| 0001Local Co-OpN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0002Online Co-OpN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0003Friendship AmuletN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0004Lifesign ScanN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0005Paranormal ScanN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0006Report!N/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0007Emergency Meeting (weapon)N/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL | 10 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0008Report! (weapon)N/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Linked | 11 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- ELIGIBILITY UNLOCK
- Linked
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|
| 0009CoffinN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL 협력 런 | 11 FIELDS- COLLABORATION TYPE
- Real-Time Combat
- TIME MODE
- Real-Time
- ACTIVITY MODE
- Combat
- GROUP UNIT
- Local or online party as source-scoped
- ROLE COMPOSITION
- N/A
- SHARED GOAL
- Shared run survival/progression
- ELIGIBILITY UNLOCK
- 협력 런
- CONTRIBUTION RULE
- N/A
- REWARD DISTRIBUTION
- N/A
- AFK FREE RIDER RULE
- N/A
- CADENCE RESET
- Per cooperative run/session
|
|---|