NOVASMC

Destiny: Rising

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CATALOG CONTENTS
200
CLASSIFICATION GROUPS
42
TRANSITIONS
0
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS

Growth Systems

RECORDS
54
VISIBLE
54
PAGE
1 / 2

150OF 54 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Growth Systems 1Team Level · 팀 레벨ACTIVE

All Lightbearers on an account; Active

9 FIELDS
GROWTH LAYER
Meta / Internal
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
전체 Lightbearer 로스터
GROWTH STAGE LEVEL TIER
Published cap exists; exact value retained in RP Annex
CAP LIMIT
Published cap exists; exact value retained in RP Annex
MECHANIC
개별 캐릭터 레벨을 공용 팀 레벨로 통합
SUCCESS FAILURE RESET
Deterministic level progression; full EXP curve undisclosed
0002Growth Systems 2WolfACTIVE
2 FIELDS
GROWTH LAYER
Character Composition
GROWTH ROLE
Character Composition
0003Growth Systems 3Character FragmentsACTIVE

상시; Active; Resource names and growth roles only; quantities and rates excluded

2 FIELDS
GROWTH LAYER
캐릭터 획득 재료; Bridge Candidate
GROWTH ROLE
캐릭터 획득 재료; Bridge Candidate
0004Growth Systems 4ACTIVE

상시; Active

2 FIELDS
GROWTH LAYER
장비 성장 객체·활동 보상; Bridge Candidate
GROWTH ROLE
장비 성장 객체·활동 보상; Bridge Candidate
0005Growth Systems 5ACTIVE

상시; Active; Weapon-specific

3 FIELDS
GROWTH LAYER
무기 성장 객체·보상 목적지; Bridge Candidate
GROWTH ROLE
무기 성장 객체·보상 목적지; Bridge Candidate
MECHANIC
Catalyst는 무기별로 활성·합성·Catalyst Band 효과가 적용되는 무기 성장 객체다. 개별 무기별 효과·비용은 별도 규칙으로 구분한다.
0006Growth Systems 6ACTIVE

상시·이벤트별 보너스; Active

2 FIELDS
GROWTH LAYER
계정·시즌 진행 출력; Bridge Candidate
GROWTH ROLE
계정·시즌 진행 출력; Bridge Candidate
0007Growth Systems 7ACTIVE

상시·리더보드 제거 이력; Active

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
계정
GROWTH STAGE LEVEL TIER
Published Weapon Mastery unlock threshold retained in RP Annex
CAP LIMIT
Published Weapon Mastery unlock threshold retained in RP Annex
MECHANIC
보상·기능 해금 레벨
SUCCESS FAILURE RESET
Deterministic threshold
0008Growth Systems 8ACTIVE
3 FIELDS
GROWTH LAYER
중복 전환·증여 재료; Bridge Candidate; High-tier Resource; Specialized linked; Duplicate overflow
GROWTH ROLE
중복 전환·증여 재료; Bridge Candidate; High-tier Resource; Specialized linked; Duplicate overflow
MECHANIC
Character Elemental Condensate는 Talent Tree를 최대까지 강화한 Mythic 캐릭터의 추가 중복 획득이 전환되는 캐릭터 성장 재료다. Siorra's Elemental Condensate는 해당 캐릭터 전용 성장 재료로 기간 한정 상점 상품으로 공급된다.
0009Growth Systems 9Team Level RewardsACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Fundamental / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
계정 / 로스터
GROWTH STAGE LEVEL TIER
Full reward table not public
CAP LIMIT
Full reward table not public
MECHANIC
Team Level 상승 보상
SUCCESS FAILURE RESET
Deterministic milestone rewards implied
0010Growth Systems 10Talent Tree / Character TalentsACTIVE
9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Lightbearer
GROWTH STAGE LEVEL TIER
Multi-stage Talent structure; exact stage count retained in RP Annex
CAP LIMIT
Multi-stage Talent structure; exact stage count retained in RP Annex
MECHANIC
Talent unlock and upgrade
SUCCESS FAILURE RESET
Deterministic unlock thresholds; full cost rules unknown
0011Growth Systems 11Weapon MasteryACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Lightbearer ability progression
GROWTH STAGE LEVEL TIER
Acclaim-gated unlock threshold retained in RP Annex
CAP LIMIT
Acclaim-gated unlock threshold retained in RP Annex
MECHANIC
Acclaim-gated mastery unlock
SUCCESS FAILURE RESET
Deterministic access threshold
0012Growth Systems 12Relic TraitACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal / External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Lightbearer relic ability
GROWTH STAGE LEVEL TIER
Team Level-gated unlock threshold retained in RP Annex
CAP LIMIT
Team Level-gated unlock threshold retained in RP Annex
MECHANIC
Team Level-gated trait unlock
SUCCESS FAILURE RESET
Deterministic access threshold
0013Growth Systems 13Weapon Mod System / modular Weapon SystemACTIVE

Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Hybrid-linked
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Weapons
GROWTH STAGE LEVEL TIER
Full mod cap not public
CAP LIMIT
Full mod cap not public
MECHANIC
Blueprint discovery, crafting, random attributes, modular customization
SUCCESS FAILURE RESET
Crafting is deterministic; attribute generation details not public
0014Growth Systems 14Artifact SystemACTIVE

Active; 본 Directive는 두 입력 재료와 편집 방식만 확정하며 결과 확률·비용·분해 반환량·취소·복구 규칙은 적용 범위에서 제외한다.

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game / Hybrid-linked
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Artifacts
GROWTH STAGE LEVEL TIER
Multiple equipped slots disclosed; exact count retained in RP Annex
CAP LIMIT
Multiple equipped slots disclosed; exact count retained in RP Annex
MECHANIC
Unique attributes, quick equip, refactor, dismantle, set-drop sourcing
SUCCESS FAILURE RESET
Random attributes and refactor results
0015Growth Systems 15Artifact ArchiveACTIVE

Active

9 FIELDS
GROWTH LAYER
External / Meta
GROWTH ROLE
Strategic / Meta
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Artifact collection
GROWTH STAGE LEVEL TIER
Not public
CAP LIMIT
Not public
MECHANIC
Artifact record / collection interface
SUCCESS FAILURE RESET
Not applicable
0016Growth Systems 16Artifact RefactorACTIVE

Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game / Hybrid-linked
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Artifact
GROWTH STAGE LEVEL TIER
Not public
CAP LIMIT
Not public
MECHANIC
Artifact attribute / Power refactor
SUCCESS FAILURE RESET
Refactor result can be higher or lower Power
0017Growth Systems 17Artifact DismantleACTIVE

Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Artifact
GROWTH STAGE LEVEL TIER
Equipped and unequipped tabs disclosed
CAP LIMIT
Equipped and unequipped tabs disclosed
MECHANIC
Artifact dismantling
SUCCESS FAILURE RESET
Deterministic dismantle action; output table not public
0018Growth Systems 18Character Fragment-driven progression systemCONDITIONAL

Conditional

9 FIELDS
GROWTH LAYER
Internal-linked
GROWTH ROLE
Supportive / Expansion
ACQUISITION HOW
In-game / Season-linked
TIMING WHEN
Mid–Late / Seasonal
TARGET NAME TYPE
Character ownership / roster
GROWTH STAGE LEVEL TIER
Published character-assembly threshold retained in RP Annex
CAP LIMIT
Published character-assembly threshold retained in RP Annex
MECHANIC
Fragments assemble a character
SUCCESS FAILURE RESET
Deterministic assembly threshold
0019Growth Systems 19New Catch-Up MechanicACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / system-applied
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Account / roster
GROWTH STAGE LEVEL TIER
Boost formula not public
CAP LIMIT
Boost formula not public
MECHANIC
Server Season Rank comparison grants boosts
SUCCESS FAILURE RESET
Deterministic eligibility; magnitude undisclosed
0020Growth Systems 20Server Season RankRECURRING

