| 0001チャレンジライブChallenge Show · Challenge Live · Challenge Level / Challenge Show | — | ACTIVE Mode-specific; Active; In Scope; In Scope; Daily challenge; daily reset; Active; In Scope; 일일; Active; In Scope; Active; In Scope; Japan / iOS; Android / Japanese service / version not specified; Active; Linked; Linked | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Character
- GROWTH STAGE LEVEL TIER
- 1일 1회; 초기 2 slots, CR13/18/22에서 3/4/5 slots
- CAP LIMIT
- 1일 1회; 초기 2 slots, CR13/18/22에서 3/4/5 slots
- MECHANIC
- 캐릭터 단일 편성 Show 점수로 Challenge Level 상승
- SUCCESS FAILURE RESET
- 확정 점수 누적형
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| 0002Card LevelCard Level / メンバーレベル | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Member card
- GROWTH STAGE LEVEL TIER
- 레어리티별 상한은 개별 Card 기준; 전체 공식 표 미회수
- CAP LIMIT
- 레어리티별 상한은 개별 Card 기준; 전체 공식 표 미회수
- MECHANIC
- Shows와 Practice로 Card EXP를 누적해 레벨 상승
- SUCCESS FAILURE RESET
- 확정 누적형; 실패 규칙 미확인
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| 0003マスターランクMaster Rank / マスターランク | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Member card
- GROWTH STAGE LEVEL TIER
- 최대 5
- CAP LIMIT
- 최대 5
- MECHANIC
- Mastery 결과로 단계 상승
- SUCCESS FAILURE RESET
- 확정 성장
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| 0004キャラクターランクCharacter Rank / キャラクターランク | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Meta / Identity
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Character
- GROWTH STAGE LEVEL TIER
- JP 기준일 상한 175
- CAP LIMIT
- JP 기준일 상한 175
- MECHANIC
- Character EXP 누적으로 Rank 상승
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0005TalentPerformance / Technique / Stamina → Talent | — | ACTIVE Active; In Scope; Global English Ver.3.0.0+; 2026-06-16 기준 | 9 FIELDS- GROWTH LAYER
- Internal / External Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Member card
- GROWTH STAGE LEVEL TIER
- 공개 상한 미확인
- CAP LIMIT
- 공개 상한 미확인
- MECHANIC
- Talent는 독립 단일 능력치로 Show score에 반영
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0006PracticePractice / 練習 | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Member card
- GROWTH STAGE LEVEL TIER
- Card level cap까지
- CAP LIMIT
- Card level cap까지
- MECHANIC
- Practice Score를 Card EXP로 전환
- SUCCESS FAILURE RESET
- 확정 전환; 실패 없음으로 관찰
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| 0007Practice Score (Beginner)Practice Score (Beginner) / 練習用スコア(初級) · 練習用スコア(Beginner) / Practice Score (Beginner) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Member card resource
- GROWTH STAGE LEVEL TIER
- 등급별 EXP 값은 RP Annex에서만 기록
- CAP LIMIT
- 등급별 EXP 값은 RP Annex에서만 기록
- MECHANIC
- 소비 시 Card EXP 제공
- SUCCESS FAILURE RESET
- 확정 전환
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| 0008Practice Score (Intermediate)Practice Score (Intermediate) / 練習用スコア(中級) · 練習用スコア(Intermediate) / Practice Score (Intermediate) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Member card resource
- GROWTH STAGE LEVEL TIER
- 등급별 EXP 값은 RP Annex에서만 기록
- CAP LIMIT
- 등급별 EXP 값은 RP Annex에서만 기록
- MECHANIC
- 소비 시 Card EXP 제공
- SUCCESS FAILURE RESET
- 확정 전환
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| 0009Practice Score (Advanced)Practice Score (Advanced) / 練習用スコア(上級) · 練習用スコア(Advanced) / Practice Score (Advanced) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Member card resource
- GROWTH STAGE LEVEL TIER
- 등급별 EXP 값은 RP Annex에서만 기록
- CAP LIMIT
- 등급별 EXP 값은 RP Annex에서만 기록
- MECHANIC
- 소비 시 Card EXP 제공
- SUCCESS FAILURE RESET
- 확정 전환
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| 0010Upgrade / 特訓Upgrade / 特訓 | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- 3★+ Member card
- GROWTH STAGE LEVEL TIER
- 3★ 이상; level cap 상승
- CAP LIMIT
- 3★ 이상; level cap 상승
- MECHANIC
- 현 레벨 상한 도달 후 재료를 소비해 성장 단계 확장
- SUCCESS FAILURE RESET
