| 0001AbilitiesAbilities | — | ACTIVE Eligible Pokémon; Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent Pokémon Abilities
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Eligible Abilities list undisclosed
- MECHANIC
- Abilities replacement through Training
- SUCCESS FAILURE RESET
- Deterministic change subject to eligibility; Undo / refund not disclosed
|
|---|
| 0002movesMoves | — | ACTIVE Eligible Pokémon; Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent Pokémon move set
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Legal move list undisclosed
- MECHANIC
- Move replacement through Training
- SUCCESS FAILURE RESET
- Deterministic change subject to eligibility; Visitor move compatibility rule applies
|
|---|
| 0003Regulation Set M-ARegulation Set M-A | — | ENDED Ranked Battles / VGC during its period; Ended; Global service / Platform not separately specified; 2026-04-08 02:00; 2026-06-17 01:59; Applied to linked Ranked Battles / competitions | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch roster period
- GROWTH STAGE LEVEL TIER
- Historical
- CAP LIMIT
- 2026-04-08–2026-06-17
- MECHANIC
- Regulation-linked roster cadence
- SUCCESS FAILURE RESET
- Deterministic period; Ended at period close
|
|---|
| 0004Regulation Set M-BRegulation Set M-B | — | ACTIVE Ranked Battles Season M-5 and related official play; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; Ranked M-5와 MCS August 2026에 적용; Global service / Platform not separately specified; 2026-06-17 02:00; 2026-09-09 01:59; Applied to Ranked Battles and linked competitions | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch roster period
- GROWTH STAGE LEVEL TIER
- Current
- CAP LIMIT
- 2026-06-17–2026-09-09
- MECHANIC
- Regulation-linked roster cadence
- SUCCESS FAILURE RESET
- Deterministic period; Ends at published period close
|
|---|
| 0005Ranked Battles Season M-5Ranked Battles Season M-5 | — | ACTIVE Online Ranked participants; Active; 2026-08-05 02:00 UTC–2026-09-09 01:59 UTC; Battle > Ranked Battles; Global / Multi-platform / Regulation Set M-B; Global service / Platform not separately specified; 2026-08-05 02:00; 2026-09-09 01:59; Battle → Ranked Battles; eligible Pokémon under M-B | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- VP and season-linked progression source
- GROWTH STAGE LEVEL TIER
- Current
- CAP LIMIT
- Current season
- MECHANIC
- Current ranked season
- SUCCESS FAILURE RESET
- Outcome-dependent rank and rewards; Seasonal close
|
|---|
| 0006Pokémon HOMEPokémon HOME | — | CONDITIONAL Supported Pokémon linked to the same Nintendo Account; Active; Available; 적격 Pokémon만 방문; Champions 획득 Pokémon은 HOME 전송 불가; Champions와 HOME을 동일 Nintendo Account로 연결; Conditional; Global / Nintendo Switch, Switch 2, iOS, Android / linked Nintendo Account; Ongoing | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- All
- TARGET NAME TYPE
- Visitor Pokémon training-state persistence
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Same Pokémon / same-form condition
- MECHANIC
- Cross-title visitor and local Training-state rule
- SUCCESS FAILURE RESET
- State retention or state loss by form condition; Training does not carry back to HOME
|
|---|
| 0007Victory Points (VP)Victory Points (VP) | — | ACTIVE All platforms; Active; Global / Switch, Switch 2, iOS, Android / Current; Global / supported platforms; Ongoing | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Recruitment and Training costs
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Cap not publicly disclosed
- MECHANIC
- In-game cost currency
- SUCCESS FAILURE RESET
- Deterministic spend; No refund rule verified
|
|---|
| 0008Regular Roster M-BRegular Roster M-B | — | ACTIVE Recruitable Pokémon under current roster period; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; 2026-08-05 updated; Recruit > Recruit Pokémon > Roster Info; Global; Korean/English official notices; supported platforms; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Current Roster Ranch availability set
- GROWTH STAGE LEVEL TIER
- Current
- CAP LIMIT
- Current period through published end
- MECHANIC
- Regulation-linked roster instance
- SUCCESS FAILURE RESET
- Deterministic period; candidate lineup remains random; Period closes and rotates
|
|---|
| 0009Roster RanchRoster Ranch | — | ACTIVE Active; VP 없이 22시간마다 신규 lineup; Regular Roster M-B는 2026-09-09 01:59 UTC까지; Active; Recruit > Recruit Pokémon; 정확한 해금 조건은 공개 텍스트에서 확인되지 않음; Recurring; Global / Multi-platform / Regular Roster M-B; Global / supported platforms; Korean official notice uses 스카우트/셀렉트; Ongoing | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Roster breadth
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Roster-specific period; lineup probability undisclosed
- MECHANIC
- Rotating random lineup recruitment surface
- SUCCESS FAILURE RESET
- Random availability; deterministic selection; Timed refresh; roster periods rotate
|
|---|
| 0010Trial RecruitmentTrial Recruitment | — | ACTIVE 하루 1회 VP 없이 이용; 보조 출처는 7일 trial로 기재; Recurring; Roster Ranch lineup에서 선택; Active; Global / Multi-platform / Current; Global / supported platforms; Recurring daily | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Temporary roster access
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Trial duration and daily limit published in secondary text
- MECHANIC
- Temporary recruit before permanent ownership
- SUCCESS FAILURE RESET
- No purchase success roll; Expires after trial period
