| 0001初音ミクHatsune Miku | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- May hold unit / subgroup variants through member data
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0002鏡音リンKagamine Rin | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- May hold unit / subgroup variants through member data
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0003鏡音レンKagamine Len | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- May hold unit / subgroup variants through member data
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0004巡音ルカMegurine Luka | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- May hold unit / subgroup variants through member data
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0005MEIKOMEIKO | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- May hold unit / subgroup variants through member data
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0006KAITOKAITO | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- May hold unit / subgroup variants through member data
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0007星乃一歌Ichika Hoshino | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0008天馬咲希Saki Tenma | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0009望月穂波Honami Mochizuki | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0010日野森志歩Shiho Hinomori | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0011花里みのりMinori Hanasato | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0012桐谷遥Haruka Kiritani | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0013桃井愛莉Airi Momoi | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0014日野森雫Shizuku Hinomori | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0015小豆沢こはねKohane Azusawa | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0016白石杏An Shiraishi | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0017東雲彰人Akito Shinonome | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0018青柳冬弥Toya Aoyagi | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0019天馬司Tsukasa Tenma | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0020鳳えむEmu Otori | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0021草薙寧々Nene Kusanagi | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0022神代類Rui Kamishiro | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0023宵崎奏Kanade Yoisaki | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0024朝比奈まふゆMafuyu Asahina | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0025東雲絵名Ena Shinonome | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0026暁山瑞希Mizuki Akiyama | — | ACTIVE Story; rhythm unit; MV; Virtual Live; MYSEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Named Character
- OBJECT TYPE
- Playable Character; Character—Named Character
- ROLE FUNCTION
- Character identity and card subject
- PRIMARY MODE POSITION
- Story; rhythm unit; MV; Virtual Live; MYSEKAI
- CORE RULE MECHANIC
- Unit identity connects story, MV and event contexts
- TARGET PARTY FORMATION
- Character fixed; member card is selected
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0027VIRTUAL SINGERバーチャル・シンガー / VIRTUAL SINGER | — | ACTIVE Characters; members; stories; songs; SEKAI; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction / Unit
- OBJECT TYPE
- Unit; Character—Faction / Unit
- ROLE FUNCTION
- Cross-SEKAI singer identity
- PRIMARY MODE POSITION
- Characters; members; stories; songs; SEKAI
- CORE RULE MECHANIC
- Connects multiple unit SEKAI versions
- TARGET PARTY FORMATION
- Official unit; some members have subgroup
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0028Leo/needLeo/need | — | ACTIVE Characters; members; story; SEKAI; MV; Active; In Scope; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction / Unit
- OBJECT TYPE
- Unit; Character—Faction / Unit;
- ROLE FUNCTION
- Identity, story and visual grouping
- PRIMARY MODE POSITION
- Characters; members; story; SEKAI; MV
- CORE RULE MECHANIC
- Unit-specific SEKAI and presentation
- TARGET PARTY FORMATION
- Fixed at character identity; member may carry unit metadata
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0029MORE MORE JUMP!MORE MORE JUMP! | — | ACTIVE Characters; members; story; SEKAI; MV; Active; In Scope; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction / Unit
- OBJECT TYPE
- Unit; Character—Faction / Unit;
- ROLE FUNCTION
- Identity, story and visual grouping
- PRIMARY MODE POSITION
- Characters; members; story; SEKAI; MV
- CORE RULE MECHANIC
- Unit-specific SEKAI and presentation
- TARGET PARTY FORMATION
- Fixed at character identity; member may carry unit metadata
