Vampire Survivors
Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 264
- CLASSIFICATION GROUPS
- 17
- TRANSITIONS
- 23
- RULES & PROCESS CONTENTS
- 8
- PLAYER EXPERIENCE ELEMENTS
- —
Economy Flows
- RECORDS
- 10
- VISIBLE
- 10
- PAGE
- 1 / 1
1–10OF 10 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0001Gold Coins | Xanthia→Emerald Diorama | CONDITIONAL Emerald Diorama persistent access state | 5 FIELDS
|
| 0002Gold Coins | Xanthia→Ante Chamber | CONDITIONAL Ante Chamber persistent access state | 5 FIELDS
|
| 0003Experience Gem | Experience Gem→Level up | ACTIVE Run-scoped XP state | 5 FIELDS
|
| 0004Gold Coins | Adventures→Gold Coins | CONDITIONAL Coins / Gold reward state | 5 FIELDS
|
| 0005Gold Coins | Gold Coins→PowerUps | ACTIVE Persistent PowerUp rank | 5 FIELDS
|
| 0006Gold Coins | Refund PowerUps→Gold Coins | ACTIVE Returned Gold balance | 5 FIELDS
|
| 0007Gold Coins | Gold Coins→Golden Egg | ACTIVE Character-bound permanent stat state | 5 FIELDS
|
| 0008Gold Coins | Gold Coins→Characters | ACTIVE Playable character ownership | 5 FIELDS
|
| 0009Gold Coins | Glass Vizard→Merchant | ACTIVE Merchant access permission across stages | 5 FIELDS
|
| 0010Gold Coins | Green Eyes Vizard→Bat Dragon | CONDITIONAL Bat Dragon encounter permission | 5 FIELDS
|