Recurring

9 FIELDS
GROWTH LAYER
Meta / Seasonal-linked
GROWTH ROLE
Supportive / Meta
ACQUISITION HOW
In-game / system-applied
TIMING WHEN
Seasonal
TARGET NAME TYPE
Server / account
GROWTH STAGE LEVEL TIER
Full rank table not public
CAP LIMIT
Full rank table not public
MECHANIC
Scaling reference for catch-up and dispatch requirements
SUCCESS FAILURE RESET
Deterministic reference rank
0021Growth Systems 21Awakening: WolfACTIVE

Active; Global / iOS / Android / Season 5; 2026-06-25 after maintenance; Participate in Wolf Trial and challenge missions; Conditional

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game / Event-linked
TIMING WHEN
Late / Seasonal
TARGET NAME TYPE
Wolf
GROWTH STAGE LEVEL TIER
Published Insight threshold retained in RP Annex
CAP LIMIT
Published Insight threshold retained in RP Annex
MECHANIC
Trial and mission resource threshold completes Awakening
SUCCESS FAILURE RESET
Deterministic threshold
0022Growth Systems 22Wolf Ascend / AscensionACTIVE

Active

9 FIELDS
GROWTH LAYER
Internal
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game / Hybrid unknown
TIMING WHEN
Late
TARGET NAME TYPE
Wolf
GROWTH STAGE LEVEL TIER
Stages and cap not public
CAP LIMIT
Stages and cap not public
MECHANIC
Post-Awakening Ascension
SUCCESS FAILURE RESET
Not publicly disclosed
0023Growth Systems 23Exotic Resonance SystemACTIVE

Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exotic weapons
GROWTH STAGE LEVEL TIER
Multiple slots and a random-attribute cap are disclosed; exact values retained in RP Annex
CAP LIMIT
Multiple slots and a random-attribute cap are disclosed; exact values retained in RP Annex
MECHANIC
Multiple resonance slots, material upgrades, random attributes
SUCCESS FAILURE RESET
Attribute reroll includes chance-based additions
0024Growth Systems 24Harmonic ResonanceACTIVE

Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exotic weapon
GROWTH STAGE LEVEL TIER
Named Resonance slot; exact slot count retained in RP Annex
CAP LIMIT
Named Resonance slot; exact slot count retained in RP Annex
MECHANIC
Resonance slot
SUCCESS FAILURE RESET
Activation unlocks main and random attributes; exact count retained in RP Annex
0025Growth Systems 25Mastery ResonanceACTIVE

Active

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Strategic
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exotic weapon
GROWTH STAGE LEVEL TIER
Named Resonance slot; exact slot count retained in RP Annex
CAP LIMIT
Named Resonance slot; exact slot count retained in RP Annex
MECHANIC
Resonance slot
SUCCESS FAILURE RESET
Activation unlocks main and random attributes; exact count retained in RP Annex
0026Growth Systems 26Protocol ResonanceACTIVE

Conditional; Global / support confirmed through 2026-07-09

9 FIELDS
GROWTH LAYER
External
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Late
TARGET NAME TYPE
Exotic weapon
GROWTH STAGE LEVEL TIER
Named Resonance slot; rollout scope and exact slot count retained in RP Annex
CAP LIMIT
Named Resonance slot; rollout scope and exact slot count retained in RP Annex
MECHANIC
Weapon-exclusive main effect resonance slot
SUCCESS FAILURE RESET
Activation and reroll; exact chance not public
0027Growth Systems 27Harmonic RuneACTIVE

