| 0001ライブボーナスLive Bonus / Bonus Energy · ライブボーナス / Bonus Energy | — | ACTIVE | 9 FIELDS- TIER
- Combat
- CONTENT TYPE
- Resource / Tempo; 쇼 보상을 조정하는 교차 콘텐츠 입력; Bridge Candidate; Event & Special Resource
- OBJECT TYPE
- Reward Accelerator; Combat—Resource / Tempo; 쇼 보상을 조정하는 교차 콘텐츠 입력; Bridge Candidate; Account tempo resource
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
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| 0002ひとりでライブSolo Show · Solo Live | — | ACTIVE Mode-specific; Active; In Scope; In Scope; Always-on; Active; In Scope; 상시; 이벤트 활성 시 오버레이; Active; In Scope; Japan / iOS; Android / Japanese service / version not specified; Active; Linked; Linked | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming — repeatable rhythm session
- OBJECT TYPE
- Show Mode; Combat—Mode; Basic Farming — repeatable rhythm session; Core; 1인 리듬 플레이 노드이자 이벤트 기여 경로; Core Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
- ENTRY UNLOCK CONDITION
- Live menu; general song access
- ENTRY COST RULE
- Manual play can proceed without Live Bonus; reward multiplier is optional
- CADENCE RESET
- Always-on
- TIME MODE
- Real-time
- CONTROL MODE
- Manual; Auto supported
- REWARD OUTPUT
- Live rewards, EXP, ライブP, event-linked points
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| 0003みんなでライブCo-op Show · Co-op Live | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming — cooperative repeatable rhythm session
- OBJECT TYPE
- Show Mode; Combat—Mode; Basic Farming — cooperative repeatable rhythm session; Core; Real-Time Non-Combat Cooperation / RTC diagnostic analogue; 실시간 협동 리듬 노드이자 이벤트 기여 경로; Core Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
- ENTRY UNLOCK CONDITION
- Live menu; matchmaking
- ENTRY COST RULE
- No mandatory entry ticket disclosed; Live Bonus is optional multiplier
- CADENCE RESET
- Always-on
- TIME MODE
- Real-time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Live rewards, EXP, ライブP, event-linked points
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| 0004チャレンジライブChallenge Show · Challenge Live · Challenge Level / Challenge Show | — | ACTIVE Mode-specific; Active; In Scope; In Scope; Daily challenge; daily reset; Active; In Scope; 일일; Active; In Scope; Active; In Scope; Japan / iOS; Android / Japanese service / version not specified; Active; Linked; Linked | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge — character-specific high-score challenge
- OBJECT TYPE
- Show Mode; Combat—Mode; Advanced Challenge — character-specific high-score challenge; Core; 일일 도전 노드이자 이벤트 기여 경로; Periphery Candidate; Character; Participation Route; Engagement-Oriented / Challenge & Competitive
- ENTRY UNLOCK CONDITION
- Player Rank gate; character-specific eligibility
- ENTRY COST RULE
- One shared challenge opportunity per day
- CADENCE RESET
- Daily challenge; daily reset
- TIME MODE
- Real-time
- CONTROL MODE
- Manual; Auto supported
- REWARD OUTPUT
- チャレンジP, Challenge Stage rewards, high-score rewards, Challenge Stamp
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| 0005ランクマッチRank Match · Ranked Match | — | ACTIVE | 9 FIELDS- TIER
- Core / Supplementary link
- CONTENT TYPE
- Event competition / mastery-linked rhythm mode
- OBJECT TYPE
- Show Mode; Combat—Mode; Event competition / mastery-linked rhythm mode; Core / Supplementary link; PvP; 실시간 경쟁 노드이자 이벤트 기여 경로; Periphery Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
- ENTRY UNLOCK CONDITION
- Separate rank and full-combo eligibility
- ENTRY COST RULE
- Live Bonus applies to normal rewards; rank points are separate
- CADENCE RESET
- Seasonal / event-linked
- TIME MODE
- Real-time
- CONTROL MODE
- Manual
- REWARD OUTPUT
- Rank progression and, during the baseline event, event P / chapter badges
