NOVASMC

Pokémon Champions

Battle-focused Pokémon strategy game · Nintendo Switch; Nintendo Switch 2; iOS / iPadOS; Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
254
CLASSIFICATION GROUPS
20
TRANSITIONS
14
RULES & PROCESS CONTENTS
12
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
103
VISIBLE
103
PAGE
1 / 3

150OF 103 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001The Pokémon WorksThe Pokémon WorksACTIVE

Pokémon Champions; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Development governance
PRIMARY MODE POSITION
Established with ILCA; Pokémon Champions development entity
CORE RULE MECHANIC
Coordinates product implementation with IP/publishing entities
TARGET PARTY FORMATION
Pokémon Champions
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0002The Pokémon CompanyThe Pokémon CompanyACTIVE

Pokémon Champions; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
IP and publishing governance
PRIMARY MODE POSITION
Corporate history records The Pokémon Works and Pokémon Champions release
CORE RULE MECHANIC
Interfaces with Nintendo and The Pokémon Works
TARGET PARTY FORMATION
Pokémon Champions
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0003ILCAILCAACTIVE

Pokémon Champions; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Development foundation
PRIMARY MODE POSITION
Co-establishment relation with The Pokémon Works
CORE RULE MECHANIC
Partner relation to The Pokémon Works
TARGET PARTY FORMATION
Pokémon Champions
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0004NintendoNintendoACTIVE

Console versions; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Platform distribution and update surface
PRIMARY MODE POSITION
Nintendo Switch and Nintendo Switch 2 platform relation
CORE RULE MECHANIC
Cross-platform battle with mobile versions
TARGET PARTY FORMATION
Console versions
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0005Pokémon Video Game Championships (VGC)Play! Pokémon VGCACTIVE

Worlds 2026 and Championship Series events; regional exceptions apply; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Event
ROLE FUNCTION
Official competitive rules environment
PRIMARY MODE POSITION
Pokémon Champions as VGC software
CORE RULE MECHANIC
Regulations govern eligible Pokémon and parameters
TARGET PARTY FORMATION
Worlds 2026 and Championship Series events; regional exceptions apply
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0006Cross-platform playCross-platform playACTIVE

Supported platforms; Active

10 FIELDS
DOMAIN
Character
TYPE
Combat Mechanic
OBJECT TYPE
Character
ROLE FUNCTION
Allows battles across platform families
PRIMARY MODE POSITION
Mobile ↔ Nintendo Switch / Switch 2
CORE RULE MECHANIC
Interacts with shared battle modes
TARGET PARTY FORMATION
Supported platforms
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0007Pokémon speciesPokémon speciesACTIVE

Playable and regulation-eligible Pokémon; Active

10 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Currency
ROLE FUNCTION
Defines unit identity and duplicate-species constraint
PRIMARY MODE POSITION
Species → form / Mega form
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items
TARGET PARTY FORMATION
Playable and regulation-eligible Pokémon
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0008Pokémon typestypesACTIVE

Pokémon and moves; Active

10 FIELDS
DOMAIN
Character
TYPE
Attribute
OBJECT TYPE
Character
ROLE FUNCTION
Supports matchup and strategy differentiation
PRIMARY MODE POSITION
Pokémon species / form property
CORE RULE MECHANIC
Interacts with moves and Abilities
TARGET PARTY FORMATION
Pokémon and moves
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0009AbilitiesAbilitiesACTIVE

Eligible Pokémon; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Product
ROLE FUNCTION
Modifies battle behavior
PRIMARY MODE POSITION
Pokémon species / form property
CORE RULE MECHANIC
Interacts with moves, types, and opposing Abilities
TARGET PARTY FORMATION
Eligible Pokémon
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0010movesmovesACTIVE

Eligible Pokémon; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Character
ROLE FUNCTION
Provides battle actions
PRIMARY MODE POSITION
Pokémon species / form property
CORE RULE MECHANIC
Interacts with types, Abilities, targets, and regulation
TARGET PARTY FORMATION
Eligible Pokémon
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0011Ranked BattlesRanked BattlesACTIVE

Online Trainers; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Ranked competition; results affect rank and may grant VP
PRIMARY MODE POSITION
Battle > Ranked Battles
CORE RULE MECHANIC
Season and regulation parameters apply
TARGET PARTY FORMATION
Online Trainers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0012Casual BattlesCasual BattlesACTIVE

Online Trainers; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Non-ranked battle mode
PRIMARY MODE POSITION
Battle > Casual Battles
CORE RULE MECHANIC
Single Battle or Double Battle format
TARGET PARTY FORMATION
Online Trainers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0013Private BattlesPrivate BattlesACTIVE

Friends / family / invited opponents; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Private battle access
PRIMARY MODE POSITION
Battle > Private Battles
CORE RULE MECHANIC
Single Battle or Double Battle format
TARGET PARTY FORMATION
Friends / family / invited opponents
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0014Single BattleSingle BattleACTIVE

