NOVASMC

Project SEKAI COLORFUL STAGE! feat. Hatsune Miku

Unknown in · iOS / Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
198
CLASSIFICATION GROUPS
22
TRANSITIONS
0
RULES & PROCESS CONTENTS
30
PLAYER EXPERIENCE ELEMENTS

Growth Contents

RECORDS
29
VISIBLE
29
PAGE
1 / 1

129OF 29 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001ライブボーナスLive Bonus / Bonus Energy · ライブボーナス / Bonus EnergyACTIVE
9 FIELDS
TIER
Combat
CONTENT TYPE
Resource / Tempo; 쇼 보상을 조정하는 교차 콘텐츠 입력; Bridge Candidate; Event & Special Resource
OBJECT TYPE
Reward Accelerator; Combat—Resource / Tempo; 쇼 보상을 조정하는 교차 콘텐츠 입력; Bridge Candidate; Account tempo resource
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0002ひとりでライブSolo Show · Solo LiveACTIVE

Mode-specific; Active; In Scope; In Scope; Always-on; Active; In Scope; 상시; 이벤트 활성 시 오버레이; Active; In Scope; Japan / iOS; Android / Japanese service / version not specified; Active; Linked; Linked

9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming — repeatable rhythm session
OBJECT TYPE
Show Mode; Combat—Mode; Basic Farming — repeatable rhythm session; Core; 1인 리듬 플레이 노드이자 이벤트 기여 경로; Core Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
ENTRY UNLOCK CONDITION
Live menu; general song access
ENTRY COST RULE
Manual play can proceed without Live Bonus; reward multiplier is optional
CADENCE RESET
Always-on
TIME MODE
Real-time
CONTROL MODE
Manual; Auto supported
REWARD OUTPUT
Live rewards, EXP, ライブP, event-linked points
0003みんなでライブCo-op Show · Co-op LiveACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming — cooperative repeatable rhythm session
OBJECT TYPE
Show Mode; Combat—Mode; Basic Farming — cooperative repeatable rhythm session; Core; Real-Time Non-Combat Cooperation / RTC diagnostic analogue; 실시간 협동 리듬 노드이자 이벤트 기여 경로; Core Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
ENTRY UNLOCK CONDITION
Live menu; matchmaking
ENTRY COST RULE
No mandatory entry ticket disclosed; Live Bonus is optional multiplier
CADENCE RESET
Always-on
TIME MODE
Real-time
CONTROL MODE
Manual
REWARD OUTPUT
Live rewards, EXP, ライブP, event-linked points
0004チャレンジライブChallenge Show · Challenge Live · Challenge Level / Challenge ShowACTIVE

Mode-specific; Active; In Scope; In Scope; Daily challenge; daily reset; Active; In Scope; 일일; Active; In Scope; Active; In Scope; Japan / iOS; Android / Japanese service / version not specified; Active; Linked; Linked

