NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
45
VISIBLE
45
PAGE
1 / 1

145OF 45 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001PowerUpsN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Combat Mechanic
OBJECT TYPE
System
ROLE FUNCTION
Character; Bridge Candidate; Meta; Fundamental; Primary Currency Sink
PRIMARY MODE POSITION
Meta Progression Interface; Meta-progression bridge; 세이브 전역 능력치; Persistent meta-progression system
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0002ArcanaN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Rule
ROLE FUNCTION
Combat; Bridge Candidate; Meta; Strategic
PRIMARY MODE POSITION
Run Rule Modifier; Run-rule and build modifier; 세이브 해금 + 런 규칙/빌드
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0003Level upN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
State
ROLE FUNCTION
Combat; Internal; Fundamental
PRIMARY MODE POSITION
Decision State; 현재 런의 캐릭터 레벨
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0004Weapon inventoryN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

표준 Level up 공급 풀; In Scope

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Item
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Build Slot
CORE RULE MECHANIC
표준 Level up 공급 풀; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0005Passive item inventoryN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

표준 Level up 공급 풀; In Scope

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Item
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Build Slot
CORE RULE MECHANIC
표준 Level up 공급 풀; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0006Treasure ChestN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
8 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Reward
PRIMARY MODE POSITION
Reward / Upgrade Object; Run reward container
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0007Experience GemN/Asemantic projection; descriptive unknowns remain N/AACTIVE

표준 런; Global / cross-platform; Linked

10 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Resource
ROLE FUNCTION
Combat; Basic Growth Resource
PRIMARY MODE POSITION
Combat Resource; Run pickup
CORE RULE MECHANIC
표준 런; Global / cross-platform; Linked
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0008Local Co-OpN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Party/Formation
OBJECT TYPE
Combat Mode
ROLE FUNCTION
Character; Real-Time Combat Cooperation; Bridge Candidate
PRIMARY MODE POSITION
Party Mode; Real-time combat cooperation overlay
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0009Online Co-OpN/Asemantic projection; descriptive unknowns remain N/AACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Party/Formation
OBJECT TYPE
Product
ROLE FUNCTION
Character; Real-Time Combat Cooperation; Bridge Candidate; Engagement-Oriented
PRIMARY MODE POSITION
Party Mode; Real-time combat cooperation overlay; Persistent social feature linked to release package
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0010Party ModeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Masquerade 해금 계정; In Scope; Masquerade relic in Westwoods.; Linked; Stage Selection; Cross-domain duplicate / Node Registry

10 FIELDS
DOMAIN
Character
TYPE
Party/Formation
OBJECT TYPE
Character
ROLE FUNCTION
Character; Core / Always-On; Periphery Candidate
PRIMARY MODE POSITION
AI Party Configuration; AI Party Modifier; AI-controlled multi-character mode
CORE RULE MECHANIC
Masquerade 해금 계정; In Scope; Masquerade relic in Westwoods.; Linked; Stage Selection; Cross-domain duplicate / Node Registry
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0011Batch level upN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

온라인 세션; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Rule
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Online Decision Rule
CORE RULE MECHANIC
온라인 세션; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0012Free RoamN/Asemantic projection; descriptive unknowns remain N/AACTIVE

온라인 세션

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Rule
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Online Movement Rule
CORE RULE MECHANIC
온라인 세션
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0013Spectator modeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

온라인 사망 상태

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Rule
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Online Death / Respawn Rule
CORE RULE MECHANIC
온라인 사망 상태
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0014Speed upN/Asemantic projection; descriptive unknowns remain N/AACTIVE

지원 모드

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Tempo Option
CORE RULE MECHANIC
지원 모드
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0015Pause menuN/Asemantic projection; descriptive unknowns remain N/AACTIVE

온라인 세션

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Rule
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
UI / Online Rule Surface
CORE RULE MECHANIC
온라인 세션
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0016Random LevelUpN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

해금 계정; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Combat; Internal; Supportive
PRIMARY MODE POSITION
Automated Decision Option; 런의 Level up 선택 처리
CORE RULE MECHANIC
해금 계정; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0017The ReaperN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

표준 시간제 런; In Scope; Global / cross-platform; Endless exception; Linked

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Reward
PRIMARY MODE POSITION
Terminal Pressure Object; Run terminal reward source
CORE RULE MECHANIC
표준 시간제 런; In Scope; Global / cross-platform; Endless exception; Linked
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0018Game Killer (0)N/Asemantic projection; descriptive unknowns remain N/AACTIVE

해금 후 선택 런; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Rule
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Arcana / Core Rule Override
CORE RULE MECHANIC
해금 후 선택 런; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0019Silent Old Sanctuary (XX)N/Asemantic projection; descriptive unknowns remain N/AACTIVE