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| 0006オートライブAuto Live | — | ACTIVE | 9 FIELDS- TIER
- Core support
- CONTENT TYPE
- Automation mode
- OBJECT TYPE
- Automation Mode; Combat—Combat Type / Automation; Automation mode; Core support;
- ENTRY UNLOCK CONDITION
- Solo Live and Challenge Live
- ENTRY COST RULE
- Solo Auto consumes Live Bonus; Challenge Auto does not
- CADENCE RESET
- Daily auto-use allowance; daily reset
- TIME MODE
- Automated real-time execution
- CONTROL MODE
- Auto
- REWARD OUTPUT
- Score and eligible live rewards under auto calculation
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| 0007マイセカイMYSEKAI | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Non-combat farming / creation space
- OBJECT TYPE
- Spatial Creation Mode; Visual—Spatial Mode; Non-combat farming / creation space; Core; 비전투 채집·커뮤니티 노드이자 이벤트 기여 경로; Bridge Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
- ENTRY UNLOCK CONDITION
- MYSEKAI menu; feature availability
- ENTRY COST RULE
- Harvesting uses normal or Boosted Stamina
- CADENCE RESET
- Always-on; stamina refresh cadence
- TIME MODE
- Mixed real-time and session-based
- CONTROL MODE
- Manual; continuous harvesting support
- REWARD OUTPUT
- Materials, ライブP, Event P, badges, プレイヤーランクEXP under applicable conditions
|
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| 0008チャレンジスタンプChallenge Stamp | — | ACTIVE | 9 FIELDS- TIER
- Core support
- CONTENT TYPE
- Reward cadence attached to Challenge Live
- OBJECT TYPE
- Reward cadence attached to Challenge Live; Core support; Challenge Show 출력과 주간 보상 상태를 잇는 브리지; Bridge Candidate
- ENTRY UNLOCK CONDITION
- Challenge Live clear
- ENTRY COST RULE
- One stamp grant per eligible day; weekly collection threshold
- CADENCE RESET
- Daily accumulation; weekly reset
- TIME MODE
- Async meta progression
- CONTROL MODE
- Automatic result processing
- REWARD OUTPUT
- Daily stamp reward and selectable weekly reward
|
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| 0009ライブミッションLive Missions | — | ACTIVE | 9 FIELDS- TIER
- Core support
- CONTENT TYPE
- Monthly meta progression
- OBJECT TYPE
- Monthly meta progression; Core support;
- ENTRY UNLOCK CONDITION
- Earn ライブP through eligible live clears
- ENTRY COST RULE
- No separate entry cost; progression is driven by ライブP
- CADENCE RESET
- Monthly cycle
- TIME MODE
- Async meta progression
- CONTROL MODE
- Automatic result processing
- REWARD OUTPUT
- Free and premium mission rewards
|
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| 0010採取Harvesting | — | ACTIVE Repeatable; stamina cadence; Active; In Scope; In Scope; 상시; 이벤트 활성 시 오버레이; Active; In Scope / Linked action | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming — non-combat gathering
- OBJECT TYPE
- Basic Farming — non-combat gathering; Core; 이벤트 기여 상태와 제작 재료를 생성하는 MYSEKAI 행동; Bridge Candidate
- ENTRY UNLOCK CONDITION
- Within MYSEKAI with available stamina
- ENTRY COST RULE
- Consumes normal or Boosted Stamina
- CADENCE RESET
- Repeatable; stamina cadence
- TIME MODE
- Real-time interaction
- CONTROL MODE
- Manual; continuous harvesting option
- REWARD OUTPUT
- Building materials and applicable points / EXP
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| 0011ブーストスタミナBoosted Stamina · ブーストスタミナ / Boosted Stamina | — | ACTIVE | 9 FIELDS- TIER
- Core support
- CONTENT TYPE
- MYSEKAI growth accelerator
- OBJECT TYPE
- MYSEKAI growth accelerator; Core support; MYSEKAI resource
- ENTRY UNLOCK CONDITION
- Convert Live Bonus, クリスタル or recovery items; World Pass may upgrade normal stamina
- ENTRY COST RULE
- Consumes a source resource to obtain Boosted Stamina
- CADENCE RESET
- Held until used; separate cap from normal stamina
- TIME MODE
- Async resource / real-time use
