NOVASMC

Pokémon Champions

Battle-focused Pokémon strategy game · Nintendo Switch; Nintendo Switch 2; iOS / iPadOS; Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
254
CLASSIFICATION GROUPS
20
TRANSITIONS
14
RULES & PROCESS CONTENTS
12
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
103
VISIBLE
103
PAGE
2 / 3

51100OF 103 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051GrimmsnarlGrimmsnarlACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Grimmsnarl
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0052FalinksFalinksACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Falinks
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0053OverqwilOverqwilACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Overqwil
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0054HoundstoneHoundstoneACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Houndstone
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0055AnnihilapeAnnihilapeACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Annihilape
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0056GholdengoGholdengoACTIVE

Regulation Set M-B roster; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Currency
ROLE FUNCTION
Selectable battle-team species
PRIMARY MODE POSITION
Regular Roster M-B / Gholdengo
CORE RULE MECHANIC
Interacts with types, Abilities, moves, held items, and team rules
TARGET PARTY FORMATION
Regulation Set M-B roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0057Mega Raichu XMega Raichu XACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
`Mega Raichu X`의 모체 종 귀속은 `Raichu → Mega Raichu X`로 기록한다.
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0058Mega Raichu YMega Raichu YACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
`Mega Raichu Y`의 모체 종 귀속은 `Raichu → Mega Raichu Y`로 기록한다.
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0059Mega SceptileMega SceptileACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Sceptile → Mega Sceptile
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0060Mega BlazikenMega BlazikenACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Blaziken → Mega Blaziken
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0061Mega SwampertMega SwampertACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Swampert → Mega Swampert
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0062Mega MawileMega MawileACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Mawile → Mega Mawile
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0063Mega MetagrossMega MetagrossACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Metagross → Mega Metagross
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0064Mega StaraptorMega StaraptorACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Staraptor → Mega Staraptor
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0065Mega ScolipedeMega ScolipedeACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Scolipede → Mega Scolipede
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0066Mega ScraftyMega ScraftyACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Scrafty → Mega Scrafty
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0067Mega EelektrossMega EelektrossACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Eelektross → Mega Eelektross
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0068Mega PyroarMega PyroarACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Pyroar → Mega Pyroar
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0069Mega MalamarMega MalamarACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Malamar → Mega Malamar
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0070Mega BarbaracleMega BarbaracleACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Barbaracle → Mega Barbaracle
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0071Mega DragalgeMega DragalgeACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Dragalge → Mega Dragalge
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0072Mega FalinksMega FalinksACTIVE

Regulation Set M-B; Active

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
ROLE FUNCTION
Eligible Mega form under current regulation
PRIMARY MODE POSITION
Falinks → Mega Falinks
CORE RULE MECHANIC
Subject to one-use Mega rule and held-item constraints
TARGET PARTY FORMATION
Regulation Set M-B
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0073Trainer wardrobeTrainer customizationACTIVE

Trainer avatar; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Changes Trainer clothing presentation
PRIMARY MODE POSITION
Trainer avatar customization
CORE RULE MECHANIC
Reward and premium surfaces can provide clothing
TARGET PARTY FORMATION
Trainer avatar
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0074Trainer avatar appearanceTrainer customizationACTIVE

Trainer avatar; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Changes Trainer visual appearance
PRIMARY MODE POSITION
Trainer avatar customization
CORE RULE MECHANIC
Presented with wardrobe and reward systems
TARGET PARTY FORMATION
Trainer avatar
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0075posesTrainer customizationACTIVE

Trainer avatar; Active

10 FIELDS
DOMAIN
Visual
TYPE
Animation/Effect
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Changes displayed pose
PRIMARY MODE POSITION
Trainer avatar customization
CORE RULE MECHANIC
Connects visual identity to reward surfaces
TARGET PARTY FORMATION
Trainer avatar
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0076Poké Ball throwing animationsTrainer customizationACTIVE

Trainer avatar; Active

10 FIELDS
DOMAIN
Visual
TYPE
Animation/Effect
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Changes Poké Ball throwing motion
PRIMARY MODE POSITION
Trainer avatar customization
CORE RULE MECHANIC
Connects battle presentation to reward surfaces
TARGET PARTY FORMATION
Trainer avatar
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0077Nintendo Switch 2 visual updateNintendo Switch 2 visual updateACTIVE

