| 0001ライブボーナスLive Bonus / Bonus Energy · ライブボーナス / Bonus Energy | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account tempo resource
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Reward Accelerator; Combat—Resource / Tempo; 쇼 보상을 조정하는 교차 콘텐츠 입력; Bridge Candidate; Account tempo resource
- UNIT DENOMINATION
- Free / paid recovery possible
- STORAGE CAP
- Natural-recovery cap 25 at baseline; 50 for COLORFUL+ Standard/Deluxe; per-show use 0–5 or 0–10 during events
- EXPIRY
- Natural recovery and subscription conditions; exact recovery cadence is region-specific help
- CONVERSION RULE
- Can be converted into Boosted Stamina one-for-one in JP FAQ
- PRIMARY USE
- Per-show reward/EXP/Event Point multiplier; MYSEKAI Boosted Stamina recovery
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| 0002ブーストスタミナBoosted Stamina · ブーストスタミナ / Boosted Stamina | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- MYSEKAI resource
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- MYSEKAI growth accelerator; Core support; MYSEKAI resource
- UNIT DENOMINATION
- Free / paid recovery possible
- STORAGE CAP
- JP current FAQ states separate storage; exact baseline cap treated as Outdated Risk
- EXPIRY
- Does not replace daily regular Stamina reset
- CONVERSION RULE
- Bonus Energy 1 or Crystals 10 restores one segment; Drink S/L restore 1/10 segments in JP FAQ
- PRIMARY USE
- Faster harvesting and increased point rewards
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| 0003イベントPEvent Points · イベントP / Event Points | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Event record
- ECONOMY CATEGORY
- Limited/Event
- OBJECT TYPE
- 교차 콘텐츠 진척 상태; Bridge Candidate; Event record; Progression Metric; Challenge & Competitive / Reward & Economy
- UNIT DENOMINATION
- Free / earned
- STORAGE CAP
- Event-specific accumulation; cap not publicly disclosed
- EXPIRY
- Event-period lifecycle; post-event use is story/ranking record, not shop currency
- CONVERSION RULE
- Not exchange currency; separated from Event Tokens
- PRIMARY USE
- Unlock Event Stories; determine ranking placement
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| 0004イベントバッジEvent Badge · イベントバッジ / Event Tokens | — | ENDED 이벤트별; Ended for cited instance; In Scope / historical variant; Global English and Japan localization; iOS/Android; event-specific; Recurring; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Event currency
- ECONOMY CATEGORY
- Limited/Event
- OBJECT TYPE
- 일반 이벤트 교환 재화; Bridge Candidate; Event currency;
- UNIT DENOMINATION
- Free / earned
- STORAGE CAP
- Event-specific; object cap not publicly disclosed
- EXPIRY
- Has a validity period and disappears after expiry
- CONVERSION RULE
- Direct exchange into event lineup items
- PRIMARY USE
- Event Exchange
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| 0005Practice Score (Beginner)Practice Score (Beginner) / 練習用スコア(初級) · 練習用スコア(Beginner) / Practice Score (Beginner) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Member card resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Tier-specific conversion and EXP values; selected exact values are Annex-only
- PRIMARY USE
- Practice / Card EXP; Converter input or output
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| 0006Practice Score (Intermediate)Practice Score (Intermediate) / 練習用スコア(中級) · 練習用スコア(Intermediate) / Practice Score (Intermediate) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Member card resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Tier-specific conversion and EXP values; selected exact values are Annex-only
- PRIMARY USE
- Practice / Card EXP; Converter input or output
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| 0007Practice Score (Advanced)Practice Score (Advanced) / 練習用スコア(上級) · 練習用スコア(Advanced) / Practice Score (Advanced) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Member card resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Tier-specific conversion and EXP values; selected exact values are Annex-only
- PRIMARY USE
- Practice / Card EXP; Converter input or output
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| 0008Skill Up Score (Beginner)Skill Up Score (Beginner) / スキルアップ用スコア(初級) · スキルアップ用スコア(Beginner) / Skill Up Score (Beginner) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Skill resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Tier-specific Skill EXP; selected exact values are Annex-only
- PRIMARY USE
- Skill Up / Skill EXP; Converter output under irregular recipe