- CONTROL MODE
- Manual conversion
- REWARD OUTPUT
- Faster harvesting and increased eligible points / EXP
|
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| 0012ワールドリンクイベント「Into the New Light」World Link Event: Into the New Light · Into the New Light | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Event competition / limited growth
- OBJECT TYPE
- Event competition / limited growth; Supplementary; PvE Competition — event accumulation; 성장·경쟁·협력 노드를 연결하는 기간 한정 컨테이너; Bridge Candidate; Event Instance; Challenge & Competitive / Reward & Economy
- ENTRY UNLOCK CONDITION
- Event period; chapter-specific periods
- ENTRY COST RULE
- Existing shows or MYSEKAI harvesting; no separate entry ticket disclosed
- CADENCE RESET
- 2026-06-08 20:00–2026-06-18 19:59 JST
- TIME MODE
- Mixed real-time / event meta
- CONTROL MODE
- Manual; eligible Auto play where mode permits
- REWARD OUTPUT
- Event P, chapter badges, rankings and exchange outputs
|
|---|
| 0013チャプター4(小豆沢こはね)Chapter 4: Kohane Azusawa · 小豆沢こはね Chapter | — | ACTIVE CONDITIONAL | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- World Link chapter event
- OBJECT TYPE
- World Link chapter event; Supplementary; World Link 챕터 상태 노드; Periphery Candidate; Event Chapter; Challenge & Competitive / Reward & Economy
- ENTRY UNLOCK CONDITION
- Within Into the New Light
- ENTRY COST RULE
- Eligible show or MYSEKAI activity
- CADENCE RESET
- Active through 2026-06-16 19:59 JST
- TIME MODE
- Event meta
- CONTROL MODE
- Manual / eligible Auto
- REWARD OUTPUT
- Chapter rank, badge and exchange progression
|
|---|
| 0014チャプター5(朝比奈まふゆ)Chapter 5: Mafuyu Asahina · 朝比奈まふゆ Chapter | — | ACTIVE CONDITIONAL | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- World Link chapter event
- OBJECT TYPE
- World Link chapter event; Supplementary; World Link 챕터 상태 노드; Periphery Candidate; Event Chapter; Challenge & Competitive / Reward & Economy
- ENTRY UNLOCK CONDITION
- Within Into the New Light
- ENTRY COST RULE
- Eligible show or MYSEKAI activity
- CADENCE RESET
- Active from 2026-06-16 20:00 JST
- TIME MODE
- Event meta
- CONTROL MODE
- Manual / eligible Auto
- REWARD OUTPUT
- Chapter rank, badge and exchange progression
|
|---|
| 0015サポートユニットSupport Unit | — | ACTIVE | 9 FIELDS- TIER
- Supplementary support
- CONTENT TYPE
- World Link event bonus unit
- OBJECT TYPE
- World Link event bonus unit; Supplementary support; 챕터 단위 편성 자격과 Event P 보너스 상태; Bridge Candidate; Event Formation; Challenge & Competitive
- ENTRY UNLOCK CONDITION
- Chapter-specific eligible members
- ENTRY COST RULE
- No separate cost disclosed
- CADENCE RESET
- Per chapter
- TIME MODE
- Async configuration
- CONTROL MODE
- Manual formation
- REWARD OUTPUT
- Event P bonus
|
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| 0016チャレンジステージChallenge Stage | — | ACTIVE Persistent character-specific progression; Active; In Scope / Linked | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Challenge Live score progression
- OBJECT TYPE
- Challenge Live score progression; Core
- ENTRY UNLOCK CONDITION
- Clear Challenge Live
- ENTRY COST RULE
- Uses daily Challenge Live opportunity
- CADENCE RESET
- Persistent character-specific progression
- TIME MODE
- Async progression
- CONTROL MODE
- Automatic result processing
- REWARD OUTPUT
- Stage rewards
|
|---|
| 0017EXステージEX Stage | — | ACTIVE Repeatable after unlock; Active; In Scope / Linked | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Post-cap Challenge progression
- OBJECT TYPE
- Post-cap Challenge progression; Core
- ENTRY UNLOCK CONDITION
- Reach the maximum Challenge Stage
- ENTRY COST RULE
- Uses daily Challenge Live opportunity
- CADENCE RESET
- Repeatable after unlock
- TIME MODE
- Async progression
