NOVASMC

Pokémon Champions

Battle-focused Pokémon strategy game · Nintendo Switch; Nintendo Switch 2; iOS / iPadOS; Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
254
CLASSIFICATION GROUPS
20
TRANSITIONS
14
RULES & PROCESS CONTENTS
12
PLAYER EXPERIENCE ELEMENTS

Growth Systems

RECORDS
67
VISIBLE
67
PAGE
1 / 2

150OF 67 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001AbilitiesAbilitiesACTIVE

Eligible Pokémon; Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Permanent Pokémon Abilities
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Eligible Abilities list undisclosed
MECHANIC
Abilities replacement through Training
SUCCESS FAILURE RESET
Deterministic change subject to eligibility; Undo / refund not disclosed
0002movesMovesACTIVE

Eligible Pokémon; Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Permanent Pokémon move set
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Legal move list undisclosed
MECHANIC
Move replacement through Training
SUCCESS FAILURE RESET
Deterministic change subject to eligibility; Visitor move compatibility rule applies
0003Regulation Set M-ARegulation Set M-AENDED

Ranked Battles / VGC during its period; Ended; Global service / Platform not separately specified; 2026-04-08 02:00; 2026-06-17 01:59; Applied to linked Ranked Battles / competitions

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch roster period
GROWTH STAGE LEVEL TIER
Historical
CAP LIMIT
2026-04-08–2026-06-17
MECHANIC
Regulation-linked roster cadence
SUCCESS FAILURE RESET
Deterministic period; Ended at period close
0004Regulation Set M-BRegulation Set M-BACTIVE

Ranked Battles Season M-5 and related official play; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; Ranked M-5와 MCS August 2026에 적용; Global service / Platform not separately specified; 2026-06-17 02:00; 2026-09-09 01:59; Applied to Ranked Battles and linked competitions

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch roster period
GROWTH STAGE LEVEL TIER
Current
CAP LIMIT
2026-06-17–2026-09-09
MECHANIC
Regulation-linked roster cadence
SUCCESS FAILURE RESET
Deterministic period; Ends at published period close
0005Ranked Battles Season M-5Ranked Battles Season M-5ACTIVE

Online Ranked participants; Active; 2026-08-05 02:00 UTC–2026-09-09 01:59 UTC; Battle > Ranked Battles; Global / Multi-platform / Regulation Set M-B; Global service / Platform not separately specified; 2026-08-05 02:00; 2026-09-09 01:59; Battle → Ranked Battles; eligible Pokémon under M-B

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
VP and season-linked progression source
GROWTH STAGE LEVEL TIER
Current
CAP LIMIT
Current season
MECHANIC
Current ranked season
SUCCESS FAILURE RESET
Outcome-dependent rank and rewards; Seasonal close
0006Pokémon HOMEPokémon HOMECONDITIONAL

Supported Pokémon linked to the same Nintendo Account; Active; Available; 적격 Pokémon만 방문; Champions 획득 Pokémon은 HOME 전송 불가; Champions와 HOME을 동일 Nintendo Account로 연결; Conditional; Global / Nintendo Switch, Switch 2, iOS, Android / linked Nintendo Account; Ongoing

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Unknown
TIMING WHEN
All
TARGET NAME TYPE
Visitor Pokémon training-state persistence
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Same Pokémon / same-form condition
MECHANIC
Cross-title visitor and local Training-state rule
SUCCESS FAILURE RESET
State retention or state loss by form condition; Training does not carry back to HOME
0007Victory Points (VP)Victory Points (VP)ACTIVE

All platforms; Active; Global / Switch, Switch 2, iOS, Android / Current; Global / supported platforms; Ongoing

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Recruitment and Training costs
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Cap not publicly disclosed
MECHANIC
In-game cost currency
SUCCESS FAILURE RESET
Deterministic spend; No refund rule verified
0008Regular Roster M-BRegular Roster M-BACTIVE

Recruitable Pokémon under current roster period; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; 2026-08-05 updated; Recruit > Recruit Pokémon > Roster Info; Global; Korean/English official notices; supported platforms; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Current Roster Ranch availability set
GROWTH STAGE LEVEL TIER
Current
CAP LIMIT
Current period through published end
MECHANIC
Regulation-linked roster instance
SUCCESS FAILURE RESET
Deterministic period; candidate lineup remains random; Period closes and rotates
0009Roster RanchRoster RanchACTIVE

Active; VP 없이 22시간마다 신규 lineup; Regular Roster M-B는 2026-09-09 01:59 UTC까지; Active; Recruit > Recruit Pokémon; 정확한 해금 조건은 공개 텍스트에서 확인되지 않음; Recurring; Global / Multi-platform / Regular Roster M-B; Global / supported platforms; Korean official notice uses 스카우트/셀렉트; Ongoing

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Roster breadth
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Roster-specific period; lineup probability undisclosed
MECHANIC
Rotating random lineup recruitment surface
SUCCESS FAILURE RESET
Random availability; deterministic selection; Timed refresh; roster periods rotate
0010Trial RecruitmentTrial RecruitmentACTIVE

