| 0001Growth Systems 1Team Level · 팀 레벨 | — | ACTIVE All Lightbearers on an account; Active | 9 FIELDS- GROWTH LAYER
- Meta / Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- 전체 Lightbearer 로스터
- GROWTH STAGE LEVEL TIER
- Published cap exists; exact value retained in RP Annex
- CAP LIMIT
- Published cap exists; exact value retained in RP Annex
- MECHANIC
- 개별 캐릭터 레벨을 공용 팀 레벨로 통합
- SUCCESS FAILURE RESET
- Deterministic level progression; full EXP curve undisclosed
|
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| 0002Growth Systems 2Wolf | — | ACTIVE | 2 FIELDS- GROWTH LAYER
- Character Composition
- GROWTH ROLE
- Character Composition
|
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| 0003Growth Systems 3Character Fragments | — | ACTIVE 상시; Active; Resource names and growth roles only; quantities and rates excluded | 2 FIELDS- GROWTH LAYER
- 캐릭터 획득 재료; Bridge Candidate
- GROWTH ROLE
- 캐릭터 획득 재료; Bridge Candidate
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| 0004Growth Systems 4 | — | ACTIVE 상시; Active | 2 FIELDS- GROWTH LAYER
- 장비 성장 객체·활동 보상; Bridge Candidate
- GROWTH ROLE
- 장비 성장 객체·활동 보상; Bridge Candidate
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| 0005Growth Systems 5 | — | ACTIVE 상시; Active; Weapon-specific | 3 FIELDS- GROWTH LAYER
- 무기 성장 객체·보상 목적지; Bridge Candidate
- GROWTH ROLE
- 무기 성장 객체·보상 목적지; Bridge Candidate
- MECHANIC
- Catalyst는 무기별로 활성·합성·Catalyst Band 효과가 적용되는 무기 성장 객체다. 개별 무기별 효과·비용은 별도 규칙으로 구분한다.
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| 0006Growth Systems 6 | — | ACTIVE 상시·이벤트별 보너스; Active | 2 FIELDS- GROWTH LAYER
- 계정·시즌 진행 출력; Bridge Candidate
- GROWTH ROLE
- 계정·시즌 진행 출력; Bridge Candidate
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| 0007Growth Systems 7 | — | ACTIVE 상시·리더보드 제거 이력; Active | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental / Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- 계정
- GROWTH STAGE LEVEL TIER
- Published Weapon Mastery unlock threshold retained in RP Annex
- CAP LIMIT
- Published Weapon Mastery unlock threshold retained in RP Annex
- MECHANIC
- 보상·기능 해금 레벨
- SUCCESS FAILURE RESET
- Deterministic threshold
|
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| 0008Growth Systems 8 | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- 중복 전환·증여 재료; Bridge Candidate; High-tier Resource; Specialized linked; Duplicate overflow
- GROWTH ROLE
- 중복 전환·증여 재료; Bridge Candidate; High-tier Resource; Specialized linked; Duplicate overflow
- MECHANIC
- Character Elemental Condensate는 Talent Tree를 최대까지 강화한 Mythic 캐릭터의 추가 중복 획득이 전환되는 캐릭터 성장 재료다. Siorra's Elemental Condensate는 해당 캐릭터 전용 성장 재료로 기간 한정 상점 상품으로 공급된다.
