| 0051An Old Mad ForestN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0052A Rough AwakeningN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0053Risky WoodsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0054Rotten OrchardN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0055Garlic ParadiseN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0056RetirementN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > A Garlic Paradise
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0057Deep LoreN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > World of Light and Dark | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > World of Light and Dark
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0058Castle GroundsN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0059Shrine ValleyN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0060Forbidden PeaksN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0061Hidden CaveN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0062Frozen LakeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0063Tanuki ForestN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Legacy of the Moonspell Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0064The World EaterN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0065The Sly SwashbucklerN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0066The Star PupilN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0067The Undefeated ChampionN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0068The Guardian of the LakeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0069Tides of the FoscariN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure; Multi-platform; local storefront pricing | 9 FIELDS- TIER
- Supplementary/Limited
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure; Multi-platform; local storefront pricing
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0070The True HorrorN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Tides of the Foscari Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0071Meeting CalledN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0072Suspect SecurityN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0073EjectedN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0074Don't Get GhostedN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0075Space RocksN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0076Emergency MeatingN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Emergency Meeting Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0077Attack AggressivelyN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0078Bullet BitersN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0079Neo City ChaosN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0080Operation: Gun CityN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0081Run & GunN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0082Alien RevengeanceN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > Operation Guns Adventure
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0083Ice AgeN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0084Ice CreamN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0085A Fiery ApparitionN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0086A Pure HeartN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0087The Rebirth, The ReturnN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- Parent Adventure chapter progression and chapter-specific winning condition.; In Scope; Adventures > To End an Ice Age
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0088CollectionN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 8 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0089Atlas GateN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE | 8 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Item
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0090Giocare; Spin the WheelN/Asemantic projection; descriptive unknowns remain N/A | — | ACTIVE 전 플랫폼 | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Content
- ENTRY UNLOCK CONDITION
- 전 플랫폼
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|
| 0091Ascension pointN/Asemantic projection; descriptive unknowns remain N/A | — | CONDITIONAL Adventure 완료 후 | 9 FIELDS- TIER
- Core/Always-On
- CONTENT TYPE
- Basic Farming
- OBJECT TYPE
- Resource
- ENTRY UNLOCK CONDITION
- Adventure 완료 후
- ENTRY COST RULE
- N/A
- CADENCE RESET
- Per run / object-specific
- TIME MODE
- Real-Time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- See linked fact anchors
|
|---|