| 0001The Pokémon WorksThe Pokémon Works | — | ACTIVE Pokémon Champions; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Development governance
- PRIMARY MODE POSITION
- Established with ILCA; Pokémon Champions development entity
- CORE RULE MECHANIC
- Coordinates product implementation with IP/publishing entities
- TARGET PARTY FORMATION
- Pokémon Champions
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0002The Pokémon CompanyThe Pokémon Company | — | ACTIVE Pokémon Champions; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- IP and publishing governance
- PRIMARY MODE POSITION
- Corporate history records The Pokémon Works and Pokémon Champions release
- CORE RULE MECHANIC
- Interfaces with Nintendo and The Pokémon Works
- TARGET PARTY FORMATION
- Pokémon Champions
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0003ILCAILCA | — | ACTIVE Pokémon Champions; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic/Art
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Development foundation
- PRIMARY MODE POSITION
- Co-establishment relation with The Pokémon Works
- CORE RULE MECHANIC
- Partner relation to The Pokémon Works
- TARGET PARTY FORMATION
- Pokémon Champions
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0004NintendoNintendo | — | ACTIVE Console versions; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Platform distribution and update surface
- PRIMARY MODE POSITION
- Nintendo Switch and Nintendo Switch 2 platform relation
- CORE RULE MECHANIC
- Cross-platform battle with mobile versions
- TARGET PARTY FORMATION
- Console versions
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0005Pokémon Video Game Championships (VGC)Play! Pokémon VGC | — | ACTIVE Worlds 2026 and Championship Series events; regional exceptions apply; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Event
- ROLE FUNCTION
- Official competitive rules environment
- PRIMARY MODE POSITION
- Pokémon Champions as VGC software
- CORE RULE MECHANIC
- Regulations govern eligible Pokémon and parameters
- TARGET PARTY FORMATION
- Worlds 2026 and Championship Series events; regional exceptions apply
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0006Cross-platform playCross-platform play | — | ACTIVE Supported platforms; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Allows battles across platform families
- PRIMARY MODE POSITION
- Mobile ↔ Nintendo Switch / Switch 2
- CORE RULE MECHANIC
- Interacts with shared battle modes
- TARGET PARTY FORMATION
- Supported platforms
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0007Pokémon speciesPokémon species | — | ACTIVE Playable and regulation-eligible Pokémon; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Class
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Defines unit identity and duplicate-species constraint
- PRIMARY MODE POSITION
- Species → form / Mega form
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items
- TARGET PARTY FORMATION
- Playable and regulation-eligible Pokémon
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0008Pokémon typestypes | — | ACTIVE Pokémon and moves; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Attribute
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Supports matchup and strategy differentiation
- PRIMARY MODE POSITION
- Pokémon species / form property
- CORE RULE MECHANIC
- Interacts with moves and Abilities
- TARGET PARTY FORMATION
- Pokémon and moves
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0009AbilitiesAbilities | — | ACTIVE Eligible Pokémon; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Product
- ROLE FUNCTION
- Modifies battle behavior
- PRIMARY MODE POSITION
- Pokémon species / form property
- CORE RULE MECHANIC
- Interacts with moves, types, and opposing Abilities
- TARGET PARTY FORMATION
- Eligible Pokémon
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0010movesmoves | — | ACTIVE Eligible Pokémon; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Provides battle actions
- PRIMARY MODE POSITION
- Pokémon species / form property
- CORE RULE MECHANIC
- Interacts with types, Abilities, targets, and regulation
- TARGET PARTY FORMATION
- Eligible Pokémon
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0011Ranked BattlesRanked Battles | — | ACTIVE Online Trainers; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Ranked competition; results affect rank and may grant VP
- PRIMARY MODE POSITION
- Battle > Ranked Battles
- CORE RULE MECHANIC
- Season and regulation parameters apply
- TARGET PARTY FORMATION
- Online Trainers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0012Casual BattlesCasual Battles | — | ACTIVE Online Trainers; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Non-ranked battle mode
- PRIMARY MODE POSITION
- Battle > Casual Battles
- CORE RULE MECHANIC
- Single Battle or Double Battle format
- TARGET PARTY FORMATION
- Online Trainers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0013Private BattlesPrivate Battles | — | ACTIVE Friends / family / invited opponents; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Private battle access
- PRIMARY MODE POSITION
- Battle > Private Battles
- CORE RULE MECHANIC
- Single Battle or Double Battle format
- TARGET PARTY FORMATION
- Friends / family / invited opponents
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0014Single BattleSingle Battle | — | ACTIVE Battle participants; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Single-format team battle
- PRIMARY MODE POSITION
- Available under the three named modes
- CORE RULE MECHANIC
- Regulation-specific team and timer rules apply
- TARGET PARTY FORMATION
- Battle participants
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0015Double BattleDouble Battle | — | ACTIVE Battle participants; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Double-format team battle and VGC core format