|
|---|
| 0011Permanent RecruitmentPermanent Recruitment | — | ACTIVE 해당 roster가 활성인 동안 이용; Active; Roster Ranch lineup에서 선택; 보조 출처상 Box 여유 필요; Global / Multi-platform / Current; Global / supported platforms; Ongoing | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent roster ownership
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Per-recruit cost disclosed in secondary text
- MECHANIC
- VP or Teammate Ticket recruitment
- SUCCESS FAILURE RESET
- Deterministic after selection and cost; No refund / release recovery rule verified
|
|---|
| 0012Regular Roster M-ARegular Roster M-A | — | ENDED Ended; Global; Korean/English official notices; supported platforms; 2026-04-08 02:00 UTC–2026-06-17 01:59 UTC | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Historical Roster Ranch pool
- GROWTH STAGE LEVEL TIER
- Historical
- CAP LIMIT
- Ended period
- MECHANIC
- Regulation-linked roster instance
- SUCCESS FAILURE RESET
- Deterministic period; Ended and superseded by M-B
|
|---|
| 00132026 Global Challenge Special Roster2026 Global Challenge Special Roster | — | ENDED Ended; Global; Korean/English official notices; supported platforms; 2026-04-24 02:00 UTC–2026-05-04 01:59 UTC | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Event-linked Roster Ranch pool
- GROWTH STAGE LEVEL TIER
- Historical
- CAP LIMIT
- Ended period
- MECHANIC
- Special event roster instance
- SUCCESS FAILURE RESET
- Deterministic event period; Ended after event window
|
|---|
| 0014TrainingTraining | — | ACTIVE Active; Global / Multi-platform / Current | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent Pokémon configuration
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Per-change cost table; total cap undisclosed
- MECHANIC
- Menu-based stat / move / Stat Alignment / Abilities customization
- SUCCESS FAILURE RESET
- Deterministic change; HOME transfer exception applies to visitors
|
|---|
| 0015Battle PassBattle Pass | — | ACTIVE Recurring; Global / Multi-platform / Current season; Global / supported platforms / current live service; Seasonal recurring; Global / supported platforms / current season; Each season | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Seasonal reward progression
- GROWTH STAGE LEVEL TIER
- Seasonal
- CAP LIMIT
- Resets each season
- MECHANIC
- Season Points (SP) progression
- SUCCESS FAILURE RESET
- Deterministic reward track; Battle Pass and SP reset each season
|
|---|
| 0016Season M-5 Battle PassesSeason M-5 Battle Passes | — | ACTIVE Active; Global / Multi-platform / M-5; Global service / Platform not separately specified; 2026-08-05 02:00; 2026-09-09 01:59; Obtain Season Points through Ranked Battles and competitions; Premium requires purchase | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Current seasonal growth-resource supply
- GROWTH STAGE LEVEL TIER
- Current
- CAP LIMIT
- Current season
- MECHANIC
- Current Battle Pass instance
- SUCCESS FAILURE RESET
- Deterministic reward track; Ends with season
|
|---|
| 0017Premium Battle PassPremium Battle Pass | — | ACTIVE Conditional; Recurring; Region-priced / Multi-platform / Season M-5; Active; Global / supported platforms / current live service; Seasonal recurring; Global product / prices vary by region-platform; Corresponding season | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Premium seasonal rewards
- GROWTH STAGE LEVEL TIER
- Seasonal
- CAP LIMIT
- One season
- MECHANIC
- Paid expansion of Battle Pass rewards
- SUCCESS FAILURE RESET
- Deterministic entitlement; Expires with season
|
|---|
| 0018Season Points (SP)Season Points (SP) | — | ACTIVE Recurring; Global / Multi-platform / Current season | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Battle Pass progress
- GROWTH STAGE LEVEL TIER
- Seasonal
- CAP LIMIT
- Seasonal reset
- MECHANIC
- Outcome-linked seasonal progress resource
- SUCCESS FAILURE RESET
- Awarded for wins and losses depending on outcome; Resets each season
|
|---|
| 0019Quick CouponQuick Coupon | — | ACTIVE Active; Global / Multi-platform / Current; Global / supported platforms; Korean official notice uses 패스트 쿠폰; Ongoing | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Roster Ranch waiting time
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Per-coupon time reduction; inventory cap undisclosed
- MECHANIC
- Per-item time reduction
- SUCCESS FAILURE RESET
- Deterministic reduction; Consumed on use
|
|---|
| 0020Teammate TicketTeammate Ticket | — | ACTIVE Active; Global / Multi-platform; Starter Pack on Switch; Global / supported platforms; Ongoing | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent Recruitment cost
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- One-ticket route disclosed in secondary text
- MECHANIC
- VP bypass for permanent recruitment
- SUCCESS FAILURE RESET
- Deterministic after selection; Consumed on use
|
|---|
| 0021Training TicketTraining Ticket | — | ACTIVE Active; Global / Multi-platform; Starter Pack on Switch | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Training cost bypass
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Required VP becomes zero
- MECHANIC
- Training cost waiver
- SUCCESS FAILURE RESET
- Deterministic; Consumed / session boundary not disclosed
|
|---|
| 0022Pokémon Champions MembershipPokémon Champions Membership | — | ACTIVE Conditional; Active; Region-priced / Multi-platform / Active membership; Global product / storefront-specific billing; While membership is active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All