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| 0009Skill Up Score (Intermediate)Skill Up Score (Intermediate) / スキルアップ用スコア(中級) · スキルアップ用スコア(Intermediate) / Skill Up Score (Intermediate) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Skill resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Tier-specific Skill EXP; selected exact values are Annex-only
- PRIMARY USE
- Skill Up / Skill EXP; Converter output under irregular recipe
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| 0010Skill Up Score (Advanced)Skill Up Score (Advanced) / スキルアップ用スコア(上級) · スキルアップ用スコア(Advanced) / Skill Up Score (Advanced) | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Skill resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Tier-specific Skill EXP; selected exact values are Annex-only
- PRIMARY USE
- Skill Up / Skill EXP; Converter output under irregular recipe
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| 0011Wish DropWish Drop / 願いの雫 | — | ACTIVE Active; In Scope; Japan; Area Item 절목·상위 레벨 강화 | 6 FIELDS- ECONOMY CLASS
- Account economy object
- ECONOMY CATEGORY
- Expansion
- OBJECT TYPE
- Decoration resource;
- UNIT DENOMINATION
- Unknown in
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
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| 0012Miracle GemMiracle Gem / ミラクルジェム · ミラクルジェム / Miracle Gem | — | ACTIVE Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Upgrade resource; Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter trades 100 matching Gems + Coins to 10 Miracle Gems and the reverse
- PRIMARY USE
- Upgrade; Side Stories; Converter
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| 0013Dream JewelDream Jewel / 夢の宝玉 | — | ACTIVE Active; In Scope; Japan; Area Item Lv16 이상 | 6 FIELDS- ECONOMY CLASS
- Account economy object
- ECONOMY CATEGORY
- External Growth; Expansion
- OBJECT TYPE
- Decoration resource
- UNIT DENOMINATION
- Unknown in
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
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| 0014メモリアMemoria / メモリア · メモリア / Memoria | — | ACTIVE Active; In Scope; In Scope; Global English Ver.5.0.0/5.2.0; Active; Linked | 8 FIELDS- ECONOMY CLASS
- Character-linked material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Character-specific MYSEKAI resource; Character-linked material
- UNIT DENOMINATION
- Free / paid acceleration possible
- STORAGE CAP
- Character-specific inventory; generic cap applies unless separately stated
- EXPIRY
- Available again daily at 5:00; Gate-change exception
- CONVERSION RULE
- Rainbow Memoria can exchange for chosen character Memoria
- PRIMARY USE
- Character Furniture; Paintings; Gate leveling
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| 0015想いのカケラWish Piece / 想いのカケラ · 想いのカケラ / Wish Piece | — | ACTIVE Active; In Scope; Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account resource
- ECONOMY CATEGORY
- Secondary / High-tier Resource
- OBJECT TYPE
- Account resource;
- UNIT DENOMINATION
- Free / duplicate-derived
- STORAGE CAP
- 999,999,999 generic item cap rule; exchange-specific monthly limits apply to selected outputs
- EXPIRY
- No periodic expiry confirmed
- CONVERSION RULE
- Wish Jewel can be converted to Wish Pieces; published exchange table offers multiple outputs
- PRIMARY USE
- Mastery/Skill growth; Wish Piece Exchange
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| 0016想いの純結晶Wish Jewel / 想いの純結晶 · 想いの純結晶 / Wish Jewel | — | ACTIVE Active; In Scope; Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Account resource;
- UNIT DENOMINATION
- Free / duplicate-derived
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No periodic expiry confirmed
- CONVERSION RULE
- Wish Jewel x1 can convert to Wish Piece x2,000 in inherited table
- PRIMARY USE
- High-tier Mastery; Wish Piece conversion
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| 0017クリスタルクリスタル / Crystals | — | ACTIVE Japan and Global English; iOS/Android; baseline-controlled by dated patches; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Premium
- OBJECT TYPE
- Account currency;
- UNIT DENOMINATION
- Paid and Free sub-balances
- STORAGE CAP
- No possession cap disclosed by official FAQ
- EXPIRY
- No fixed expiry
- CONVERSION RULE
- Free balance is consumed before Paid balance
- PRIMARY USE
- Gacha; Bonus Energy recovery; Virtual Shop; MYSEKAI time shortening; selected shops
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| 0018無償クリスタル無償クリスタル / Free Crystals | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account currency child
