NOVASMC

Project SEKAI COLORFUL STAGE! feat. Hatsune Miku

Unknown in · iOS / Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
198
CLASSIFICATION GROUPS
22
TRANSITIONS
0
RULES & PROCESS CONTENTS
30
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
67
VISIBLE
67
PAGE
1 / 2

150OF 67 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001ライブボーナスLive Bonus / Bonus Energy · ライブボーナス / Bonus EnergyACTIVE
8 FIELDS
ECONOMY CLASS
Account tempo resource
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Reward Accelerator; Combat—Resource / Tempo; 쇼 보상을 조정하는 교차 콘텐츠 입력; Bridge Candidate; Account tempo resource
UNIT DENOMINATION
Free / paid recovery possible
STORAGE CAP
Natural-recovery cap 25 at baseline; 50 for COLORFUL+ Standard/Deluxe; per-show use 0–5 or 0–10 during events
EXPIRY
Natural recovery and subscription conditions; exact recovery cadence is region-specific help
CONVERSION RULE
Can be converted into Boosted Stamina one-for-one in JP FAQ
PRIMARY USE
Per-show reward/EXP/Event Point multiplier; MYSEKAI Boosted Stamina recovery
0002ブーストスタミナBoosted Stamina · ブーストスタミナ / Boosted StaminaACTIVE
8 FIELDS
ECONOMY CLASS
MYSEKAI resource
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
MYSEKAI growth accelerator; Core support; MYSEKAI resource
UNIT DENOMINATION
Free / paid recovery possible
STORAGE CAP
JP current FAQ states separate storage; exact baseline cap treated as Outdated Risk
EXPIRY
Does not replace daily regular Stamina reset
CONVERSION RULE
Bonus Energy 1 or Crystals 10 restores one segment; Drink S/L restore 1/10 segments in JP FAQ
PRIMARY USE
Faster harvesting and increased point rewards
0003イベントPEvent Points · イベントP / Event PointsACTIVE
8 FIELDS
ECONOMY CLASS
Event record
ECONOMY CATEGORY
Limited/Event
OBJECT TYPE
교차 콘텐츠 진척 상태; Bridge Candidate; Event record; Progression Metric; Challenge & Competitive / Reward & Economy
UNIT DENOMINATION
Free / earned
STORAGE CAP
Event-specific accumulation; cap not publicly disclosed
EXPIRY
Event-period lifecycle; post-event use is story/ranking record, not shop currency
CONVERSION RULE
Not exchange currency; separated from Event Tokens
PRIMARY USE
Unlock Event Stories; determine ranking placement
0004イベントバッジEvent Badge · イベントバッジ / Event TokensENDED

이벤트별; Ended for cited instance; In Scope / historical variant; Global English and Japan localization; iOS/Android; event-specific; Recurring; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Event currency
ECONOMY CATEGORY
Limited/Event
OBJECT TYPE
일반 이벤트 교환 재화; Bridge Candidate; Event currency;
UNIT DENOMINATION
Free / earned
STORAGE CAP
Event-specific; object cap not publicly disclosed
EXPIRY
Has a validity period and disappears after expiry
CONVERSION RULE
Direct exchange into event lineup items
PRIMARY USE
Event Exchange
0005Practice Score (Beginner)Practice Score (Beginner) / 練習用スコア(初級) · 練習用スコア(Beginner) / Practice Score (Beginner)ACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Member card resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Tier-specific conversion and EXP values; selected exact values are Annex-only
PRIMARY USE
Practice / Card EXP; Converter input or output
0006Practice Score (Intermediate)Practice Score (Intermediate) / 練習用スコア(中級) · 練習用スコア(Intermediate) / Practice Score (Intermediate)ACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Member card resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Tier-specific conversion and EXP values; selected exact values are Annex-only
PRIMARY USE
Practice / Card EXP; Converter input or output
0007Practice Score (Advanced)Practice Score (Advanced) / 練習用スコア(上級) · 練習用スコア(Advanced) / Practice Score (Advanced)ACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Member card resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Tier-specific conversion and EXP values; selected exact values are Annex-only
PRIMARY USE
Practice / Card EXP; Converter input or output
0008Skill Up Score (Beginner)Skill Up Score (Beginner) / スキルアップ用スコア(初級) · スキルアップ用スコア(Beginner) / Skill Up Score (Beginner)ACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Skill resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Tier-specific Skill EXP; selected exact values are Annex-only
PRIMARY USE
Skill Up / Skill EXP; Converter output under irregular recipe
0009Skill Up Score (Intermediate)Skill Up Score (Intermediate) / スキルアップ用スコア(中級) · スキルアップ用スコア(Intermediate) / Skill Up Score (Intermediate)ACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Skill resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Tier-specific Skill EXP; selected exact values are Annex-only
PRIMARY USE
Skill Up / Skill EXP; Converter output under irregular recipe
0010Skill Up Score (Advanced)Skill Up Score (Advanced) / スキルアップ用スコア(上級) · スキルアップ用スコア(Advanced) / Skill Up Score (Advanced)ACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Skill resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Tier-specific Skill EXP; selected exact values are Annex-only
PRIMARY USE
Skill Up / Skill EXP; Converter output under irregular recipe
0011Wish DropWish Drop / 願いの雫ACTIVE

