Inverse Normal Stage level milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0020Tiny BridgeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Inverse Normal Stage level milestone.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Inverse Normal Stage level milestone.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0021LaborratoryN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Cumulative pickup or action milestone; The Lycaeum was Steam-only at the baseline checkpoint.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0022Holy ForbiddenN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Special Moongolow progression; access closes after its relic objective.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Special Moongolow progression; access closes after its relic objective.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0023Eudaimonia MachineN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Standard relic collection progression.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Standard relic collection progression.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0024Room 1665N/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Secret spell route.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Secret spell route.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0025WestwoodsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 8 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0026MazerellaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 8 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0027The LycaeumN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 8 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0028Mt. MoonspellN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0029Lake FoscariN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0030Abyss FoscariN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0031Polus ReplicaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0032Neo GalugaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Event Operation Guns 패키지 / 전 플랫폼 | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Event Operation Guns 패키지 / 전 플랫폼
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0033Hectic HighwayN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0034Ode to CastlevaniaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Multi-platform; local storefront pricing; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Product
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership plus DLC-specific progression.; In Scope; Stage Selection; Multi-platform; local storefront pricing; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0035Emerald DioramaN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Product
- ENTRY UNLOCK CONDITION
- Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic; Apple Arcade excluded; Supported platforms; Apple Arcade excluded at source occurrence
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0036Ante ChamberN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic / Apple Arcade; Supported platforms including Apple Arcade | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Product
- ENTRY UNLOCK CONDITION
- Free expansion installed plus Moongolow merchant disk purchase.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam / Xbox / PlayStation / Switch / Android / iOS / Epic / Apple Arcade; Supported platforms including Apple Arcade
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0037Hyper ModeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Stage-specific boss defeat unlock.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Rule
- ENTRY UNLOCK CONDITION
- Stage-specific boss defeat unlock.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0038Hurry ModeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Sorceress' Tear relic.; In Scope; Stage Selection | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Rule
- ENTRY UNLOCK CONDITION
- Sorceress' Tear relic.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0039Inverse ModeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Gracia's Mirror relic.; In Scope; Stage Selection | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Advanced Challenge
- OBJECT TYPE
- Rule
- ENTRY UNLOCK CONDITION
- Gracia's Mirror relic.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0040Endless ModeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Seventh Trumpet relic.; In Scope; Stage Selection | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Rule
- ENTRY UNLOCK CONDITION
- Seventh Trumpet relic.; In Scope; Stage Selection
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0041A Garlic ParadiseN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0042World of Light and DarkN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0043Legacy of the Moonspell AdventureN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Moonspell ownership; Adventures access becomes available after base progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Moonspell ownership; Adventures access becomes available after base progression.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0044Emergency Meeting AdventureN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0045Operation Guns AdventureN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0046To End an Ice AgeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Atlas Gate and base-game Adventure progression.; In Scope; Adventures menu
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0047Tides of the Foscari AdventureN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0048Ode to Castlevania AdventureN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Relevant DLC ownership and Adventure availability.; In Scope; Adventures menu; WW / multi-platform; exact platform scope as source-stated
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0049Planar BazaarN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Parent Adventure progression; each Adventure has its own Bazaar instance.; In Scope; Adventures menu; Adventure mode / multi-platform; exact Adventure-specific scope | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Shop
- ENTRY UNLOCK CONDITION
- Parent Adventure progression; each Adventure has its own Bazaar instance.; In Scope; Adventures menu; Adventure mode / multi-platform; exact Adventure-specific scope
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0050Legacy of the BloodmoonN/Asemantic projection; descriptive unknowns remain N/A | — | Official announcement only; not released at baseline.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam announcement; future multi-platform scope not fully fixed; Future multi-platform scope not fully fixed | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Field Event
- OBJECT TYPE
- Product
- ENTRY UNLOCK CONDITION
- Official announcement only; not released at baseline.; In Scope; Stage Selection; Cross-domain duplicate / Node Registry; Steam announcement; future multi-platform scope not fully fixed; Future multi-platform scope not fully fixed
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|