- PRIMARY MODE POSITION
- Available under the three named modes
- CORE RULE MECHANIC
- Team selection, clauses, regulation, and timers apply
- TARGET PARTY FORMATION
- Battle participants
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0016Double Battle team-selection ruleBring-6-Pick-4 | — | ACTIVE Battle Team; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Party/Formation
- OBJECT TYPE
- Rule
- ROLE FUNCTION
- Constrains match roster selection
- PRIMARY MODE POSITION
- Double Battle / VGC battle rules
- CORE RULE MECHANIC
- Interacts with Species Clause and Item Clause
- TARGET PARTY FORMATION
- Battle Team
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0017Species ClauseSpecies Clause | — | ACTIVE VGC / Regulation M-B team; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Party/Formation
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Prevents duplicate species in a team
- PRIMARY MODE POSITION
- Battle Team rule
- CORE RULE MECHANIC
- Works with form identity and National Pokédex identity
- TARGET PARTY FORMATION
- VGC / Regulation M-B team
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0018Item ClauseItem Clause | — | ACTIVE Regulation M-B team; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Party/Formation
- OBJECT TYPE
- Rule
- ROLE FUNCTION
- Prevents duplicate held items
- PRIMARY MODE POSITION
- Held-item rule
- CORE RULE MECHANIC
- Interacts with Mega Stones and held-item selection
- TARGET PARTY FORMATION
- Regulation M-B team
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0019Level 50 normalizationLevel 50 normalization | — | ACTIVE Eligible Pokémon above or below the battle level; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Rule
- ROLE FUNCTION
- Normalizes battle level
- PRIMARY MODE POSITION
- Battle Team → battle state
- CORE RULE MECHANIC
- Separates roster ownership from match level
- TARGET PARTY FORMATION
- Eligible Pokémon above or below the battle level
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0020Regulation Set M-ARegulation Set M-A | — | ENDED Ranked Battles / VGC during its period; Ended; Global service / Platform not separately specified; 2026-04-08 02:00; 2026-06-17 01:59; Applied to linked Ranked Battles / competitions | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Defined eligible Pokémon and battle parameters
- PRIMARY MODE POSITION
- First Champions regulation set
- CORE RULE MECHANIC
- Succeeded by Regulation Set M-B
- TARGET PARTY FORMATION
- Ranked Battles / VGC during its period
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0021Regulation Set M-BRegulation Set M-B | — | ACTIVE Ranked Battles Season M-5 and related official play; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; Ranked M-5와 MCS August 2026에 적용; Global service / Platform not separately specified; 2026-06-17 02:00; 2026-09-09 01:59; Applied to Ranked Battles and linked competitions | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Governs eligibility, Mega Evolution, held items, and timers
- PRIMARY MODE POSITION
- Second Champions regulation set
- CORE RULE MECHANIC
- Parameters change under later regulations
- TARGET PARTY FORMATION
- Ranked Battles Season M-5 and related official play
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0022Ranked Battles Season M-5Ranked Battles Season M-5 | — | ACTIVE Online Ranked participants; Active; 2026-08-05 02:00 UTC–2026-09-09 01:59 UTC; Battle > Ranked Battles; Global / Multi-platform / Regulation Set M-B; Global service / Platform not separately specified; 2026-08-05 02:00; 2026-09-09 01:59; Battle → Ranked Battles; eligible Pokémon under M-B | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Tallies rank and placement under M-B
- PRIMARY MODE POSITION
- Ranked Battles / Regulation Set M-B
- CORE RULE MECHANIC
- Season reward eligibility depends on recorded match result
- TARGET PARTY FORMATION
- Online Ranked participants
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0023Omni RingOmni Ring | — | ACTIVE Protagonist / Trainer; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Required battle device for Mega Evolution
- PRIMARY MODE POSITION
- Trainer device → Mega Evolution
- CORE RULE MECHANIC
- Interacts with eligible Pokémon and Mega Stones
- TARGET PARTY FORMATION
- Protagonist / Trainer
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0024Mega StonesMega Stones | — | ACTIVE Certain Pokémon; Active; Global / supported platforms / regulation-dependent availability; Observed at baseline | 10 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Enables Mega Evolution when held
- PRIMARY MODE POSITION
- Eligible Pokémon → Mega Evolution
- CORE RULE MECHANIC
- Subject to Item Clause and regulation eligibility
- TARGET PARTY FORMATION
- Certain Pokémon
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0025Mega EvolutionMega Evolution | — | ACTIVE Eligible Pokémon under current regulation; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Party/Formation
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Changes battle form
- PRIMARY MODE POSITION
- Eligible Pokémon normal form → Mega-Evolved form
- CORE RULE MECHANIC
- Subject to regulation use limit and held-item rules
- TARGET PARTY FORMATION
- Eligible Pokémon under current regulation
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0026Mega MeganiumMega Meganium | — | ACTIVE Current eligible battle roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Playable Mega form with Mega Sol
- PRIMARY MODE POSITION
- Meganium → Mega Meganium
- CORE RULE MECHANIC
- Mega Sol changes move behavior
- TARGET PARTY FORMATION
