| 0051GrimmsnarlGrimmsnarl | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Grimmsnarl
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0052FalinksFalinks | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Falinks
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0053OverqwilOverqwil | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Overqwil
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0054HoundstoneHoundstone | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Houndstone
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0055AnnihilapeAnnihilape | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Annihilape
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0056GholdengoGholdengo | — | ACTIVE Regulation Set M-B roster; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Currency
- ROLE FUNCTION
- Selectable battle-team species
- PRIMARY MODE POSITION
- Regular Roster M-B / Gholdengo
- CORE RULE MECHANIC
- Interacts with types, Abilities, moves, held items, and team rules
- TARGET PARTY FORMATION
- Regulation Set M-B roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0057Mega Raichu XMega Raichu X | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- `Mega Raichu X`의 모체 종 귀속은 `Raichu → Mega Raichu X`로 기록한다.
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0058Mega Raichu YMega Raichu Y | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- `Mega Raichu Y`의 모체 종 귀속은 `Raichu → Mega Raichu Y`로 기록한다.
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0059Mega SceptileMega Sceptile | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Sceptile → Mega Sceptile
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0060Mega BlazikenMega Blaziken | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Blaziken → Mega Blaziken
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0061Mega SwampertMega Swampert | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Swampert → Mega Swampert
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0062Mega MawileMega Mawile | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Mawile → Mega Mawile
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0063Mega MetagrossMega Metagross | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Metagross → Mega Metagross
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0064Mega StaraptorMega Staraptor | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Staraptor → Mega Staraptor
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0065Mega ScolipedeMega Scolipede | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Scolipede → Mega Scolipede
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0066Mega ScraftyMega Scrafty | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Scrafty → Mega Scrafty
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0067Mega EelektrossMega Eelektross | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Eelektross → Mega Eelektross
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0068Mega PyroarMega Pyroar | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Pyroar → Mega Pyroar
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0069Mega MalamarMega Malamar | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Malamar → Mega Malamar
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0070Mega BarbaracleMega Barbaracle | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Barbaracle → Mega Barbaracle
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0071Mega DragalgeMega Dragalge | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Dragalge → Mega Dragalge
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0072Mega FalinksMega Falinks | — | ACTIVE Regulation Set M-B; Active | 10 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- ROLE FUNCTION
- Eligible Mega form under current regulation
- PRIMARY MODE POSITION
- Falinks → Mega Falinks
- CORE RULE MECHANIC
- Subject to one-use Mega rule and held-item constraints
- TARGET PARTY FORMATION
- Regulation Set M-B
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0073Trainer wardrobeTrainer customization | — | ACTIVE Trainer avatar; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic/Art
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Changes Trainer clothing presentation
- PRIMARY MODE POSITION
- Trainer avatar customization
- CORE RULE MECHANIC
- Reward and premium surfaces can provide clothing
- TARGET PARTY FORMATION
- Trainer avatar
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0074Trainer avatar appearanceTrainer customization | — | ACTIVE Trainer avatar; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic/Art
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Changes Trainer visual appearance
- PRIMARY MODE POSITION
- Trainer avatar customization
- CORE RULE MECHANIC
- Presented with wardrobe and reward systems
- TARGET PARTY FORMATION
- Trainer avatar
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0075posesTrainer customization | — | ACTIVE Trainer avatar; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Animation/Effect
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Changes displayed pose
- PRIMARY MODE POSITION
- Trainer avatar customization
- CORE RULE MECHANIC
- Connects visual identity to reward surfaces
- TARGET PARTY FORMATION
- Trainer avatar
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0076Poké Ball throwing animationsTrainer customization | — | ACTIVE Trainer avatar; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Animation/Effect
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Changes Poké Ball throwing motion
- PRIMARY MODE POSITION
- Trainer avatar customization
- CORE RULE MECHANIC
- Connects battle presentation to reward surfaces
- TARGET PARTY FORMATION
- Trainer avatar