9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge — character-specific high-score challenge
OBJECT TYPE
Show Mode; Combat—Mode; Advanced Challenge — character-specific high-score challenge; Core; 일일 도전 노드이자 이벤트 기여 경로; Periphery Candidate; Character; Participation Route; Engagement-Oriented / Challenge & Competitive
ENTRY UNLOCK CONDITION
Player Rank gate; character-specific eligibility
ENTRY COST RULE
One shared challenge opportunity per day
CADENCE RESET
Daily challenge; daily reset
TIME MODE
Real-time
CONTROL MODE
Manual; Auto supported
REWARD OUTPUT
チャレンジP, Challenge Stage rewards, high-score rewards, Challenge Stamp
0005ランクマッチRank Match · Ranked MatchACTIVE
9 FIELDS
TIER
Core / Supplementary link
CONTENT TYPE
Event competition / mastery-linked rhythm mode
OBJECT TYPE
Show Mode; Combat—Mode; Event competition / mastery-linked rhythm mode; Core / Supplementary link; PvP; 실시간 경쟁 노드이자 이벤트 기여 경로; Periphery Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
ENTRY UNLOCK CONDITION
Separate rank and full-combo eligibility
ENTRY COST RULE
Live Bonus applies to normal rewards; rank points are separate
CADENCE RESET
Seasonal / event-linked
TIME MODE
Real-time
CONTROL MODE
Manual
REWARD OUTPUT
Rank progression and, during the baseline event, event P / chapter badges
0006オートライブAuto LiveACTIVE
9 FIELDS
TIER
Core support
CONTENT TYPE
Automation mode
OBJECT TYPE
Automation Mode; Combat—Combat Type / Automation; Automation mode; Core support;
ENTRY UNLOCK CONDITION
Solo Live and Challenge Live
ENTRY COST RULE
Solo Auto consumes Live Bonus; Challenge Auto does not
CADENCE RESET
Daily auto-use allowance; daily reset
TIME MODE
Automated real-time execution
CONTROL MODE
Auto
REWARD OUTPUT
Score and eligible live rewards under auto calculation
0007マイセカイMYSEKAIACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Non-combat farming / creation space
OBJECT TYPE
Spatial Creation Mode; Visual—Spatial Mode; Non-combat farming / creation space; Core; 비전투 채집·커뮤니티 노드이자 이벤트 기여 경로; Bridge Candidate; Participation Route; Engagement-Oriented / Challenge & Competitive
ENTRY UNLOCK CONDITION
MYSEKAI menu; feature availability
ENTRY COST RULE
Harvesting uses normal or Boosted Stamina
CADENCE RESET
Always-on; stamina refresh cadence
TIME MODE
Mixed real-time and session-based
CONTROL MODE
Manual; continuous harvesting support
REWARD OUTPUT
Materials, ライブP, Event P, badges, プレイヤーランクEXP under applicable conditions
0008チャレンジスタンプChallenge StampACTIVE
9 FIELDS
TIER
Core support
CONTENT TYPE
Reward cadence attached to Challenge Live
OBJECT TYPE
Reward cadence attached to Challenge Live; Core support; Challenge Show 출력과 주간 보상 상태를 잇는 브리지; Bridge Candidate
ENTRY UNLOCK CONDITION
Challenge Live clear
ENTRY COST RULE
One stamp grant per eligible day; weekly collection threshold
CADENCE RESET
Daily accumulation; weekly reset
TIME MODE
Async meta progression
CONTROL MODE
Automatic result processing
REWARD OUTPUT
Daily stamp reward and selectable weekly reward
0009ライブミッションLive MissionsACTIVE
9 FIELDS
TIER
Core support
CONTENT TYPE
Monthly meta progression
OBJECT TYPE
Monthly meta progression; Core support;
ENTRY UNLOCK CONDITION
Earn ライブP through eligible live clears
ENTRY COST RULE
No separate entry cost; progression is driven by ライブP
CADENCE RESET
Monthly cycle
TIME MODE
Async meta progression
CONTROL MODE
Automatic result processing
REWARD OUTPUT
Free and premium mission rewards
0010採取HarvestingACTIVE

Repeatable; stamina cadence; Active; In Scope; In Scope; 상시; 이벤트 활성 시 오버레이; Active; In Scope / Linked action