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| 0009Growth Systems 9Team Level Rewards | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental / Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- 계정 / 로스터
- GROWTH STAGE LEVEL TIER
- Full reward table not public
- CAP LIMIT
- Full reward table not public
- MECHANIC
- Team Level 상승 보상
- SUCCESS FAILURE RESET
- Deterministic milestone rewards implied
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| 0010Growth Systems 10Talent Tree / Character Talents | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Lightbearer
- GROWTH STAGE LEVEL TIER
- Multi-stage Talent structure; exact stage count retained in RP Annex
- CAP LIMIT
- Multi-stage Talent structure; exact stage count retained in RP Annex
- MECHANIC
- Talent unlock and upgrade
- SUCCESS FAILURE RESET
- Deterministic unlock thresholds; full cost rules unknown
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| 0011Growth Systems 11Weapon Mastery | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Lightbearer ability progression
- GROWTH STAGE LEVEL TIER
- Acclaim-gated unlock threshold retained in RP Annex
- CAP LIMIT
- Acclaim-gated unlock threshold retained in RP Annex
- MECHANIC
- Acclaim-gated mastery unlock
- SUCCESS FAILURE RESET
- Deterministic access threshold
|
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| 0012Growth Systems 12Relic Trait | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal / External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Lightbearer relic ability
- GROWTH STAGE LEVEL TIER
- Team Level-gated unlock threshold retained in RP Annex
- CAP LIMIT
- Team Level-gated unlock threshold retained in RP Annex
- MECHANIC
- Team Level-gated trait unlock
- SUCCESS FAILURE RESET
- Deterministic access threshold
|
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| 0013Growth Systems 13Weapon Mod System / modular Weapon System | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Weapons
- GROWTH STAGE LEVEL TIER
- Full mod cap not public
- CAP LIMIT
- Full mod cap not public
- MECHANIC
- Blueprint discovery, crafting, random attributes, modular customization
- SUCCESS FAILURE RESET
- Crafting is deterministic; attribute generation details not public
|
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| 0014Growth Systems 14Artifact System | — | ACTIVE Active; 본 Directive는 두 입력 재료와 편집 방식만 확정하며 결과 확률·비용·분해 반환량·취소·복구 규칙은 적용 범위에서 제외한다. | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Artifacts
- GROWTH STAGE LEVEL TIER
- Multiple equipped slots disclosed; exact count retained in RP Annex
- CAP LIMIT
- Multiple equipped slots disclosed; exact count retained in RP Annex
- MECHANIC
- Unique attributes, quick equip, refactor, dismantle, set-drop sourcing
- SUCCESS FAILURE RESET
- Random attributes and refactor results
|
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| 0015Growth Systems 15Artifact Archive | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External / Meta
- GROWTH ROLE
- Strategic / Meta
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Artifact collection
- GROWTH STAGE LEVEL TIER
- Not public
- CAP LIMIT
- Not public
- MECHANIC
- Artifact record / collection interface
- SUCCESS FAILURE RESET
- Not applicable
|
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| 0016Growth Systems 16Artifact Refactor | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Artifact
- GROWTH STAGE LEVEL TIER
- Not public
- CAP LIMIT
- Not public
- MECHANIC
- Artifact attribute / Power refactor
- SUCCESS FAILURE RESET
- Refactor result can be higher or lower Power
|
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| 0017Growth Systems 17Artifact Dismantle | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Artifact
- GROWTH STAGE LEVEL TIER
- Equipped and unequipped tabs disclosed
- CAP LIMIT
- Equipped and unequipped tabs disclosed
- MECHANIC
- Artifact dismantling
- SUCCESS FAILURE RESET
- Deterministic dismantle action; output table not public
|
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| 0018Growth Systems 18Character Fragment-driven progression system | — | CONDITIONAL Conditional | 9 FIELDS- GROWTH LAYER
- Internal-linked
- GROWTH ROLE
- Supportive / Expansion
- ACQUISITION HOW
- In-game / Season-linked
- TIMING WHEN
- Mid–Late / Seasonal
- TARGET NAME TYPE
- Character ownership / roster
- GROWTH STAGE LEVEL TIER
- Published character-assembly threshold retained in RP Annex
- CAP LIMIT
- Published character-assembly threshold retained in RP Annex
- MECHANIC
- Fragments assemble a character
- SUCCESS FAILURE RESET
- Deterministic assembly threshold
|
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| 0019Growth Systems 19New Catch-Up Mechanic | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / system-applied
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Account / roster
- GROWTH STAGE LEVEL TIER
- Boost formula not public
- CAP LIMIT
- Boost formula not public
- MECHANIC