Battle participants; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Single-format team battle
PRIMARY MODE POSITION
Available under the three named modes
CORE RULE MECHANIC
Regulation-specific team and timer rules apply
TARGET PARTY FORMATION
Battle participants
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0015Double BattleDouble BattleACTIVE

Battle participants; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Double-format team battle and VGC core format
PRIMARY MODE POSITION
Available under the three named modes
CORE RULE MECHANIC
Team selection, clauses, regulation, and timers apply
TARGET PARTY FORMATION
Battle participants
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0016Double Battle team-selection ruleBring-6-Pick-4ACTIVE

Battle Team; Active

10 FIELDS
DOMAIN
Combat
TYPE
Party/Formation
OBJECT TYPE
Rule
ROLE FUNCTION
Constrains match roster selection
PRIMARY MODE POSITION
Double Battle / VGC battle rules
CORE RULE MECHANIC
Interacts with Species Clause and Item Clause
TARGET PARTY FORMATION
Battle Team
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0017Species ClauseSpecies ClauseACTIVE

VGC / Regulation M-B team; Active

10 FIELDS
DOMAIN
Combat
TYPE
Party/Formation
OBJECT TYPE
Currency
ROLE FUNCTION
Prevents duplicate species in a team
PRIMARY MODE POSITION
Battle Team rule
CORE RULE MECHANIC
Works with form identity and National Pokédex identity
TARGET PARTY FORMATION
VGC / Regulation M-B team
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0018Item ClauseItem ClauseACTIVE

Regulation M-B team; Active

10 FIELDS
DOMAIN
Combat
TYPE
Party/Formation
OBJECT TYPE
Rule
ROLE FUNCTION
Prevents duplicate held items
PRIMARY MODE POSITION
Held-item rule
CORE RULE MECHANIC
Interacts with Mega Stones and held-item selection
TARGET PARTY FORMATION
Regulation M-B team
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0019Level 50 normalizationLevel 50 normalizationACTIVE

Eligible Pokémon above or below the battle level; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Rule
ROLE FUNCTION
Normalizes battle level
PRIMARY MODE POSITION
Battle Team → battle state
CORE RULE MECHANIC
Separates roster ownership from match level
TARGET PARTY FORMATION
Eligible Pokémon above or below the battle level
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0020Regulation Set M-ARegulation Set M-AENDED

Ranked Battles / VGC during its period; Ended; Global service / Platform not separately specified; 2026-04-08 02:00; 2026-06-17 01:59; Applied to linked Ranked Battles / competitions

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Defined eligible Pokémon and battle parameters
PRIMARY MODE POSITION
First Champions regulation set
CORE RULE MECHANIC
Succeeded by Regulation Set M-B
TARGET PARTY FORMATION
Ranked Battles / VGC during its period
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0021Regulation Set M-BRegulation Set M-BACTIVE

Ranked Battles Season M-5 and related official play; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; Ranked M-5와 MCS August 2026에 적용; Global service / Platform not separately specified; 2026-06-17 02:00; 2026-09-09 01:59; Applied to Ranked Battles and linked competitions

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Governs eligibility, Mega Evolution, held items, and timers
PRIMARY MODE POSITION
Second Champions regulation set
CORE RULE MECHANIC
Parameters change under later regulations
TARGET PARTY FORMATION
Ranked Battles Season M-5 and related official play
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0022Ranked Battles Season M-5Ranked Battles Season M-5ACTIVE

Online Ranked participants; Active; 2026-08-05 02:00 UTC–2026-09-09 01:59 UTC; Battle > Ranked Battles; Global / Multi-platform / Regulation Set M-B; Global service / Platform not separately specified; 2026-08-05 02:00; 2026-09-09 01:59; Battle → Ranked Battles; eligible Pokémon under M-B

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
ROLE FUNCTION
Tallies rank and placement under M-B
PRIMARY MODE POSITION
Ranked Battles / Regulation Set M-B
CORE RULE MECHANIC
Season reward eligibility depends on recorded match result
TARGET PARTY FORMATION
Online Ranked participants
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0023Omni RingOmni RingACTIVE

Protagonist / Trainer; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Required battle device for Mega Evolution
PRIMARY MODE POSITION
Trainer device → Mega Evolution
CORE RULE MECHANIC
Interacts with eligible Pokémon and Mega Stones
TARGET PARTY FORMATION
Protagonist / Trainer
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0024Mega StonesMega StonesACTIVE

Certain Pokémon; Active; Global / supported platforms / regulation-dependent availability; Observed at baseline

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Currency
ROLE FUNCTION
Enables Mega Evolution when held
PRIMARY MODE POSITION
Eligible Pokémon → Mega Evolution
CORE RULE MECHANIC
Subject to Item Clause and regulation eligibility
TARGET PARTY FORMATION
Certain Pokémon
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0025Mega EvolutionMega EvolutionACTIVE