Active; In Scope; Japan; Area Item 절목·상위 레벨 강화

6 FIELDS
ECONOMY CLASS
Account economy object
ECONOMY CATEGORY
Expansion
OBJECT TYPE
Decoration resource;
UNIT DENOMINATION
Unknown in
STORAGE CAP
Unknown in
EXPIRY
Unknown in
0012Miracle GemMiracle Gem / ミラクルジェム · ミラクルジェム / Miracle GemACTIVE

Active; In Scope; In Scope; Japan and Global English; iOS/Android; Active; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Upgrade resource; Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter trades 100 matching Gems + Coins to 10 Miracle Gems and the reverse
PRIMARY USE
Upgrade; Side Stories; Converter
0013Dream JewelDream Jewel / 夢の宝玉ACTIVE

Active; In Scope; Japan; Area Item Lv16 이상

6 FIELDS
ECONOMY CLASS
Account economy object
ECONOMY CATEGORY
External Growth; Expansion
OBJECT TYPE
Decoration resource
UNIT DENOMINATION
Unknown in
STORAGE CAP
Unknown in
EXPIRY
Unknown in
0014メモリアMemoria / メモリア · メモリア / MemoriaACTIVE

Active; In Scope; In Scope; Global English Ver.5.0.0/5.2.0; Active; Linked

8 FIELDS
ECONOMY CLASS
Character-linked material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Character-specific MYSEKAI resource; Character-linked material
UNIT DENOMINATION
Free / paid acceleration possible
STORAGE CAP
Character-specific inventory; generic cap applies unless separately stated
EXPIRY
Available again daily at 5:00; Gate-change exception
CONVERSION RULE
Rainbow Memoria can exchange for chosen character Memoria
PRIMARY USE
Character Furniture; Paintings; Gate leveling
0015想いのカケラWish Piece / 想いのカケラ · 想いのカケラ / Wish PieceACTIVE

Active; In Scope; Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account resource
ECONOMY CATEGORY
Secondary / High-tier Resource
OBJECT TYPE
Account resource;
UNIT DENOMINATION
Free / duplicate-derived
STORAGE CAP
999,999,999 generic item cap rule; exchange-specific monthly limits apply to selected outputs
EXPIRY
No periodic expiry confirmed
CONVERSION RULE
Wish Jewel can be converted to Wish Pieces; published exchange table offers multiple outputs
PRIMARY USE
Mastery/Skill growth; Wish Piece Exchange
0016想いの純結晶Wish Jewel / 想いの純結晶 · 想いの純結晶 / Wish JewelACTIVE

Active; In Scope; Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Account resource;
UNIT DENOMINATION
Free / duplicate-derived
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No periodic expiry confirmed
CONVERSION RULE
Wish Jewel x1 can convert to Wish Piece x2,000 in inherited table
PRIMARY USE
High-tier Mastery; Wish Piece conversion
0017クリスタルクリスタル / CrystalsACTIVE