Active; Resource names and growth roles only; quantities and rates excluded

9 FIELDS
GROWTH LAYER
External resource
GROWTH ROLE
Supportive / Strategic
ACQUISITION HOW
In-game / Hybrid-linked
TIMING WHEN
Late
TARGET NAME TYPE
Exotic Resonance random attributes
GROWTH STAGE LEVEL TIER
Quantity / cadence not public
CAP LIMIT
Quantity / cadence not public
MECHANIC
Reroll input
SUCCESS FAILURE RESET
Reroll can add attributes by chance
0028Growth Systems 28Anchor RuneACTIVE

Active; Resource names and growth roles only; quantities and rates excluded

9 FIELDS
GROWTH LAYER
External resource
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / Hybrid-linked
TIMING WHEN
Late
TARGET NAME TYPE
Exotic Resonance attribute
GROWTH STAGE LEVEL TIER
Quantity / cadence not public
CAP LIMIT
Quantity / cadence not public
MECHANIC
Attribute-type lock before reroll
SUCCESS FAILURE RESET
Deterministic type lock; values still reroll
0029Growth Systems 29Emanare SystemACTIVE
9 FIELDS
GROWTH LAYER
Meta / Seasonal-linked
GROWTH ROLE
Strategic / Supportive
ACQUISITION HOW
In-game / Seasonal
TIMING WHEN
Seasonal
TARGET NAME TYPE
Season account / combat enhancement
GROWTH STAGE LEVEL TIER
Full level/cap table not public
CAP LIMIT
Full level/cap table not public
MECHANIC
Season reset and ability selection
SUCCESS FAILURE RESET
Deterministic reset; ability effects not fully disclosed
0030Growth Systems 30Battlefield SprintACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta / Seasonal-linked
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Seasonal
TIMING WHEN
Seasonal
TARGET NAME TYPE
Season Emanare ability
GROWTH STAGE LEVEL TIER
Not public
CAP LIMIT
Not public
MECHANIC
Season ability
SUCCESS FAILURE RESET
Not public
0031Growth Systems 31Skybound LeapACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta / Seasonal-linked
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Seasonal
TIMING WHEN
Seasonal
TARGET NAME TYPE
Season Emanare ability
GROWTH STAGE LEVEL TIER
Not public
CAP LIMIT
Not public
MECHANIC
Season ability
SUCCESS FAILURE RESET
Not public
0032Growth Systems 32Firmly PlantedACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta / Seasonal-linked
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game / Seasonal
TIMING WHEN
Seasonal
TARGET NAME TYPE
Season Emanare ability
GROWTH STAGE LEVEL TIER
Not public
CAP LIMIT
Not public
MECHANIC
Season ability
SUCCESS FAILURE RESET
Not public
0033Growth Systems 33Carry on the FlameACTIVE
9 FIELDS
GROWTH LAYER
Meta / Supportive
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / system claim
TIMING WHEN
Seasonal transition
TARGET NAME TYPE
Prior Emanare / Bulwark investment
GROWTH STAGE LEVEL TIER
Published refund rule; exact rate and secondary formula retained in RP Annex
CAP LIMIT
Published refund rule; exact rate and secondary formula retained in RP Annex
MECHANIC
Season-transition refund
SUCCESS FAILURE RESET
Deterministic for disclosed Emanare rule
0034Growth Systems 34Weapon and Artifact Direct UpgradeENDED