하루 1회 VP 없이 이용; 보조 출처는 7일 trial로 기재; Recurring; Roster Ranch lineup에서 선택; Active; Global / Multi-platform / Current; Global / supported platforms; Recurring daily

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Temporary roster access
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Trial duration and daily limit published in secondary text
MECHANIC
Temporary recruit before permanent ownership
SUCCESS FAILURE RESET
No purchase success roll; Expires after trial period
0011Permanent RecruitmentPermanent RecruitmentACTIVE

해당 roster가 활성인 동안 이용; Active; Roster Ranch lineup에서 선택; 보조 출처상 Box 여유 필요; Global / Multi-platform / Current; Global / supported platforms; Ongoing

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Permanent roster ownership
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Per-recruit cost disclosed in secondary text
MECHANIC
VP or Teammate Ticket recruitment
SUCCESS FAILURE RESET
Deterministic after selection and cost; No refund / release recovery rule verified
0012Regular Roster M-ARegular Roster M-AENDED

Ended; Global; Korean/English official notices; supported platforms; 2026-04-08 02:00 UTC–2026-06-17 01:59 UTC

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Historical Roster Ranch pool
GROWTH STAGE LEVEL TIER
Historical
CAP LIMIT
Ended period
MECHANIC
Regulation-linked roster instance
SUCCESS FAILURE RESET
Deterministic period; Ended and superseded by M-B
00132026 Global Challenge Special Roster2026 Global Challenge Special RosterENDED

Ended; Global; Korean/English official notices; supported platforms; 2026-04-24 02:00 UTC–2026-05-04 01:59 UTC

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Event-linked Roster Ranch pool
GROWTH STAGE LEVEL TIER
Historical
CAP LIMIT
Ended period
MECHANIC
Special event roster instance
SUCCESS FAILURE RESET
Deterministic event period; Ended after event window
0014TrainingTrainingACTIVE

Active; Global / Multi-platform / Current

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Permanent Pokémon configuration
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Per-change cost table; total cap undisclosed
MECHANIC
Menu-based stat / move / Stat Alignment / Abilities customization
SUCCESS FAILURE RESET
Deterministic change; HOME transfer exception applies to visitors
0015Battle PassBattle PassACTIVE

Recurring; Global / Multi-platform / Current season; Global / supported platforms / current live service; Seasonal recurring; Global / supported platforms / current season; Each season

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Seasonal reward progression
GROWTH STAGE LEVEL TIER
Seasonal
CAP LIMIT
Resets each season
MECHANIC
Season Points (SP) progression
SUCCESS FAILURE RESET
Deterministic reward track; Battle Pass and SP reset each season
0016Season M-5 Battle PassesSeason M-5 Battle PassesACTIVE

Active; Global / Multi-platform / M-5; Global service / Platform not separately specified; 2026-08-05 02:00; 2026-09-09 01:59; Obtain Season Points through Ranked Battles and competitions; Premium requires purchase

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
Unknown
TARGET NAME TYPE
Current seasonal growth-resource supply
GROWTH STAGE LEVEL TIER
Current
CAP LIMIT
Current season
MECHANIC
Current Battle Pass instance
SUCCESS FAILURE RESET
Deterministic reward track; Ends with season
0017Premium Battle PassPremium Battle PassACTIVE

Conditional; Recurring; Region-priced / Multi-platform / Season M-5; Active; Global / supported platforms / current live service; Seasonal recurring; Global product / prices vary by region-platform; Corresponding season

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
Unknown
TARGET NAME TYPE
Premium seasonal rewards
GROWTH STAGE LEVEL TIER
Seasonal
CAP LIMIT
One season
MECHANIC
Paid expansion of Battle Pass rewards
SUCCESS FAILURE RESET
Deterministic entitlement; Expires with season
0018Season Points (SP)Season Points (SP)ACTIVE

Recurring; Global / Multi-platform / Current season

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Battle Pass progress
GROWTH STAGE LEVEL TIER
Seasonal
CAP LIMIT
Seasonal reset
MECHANIC
Outcome-linked seasonal progress resource
SUCCESS FAILURE RESET
Awarded for wins and losses depending on outcome; Resets each season
0019Quick CouponQuick CouponACTIVE

Active; Global / Multi-platform / Current; Global / supported platforms; Korean official notice uses 패스트 쿠폰; Ongoing

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Roster Ranch waiting time
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Per-coupon time reduction; inventory cap undisclosed
MECHANIC
Per-item time reduction
SUCCESS FAILURE RESET
Deterministic reduction; Consumed on use
0020Teammate TicketTeammate TicketACTIVE

Active; Global / Multi-platform; Starter Pack on Switch; Global / supported platforms; Ongoing

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Permanent Recruitment cost
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
One-ticket route disclosed in secondary text
MECHANIC
VP bypass for permanent recruitment
SUCCESS FAILURE RESET
Deterministic after selection; Consumed on use
0021Training TicketTraining TicketACTIVE