- TARGET NAME TYPE
- Training and account convenience
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Membership period
- MECHANIC
- Paid membership benefits
- SUCCESS FAILURE RESET
- Deterministic entitlement; Benefits depend on active membership
|
|---|
| 0023Stat PointsStat Points | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent Pokémon stats
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Total stat cap undisclosed
- MECHANIC
- Point-by-point stat customization
- SUCCESS FAILURE RESET
- Deterministic change; Undo / refund not disclosed
|
|---|
| 0024Stat AlignmentStat Alignment | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Permanent Pokémon Stat Alignment
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Eligible Stat Alignment list undisclosed
- MECHANIC
- Stat Alignment replacement through Training
- SUCCESS FAILURE RESET
- Deterministic change; Undo / refund not disclosed
|
|---|
| 0025Special RostersSpecial Rosters | — | ACTIVE Recurring | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Conditional
- TARGET NAME TYPE
- Event-linked roster expansion
- GROWTH STAGE LEVEL TIER
- Conditional
- CAP LIMIT
- Event-specific
- MECHANIC
- Periodic special roster access
- SUCCESS FAILURE RESET
- Deterministic access after ticket condition; Period-specific
|
|---|
| 0026AchievementsAchievements | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Account-level task progression
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Multiple milestone series
- MECHANIC
- Milestone completion with resource and identity rewards
- SUCCESS FAILURE RESET
- Deterministic on threshold completion; Persistent completion; reset not disclosed
|
|---|
| 0027Pokémon AchievementsPokémon Achievements | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All
- TARGET NAME TYPE
- Per-Pokémon usage identity progression
- GROWTH STAGE LEVEL TIER
- All phases
- CAP LIMIT
- Three published milestones
- MECHANIC
- Win milestones for each Pokémon
- SUCCESS FAILURE RESET
- Deterministic on threshold completion; Persistent completion; reset not disclosed
|
|---|
| 0028Pokémon Champions + Starter PackPokémon Champions + Starter Pack | — | ACTIVE Active; Nintendo eShop regions / Switch, Switch 2; Nintendo Switch / Nintendo Switch 2; region-specific store price; Observed at baseline; Conditional | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Early
- TARGET NAME TYPE
- Roster acquisition and Training convenience
- GROWTH STAGE LEVEL TIER
- Early
- CAP LIMIT
- One bundle; exact contents not captured in ordinary body
- MECHANIC
- Paid start acceleration
- SUCCESS FAILURE RESET
- Deterministic entitlement; One-time bundle status not independently verified here
|
|---|
| 0029Affinity TicketsAffinity Tickets | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0030Normal-Type Affinity TicketNormal-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0031Fighting-Type Affinity TicketFighting-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0032Flying-Type Affinity TicketFlying-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0033Poison-Type Affinity TicketPoison-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0034Ground-Type Affinity TicketGround-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0035Rock-Type Affinity TicketRock-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0036Bug-Type Affinity TicketBug-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0037Ghost-Type Affinity TicketGhost-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0038Steel-Type Affinity TicketSteel-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0039Fire-Type Affinity TicketFire-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0040Water-Type Affinity TicketWater-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0041Grass-Type Affinity TicketGrass-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0042Electric-Type Affinity TicketElectric-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0043Psychic-Type Affinity TicketPsychic-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0044Ice-Type Affinity TicketIce-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0045Dragon-Type Affinity TicketDragon-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0046Dark-Type Affinity TicketDark-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0047Fairy-Type Affinity TicketFairy-Type Affinity Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch lineup composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use; no inventory cap disclosed
- MECHANIC
- Next-lineup type likelihood modifier
- SUCCESS FAILURE RESET
- Increases likelihood; does not guarantee; Consumed on use
|
|---|
| 0048Guaranteed Ball ticketsGuaranteed Ball tickets | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Consumption is implied by ticket use; exact text not separately stated
|
|---|
| 0049Ultra Ball Guaranteed TicketUltra Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|
| 0050Great Ball Guaranteed TicketGreat Ball Guaranteed Ticket | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Roster Ranch Poké Ball composition
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- One-use boundary; inventory cap undisclosed
- MECHANIC
- Next-lineup ball constraint
- SUCCESS FAILURE RESET
- Source states the lineup ball condition; Exact consumption text not separately stated for this family
|
|---|