- 확정 성장; 실패·하락·파괴 미확인
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| 0011Skill UpSkill Up / スキルアップ | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Member card skill
- GROWTH STAGE LEVEL TIER
- 총 4 Skill Levels; Rank 30 해금
- CAP LIMIT
- 총 4 Skill Levels; Rank 30 해금
- MECHANIC
- Skill Up Scores 또는 Wish Pieces를 Skill EXP로 전환
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0012Skill Up Score (Beginner)Skill Up Score (Beginner) / スキルアップ用スコア(初級) · スキルアップ用スコア(Beginner) / Skill Up Score (Beginner) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Skill resource
- GROWTH STAGE LEVEL TIER
- 등급별 Skill EXP 값은 RP Annex에서만 기록
- CAP LIMIT
- 등급별 Skill EXP 값은 RP Annex에서만 기록
- MECHANIC
- 소비 시 Skill EXP 제공
- SUCCESS FAILURE RESET
- 확정 전환
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| 0013Skill Up Score (Intermediate)Skill Up Score (Intermediate) / スキルアップ用スコア(中級) · スキルアップ用スコア(Intermediate) / Skill Up Score (Intermediate) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Skill resource
- GROWTH STAGE LEVEL TIER
- 등급별 Skill EXP 값은 RP Annex에서만 기록
- CAP LIMIT
- 등급별 Skill EXP 값은 RP Annex에서만 기록
- MECHANIC
- 소비 시 Skill EXP 제공
- SUCCESS FAILURE RESET
- 확정 전환
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| 0014Skill Up Score (Advanced)Skill Up Score (Advanced) / スキルアップ用スコア(上級) · スキルアップ用スコア(Advanced) / Skill Up Score (Advanced) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Skill resource
- GROWTH STAGE LEVEL TIER
- 등급별 Skill EXP 값은 RP Annex에서만 기록
- CAP LIMIT
- 등급별 Skill EXP 값은 RP Annex에서만 기록
- MECHANIC
- 소비 시 Skill EXP 제공
- SUCCESS FAILURE RESET
- 확정 전환
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| 0015Mastery / Master TrainingMastery / マスタートレーニング | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Member card
- GROWTH STAGE LEVEL TIER
- Master Rank 0–5
- CAP LIMIT
- Master Rank 0–5
- MECHANIC
- Wish Piece/Jewel을 소비해 Master Rank 상승
- SUCCESS FAILURE RESET
- 확정 성장
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| 0016Side StorySide Story / サイドストーリー | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal / Meta Growth
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Member card / character
- GROWTH STAGE LEVEL TIER
- 전편·후편
- CAP LIMIT
- 전편·후편
- MECHANIC
- 최초 열람 시 Talent 상승; 캐릭터 서사 축적
- SUCCESS FAILURE RESET
- 확정 해금
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| 0017Costume Color VariantsCostume / 衣装カラーバリエーション | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External / Meta Growth
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character expression asset
- GROWTH STAGE LEVEL TIER
- 카드별 상이
- CAP LIMIT
- 카드별 상이
- MECHANIC
- 일부 4★ Mastery가 Costume 색상 변형을 해금
- SUCCESS FAILURE RESET
- 확정 해금
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| 0018Character Missions / キャラクターミッションCharacter Missions | — | ACTIVE Active; In Scope | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Meta / Identity
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Character
- GROWTH STAGE LEVEL TIER
- 미션별 누적 임계값
- CAP LIMIT
- 미션별 누적 임계값
- MECHANIC
- 지정된 캐릭터 관련 행동을 Character EXP로 변환
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0019Trust Rank / Kizuna RankTrust Rank / キズナランク | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Meta / Identity
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character pair
- GROWTH STAGE LEVEL TIER
- JP 기준일 상한 125
- CAP LIMIT
- JP 기준일 상한 125
- MECHANIC
- Leader와 편성된 다른 Character 간 Trust EXP 누적
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0020プレイヤーランクPlayer Rank / プレイヤーランク | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Account
- GROWTH STAGE LEVEL TIER
- JP 기준일 상한 900
- CAP LIMIT
- JP 기준일 상한 900
- MECHANIC
- Show score에 비례한 Player EXP 누적