Active; Global / Multi-platform; Starter Pack on Switch

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Training cost bypass
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Required VP becomes zero
MECHANIC
Training cost waiver
SUCCESS FAILURE RESET
Deterministic; Consumed / session boundary not disclosed
0022Pokémon Champions MembershipPokémon Champions MembershipACTIVE

Conditional; Active; Region-priced / Multi-platform / Active membership; Global product / storefront-specific billing; While membership is active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
All
TARGET NAME TYPE
Training and account convenience
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Membership period
MECHANIC
Paid membership benefits
SUCCESS FAILURE RESET
Deterministic entitlement; Benefits depend on active membership
0023Stat PointsStat PointsACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Permanent Pokémon stats
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Total stat cap undisclosed
MECHANIC
Point-by-point stat customization
SUCCESS FAILURE RESET
Deterministic change; Undo / refund not disclosed
0024Stat AlignmentStat AlignmentACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Permanent Pokémon Stat Alignment
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Eligible Stat Alignment list undisclosed
MECHANIC
Stat Alignment replacement through Training
SUCCESS FAILURE RESET
Deterministic change; Undo / refund not disclosed
0025Special RostersSpecial RostersACTIVE

Recurring

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Conditional
TARGET NAME TYPE
Event-linked roster expansion
GROWTH STAGE LEVEL TIER
Conditional
CAP LIMIT
Event-specific
MECHANIC
Periodic special roster access
SUCCESS FAILURE RESET
Deterministic access after ticket condition; Period-specific
0026AchievementsAchievementsACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Account-level task progression
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Multiple milestone series
MECHANIC
Milestone completion with resource and identity rewards
SUCCESS FAILURE RESET
Deterministic on threshold completion; Persistent completion; reset not disclosed
0027Pokémon AchievementsPokémon AchievementsACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
All
TARGET NAME TYPE
Per-Pokémon usage identity progression
GROWTH STAGE LEVEL TIER
All phases
CAP LIMIT
Three published milestones
MECHANIC
Win milestones for each Pokémon
SUCCESS FAILURE RESET
Deterministic on threshold completion; Persistent completion; reset not disclosed
0028Pokémon Champions + Starter PackPokémon Champions + Starter PackACTIVE

Active; Nintendo eShop regions / Switch, Switch 2; Nintendo Switch / Nintendo Switch 2; region-specific store price; Observed at baseline; Conditional

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
Hybrid
TIMING WHEN
Early
TARGET NAME TYPE
Roster acquisition and Training convenience
GROWTH STAGE LEVEL TIER
Early
CAP LIMIT
One bundle; exact contents not captured in ordinary body
MECHANIC
Paid start acceleration
SUCCESS FAILURE RESET
Deterministic entitlement; One-time bundle status not independently verified here
0029Affinity TicketsAffinity TicketsACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0030Normal-Type Affinity TicketNormal-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0031Fighting-Type Affinity TicketFighting-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0032Flying-Type Affinity TicketFlying-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0033Poison-Type Affinity TicketPoison-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0034Ground-Type Affinity TicketGround-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0035Rock-Type Affinity TicketRock-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0036Bug-Type Affinity TicketBug-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0037Ghost-Type Affinity TicketGhost-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0038Steel-Type Affinity TicketSteel-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0039Fire-Type Affinity TicketFire-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0040Water-Type Affinity TicketWater-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0041Grass-Type Affinity TicketGrass-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0042Electric-Type Affinity TicketElectric-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0043Psychic-Type Affinity TicketPsychic-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0044Ice-Type Affinity TicketIce-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0045Dragon-Type Affinity TicketDragon-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0046Dark-Type Affinity TicketDark-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0047Fairy-Type Affinity TicketFairy-Type Affinity TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch lineup composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use; no inventory cap disclosed
MECHANIC
Next-lineup type likelihood modifier
SUCCESS FAILURE RESET
Increases likelihood; does not guarantee; Consumed on use
0048Guaranteed Ball ticketsGuaranteed Ball ticketsACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch Poké Ball composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use boundary; inventory cap undisclosed
MECHANIC
Next-lineup ball constraint
SUCCESS FAILURE RESET
Source states the lineup ball condition; Consumption is implied by ticket use; exact text not separately stated
0049Ultra Ball Guaranteed TicketUltra Ball Guaranteed TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch Poké Ball composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use boundary; inventory cap undisclosed
MECHANIC
Next-lineup ball constraint
SUCCESS FAILURE RESET
Source states the lineup ball condition; Exact consumption text not separately stated for this family
0050Great Ball Guaranteed TicketGreat Ball Guaranteed TicketACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Unknown
TARGET NAME TYPE
Roster Ranch Poké Ball composition
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
One-use boundary; inventory cap undisclosed
MECHANIC
Next-lineup ball constraint
SUCCESS FAILURE RESET
Source states the lineup ball condition; Exact consumption text not separately stated for this family