- CONTROL MODE
- Automatic result processing
- REWARD OUTPUT
- クリスタル reward
|
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| 0018Card LevelCard Level / メンバーレベル | — | ACTIVE | 9 FIELDS- TIER
- Growth Contents
- CONTENT TYPE
- Internal Growth; Fundamental
- OBJECT TYPE
- Member card
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0019マスターランクMaster Rank / マスターランク | — | ACTIVE | 9 FIELDS- TIER
- Growth Contents
- CONTENT TYPE
- Internal Growth; Expansion
- OBJECT TYPE
- Member card
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0020キャラクターランクCharacter Rank / キャラクターランク | — | ACTIVE | 9 FIELDS- TIER
- Meta Growth; Meta
- CONTENT TYPE
- Identity
- OBJECT TYPE
- Character
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0021イベントストーリーEvent Story | — | CONDITIONAL | 9 FIELDS- TIER
- Growth Contents
- CONTENT TYPE
- 이벤트 진척의 서사 목적지; Periphery Candidate
- OBJECT TYPE
- 이벤트 진척의 서사 목적지; Periphery Candidate
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0022イベントPEvent Points · イベントP / Event Points | — | ACTIVE | 9 FIELDS- TIER
- 교차 콘텐츠 진척 상태; Bridge Candidate; Limited
- CONTENT TYPE
- Event; Challenge & Competitive / Reward & Economy; H; F; L
- OBJECT TYPE
- 교차 콘텐츠 진척 상태; Bridge Candidate; Event record; Progression Metric; Challenge & Competitive / Reward & Economy
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0023チャプターバッジチャプターバッジ | — | ACTIVE | 9 FIELDS- TIER
- Growth Contents
- CONTENT TYPE
- World Link 챕터 교환 재화; Bridge Candidate; Reward & Economy; F; L
- OBJECT TYPE
- World Link 챕터 교환 재화; Bridge Candidate; Event Currency; Reward & Economy
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0024ワールドバッジワールドバッジ | — | ACTIVE | 9 FIELDS- TIER
- Growth Contents
- CONTENT TYPE
- World Link 종합 교환 재화; Bridge Candidate; Reward & Economy; F; L
- OBJECT TYPE
- World Link 종합 교환 재화; Bridge Candidate; Event Currency; Reward & Economy
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0025譜面メーカー / Score Maker譜面メーカー / Score Maker§2.2 Registry, Combat—Mode 행군 말미; §2.2 Verified Named Item Registry, Core 행군 말미 | — | ACTIVE Japan 전용; 2026-04-30~ | 9 FIELDS- TIER
- Final named item
- CONTENT TYPE
- component
- OBJECT TYPE
- -confirmed named item / final canonical object
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0026クリエイト譜面クリエイト譜面§2.2 Registry, 譜面メーカー 행 직후; §2.2 Registry, Non-Combat Competition 행군(マイセカイ百景) 직후; §2.2 Verified Named Item Registry, 접근·플레이 노드 행군 말미 | — | ACTIVE Japan 전용; 2026-04-30~; カスタムルーム은 2025-12-18~ | 9 FIELDS- TIER
- Final named item
- CONTENT TYPE
- component
- OBJECT TYPE
- -confirmed named item / final canonical object
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0027マイ譜面マイ譜面§2.2 Registry, クリエイト譜面 행 직후; §2.2 Registry, カスタムルーム 행 Access / Unlock Implemented in v6.2.0; owner-created room; §2.2 Verified Named Item Registry, 접근·플레이 노드 행군 말미 | — | ACTIVE Japan 전용; Japan; 2025-12-18 실장 / 2026-04-30 경로 추가; カスタムルーム은 2025-12-18~ | 9 FIELDS- TIER
- Final named item
- CONTENT TYPE
- component
- OBJECT TYPE
- -confirmed named item / final canonical object
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0028マイセカイミッションマイセカイミッション | — | ACTIVE 일본 서비스 / 2025-01-08 도입 후 / 기준일 유효 | 9 FIELDS- TIER
- Final named item
- CONTENT TYPE
- component
- OBJECT TYPE
- -confirmed named item / final canonical object
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
|---|
| 0029採取エリア採取エリア | — | ACTIVE 일본 서비스 / MYSEKAI | 9 FIELDS- TIER
- Final named item
- CONTENT TYPE
- component
- OBJECT TYPE
- -confirmed named item / final canonical object
- ENTRY UNLOCK CONDITION
- Unknown in
- ENTRY COST RULE
- Unknown in
- CADENCE RESET
- Unknown in
- TIME MODE
- Unknown in
- CONTROL MODE
- Unknown in
- REWARD OUTPUT
- Unknown in
|
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