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0021Decorations / Area ItemsDecorations / エリアアイテム | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character / group / type
- GROWTH STAGE LEVEL TIER
- Rank 25 shops; JP 기준일 최대 Lv20
- CAP LIMIT
- Rank 25 shops; JP 기준일 최대 Lv20
- MECHANIC
- 획득·레벨업한 Decoration이 대상 Talent를 보정
- SUCCESS FAILURE RESET
- 확정 성장
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| 0022Wish DropWish Drop / 願いの雫 | — | ACTIVE Active; In Scope; Japan; Area Item 절목·상위 레벨 강화 | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Supportive / Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Decoration resource
- GROWTH STAGE LEVEL TIER
- 단계별 수량 전체 미회수
- CAP LIMIT
- 단계별 수량 전체 미회수
- MECHANIC
- Area Item 상위 레벨 강화 재료
- SUCCESS FAILURE RESET
- 확정 소비
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| 0023Miracle GemMiracle Gem / ミラクルジェム · ミラクルジェム / Miracle Gem | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Supportive / Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Upgrade resource
- GROWTH STAGE LEVEL TIER
- 정확 비용은 RP 전용 제3자 표로 제한
- CAP LIMIT
- 정확 비용은 RP 전용 제3자 표로 제한
- MECHANIC
- 3★·4★ Upgrade와 일부 Side Story에 사용
- SUCCESS FAILURE RESET
- 확정 소비
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| 0024Dream JewelDream Jewel / 夢の宝玉 | — | ACTIVE Active; In Scope; Japan; Area Item Lv16 이상 | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Decoration resource
- GROWTH STAGE LEVEL TIER
- Lv16+
- CAP LIMIT
- Lv16+
- MECHANIC
- Area Item Lv16 이상 강화 재료
- SUCCESS FAILURE RESET
- 확정 소비
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| 0025MYSEKAI RankMYSEKAI Rank / マイセカイランク | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Meta / External Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Account space
- GROWTH STAGE LEVEL TIER
- 기준일 Global Rank 10
- CAP LIMIT
- 기준일 Global Rank 10
- MECHANIC
- 첫 제작·MYSEKAI Missions 등으로 Rank EXP 누적
- SUCCESS FAILURE RESET
- 확정 누적형
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| 0026Gate LevelGate Level / ゲートレベル | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- External / Meta Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- MYSEKAI group Gate
- GROWTH STAGE LEVEL TIER
- 공식 기준일 상한 미공개; 의 40은 미검증
- CAP LIMIT
- 공식 기준일 상한 미공개; 의 40은 미검증
- MECHANIC
- Memoria 및 재료로 Gate 레벨을 올려 방문·Talent 효과 강화
- SUCCESS FAILURE RESET
- 확정 성장
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| 0027メモリアMemoria / メモリア · メモリア / Memoria | — | ACTIVE Active; In Scope; In Scope; Global English Ver.5.0.0/5.2.0; Active; Linked | 9 FIELDS- GROWTH LAYER
- External / Meta Growth
- GROWTH ROLE
- Supportive / Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character-specific MYSEKAI resource
- GROWTH STAGE LEVEL TIER
- 기본 1 per character/day; invitee +1/day
- CAP LIMIT
- 기본 1 per character/day; invitee +1/day
- MECHANIC
- 방문 Character와 대화해 획득; Character Furniture·Gate 성장에 소비
- SUCCESS FAILURE RESET
- 확정 획득·소비
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| 0028PaintingPainting / 絵画 | — | ACTIVE Active; In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character
- GROWTH STAGE LEVEL TIER
- Rarity별 고정 boost; exact table은 RP Annex
- CAP LIMIT
- Rarity별 고정 boost; exact table은 RP Annex
- MECHANIC
- 1 Character Memoria를 소비해 카드 rarity별 고정 Talent 증가
- SUCCESS FAILURE RESET
- 확정 성장
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| 0029Furniture BonusFurniture Bonus / 家具ボーナス | — | ACTIVE Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character
- GROWTH STAGE LEVEL TIER
- Small / Medium / Large; exact values는 RP Annex
- CAP LIMIT
- Small / Medium / Large; exact values는 RP Annex
- MECHANIC
- Memoria 필요 Plushie size에 따라 percentage Talent bonus 적용
- SUCCESS FAILURE RESET
- 확정 성장
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| 0030PlushiesPlushies / ぬいぐるみ | — | ACTIVE Active; In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character
