NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

Growth Contents

RECORDS
91
VISIBLE
91
PAGE
2 / 2

5191OF 91 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051An Old Mad ForestN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0052A Rough AwakeningN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0053Risky WoodsN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0054Rotten OrchardN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0055Garlic ParadiseN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0056RetirementN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0057Deep LoreN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > World of Light and Dark

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > World of Light and Dark
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0058Castle GroundsN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0059Shrine ValleyN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0060Forbidden PeaksN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0061Hidden CaveN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0062Frozen LakeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0063Tanuki ForestN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0064The World EaterN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0065The Sly SwashbucklerN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0066The Star PupilN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0067The Undefeated ChampionN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0068The Guardian of the LakeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0069Tides of the FoscariN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure; Multi-platform; local storefront pricing

9 FIELDS
TIER
Supplementary/Limited
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure; Multi-platform; local storefront pricing
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0070The True HorrorN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0071Meeting CalledN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0072Suspect SecurityN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0073EjectedN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0074Don't Get GhostedN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0075Space RocksN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0076Emergency MeatingN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0077Attack AggressivelyN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0078Bullet BitersN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0079Neo City ChaosN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0080Operation: Gun CityN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0081Run & GunN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0082Alien RevengeanceN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0083Ice AgeN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0084Ice CreamN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0085A Fiery ApparitionN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0086A Pure HeartN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0087The Rebirth, The ReturnN/Asemantic projection; descriptive unknowns remain N/AACTIVE

Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0088CollectionN/Asemantic projection; descriptive unknowns remain N/AACTIVE
8 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0089Atlas GateN/Asemantic projection; descriptive unknowns remain N/AACTIVE
8 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Item
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0090Giocare; Spin the WheelN/Asemantic projection; descriptive unknowns remain N/AACTIVE

전 플랫폼

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Content
ENTRY UNLOCK CONDITION
전 플랫폼
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors
0091Ascension pointN/Asemantic projection; descriptive unknowns remain N/ACONDITIONAL

Adventure 완료 후

9 FIELDS
TIER
Core/Always-On
CONTENT TYPE
Basic Farming
OBJECT TYPE
Resource
ENTRY UNLOCK CONDITION
Adventure 완료 후
ENTRY COST RULE
N/A
CADENCE RESET
Per run / object-specific
TIME MODE
Real-Time
CONTROL MODE
Manual
REWARD OUTPUT
See linked fact anchors