- ECONOMY CATEGORY
- Premium
- OBJECT TYPE
- Account currency child;
- UNIT DENOMINATION
- Free
- STORAGE CAP
- No possession cap
- EXPIRY
- No fixed expiry
- CONVERSION RULE
- Consumed first whenever an eligible sink accepts both balances
- PRIMARY USE
- General Crystal sinks before Paid Crystals
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| 0019有償クリスタル有償クリスタル / Paid Crystals | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account currency child
- ECONOMY CATEGORY
- Premium
- OBJECT TYPE
- Account currency child;
- UNIT DENOMINATION
- Paid
- STORAGE CAP
- No possession cap; monthly purchase amount limited by registered age in Japan
- EXPIRY
- No fixed expiry under statutory disclosure, subject to terms
- CONVERSION RULE
- Purchased balance remains distinct in purchase information
- PRIMARY USE
- Paid-only Gacha and products; general Crystal sinks after Free balance is insufficient
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| 0020コインコイン / Coins | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Primary
- OBJECT TYPE
- Account currency;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 combined item/currency cap rule; overflow discarded
- EXPIRY
- No periodic reset confirmed
- CONVERSION RULE
- Used as one component of multi-input Converter recipes
- PRIMARY USE
- Area/Decoration growth; Converter; costume and other system costs
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| 0021バーチャルコインバーチャルコイン / Virtual Coins | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary
- OBJECT TYPE
- Account currency;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap on Global help; object-specific cap not separately stated
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Dual-price alternative with Crystals for published Virtual Items
- PRIMARY USE
- Virtual Shop; Virtual Shows; virtual items and fan messages
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| 0022ガチャシールガチャシール / Gacha Sticker · Gacha Seal / Sticker | — | CONDITIONAL Japan and Global English; banner-specific; Conditional; Linked; In Scope; 일본 / iOS; Android / 일본 서비스; 정확한 빌드 미기재; 배너별 교환 기간; Conditional; In Scope | 8 FIELDS- ECONOMY CLASS
- Banner currency
- ECONOMY CATEGORY
- Limited/Event
- OBJECT TYPE
- Banner currency; Safety Currency; Specialized
- UNIT DENOMINATION
- Acquisition-linked
- STORAGE CAP
- Banner-specific amount; no general possession cap stated
- EXPIRY
- Exchange deadline; after deadline converts to Wish Pieces and is sent to Present/Gift
- CONVERSION RULE
- 10 stickers can exchange for one matching voucher
- PRIMARY USE
- Banner exchange target Member; voucher; Wish Piece where offered
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| 0023Limited Gacha Sticker限定ガチャシール / Limited Gacha Sticker | — | CONDITIONAL Japan and Global English; banner-specific; Conditional; Linked; In Scope | 8 FIELDS- ECONOMY CLASS
- Banner currency
- ECONOMY CATEGORY
- Limited/Event
- OBJECT TYPE
- Banner currency;
- UNIT DENOMINATION
- Acquisition-linked
- STORAGE CAP
- Banner-specific
- EXPIRY
- Exchange deadline; post-deadline conversion rule applies
- CONVERSION RULE
- 10 matching stickers can exchange for one Limited Voucher
- PRIMARY USE
- Limited banner exchange targets; Limited Voucher
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| 0024ガチャシール券ガチャシール券 / Gacha Sticker Voucher · Gacha Seal Ticket | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; 일본 / iOS; Android / 일본 서비스; 정확한 빌드 미기재; 상시 작동 기제; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Carry-over token
- ECONOMY CATEGORY
- Secondary
- OBJECT TYPE
- Carry-over token; Carryover Token; Specialized
- UNIT DENOMINATION
- Acquisition-linked
- STORAGE CAP
- No possession cap stated
- EXPIRY
- No expiry
- CONVERSION RULE
- Equivalent to 10 stickers; up to 10 vouchers per target Member
- PRIMARY USE
- Regular/non-limited Member exchanges with stickers
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| 0025限定ガチャシール券限定ガチャシール券 / Limited Gacha Sticker Voucher · Limited Gacha Seal Ticket | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; 일본 / iOS; Android / 일본 서비스; 정확한 빌드 미기재; 상시 작동 기제; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- Carry-over token
- ECONOMY CATEGORY
- Secondary
- OBJECT TYPE
- Carry-over token; Carryover Token; Specialized
- UNIT DENOMINATION
- Acquisition-linked
- STORAGE CAP
- No possession cap stated
- EXPIRY
- No expiry
- CONVERSION RULE
- Equivalent to 10 limited stickers; up to 10 vouchers per target Member
- PRIMARY USE