해금 후 선택 런; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Arcana / Slot Modifier
CORE RULE MECHANIC
해금 후 선택 런; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0020Para KooleoN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
DOMAIN
Character
TYPE
Combat Mechanic
OBJECT TYPE
Character
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Playable Character
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0021Big TroublerN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

10 FIELDS
DOMAIN
Character
TYPE
Combat Mechanic
OBJECT TYPE
Character
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Playable Character
CORE RULE MECHANIC
Steam v1.15; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0022Darkana VIII - Edge of the EarthN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
State
ROLE FUNCTION
Combat; Challenge & Competitive
PRIMARY MODE POSITION
Darkana / Movement-State Override; Rule-altering update object
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0023Darkana 0 - Stake to your HeartN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Resource
ROLE FUNCTION
Combat; Limited / Event Currency Rule; Reward & Economy / Challenge & Competitive
PRIMARY MODE POSITION
Darkana / Resource-Failure Override; Run economy modifier; Rule-altering update object
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0024Darkana XIX - Heir of FateN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Reward
ROLE FUNCTION
Combat; Challenge & Competitive
PRIMARY MODE POSITION
Darkana / Damage-Reward Modifier; Rule-altering update object
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0025Penshin FatchaN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Item
ROLE FUNCTION
Combat; External; Strategic / Expansion
PRIMARY MODE POSITION
Starting Weapon / Evolution Chain; 현재 런의 무기 형태
CORE RULE MECHANIC
Steam v1.15; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0026Lavatrix MachinaN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Item
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Pickup Transformation / Unlock Trigger
CORE RULE MECHANIC
Steam v1.15
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0027Unearthly BoltN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Item
ROLE FUNCTION
Combat; External; Strategic
PRIMARY MODE POSITION
Starting Weapon / Evolution Input; 현재 런의 무기
CORE RULE MECHANIC
Steam v1.15; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0028Bat DragonN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Special Enemy / Unlock Trigger
CORE RULE MECHANIC
Steam v1.15
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0029VacuumN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15 및 기존 런

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Item
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Pickup / Trigger Object
CORE RULE MECHANIC
Steam v1.15 및 기존 런
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0030Character Setup panelN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Character
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
UI Configuration Surface
CORE RULE MECHANIC
Steam v1.15; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0031Content filtersN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15; In Scope

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Content
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
UI Filter Function
CORE RULE MECHANIC
Steam v1.15; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0032Multiple Save SlotsN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Steam v1.15

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Resource
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
UI / Save Management
CORE RULE MECHANIC
Steam v1.15
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0033Character SelectionN/Asemantic projection; descriptive unknowns remain N/AACTIVE

지원 버전

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Character
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
UI Entry Point
CORE RULE MECHANIC
지원 버전
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0034UnlocksN/Asemantic projection; descriptive unknowns remain N/AACTIVE

지원 버전

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
UI Progress Surface
CORE RULE MECHANIC
지원 버전
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0035Gold CoinN/Asemantic projection; descriptive unknowns remain N/AACTIVE

표준 런 및 Stake 활성 런; Global / cross-platform; Steam 1.15 exception; In Scope

10 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Currency
ROLE FUNCTION
Combat; Primary Currency Faucet
PRIMARY MODE POSITION
Resource / Reward Object; Run pickup
CORE RULE MECHANIC
표준 런 및 Stake 활성 런; Global / cross-platform; Steam 1.15 exception; In Scope
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0036The LycaeumN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL
9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Content
ROLE FUNCTION
Core / Always-On; Periphery Candidate; Challenge & Competitive / Engagement-Oriented
PRIMARY MODE POSITION
Advanced Challenge; Bonus/Challenge Stage node; Update-linked stage objective
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0037Character MorphN/Asemantic projection; descriptive unknowns remain N/AACTIVE

v1.14+; 구체적 변형 대상·해금 조건은 직접 근거가 있는 경우에만 확장

9 FIELDS
DOMAIN
Character
TYPE
Combat Mechanic
OBJECT TYPE
Character
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
v1.14+; 구체적 변형 대상·해금 조건은 직접 근거가 있는 경우에만 확장
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0038DarkassoN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
전 플랫폼
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0039Roast Chicken with a Clock in the MiddleN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
전 플랫폼
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0040TrisectionN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
전 플랫폼
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0041Ars GoudaN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
전 플랫폼
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0042Forbidden Scrolls of MorbaneN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
전 플랫폼
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0043Familiar / Familiar ForgeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Ode to Castlevania DLC 보유

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
Ode to Castlevania DLC 보유
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0044Nintendo Switch 2N/Asemantic projection; descriptive unknowns remain N/A

기준일 미배포

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
기준일 미배포
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A
0045Update 1.15 platform scopeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

기준일 플랫폼 분기

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
-confirmed named object
CORE RULE MECHANIC
기준일 플랫폼 분기
TARGET PARTY FORMATION
N/A
COMBAT TEMPO TURN ORDER
N/A
COMBAT RESOURCE
N/A
VISUAL UI FEEDBACK
N/A