Japan and Global English; iOS/Android; baseline-controlled by dated patches; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Premium
OBJECT TYPE
Account currency;
UNIT DENOMINATION
Paid and Free sub-balances
STORAGE CAP
No possession cap disclosed by official FAQ
EXPIRY
No fixed expiry
CONVERSION RULE
Free balance is consumed before Paid balance
PRIMARY USE
Gacha; Bonus Energy recovery; Virtual Shop; MYSEKAI time shortening; selected shops
0018無償クリスタル無償クリスタル / Free CrystalsACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account currency child
ECONOMY CATEGORY
Premium
OBJECT TYPE
Account currency child;
UNIT DENOMINATION
Free
STORAGE CAP
No possession cap
EXPIRY
No fixed expiry
CONVERSION RULE
Consumed first whenever an eligible sink accepts both balances
PRIMARY USE
General Crystal sinks before Paid Crystals
0019有償クリスタル有償クリスタル / Paid CrystalsACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account currency child
ECONOMY CATEGORY
Premium
OBJECT TYPE
Account currency child;
UNIT DENOMINATION
Paid
STORAGE CAP
No possession cap; monthly purchase amount limited by registered age in Japan
EXPIRY
No fixed expiry under statutory disclosure, subject to terms
CONVERSION RULE
Purchased balance remains distinct in purchase information
PRIMARY USE
Paid-only Gacha and products; general Crystal sinks after Free balance is insufficient
0020コインコイン / CoinsACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Primary
OBJECT TYPE
Account currency;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 combined item/currency cap rule; overflow discarded
EXPIRY
No periodic reset confirmed
CONVERSION RULE
Used as one component of multi-input Converter recipes
PRIMARY USE
Area/Decoration growth; Converter; costume and other system costs
0021バーチャルコインバーチャルコイン / Virtual CoinsACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary
OBJECT TYPE
Account currency;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap on Global help; object-specific cap not separately stated
EXPIRY
No expiry confirmed
CONVERSION RULE
Dual-price alternative with Crystals for published Virtual Items
PRIMARY USE
Virtual Shop; Virtual Shows; virtual items and fan messages
0022ガチャシールガチャシール / Gacha Sticker · Gacha Seal / StickerCONDITIONAL

Japan and Global English; banner-specific; Conditional; Linked; In Scope; 일본 / iOS; Android / 일본 서비스; 정확한 빌드 미기재; 배너별 교환 기간; Conditional; In Scope

8 FIELDS
ECONOMY CLASS
Banner currency
ECONOMY CATEGORY
Limited/Event
OBJECT TYPE
Banner currency; Safety Currency; Specialized
UNIT DENOMINATION
Acquisition-linked
STORAGE CAP
Banner-specific amount; no general possession cap stated
EXPIRY
Exchange deadline; after deadline converts to Wish Pieces and is sent to Present/Gift
CONVERSION RULE
10 stickers can exchange for one matching voucher
PRIMARY USE
Banner exchange target Member; voucher; Wish Piece where offered
0023Limited Gacha Sticker限定ガチャシール / Limited Gacha StickerCONDITIONAL

Japan and Global English; banner-specific; Conditional; Linked; In Scope

8 FIELDS
ECONOMY CLASS
Banner currency
ECONOMY CATEGORY
Limited/Event
OBJECT TYPE
Banner currency;
UNIT DENOMINATION
Acquisition-linked
STORAGE CAP
Banner-specific
EXPIRY
Exchange deadline; post-deadline conversion rule applies
CONVERSION RULE
10 matching stickers can exchange for one Limited Voucher
PRIMARY USE
Limited banner exchange targets; Limited Voucher
0024ガチャシール券ガチャシール券 / Gacha Sticker Voucher · Gacha Seal TicketACTIVE

Japan and Global English; iOS/Android; Active; In Scope; 일본 / iOS; Android / 일본 서비스; 정확한 빌드 미기재; 상시 작동 기제; Active; In Scope

8 FIELDS
ECONOMY CLASS
Carry-over token
ECONOMY CATEGORY
Secondary
OBJECT TYPE
Carry-over token; Carryover Token; Specialized
UNIT DENOMINATION
Acquisition-linked
STORAGE CAP
No possession cap stated
EXPIRY
No expiry
CONVERSION RULE
Equivalent to 10 stickers; up to 10 vouchers per target Member
PRIMARY USE
Regular/non-limited Member exchanges with stickers
0025限定ガチャシール券限定ガチャシール券 / Limited Gacha Sticker Voucher · Limited Gacha Seal TicketACTIVE