- Limited/Bloom/Colorful Festival exchange targets; JP ticket exchange to Wish Pieces under stated rules
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| 0026Magic Cloth魔法の布 / Magic Cloth | — | ACTIVE Global English Ver.5.0.0 and earlier; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Magic Cloth ↔ Magic Thread recipes exist through Converter with Coins
- PRIMARY USE
- Costume crafting; Converter input
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| 0027Magic Thread魔法の糸 / Magic Thread | — | ACTIVE Global English Ver.5.0.0 and earlier; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Account material;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Magic Thread ↔ Magic Cloth recipes exist through Converter with Coins
- PRIMARY USE
- Costume crafting; Converter input
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| 0028Music Cardミュージックカード / Music Card | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account token
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Account token;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Music Card x200 participates in Converter recipe for Cover Card Voucher x2
- PRIMARY USE
- Music Shop song exchange; Converter input for Cover Card Voucher
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| 0029Stamp Voucherスタンプ交換券 / Stamp Voucher | — | ACTIVE Global English Ver.2.7.0 and Ver.5.0.0; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account token
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Account token;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Wish Piece Exchange cost 200; Converter uses three for Cover Card Vouchers
- PRIMARY USE
- Stamp Exchange; Converter input
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| 0030Cover Card Voucherカバー楽曲交換券 / Cover Card Voucher | — | ACTIVE Global English Ver.4.0.0 and Ver.5.0.0; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account token
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Account token;
- UNIT DENOMINATION
- Free / paid bundle-linked
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Wish Piece cost changed from 2,000 to 1,000; Converter outputs two
- PRIMARY USE
- Character Cover Card exchange
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| 0031Cute CharmCute Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
- PRIMARY USE
- Side Stories; Decorations/Area Items; Converter
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| 0032Cool CharmCool Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
- PRIMARY USE
- Side Stories; Decorations/Area Items; Converter
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| 0033Pure CharmPure Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
- PRIMARY USE
- Side Stories; Decorations/Area Items; Converter
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| 0034Happy CharmHappy Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
- PRIMARY USE
- Side Stories; Decorations/Area Items; Converter
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| 0035Mysterious CharmMysterious Charm | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
- PRIMARY USE
- Side Stories; Decorations/Area Items; Converter
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| 0036Cute GemCute Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
- PRIMARY USE
- Upgrade; Side Stories; Decorations; Converter
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| 0037Cool GemCool Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
- PRIMARY USE
- Upgrade; Side Stories; Decorations; Converter
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| 0038Pure GemPure Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
- PRIMARY USE
- Upgrade; Side Stories; Decorations; Converter
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| 0039Happy GemHappy Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
- PRIMARY USE
- Upgrade; Side Stories; Decorations; Converter
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| 0040Mysterious GemMysterious Gem | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
- PRIMARY USE
- Upgrade; Side Stories; Decorations; Converter
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| 0041Magical Seedふしぎな種 / Magical Seed | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Account material;
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed in official baseline source
- PRIMARY USE
- Attribute Decorations/Area Items
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| 0042Bonus Energy Drink (S)ライブボーナスドリンク(小) / Bonus Energy Drink (S) | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Consumable
