| 0051Poke Ball Guaranteed TicketPoke Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0052Net Ball Guaranteed TicketNet Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0053Dive Ball Guaranteed TicketDive Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0054Nest Ball Guaranteed TicketNest Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0055Repeat Ball Guaranteed TicketRepeat Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0056Timer Ball Guaranteed TicketTimer Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0057Luxury Ball Guaranteed TicketLuxury Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0058Premier Ball Guaranteed TicketPremier Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0059Dusk Ball Guaranteed TicketDusk Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0060Heal Ball Guaranteed TicketHeal Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0061Quick Ball Guaranteed TicketQuick Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0062Rare Poke Ball Guaranteed TicketRare Poke Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0063Battle Tutorials / Mega Evolution TutorialN/A | — | ACTIVE Global / Train > Battle Tutorials | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unknown in
- GROWTH STAGE LEVEL TIER
- Unknown in
- CAP LIMIT
- Unknown in
- MECHANIC
- Unknown in
- SUCCESS FAILURE RESET
- N/A
|
|---|
| 0064Trainer AchievementsN/A | — | ACTIVE Global / Submenu > Achievements | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unknown in
- GROWTH STAGE LEVEL TIER
- Unknown in
- CAP LIMIT
- Unknown in
- MECHANIC
- Unknown in
- SUCCESS FAILURE RESET
- N/A
|
|---|
| 0065BattlewiseN/A | — | ACTIVE Global | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unknown in
- GROWTH STAGE LEVEL TIER
- Unknown in
- CAP LIMIT
- Unknown in
- MECHANIC
- Unknown in
- SUCCESS FAILURE RESET
- N/A
|
|---|
| 0066MarkN/A | — | ACTIVE Global | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unknown in
- GROWTH STAGE LEVEL TIER
- Unknown in
- CAP LIMIT
- Unknown in
- MECHANIC
- Unknown in
- SUCCESS FAILURE RESET
- N/A
|
|---|
| 0067ShinyN/A | — | ACTIVE Global | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Unknown in
- GROWTH STAGE LEVEL TIER
- Unknown in
- CAP LIMIT
- Unknown in
- MECHANIC
- Unknown in
- SUCCESS FAILURE RESET
- N/A
|
|---|