Japan and Global English; iOS/Android; Active; In Scope; 일본 / iOS; Android / 일본 서비스; 정확한 빌드 미기재; 상시 작동 기제; Active; In Scope

8 FIELDS
ECONOMY CLASS
Carry-over token
ECONOMY CATEGORY
Secondary
OBJECT TYPE
Carry-over token; Carryover Token; Specialized
UNIT DENOMINATION
Acquisition-linked
STORAGE CAP
No possession cap stated
EXPIRY
No expiry
CONVERSION RULE
Equivalent to 10 limited stickers; up to 10 vouchers per target Member
PRIMARY USE
Limited/Bloom/Colorful Festival exchange targets; JP ticket exchange to Wish Pieces under stated rules
0026Magic Cloth魔法の布 / Magic ClothACTIVE

Global English Ver.5.0.0 and earlier; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Magic Cloth ↔ Magic Thread recipes exist through Converter with Coins
PRIMARY USE
Costume crafting; Converter input
0027Magic Thread魔法の糸 / Magic ThreadACTIVE

Global English Ver.5.0.0 and earlier; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Account material;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Magic Thread ↔ Magic Cloth recipes exist through Converter with Coins
PRIMARY USE
Costume crafting; Converter input
0028Music Cardミュージックカード / Music CardACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account token
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Account token;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Music Card x200 participates in Converter recipe for Cover Card Voucher x2
PRIMARY USE
Music Shop song exchange; Converter input for Cover Card Voucher
0029Stamp Voucherスタンプ交換券 / Stamp VoucherACTIVE

Global English Ver.2.7.0 and Ver.5.0.0; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account token
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Account token;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Wish Piece Exchange cost 200; Converter uses three for Cover Card Vouchers
PRIMARY USE
Stamp Exchange; Converter input
0030Cover Card Voucherカバー楽曲交換券 / Cover Card VoucherACTIVE

Global English Ver.4.0.0 and Ver.5.0.0; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account token
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Account token;
UNIT DENOMINATION
Free / paid bundle-linked
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Wish Piece cost changed from 2,000 to 1,000; Converter outputs two
PRIMARY USE
Character Cover Card exchange
0031Cute CharmCute CharmACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
PRIMARY USE
Side Stories; Decorations/Area Items; Converter
0032Cool CharmCool CharmACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
PRIMARY USE
Side Stories; Decorations/Area Items; Converter
0033Pure CharmPure CharmACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
PRIMARY USE
Side Stories; Decorations/Area Items; Converter
0034Happy CharmHappy CharmACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
PRIMARY USE
Side Stories; Decorations/Area Items; Converter
0035Mysterious CharmMysterious CharmACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange 2,000 matching Charms plus Coins into 100 matching Gems
PRIMARY USE
Side Stories; Decorations/Area Items; Converter
0036Cute GemCute GemACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
PRIMARY USE
Upgrade; Side Stories; Decorations; Converter
0037Cool GemCool GemACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
PRIMARY USE
Upgrade; Side Stories; Decorations; Converter
0038Pure GemPure GemACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
PRIMARY USE
Upgrade; Side Stories; Decorations; Converter
0039Happy GemHappy GemACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
PRIMARY USE
Upgrade; Side Stories; Decorations; Converter
0040Mysterious GemMysterious GemACTIVE

Japan and Global English; iOS/Android; Active; In Scope; Japan / Global English; Upgrade·Side Story·Area Item 공통 재료