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0077Nintendo Switch 2 visual updateNintendo Switch 2 visual update | — | ACTIVE Nintendo Switch 2 display and high-resolution TVs; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic/Art
- OBJECT TYPE
- Other Confirmed
- ROLE FUNCTION
- Improves image quality
- PRIMARY MODE POSITION
- Nintendo Switch version → Switch 2 optimized presentation
- CORE RULE MECHANIC
- Platform-specific visual implementation
- TARGET PARTY FORMATION
- Nintendo Switch 2 display and high-resolution TVs
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0078Roster RanchN/A | — | ACTIVE Active; VP 없이 22시간마다 신규 lineup; Regular Roster M-B는 2026-09-09 01:59 UTC까지; Active; Recruit > Recruit Pokémon; 정확한 해금 조건은 공개 텍스트에서 확인되지 않음; Recurring; Global / Multi-platform / Regular Roster M-B; Global / supported platforms; Korean official notice uses 스카우트/셀렉트; Ongoing | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- System
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0079Trial RecruitmentN/A | — | ACTIVE 하루 1회 VP 없이 이용; 보조 출처는 7일 trial로 기재; Recurring; Roster Ranch lineup에서 선택; Active; Global / Multi-platform / Current; Global / supported platforms; Recurring daily | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- System
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0080Permanent RecruitmentN/A | — | ACTIVE 해당 roster가 활성인 동안 이용; Active; Roster Ranch lineup에서 선택; 보조 출처상 Box 여유 필요; Global / Multi-platform / Current; Global / supported platforms; Ongoing | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0081TrainingN/A | — | ACTIVE Active; Global / Multi-platform / Current | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0082Battle PassN/A | — | ACTIVE Recurring; Global / Multi-platform / Current season; Global / supported platforms / current live service; Seasonal recurring; Global / supported platforms / current season; Each season | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0083Premium Battle PassN/A | — | CONDITIONAL Conditional; Recurring; Region-priced / Multi-platform / Season M-5; Active; Global / supported platforms / current live service; Seasonal recurring; Global product / prices vary by region-platform; Corresponding season | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Product
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0084Season Points (SP)N/A | — | ACTIVE Recurring; Global / Multi-platform / Current season | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Resource
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0085Quick CouponN/A | — | ACTIVE Active; Global / Multi-platform / Current; Global / supported platforms; Korean official notice uses 패스트 쿠폰; Ongoing | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0086Teammate TicketN/A | — | ACTIVE Active; Global / Multi-platform; Starter Pack on Switch; Global / supported platforms; Ongoing | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0087Training TicketN/A | — | ACTIVE Active; Global / Multi-platform; Starter Pack on Switch | 9 FIELDS- DOMAIN
- Character
- TYPE
- Combat Resource
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0088ShopN/A | — | ACTIVE Active; Global / Nintendo Switch, Switch 2, iOS, Android / live service; Observed at baseline | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Shop
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0089Pokémon Champions MembershipN/A | — | CONDITIONAL Conditional; Active; Region-priced / Multi-platform / Active membership; Global product / storefront-specific billing; While membership is active | 9 FIELDS- DOMAIN
- Character
- TYPE
- Party/Formation
- OBJECT TYPE
- Product
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0090Pokémon Champions + Starter PackN/A | — | CONDITIONAL Active; Nintendo eShop regions / Switch, Switch 2; Nintendo Switch / Nintendo Switch 2; region-specific store price; Observed at baseline; Conditional | 9 FIELDS- DOMAIN
- Visual
- TYPE
- UI/UX Feedback
- OBJECT TYPE
- Resource
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0091iOS / iPadOS / AndroidN/A | — | ACTIVE Mobile; current support requirements | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0092Display Trainer Name / Display Battle NamesN/A | — | ACTIVE Gym > Submenu > Settings > Battle | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Mechanic
- OBJECT TYPE
- Currency
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0093Change Region / LanguageN/A | — | ACTIVE Current client help; region/language settings | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0094DragoniniteN/A | — | ACTIVE Dragonite; game availability confirmed, current acquisition route not generalized | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0095FloettiteN/A | — | LIMITED Promotion condition; Nintendo Switch and mobile versions | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0096Eternal Flower FloetteN/A | — | ACTIVE HOME visitor/promotion condition; regulation legality separate | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0097Mega DragoniteN/A | — | ACTIVE Global / Regulation Set M-B | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0098Choice ScarfN/A | — | ACTIVE Current Pokémon Champions item listing | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0099Life OrbN/A | — | ACTIVE Current item listing; Shop 1,000 VP; Regulation M-B added-item list | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Other Confirmed
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|
| 0100Eligible PokémonN/A | — | ACTIVE Regulation Set M-B / Ranked Battles Season M-5 | 9 FIELDS- DOMAIN
- Character
- TYPE
- Other Confirmed
- OBJECT TYPE
- Character
- PRIMARY MODE POSITION
- Unknown in
- CORE RULE MECHANIC
- Unknown in
- TARGET PARTY FORMATION
- Unknown in
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Unknown in
|
|---|