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0030Vivid BAD SQUADVivid BAD SQUAD | — | ACTIVE Characters; members; story; SEKAI; MV; Active; In Scope; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction / Unit
- OBJECT TYPE
- Unit; Character—Faction / Unit;
- ROLE FUNCTION
- Identity, story and visual grouping
- PRIMARY MODE POSITION
- Characters; members; story; SEKAI; MV
- CORE RULE MECHANIC
- Unit-specific SEKAI and presentation
- TARGET PARTY FORMATION
- Fixed at character identity; member may carry unit metadata
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0031ワンダーランズ×ショウタイムWonderlands×Showtime | — | ACTIVE Characters; members; story; SEKAI; MV; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction / Unit
- OBJECT TYPE
- Unit; Character—Faction / Unit
- ROLE FUNCTION
- Identity, story and visual grouping
- PRIMARY MODE POSITION
- Characters; members; story; SEKAI; MV
- CORE RULE MECHANIC
- Unit-specific SEKAI and presentation
- TARGET PARTY FORMATION
- Fixed at character identity; member may carry unit metadata
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 003225時、ナイトコードで。25-ji, Nightcord de. | — | ACTIVE Characters; members; story; SEKAI; MV; Active; In Scope | 8 FIELDS- DOMAIN
- Character
- TYPE
- Faction / Unit
- OBJECT TYPE
- Unit; Character—Faction / Unit
- ROLE FUNCTION
- Identity, story and visual grouping
- PRIMARY MODE POSITION
- Characters; members; story; SEKAI; MV
- CORE RULE MECHANIC
- Unit-specific SEKAI and presentation
- TARGET PARTY FORMATION
- Fixed at character identity; member may carry unit metadata
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0033メンバーMember / Character card | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Playable Object
- OBJECT TYPE
- Member; Character—Playable Object;
- ROLE FUNCTION
- Holds illustration, performance, skill, side story, type and rarity
- PRIMARY MODE POSITION
- Unit formation and show score
- CORE RULE MECHANIC
- Growth and skill effects connect to show score
- TARGET PARTY FORMATION
- Acquired then selected into a unit
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0034メンバーコレクションMember Collection | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Collection
- OBJECT TYPE
- Collection; Character—Collection
- ROLE FUNCTION
- Collectible visual, story and score objects
- PRIMARY MODE POSITION
- Character archive; unit building
- TARGET PARTY FORMATION
- Persistent account collection
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0035ユニット編成Unit Formation | — | ACTIVE Solo / Co-op / Cheerful / Challenge shows; Active; In Scope; In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Deck & Formation
- OBJECT TYPE
- Formation; Combat—Deck & Formation;
- ROLE FUNCTION
- Converts selected Member performance and skills into show score
- PRIMARY MODE POSITION
- Solo / Co-op / Cheerful / Challenge shows
- CORE RULE MECHANIC
- Leader affects encore skill timing and UI representation
- TARGET PARTY FORMATION
- Player-selected; mode-specific constraints
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0036キュートCute | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Type
- OBJECT TYPE
- Member Type; Character—Attribute / Type
- ROLE FUNCTION
- Member classification; not verified as elemental counter system
- PRIMARY MODE POSITION
- Members; event matching / bonuses
- TARGET PARTY FORMATION
- Fixed per member
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0037クールCool | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Type
- OBJECT TYPE
- Member Type; Character—Attribute / Type
- ROLE FUNCTION
- Member classification; not verified as elemental counter system
- PRIMARY MODE POSITION
- Members; event matching / bonuses
- TARGET PARTY FORMATION
- Fixed per member
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0038ピュアPure | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Type
- OBJECT TYPE
- Member Type; Character—Attribute / Type
- ROLE FUNCTION
- Member classification; not verified as elemental counter system
- PRIMARY MODE POSITION
- Members; event matching / bonuses
- TARGET PARTY FORMATION
- Fixed per member
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0039ハッピーHappy | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Type
- OBJECT TYPE
- Member Type; Character—Attribute / Type
- ROLE FUNCTION
- Member classification; not verified as elemental counter system
- PRIMARY MODE POSITION
- Members; event matching / bonuses
- TARGET PARTY FORMATION
- Fixed per member
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0040ミステリアスMysterious | — | ACTIVE | 7 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Type