- Current eligible battle roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0027Mega SolMega Sol | — | ACTIVE Mega Meganium; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Treats its moves as if harsh sunlight conditions apply
- PRIMARY MODE POSITION
- Mega Meganium
- CORE RULE MECHANIC
- Interacts with weather-dependent move behavior
- TARGET PARTY FORMATION
- Mega Meganium
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0028Mega EmboarMega Emboar | — | ACTIVE Current eligible battle roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Playable Mega form with Mold Breaker
- PRIMARY MODE POSITION
- Emboar → Mega Emboar
- CORE RULE MECHANIC
- Mold Breaker interacts with target Abilities
- TARGET PARTY FORMATION
- Current eligible battle roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0029Mold BreakerMold Breaker | — | ACTIVE Mega Emboar; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Assigned Abilities of Mega Emboar
- PRIMARY MODE POSITION
- Mega Emboar
- CORE RULE MECHANIC
- Target-Abilities interaction details are not expanded beyond the source statement here
- TARGET PARTY FORMATION
- Mega Emboar
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0030Mega FeraligatrMega Feraligatr | — | ACTIVE Current eligible battle roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Playable Mega form with Dragonize
- PRIMARY MODE POSITION
- Feraligatr → Mega Feraligatr
- CORE RULE MECHANIC
- Dragonize modifies Normal-type moves
- TARGET PARTY FORMATION
- Current eligible battle roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0031DragonizeDragonize | — | ACTIVE Mega Feraligatr; Active | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Changes Normal-type moves to Dragon-type and modifies power
- PRIMARY MODE POSITION
- Mega Feraligatr
- CORE RULE MECHANIC
- Interacts with move type and damage calculation
- TARGET PARTY FORMATION
- Mega Feraligatr
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0032Pokémon HOMEPokémon HOME | — | ACTIVE Supported Pokémon linked to the same Nintendo Account; Active; Available; 적격 Pokémon만 방문; Champions 획득 Pokémon은 HOME 전송 불가; Champions와 HOME을 동일 Nintendo Account로 연결; Conditional; Global / Nintendo Switch, Switch 2, iOS, Android / linked Nintendo Account; Ongoing | 10 FIELDS- DOMAIN
- Combat
- TYPE
- Turn Order/Tempo
- OBJECT TYPE
- Rule
- ROLE FUNCTION
- Imports eligible visiting Pokémon and returns them to HOME
- PRIMARY MODE POSITION
- Pokémon HOME ↔ Pokémon Champions visitors
- CORE RULE MECHANIC
- Training persistence rules apply on return visits
- TARGET PARTY FORMATION
- Supported Pokémon linked to the same Nintendo Account
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0033Victory Points (VP)Victory Points (VP) | — | ACTIVE All platforms; Active; Global / Switch, Switch 2, iOS, Android / Current; Global / supported platforms; Ongoing | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Battle result can grant VP; VP supports team preparation
- PRIMARY MODE POSITION
- Ranked Battles → recruitment / Training
- TARGET PARTY FORMATION
- All platforms
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0034Regular Roster M-BRegular Roster M-B | — | ACTIVE Recruitable Pokémon under current roster period; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; 2026-08-05 updated; Recruit > Recruit Pokémon > Roster Info; Global; Korean/English official notices; supported platforms; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Rule
- ROLE FUNCTION
- Provides a changing lineup of regulation-relevant Pokémon
- PRIMARY MODE POSITION
- Roster Ranch / Regulation Set M-B
- TARGET PARTY FORMATION
- Recruitable Pokémon under current roster period
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0035VileplumeVileplume | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Vileplume
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0036QwilfishQwilfish | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Qwilfish
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0037SceptileSceptile | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Sceptile
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0038BlazikenBlaziken | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Blaziken
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0039SwampertSwampert | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Swampert
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0040MawileMawile | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Mawile
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0041MetagrossMetagross | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Metagross
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0042StaraptorStaraptor | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Staraptor
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0043MusharnaMusharna | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Musharna
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0044ScolipedeScolipede | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Scolipede
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0045ScraftyScrafty | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Scrafty
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0046EelektrossEelektross | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Eelektross
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0047PyroarPyroar | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Pyroar
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0048MalamarMalamar | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Malamar
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0049BarbaracleBarbaracle | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Barbaracle
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0050DragalgeDragalge | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Dragalge
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|