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Consumable;
- UNIT DENOMINATION
- Free / paid package-linked
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Restores one Boosted Stamina segment in JP FAQ; Converter output x3
- PRIMARY USE
- Restore Bonus Energy or Boosted Stamina
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| 0043Bonus Energy Drink (L)ライブボーナスドリンク(大) / Bonus Energy Drink (L) | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Consumable
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Consumable;
- UNIT DENOMINATION
- Free / paid package-linked
- STORAGE CAP
- 999,999,999 generic item cap rule
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Restores ten Boosted Stamina segments in JP FAQ
- PRIMARY USE
- Restore Bonus Energy or Boosted Stamina
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| 0044スタミナスタミナ / Stamina | — | ACTIVE Japan and Global English Ver.5.0.0; iOS/Android; Active; Linked | 8 FIELDS- ECONOMY CLASS
- MYSEKAI resource
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- MYSEKAI resource
- UNIT DENOMINATION
- Free / time reset
- STORAGE CAP
- JP FAQ states 10 regular segments; dated Ver.5.0.0 confirms daily reset but not numeric cap
- EXPIRY
- Daily 5:00 full restore
- CONVERSION RULE
- Regular and Boosted Stamina are separate pools
- PRIMARY USE
- Harvesting
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| 0045応援P応援P / Fan Points | — | ACTIVE Japan and Global English; iOS/Android; Active; In Scope; In Scope | 8 FIELDS- ECONOMY CLASS
- Show accrual record
- ECONOMY CATEGORY
- Secondary
- OBJECT TYPE
- Show accrual record;
- UNIT DENOMINATION
- Spend-linked
- STORAGE CAP
- Show-instance accumulation
- EXPIRY
- Resets/converts at show end
- CONVERSION RULE
- Converted at end of show; inherited ratio is Annex-only secondary evidence
- PRIMARY USE
- Automatic conversion to Wish Pieces at show end
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| 0046Rainbow MemoriaRainbow Memoria | — | ACTIVE Global English Ver.5.0.0; Active; Linked; 공시 라인업 최대 20 | 8 FIELDS- ECONOMY CLASS
- Account material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- Account material
- UNIT DENOMINATION
- Paid/free pass-linked
- STORAGE CAP
- Up to 20 in disclosed Mission Pass lineup; possession cap not separately stated
- EXPIRY
- Monthly pass rotation
- CONVERSION RULE
- Exchange for Memoria of a chosen character
- PRIMARY USE
- Wish Piece & Memoria Exchange
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| 0047Wish RocksWish Rocks | — | ACTIVE Global English Ver.5.0.0; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- MYSEKAI material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- MYSEKAI material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- Object-specific cap not disclosed
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- 100 Wish Rocks + other inputs can convert to Wish Piece x15
- PRIMARY USE
- Converter input
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| 0048Shining QuartzShining Quartz | — | ACTIVE Global English Ver.5.0.0; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- MYSEKAI material
- ECONOMY CATEGORY
- High-tier Resources
- OBJECT TYPE
- MYSEKAI material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- Object-specific cap not disclosed
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Used with Wish Rocks and Coins for Wish Piece conversion
- PRIMARY USE
- Converter input
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| 0049BatteryBattery | — | ACTIVE Global English Ver.5.0.0; Active; In Scope | 8 FIELDS- ECONOMY CLASS
- MYSEKAI material
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- MYSEKAI material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- Object-specific cap not disclosed
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Battery x3 + Coins produces Bonus Energy Drink (S) x3
- PRIMARY USE
- Converter input
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| 0050Blueprint ScrapBlueprint Scrap | — | ACTIVE Global English Ver.5.0.0; Active; Linked | 8 FIELDS- ECONOMY CLASS
- MYSEKAI material
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- MYSEKAI material
- UNIT DENOMINATION
- Free / in-game
- STORAGE CAP
- Object-specific cap not disclosed
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Converted into random Blueprints
- PRIMARY USE
- Converter input
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