- GROWTH STAGE LEVEL TIER
- Small / Medium / Large
- CAP LIMIT
- Small / Medium / Large
- MECHANIC
- Memoria가 필요한 Plushie 제작으로 Furniture Bonus 획득
- SUCCESS FAILURE RESET
- 확정 제작
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| 0031Character ArchiveCharacter Archive / キャラクターアーカイブ | — | ACTIVE Active; In Scope | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Meta / Identity
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Account / character history
- GROWTH STAGE LEVEL TIER
- 상한 미공개
- CAP LIMIT
- 상한 미공개
- MECHANIC
- 해금·열람한 캐릭터 콘텐츠와 MYSEKAI 대화를 누적 보존
- SUCCESS FAILURE RESET
- 확정 기록형
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| 0032想いのカケラWish Piece / 想いのカケラ · 想いのカケラ / Wish Piece | — | ACTIVE Active; In Scope; Japan and Global English; iOS/Android; Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Account resource
- GROWTH STAGE LEVEL TIER
- 보유 상한 미공개
- CAP LIMIT
- 보유 상한 미공개
- MECHANIC
- Skill Up·Mastery 등에 사용되는 범용 성장 자원
- SUCCESS FAILURE RESET
- 확정 획득·소비
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| 0033想いの純結晶Wish Jewel / 想いの純結晶 · 想いの純結晶 / Wish Jewel | — | ACTIVE Active; In Scope; Japan and Global English; iOS/Android; Active; In Scope; In Scope | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Account resource
- GROWTH STAGE LEVEL TIER
- 보유 상한 미공개
- CAP LIMIT
- 보유 상한 미공개
- MECHANIC
- 주로 4★ Mastery에 사용되는 희소 성장 자원
- SUCCESS FAILURE RESET
- 확정 획득·소비
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| 0034Birthday / Anniversary Exclusive CharacterBirthday / Anniversary Exclusive | — | RECURRING | 9 FIELDS- GROWTH LAYER
- Internal / Meta Growth
- GROWTH ROLE
- Expansion / Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Member card
- GROWTH STAGE LEVEL TIER
- 기본 level cap 60; Upgrade 불가
- CAP LIMIT
- 기본 level cap 60; Upgrade 불가
- MECHANIC
- 기본 Lv60·별도 Training 재료·특수 skill을 가진 예외 카드
- SUCCESS FAILURE RESET
- 확정 예외
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| 0035Cute CharmCute Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0036Cool CharmCool Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0037Pure CharmPure Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0038Happy CharmHappy Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0039Mysterious CharmMysterious Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0040Cute GemCute Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0041Cool GemCool Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
|
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| 0042Pure GemPure Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0043Happy GemHappy Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0044Mysterious GemMysterious Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- Basic Growth Materials
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0045Rainbow MemoriaRainbow Memoria | — | ACTIVE Global English Ver.5.0.0; Active; Linked; 공시 라인업 최대 20 | 4 FIELDS- GROWTH LAYER
- Growth Systems
- GROWTH ROLE
- High-tier Resources
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0046スキルアップ用スコア(コンプリート)スキルアップ用スコア(コンプリート) | — | ENDED Japan; 4th Anniversary limited occurrence | 4 FIELDS- GROWTH LAYER
- Final named item
- GROWTH ROLE
- component
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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| 0047Charm(일본 서비스 표기 ピース)Charm(일본 서비스 표기 ピース)§2.2 Registry, Decorations / Area Items 행 Required Resources Charm(일본 서비스 표기 ピース); Cute/Cool/Pure/Happy/Mysterious Gem; Magical Seed; Wish Drop; Dream Jewel; Coins | — | ACTIVE Japan(ピース) / Global English(Charm) | 4 FIELDS- GROWTH LAYER
- Final named item
- GROWTH ROLE
- component
- ACQUISITION HOW
- Unknown in
- TIMING WHEN
- Unknown in
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