Nintendo Switch 2 display and high-resolution TVs; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
Other Confirmed
ROLE FUNCTION
Improves image quality
PRIMARY MODE POSITION
Nintendo Switch version → Switch 2 optimized presentation
CORE RULE MECHANIC
Platform-specific visual implementation
TARGET PARTY FORMATION
Nintendo Switch 2 display and high-resolution TVs
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0078Roster RanchN/AACTIVE

Active; VP 없이 22시간마다 신규 lineup; Regular Roster M-B는 2026-09-09 01:59 UTC까지; Active; Recruit > Recruit Pokémon; 정확한 해금 조건은 공개 텍스트에서 확인되지 않음; Recurring; Global / Multi-platform / Regular Roster M-B; Global / supported platforms; Korean official notice uses 스카우트/셀렉트; Ongoing

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
System
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0079Trial RecruitmentN/AACTIVE

하루 1회 VP 없이 이용; 보조 출처는 7일 trial로 기재; Recurring; Roster Ranch lineup에서 선택; Active; Global / Multi-platform / Current; Global / supported platforms; Recurring daily

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
System
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0080Permanent RecruitmentN/AACTIVE

해당 roster가 활성인 동안 이용; Active; Roster Ranch lineup에서 선택; 보조 출처상 Box 여유 필요; Global / Multi-platform / Current; Global / supported platforms; Ongoing

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0081TrainingN/AACTIVE

Active; Global / Multi-platform / Current

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0082Battle PassN/AACTIVE

Recurring; Global / Multi-platform / Current season; Global / supported platforms / current live service; Seasonal recurring; Global / supported platforms / current season; Each season

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0083Premium Battle PassN/ACONDITIONAL

Conditional; Recurring; Region-priced / Multi-platform / Season M-5; Active; Global / supported platforms / current live service; Seasonal recurring; Global product / prices vary by region-platform; Corresponding season

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Product
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0084Season Points (SP)N/AACTIVE

Recurring; Global / Multi-platform / Current season

9 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0085Quick CouponN/AACTIVE

Active; Global / Multi-platform / Current; Global / supported platforms; Korean official notice uses 패스트 쿠폰; Ongoing

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0086Teammate TicketN/AACTIVE

Active; Global / Multi-platform; Starter Pack on Switch; Global / supported platforms; Ongoing

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0087Training TicketN/AACTIVE

Active; Global / Multi-platform; Starter Pack on Switch

9 FIELDS
DOMAIN
Character
TYPE
Combat Resource
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0088ShopN/AACTIVE

Active; Global / Nintendo Switch, Switch 2, iOS, Android / live service; Observed at baseline

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Shop
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0089Pokémon Champions MembershipN/ACONDITIONAL

Conditional; Active; Region-priced / Multi-platform / Active membership; Global product / storefront-specific billing; While membership is active

9 FIELDS
DOMAIN
Character
TYPE
Party/Formation
OBJECT TYPE
Product
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0090Pokémon Champions + Starter PackN/ACONDITIONAL

Active; Nintendo eShop regions / Switch, Switch 2; Nintendo Switch / Nintendo Switch 2; region-specific store price; Observed at baseline; Conditional

9 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
Resource
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0091iOS / iPadOS / AndroidN/AACTIVE

Mobile; current support requirements

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0092Display Trainer Name / Display Battle NamesN/AACTIVE

Gym > Submenu > Settings > Battle

9 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Currency
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0093Change Region / LanguageN/AACTIVE

Current client help; region/language settings

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0094DragoniniteN/AACTIVE

Dragonite; game availability confirmed, current acquisition route not generalized

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0095FloettiteN/ALIMITED

Promotion condition; Nintendo Switch and mobile versions

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0096Eternal Flower FloetteN/AACTIVE

HOME visitor/promotion condition; regulation legality separate

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0097Mega DragoniteN/AACTIVE

Global / Regulation Set M-B

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0098Choice ScarfN/AACTIVE

Current Pokémon Champions item listing

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0099Life OrbN/AACTIVE

Current item listing; Shop 1,000 VP; Regulation M-B added-item list

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Other Confirmed
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0100Eligible PokémonN/AACTIVE

Regulation Set M-B / Ranked Battles Season M-5

9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in