- OBJECT TYPE
- Member Type; Character—Attribute / Type
- ROLE FUNCTION
- Member classification; not verified as elemental counter system
- PRIMARY MODE POSITION
- Members; event matching / bonuses
- TARGET PARTY FORMATION
- Fixed per member
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0041★11★ | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity Tier; Character—Rarity
- ROLE FUNCTION
- Differentiates illustration, performance, skill and side-story configuration
- PRIMARY MODE POSITION
- Members
- CORE RULE MECHANIC
- Training availability differs by member type
- TARGET PARTY FORMATION
- Fixed on acquisition
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0042★22★ | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity Tier; Character—Rarity
- ROLE FUNCTION
- Differentiates illustration, performance, skill and side-story configuration
- PRIMARY MODE POSITION
- Members
- CORE RULE MECHANIC
- Training availability differs by member type
- TARGET PARTY FORMATION
- Fixed on acquisition
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0043★33★ | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity Tier; Character—Rarity
- ROLE FUNCTION
- Differentiates illustration, performance, skill and side-story configuration
- PRIMARY MODE POSITION
- Members
- CORE RULE MECHANIC
- Training availability differs by member type
- TARGET PARTY FORMATION
- Fixed on acquisition
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0044★44★ | — | ACTIVE | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity Tier; Character—Rarity
- ROLE FUNCTION
- Differentiates illustration, performance, skill and side-story configuration
- PRIMARY MODE POSITION
- Members
- CORE RULE MECHANIC
- Training availability differs by member type
- TARGET PARTY FORMATION
- Fixed on acquisition
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0045バースデー / アニバーサリーBirthday / Anniversary | — | RECURRING | 8 FIELDS- DOMAIN
- Character
- TYPE
- Rarity
- OBJECT TYPE
- Rarity Tier; Character—Rarity;
- ROLE FUNCTION
- Differentiates illustration, performance, skill and side-story configuration
- PRIMARY MODE POSITION
- Members
- CORE RULE MECHANIC
- Training availability differs by member type
- TARGET PARTY FORMATION
- Fixed on acquisition
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0046通常ノーツNormal Note | — | ACTIVE Manual rhythm shows; Active; In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Rhythm Input
- OBJECT TYPE
- Note Type; Combat—Rhythm Input
- ROLE FUNCTION
- Player input and judgment object
- PRIMARY MODE POSITION
- Manual rhythm shows
- CORE RULE MECHANIC
- Produces judgment and score feedback
- TARGET PARTY FORMATION
- Chart-fixed
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0047ロングノーツLong Note | — | ACTIVE Manual rhythm shows; Active; In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Rhythm Input
- OBJECT TYPE
- Note Type; Combat—Rhythm Input
- ROLE FUNCTION
- Player input and judgment object
- PRIMARY MODE POSITION
- Manual rhythm shows
- CORE RULE MECHANIC
- Produces judgment and score feedback
- TARGET PARTY FORMATION
- Chart-fixed
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0048フリックノーツFlick Note | — | ACTIVE Manual rhythm shows; Active; In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Rhythm Input
- OBJECT TYPE
- Note Type; Combat—Rhythm Input
- ROLE FUNCTION
- Player input and judgment object
- PRIMARY MODE POSITION
- Manual rhythm shows
- CORE RULE MECHANIC
- Produces judgment and score feedback
- TARGET PARTY FORMATION
- Chart-fixed
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0049トレースノーツTrace Note | — | ACTIVE Manual rhythm shows; Active; In Scope | 8 FIELDS- DOMAIN
- Combat
- TYPE
- Rhythm Input
- OBJECT TYPE
- Note Type; Combat—Rhythm Input
- ROLE FUNCTION
- Hold input without start/end accuracy assessment
- PRIMARY MODE POSITION
- Manual rhythm shows
- CORE RULE MECHANIC
- Adds multi-finger chart grammar
- TARGET PARTY FORMATION
- Chart-fixed
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0050LIFELife | — | ACTIVE Rhythm shows; Active; In Scope; In Scope | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Resource / State
- OBJECT TYPE
- Show State; Combat—Resource / State;
- ROLE FUNCTION
- Mode-specific score and clear consequences when depleted
- PRIMARY MODE POSITION
- Rhythm shows
- CORE RULE MECHANIC
- Life Recovery skill and mode rules interact
- TARGET PARTY FORMATION
- Initialized by show rules; changed by judgments and skills
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- LIFE
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