Ended / Applied

9 FIELDS
GROWTH LAYER
External / Supportive
GROWTH ROLE
Supportive
ACQUISITION HOW
System-applied
TIMING WHEN
Season transition
TARGET NAME TYPE
Weapons and Artifacts
GROWTH STAGE LEVEL TIER
Published migration target retained in RP Annex
CAP LIMIT
Published migration target retained in RP Annex
MECHANIC
Season migration auto-upgrade
SUCCESS FAILURE RESET
Automatic deterministic migration
0035Growth Systems 35Ultimate Trial ProgressACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta / Guild-linked
GROWTH ROLE
Meta / Supportive
ACQUISITION HOW
In-game / Pack-linked
TIMING WHEN
Seasonal / Weekly
TARGET NAME TYPE
Pack
GROWTH STAGE LEVEL TIER
Per-person weekly contribution limit retained in RP Annex
CAP LIMIT
Per-person weekly contribution limit retained in RP Annex
MECHANIC
Completion increases Pack progress and unlocks bundles
SUCCESS FAILURE RESET
Deterministic contribution cap
0036Growth Systems 36Fortuna Crystal Shop · Fortuna Shop · Fortuna Shop / Fortuna Crystal Exchange / Fortuna Dust Exchange · Fortuna 상점ACTIVE

Active; Global / Android / iOS; Permanent / rotating stock; Global / Android / iOS / stock lineage across seasons; Ongoing; stock varies; Permanent / rotation

9 FIELDS
GROWTH LAYER
Internal-linked resource shop
GROWTH ROLE
Expansion input
ACQUISITION HOW
Hybrid / acquisition-linked
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Character talent / Light Crystal supply
GROWTH STAGE LEVEL TIER
Shop cap not public
CAP LIMIT
Shop cap not public
MECHANIC
Light Crystal availability
SUCCESS FAILURE RESET
Deterministic shop listing; exchange cost unknown
0037Growth Systems 37Kabr, the Resolute's Light CrystalACTIVE

Active; Resource names and growth roles only; quantities and rates excluded

9 FIELDS
GROWTH LAYER
Internal growth resource
GROWTH ROLE
Expansion input
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid–Late
TARGET NAME TYPE
Kabr, the Resolute
GROWTH STAGE LEVEL TIER
Not public
CAP LIMIT
Not public
MECHANIC
Character-specific growth input
SUCCESS FAILURE RESET
Not public
0038Growth Systems 38Achievement SystemACTIVE

Active

9 FIELDS
GROWTH LAYER
Meta
GROWTH ROLE
Meta / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Early–Late
TARGET NAME TYPE
Account
GROWTH STAGE LEVEL TIER
Full achievement / reward table not public
CAP LIMIT
Full achievement / reward table not public
MECHANIC
Achievement completion and rewards
SUCCESS FAILURE RESET
Deterministic completion reward
0039Growth Systems 39ENDED

Ended; Season 1 historical

8 FIELDS
GROWTH LAYER
Meta / Seasonal-linked
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game / Seasonal
TIMING WHEN
Season 1 / historical
TARGET NAME TYPE
Season account progression
GROWTH STAGE LEVEL TIER
Season-specific Team XP conversion rule retained in RP Annex
CAP LIMIT
Season-specific Team XP conversion rule retained in RP Annex
SUCCESS FAILURE RESET
Deterministic conversion
0040Growth Systems 40Exotic CipherACTIVE

Active; Global / Android / iOS; Conditional

9 FIELDS
GROWTH LAYER
External resource
GROWTH ROLE
Expansion input
ACQUISITION HOW
Battle Pass-linked
TIMING WHEN
Late / Seasonal
TARGET NAME TYPE
Exotic Resonance
GROWTH STAGE LEVEL TIER
Quantity not public
CAP LIMIT
Quantity not public
MECHANIC
Resonance material
SUCCESS FAILURE RESET
Not applicable
0041Growth Systems 41Vibro-Frequency GrainsACTIVE

Active; Global / Android / iOS; Conditional

9 FIELDS
GROWTH LAYER
External resource
GROWTH ROLE
Expansion input
ACQUISITION HOW
Premium Pass-linked
TIMING WHEN
Late / Seasonal
TARGET NAME TYPE
Exotic Resonance
GROWTH STAGE LEVEL TIER
Quantity not public
CAP LIMIT
Quantity not public
MECHANIC
Resonance material
SUCCESS FAILURE RESET
Not applicable
0042Growth Systems 42Battle-Refined CrystalACTIVE