9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming — non-combat gathering
OBJECT TYPE
Basic Farming — non-combat gathering; Core; 이벤트 기여 상태와 제작 재료를 생성하는 MYSEKAI 행동; Bridge Candidate
ENTRY UNLOCK CONDITION
Within MYSEKAI with available stamina
ENTRY COST RULE
Consumes normal or Boosted Stamina
CADENCE RESET
Repeatable; stamina cadence
TIME MODE
Real-time interaction
CONTROL MODE
Manual; continuous harvesting option
REWARD OUTPUT
Building materials and applicable points / EXP
0011ブーストスタミナBoosted Stamina · ブーストスタミナ / Boosted StaminaACTIVE
9 FIELDS
TIER
Core support
CONTENT TYPE
MYSEKAI growth accelerator
OBJECT TYPE
MYSEKAI growth accelerator; Core support; MYSEKAI resource
ENTRY UNLOCK CONDITION
Convert Live Bonus, クリスタル or recovery items; World Pass may upgrade normal stamina
ENTRY COST RULE
Consumes a source resource to obtain Boosted Stamina
CADENCE RESET
Held until used; separate cap from normal stamina
TIME MODE
Async resource / real-time use
CONTROL MODE
Manual conversion
REWARD OUTPUT
Faster harvesting and increased eligible points / EXP
0012ワールドリンクイベント「Into the New Light」World Link Event: Into the New Light · Into the New LightACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Event competition / limited growth
OBJECT TYPE
Event competition / limited growth; Supplementary; PvE Competition — event accumulation; 성장·경쟁·협력 노드를 연결하는 기간 한정 컨테이너; Bridge Candidate; Event Instance; Challenge & Competitive / Reward & Economy
ENTRY UNLOCK CONDITION
Event period; chapter-specific periods
ENTRY COST RULE
Existing shows or MYSEKAI harvesting; no separate entry ticket disclosed
CADENCE RESET
2026-06-08 20:00–2026-06-18 19:59 JST
TIME MODE
Mixed real-time / event meta
CONTROL MODE
Manual; eligible Auto play where mode permits
REWARD OUTPUT
Event P, chapter badges, rankings and exchange outputs
0013チャプター4(小豆沢こはね)Chapter 4: Kohane Azusawa · 小豆沢こはね ChapterACTIVE CONDITIONAL
9 FIELDS
TIER
Supplementary
CONTENT TYPE
World Link chapter event
OBJECT TYPE
World Link chapter event; Supplementary; World Link 챕터 상태 노드; Periphery Candidate; Event Chapter; Challenge & Competitive / Reward & Economy
ENTRY UNLOCK CONDITION
Within Into the New Light
ENTRY COST RULE
Eligible show or MYSEKAI activity
CADENCE RESET
Active through 2026-06-16 19:59 JST
TIME MODE
Event meta
CONTROL MODE
Manual / eligible Auto
REWARD OUTPUT
Chapter rank, badge and exchange progression
0014チャプター5(朝比奈まふゆ)Chapter 5: Mafuyu Asahina · 朝比奈まふゆ ChapterACTIVE CONDITIONAL
9 FIELDS
TIER
Supplementary
CONTENT TYPE
World Link chapter event
OBJECT TYPE
World Link chapter event; Supplementary; World Link 챕터 상태 노드; Periphery Candidate; Event Chapter; Challenge & Competitive / Reward & Economy
ENTRY UNLOCK CONDITION
Within Into the New Light
ENTRY COST RULE
Eligible show or MYSEKAI activity
CADENCE RESET
Active from 2026-06-16 20:00 JST
TIME MODE
Event meta
CONTROL MODE
Manual / eligible Auto
REWARD OUTPUT
Chapter rank, badge and exchange progression
0015サポートユニットSupport UnitACTIVE
9 FIELDS
TIER
Supplementary support
CONTENT TYPE
World Link event bonus unit
OBJECT TYPE
World Link event bonus unit; Supplementary support; 챕터 단위 편성 자격과 Event P 보너스 상태; Bridge Candidate; Event Formation; Challenge & Competitive
ENTRY UNLOCK CONDITION
Chapter-specific eligible members
ENTRY COST RULE
No separate cost disclosed
CADENCE RESET
Per chapter
TIME MODE
Async configuration
CONTROL MODE
Manual formation
REWARD OUTPUT
Event P bonus
0016チャレンジステージChallenge StageACTIVE

Persistent character-specific progression; Active; In Scope / Linked

9 FIELDS
TIER
Core
CONTENT TYPE
Challenge Live score progression
OBJECT TYPE
Challenge Live score progression; Core
ENTRY UNLOCK CONDITION
Clear Challenge Live
ENTRY COST RULE
Uses daily Challenge Live opportunity
CADENCE RESET
Persistent character-specific progression
TIME MODE
Async progression
CONTROL MODE
Automatic result processing
REWARD OUTPUT
Stage rewards
0017EXステージEX StageACTIVE