Eligible Pokémon under current regulation; Active

10 FIELDS
DOMAIN
Combat
TYPE
Party/Formation
OBJECT TYPE
Character
ROLE FUNCTION
Changes battle form
PRIMARY MODE POSITION
Eligible Pokémon normal form → Mega-Evolved form
CORE RULE MECHANIC
Subject to regulation use limit and held-item rules
TARGET PARTY FORMATION
Eligible Pokémon under current regulation
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0026Mega MeganiumMega MeganiumACTIVE

Current eligible battle roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Playable Mega form with Mega Sol
PRIMARY MODE POSITION
Meganium → Mega Meganium
CORE RULE MECHANIC
Mega Sol changes move behavior
TARGET PARTY FORMATION
Current eligible battle roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0027Mega SolMega SolACTIVE

Mega Meganium; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Character
ROLE FUNCTION
Treats its moves as if harsh sunlight conditions apply
PRIMARY MODE POSITION
Mega Meganium
CORE RULE MECHANIC
Interacts with weather-dependent move behavior
TARGET PARTY FORMATION
Mega Meganium
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0028Mega EmboarMega EmboarACTIVE

Current eligible battle roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Playable Mega form with Mold Breaker
PRIMARY MODE POSITION
Emboar → Mega Emboar
CORE RULE MECHANIC
Mold Breaker interacts with target Abilities
TARGET PARTY FORMATION
Current eligible battle roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0029Mold BreakerMold BreakerACTIVE

Mega Emboar; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Assigned Abilities of Mega Emboar
PRIMARY MODE POSITION
Mega Emboar
CORE RULE MECHANIC
Target-Abilities interaction details are not expanded beyond the source statement here
TARGET PARTY FORMATION
Mega Emboar
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0030Mega FeraligatrMega FeraligatrACTIVE

Current eligible battle roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Playable Mega form with Dragonize
PRIMARY MODE POSITION
Feraligatr → Mega Feraligatr
CORE RULE MECHANIC
Dragonize modifies Normal-type moves
TARGET PARTY FORMATION
Current eligible battle roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0031DragonizeDragonizeACTIVE

Mega Feraligatr; Active

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Changes Normal-type moves to Dragon-type and modifies power
PRIMARY MODE POSITION
Mega Feraligatr
CORE RULE MECHANIC
Interacts with move type and damage calculation
TARGET PARTY FORMATION
Mega Feraligatr
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0032Pokémon HOMEPokémon HOMEACTIVE

Supported Pokémon linked to the same Nintendo Account; Active; Available; 적격 Pokémon만 방문; Champions 획득 Pokémon은 HOME 전송 불가; Champions와 HOME을 동일 Nintendo Account로 연결; Conditional; Global / Nintendo Switch, Switch 2, iOS, Android / linked Nintendo Account; Ongoing

10 FIELDS
DOMAIN
Combat
TYPE
Turn Order/Tempo
OBJECT TYPE
Rule
ROLE FUNCTION
Imports eligible visiting Pokémon and returns them to HOME
PRIMARY MODE POSITION
Pokémon HOME ↔ Pokémon Champions visitors
CORE RULE MECHANIC
Training persistence rules apply on return visits
TARGET PARTY FORMATION
Supported Pokémon linked to the same Nintendo Account
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0033Victory Points (VP)Victory Points (VP)ACTIVE

All platforms; Active; Global / Switch, Switch 2, iOS, Android / Current; Global / supported platforms; Ongoing

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Currency
ROLE FUNCTION
Battle result can grant VP; VP supports team preparation
PRIMARY MODE POSITION
Ranked Battles → recruitment / Training
TARGET PARTY FORMATION
All platforms
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0034Regular Roster M-BRegular Roster M-BACTIVE

Recruitable Pokémon under current roster period; Active; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC; 2026-08-05 updated; Recruit > Recruit Pokémon > Roster Info; Global; Korean/English official notices; supported platforms; 2026-06-17 02:00 UTC–2026-09-09 01:59 UTC

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Rule
ROLE FUNCTION
Provides a changing lineup of regulation-relevant Pokémon
PRIMARY MODE POSITION
Roster Ranch / Regulation Set M-B
TARGET PARTY FORMATION
Recruitable Pokémon under current roster period
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0035VileplumeVileplumeACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Vileplume
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0036QwilfishQwilfishACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Qwilfish
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0037SceptileSceptileACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Sceptile
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0038BlazikenBlazikenACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Blaziken
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0039SwampertSwampertACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Swampert
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0040MawileMawileACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Mawile
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0041MetagrossMetagrossACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Metagross
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0042StaraptorStaraptorACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Staraptor
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0043MusharnaMusharnaACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Musharna
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0044ScolipedeScolipedeACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Scolipede
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0045ScraftyScraftyACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Scrafty
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0046EelektrossEelektrossACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Eelektross
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0047PyroarPyroarACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Pyroar
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0048MalamarMalamarACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Malamar
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0049BarbaracleBarbaracleACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Barbaracle
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0050DragalgeDragalgeACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Dragalge
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in