Active; Global / Android / iOS; Conditional

9 FIELDS
GROWTH LAYER
External resource
GROWTH ROLE
Expansion input
ACQUISITION HOW
Premium Pass-linked
TIMING WHEN
Late / Seasonal
TARGET NAME TYPE
Exotic Resonance
GROWTH STAGE LEVEL TIER
Quantity not public
CAP LIMIT
Quantity not public
MECHANIC
Resonance material
SUCCESS FAILURE RESET
Not applicable
0043Growth Systems 43Protocol CrystalACTIVE

Active; Global / Android / iOS

9 FIELDS
GROWTH LAYER
External resource
GROWTH ROLE
Expansion input
ACQUISITION HOW
Premium / Ultimate Pass-linked
TIMING WHEN
Late / Seasonal
TARGET NAME TYPE
Protocol Resonance
GROWTH STAGE LEVEL TIER
Quantity not public
CAP LIMIT
Quantity not public
MECHANIC
Protocol Resonance material
SUCCESS FAILURE RESET
Not applicable
0044Growth Systems 44GlimmerACTIVE
3 FIELDS
GROWTH LAYER
Primary Currency
GROWTH ROLE
Primary Currency
MECHANIC
Glimmer는 무기·아티팩트 성장에 투입되는 기본 통화이며 목적지 탐험과 순찰 보스 처치로 공급된다.
0045Growth Systems 45Siorra’s Elemental Condensate · Siorra's Elemental Condensate · Siorra 관련 패키지 · 시오라의 본질 농축물 (20% 세일)ACTIVE
3 FIELDS
GROWTH LAYER
High-tier Resource; Cash / in-game premium shop; Character growth material offer
GROWTH ROLE
High-tier Resource; Cash / in-game premium shop; Character growth material offer
MECHANIC
Character Elemental Condensate는 Talent Tree를 최대까지 강화한 Mythic 캐릭터의 추가 중복 획득이 전환되는 캐릭터 성장 재료다. Siorra's Elemental Condensate는 해당 캐릭터 전용 성장 재료로 기간 한정 상점 상품으로 공급된다.
0046Growth Systems 46Superposed PhotonACTIVE
3 FIELDS
GROWTH LAYER
High-tier Resource
GROWTH ROLE
High-tier Resource
MECHANIC
Superposed Photon, Artifactual Essence, Adept Mods는 Season 5 사인인으로 공급되어 각각 성장, 아티팩트 성장, 무기 모드 성장에 투입되는 재료다.
0047Growth Systems 47Artifactual EssenceACTIVE
3 FIELDS
GROWTH LAYER
High-tier Resource
GROWTH ROLE
High-tier Resource
MECHANIC
Superposed Photon, Artifactual Essence, Adept Mods는 Season 5 사인인으로 공급되어 각각 성장, 아티팩트 성장, 무기 모드 성장에 투입되는 재료다.
0048Growth Systems 48Adept ModsACTIVE
3 FIELDS
GROWTH LAYER
High-tier Resource
GROWTH ROLE
High-tier Resource
MECHANIC
Superposed Photon, Artifactual Essence, Adept Mods는 Season 5 사인인으로 공급되어 각각 성장, 아티팩트 성장, 무기 모드 성장에 투입되는 재료다.
0049Growth Systems 49Overfitting Data LatticeACTIVE

Global / iOS / Android / live version; 2026-08-06 current occurrence; 2026-08-20 event period; Qualify for Legendary Star ranking reward or other listed sources; Active

2 FIELDS
GROWTH LAYER
Challenge & Competitive; Reward & Economy; F; L
GROWTH ROLE
Challenge & Competitive; Reward & Economy; F; L
0050Growth Systems 50Transition SynthesisUNKNOWN
2 FIELDS
GROWTH LAYER
Cross-system endpoint
GROWTH ROLE
Cross-system endpoint