Repeatable after unlock; Active; In Scope / Linked

9 FIELDS
TIER
Core
CONTENT TYPE
Post-cap Challenge progression
OBJECT TYPE
Post-cap Challenge progression; Core
ENTRY UNLOCK CONDITION
Reach the maximum Challenge Stage
ENTRY COST RULE
Uses daily Challenge Live opportunity
CADENCE RESET
Repeatable after unlock
TIME MODE
Async progression
CONTROL MODE
Automatic result processing
REWARD OUTPUT
クリスタル reward
0018Card LevelCard Level / メンバーレベルACTIVE
9 FIELDS
TIER
Growth Contents
CONTENT TYPE
Internal Growth; Fundamental
OBJECT TYPE
Member card
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0019マスターランクMaster Rank / マスターランクACTIVE
9 FIELDS
TIER
Growth Contents
CONTENT TYPE
Internal Growth; Expansion
OBJECT TYPE
Member card
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0020キャラクターランクCharacter Rank / キャラクターランクACTIVE
9 FIELDS
TIER
Meta Growth; Meta
CONTENT TYPE
Identity
OBJECT TYPE
Character
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0021イベントストーリーEvent StoryCONDITIONAL
9 FIELDS
TIER
Growth Contents
CONTENT TYPE
이벤트 진척의 서사 목적지; Periphery Candidate
OBJECT TYPE
이벤트 진척의 서사 목적지; Periphery Candidate
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0022イベントPEvent Points · イベントP / Event PointsACTIVE
9 FIELDS
TIER
교차 콘텐츠 진척 상태; Bridge Candidate; Limited
CONTENT TYPE
Event; Challenge & Competitive / Reward & Economy; H; F; L
OBJECT TYPE
교차 콘텐츠 진척 상태; Bridge Candidate; Event record; Progression Metric; Challenge & Competitive / Reward & Economy
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0023チャプターバッジチャプターバッジACTIVE
9 FIELDS
TIER
Growth Contents
CONTENT TYPE
World Link 챕터 교환 재화; Bridge Candidate; Reward & Economy; F; L
OBJECT TYPE
World Link 챕터 교환 재화; Bridge Candidate; Event Currency; Reward & Economy
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0024ワールドバッジワールドバッジACTIVE
9 FIELDS
TIER
Growth Contents
CONTENT TYPE
World Link 종합 교환 재화; Bridge Candidate; Reward & Economy; F; L
OBJECT TYPE
World Link 종합 교환 재화; Bridge Candidate; Event Currency; Reward & Economy
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0025譜面メーカー / Score Maker譜面メーカー / Score Maker§2.2 Registry, Combat—Mode 행군 말미; §2.2 Verified Named Item Registry, Core 행군 말미ACTIVE

Japan 전용; 2026-04-30~

9 FIELDS
TIER
Final named item
CONTENT TYPE
component
OBJECT TYPE
-confirmed named item / final canonical object
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0026クリエイト譜面クリエイト譜面§2.2 Registry, 譜面メーカー 행 직후; §2.2 Registry, Non-Combat Competition 행군(マイセカイ百景) 직후; §2.2 Verified Named Item Registry, 접근·플레이 노드 행군 말미ACTIVE

Japan 전용; 2026-04-30~; カスタムルーム은 2025-12-18~

9 FIELDS
TIER
Final named item
CONTENT TYPE
component
OBJECT TYPE
-confirmed named item / final canonical object
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0027マイ譜面マイ譜面§2.2 Registry, クリエイト譜面 행 직후; §2.2 Registry, カスタムルーム 행 Access / Unlock Implemented in v6.2.0; owner-created room; §2.2 Verified Named Item Registry, 접근·플레이 노드 행군 말미ACTIVE

Japan 전용; Japan; 2025-12-18 실장 / 2026-04-30 경로 추가; カスタムルーム은 2025-12-18~

9 FIELDS
TIER
Final named item
CONTENT TYPE
component
OBJECT TYPE
-confirmed named item / final canonical object
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0028マイセカイミッションマイセカイミッションACTIVE

일본 서비스 / 2025-01-08 도입 후 / 기준일 유효

9 FIELDS
TIER
Final named item
CONTENT TYPE
component
OBJECT TYPE
-confirmed named item / final canonical object
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in
0029採取エリア採取エリアACTIVE

일본 서비스 / MYSEKAI

9 FIELDS
TIER
Final named item
CONTENT TYPE
component
OBJECT TYPE
-confirmed named item / final canonical object
ENTRY UNLOCK CONDITION
Unknown in
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
Unknown in
CONTROL MODE
Unknown in
REWARD OUTPUT
Unknown in