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Account material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Converter can exchange matching Gem and Miracle Gem in both directions under published recipes
PRIMARY USE
Upgrade; Side Stories; Decorations; Converter
0041Magical Seedふしぎな種 / Magical SeedACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Account material;
UNIT DENOMINATION
Free / in-game
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed in official baseline source
PRIMARY USE
Attribute Decorations/Area Items
0042Bonus Energy Drink (S)ライブボーナスドリンク(小) / Bonus Energy Drink (S)ACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Consumable
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Consumable;
UNIT DENOMINATION
Free / paid package-linked
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Restores one Boosted Stamina segment in JP FAQ; Converter output x3
PRIMARY USE
Restore Bonus Energy or Boosted Stamina
0043Bonus Energy Drink (L)ライブボーナスドリンク(大) / Bonus Energy Drink (L)ACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Consumable
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Consumable;
UNIT DENOMINATION
Free / paid package-linked
STORAGE CAP
999,999,999 generic item cap rule
EXPIRY
No expiry confirmed
CONVERSION RULE
Restores ten Boosted Stamina segments in JP FAQ
PRIMARY USE
Restore Bonus Energy or Boosted Stamina
0044スタミナスタミナ / StaminaACTIVE

Japan and Global English Ver.5.0.0; iOS/Android; Active; Linked

8 FIELDS
ECONOMY CLASS
MYSEKAI resource
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
MYSEKAI resource
UNIT DENOMINATION
Free / time reset
STORAGE CAP
JP FAQ states 10 regular segments; dated Ver.5.0.0 confirms daily reset but not numeric cap
EXPIRY
Daily 5:00 full restore
CONVERSION RULE
Regular and Boosted Stamina are separate pools
PRIMARY USE
Harvesting
0045応援P応援P / Fan PointsACTIVE

Japan and Global English; iOS/Android; Active; In Scope; In Scope

8 FIELDS
ECONOMY CLASS
Show accrual record
ECONOMY CATEGORY
Secondary
OBJECT TYPE
Show accrual record;
UNIT DENOMINATION
Spend-linked
STORAGE CAP
Show-instance accumulation
EXPIRY
Resets/converts at show end
CONVERSION RULE
Converted at end of show; inherited ratio is Annex-only secondary evidence
PRIMARY USE
Automatic conversion to Wish Pieces at show end
0046Rainbow MemoriaRainbow MemoriaACTIVE

Global English Ver.5.0.0; Active; Linked; 공시 라인업 최대 20

8 FIELDS
ECONOMY CLASS
Account material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
Account material
UNIT DENOMINATION
Paid/free pass-linked
STORAGE CAP
Up to 20 in disclosed Mission Pass lineup; possession cap not separately stated
EXPIRY
Monthly pass rotation
CONVERSION RULE
Exchange for Memoria of a chosen character
PRIMARY USE
Wish Piece & Memoria Exchange
0047Wish RocksWish RocksACTIVE

Global English Ver.5.0.0; Active; In Scope

8 FIELDS
ECONOMY CLASS
MYSEKAI material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
MYSEKAI material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
Object-specific cap not disclosed
EXPIRY
No expiry confirmed
CONVERSION RULE
100 Wish Rocks + other inputs can convert to Wish Piece x15
PRIMARY USE
Converter input
0048Shining QuartzShining QuartzACTIVE

Global English Ver.5.0.0; Active; In Scope

8 FIELDS
ECONOMY CLASS
MYSEKAI material
ECONOMY CATEGORY
High-tier Resources
OBJECT TYPE
MYSEKAI material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
Object-specific cap not disclosed
EXPIRY
No expiry confirmed
CONVERSION RULE
Used with Wish Rocks and Coins for Wish Piece conversion
PRIMARY USE
Converter input
0049BatteryBatteryACTIVE

Global English Ver.5.0.0; Active; In Scope

8 FIELDS
ECONOMY CLASS
MYSEKAI material
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
MYSEKAI material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
Object-specific cap not disclosed
EXPIRY
No expiry confirmed
CONVERSION RULE
Battery x3 + Coins produces Bonus Energy Drink (S) x3
PRIMARY USE
Converter input
0050Blueprint ScrapBlueprint ScrapACTIVE

Global English Ver.5.0.0; Active; Linked

8 FIELDS
ECONOMY CLASS
MYSEKAI material
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
MYSEKAI material
UNIT DENOMINATION
Free / in-game
STORAGE CAP
Object-specific cap not disclosed
EXPIRY
No expiry confirmed
CONVERSION RULE
Converted into random Blueprints
PRIMARY USE
Converter input