- Server Season Rank comparison grants boosts
- SUCCESS FAILURE RESET
- Deterministic eligibility; magnitude undisclosed
|
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| 0020Growth Systems 20Server Season Rank | — | RECURRING Recurring | 9 FIELDS- GROWTH LAYER
- Meta / Seasonal-linked
- GROWTH ROLE
- Supportive / Meta
- ACQUISITION HOW
- In-game / system-applied
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Server / account
- GROWTH STAGE LEVEL TIER
- Full rank table not public
- CAP LIMIT
- Full rank table not public
- MECHANIC
- Scaling reference for catch-up and dispatch requirements
- SUCCESS FAILURE RESET
- Deterministic reference rank
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| 0021Growth Systems 21Awakening: Wolf | — | ACTIVE Active; Global / iOS / Android / Season 5; 2026-06-25 after maintenance; Participate in Wolf Trial and challenge missions; Conditional | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Event-linked
- TIMING WHEN
- Late / Seasonal
- TARGET NAME TYPE
- Wolf
- GROWTH STAGE LEVEL TIER
- Published Insight threshold retained in RP Annex
- CAP LIMIT
- Published Insight threshold retained in RP Annex
- MECHANIC
- Trial and mission resource threshold completes Awakening
- SUCCESS FAILURE RESET
- Deterministic threshold
|
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| 0022Growth Systems 22Wolf Ascend / Ascension | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid unknown
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Wolf
- GROWTH STAGE LEVEL TIER
- Stages and cap not public
- CAP LIMIT
- Stages and cap not public
- MECHANIC
- Post-Awakening Ascension
- SUCCESS FAILURE RESET
- Not publicly disclosed
|
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| 0023Growth Systems 23Exotic Resonance System | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exotic weapons
- GROWTH STAGE LEVEL TIER
- Multiple slots and a random-attribute cap are disclosed; exact values retained in RP Annex
- CAP LIMIT
- Multiple slots and a random-attribute cap are disclosed; exact values retained in RP Annex
- MECHANIC
- Multiple resonance slots, material upgrades, random attributes
- SUCCESS FAILURE RESET
- Attribute reroll includes chance-based additions
|
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| 0024Growth Systems 24Harmonic Resonance | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exotic weapon
- GROWTH STAGE LEVEL TIER
- Named Resonance slot; exact slot count retained in RP Annex
- CAP LIMIT
- Named Resonance slot; exact slot count retained in RP Annex
- MECHANIC
- Resonance slot
- SUCCESS FAILURE RESET
- Activation unlocks main and random attributes; exact count retained in RP Annex
|
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| 0025Growth Systems 25Mastery Resonance | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exotic weapon
- GROWTH STAGE LEVEL TIER
- Named Resonance slot; exact slot count retained in RP Annex
- CAP LIMIT
- Named Resonance slot; exact slot count retained in RP Annex
- MECHANIC
- Resonance slot
- SUCCESS FAILURE RESET
- Activation unlocks main and random attributes; exact count retained in RP Annex
|
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| 0026Growth Systems 26Protocol Resonance | — | ACTIVE Conditional; Global / support confirmed through 2026-07-09 | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exotic weapon
- GROWTH STAGE LEVEL TIER
- Named Resonance slot; rollout scope and exact slot count retained in RP Annex
- CAP LIMIT
- Named Resonance slot; rollout scope and exact slot count retained in RP Annex
- MECHANIC
- Weapon-exclusive main effect resonance slot
- SUCCESS FAILURE RESET
- Activation and reroll; exact chance not public
|
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| 0027Growth Systems 27Harmonic Rune | — | ACTIVE Active; Resource names and growth roles only; quantities and rates excluded | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Supportive / Strategic
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exotic Resonance random attributes
- GROWTH STAGE LEVEL TIER
- Quantity / cadence not public
- CAP LIMIT
- Quantity / cadence not public
- MECHANIC
- Reroll input
- SUCCESS FAILURE RESET
- Reroll can add attributes by chance
|
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| 0028Growth Systems 28Anchor Rune | — | ACTIVE Active; Resource names and growth roles only; quantities and rates excluded | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid-linked
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Exotic Resonance attribute
- GROWTH STAGE LEVEL TIER
- Quantity / cadence not public
- CAP LIMIT
- Quantity / cadence not public
- MECHANIC
- Attribute-type lock before reroll
- SUCCESS FAILURE RESET
- Deterministic type lock; values still reroll
|
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| 0029Growth Systems 29Emanare System | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta / Seasonal-linked
- GROWTH ROLE
- Strategic / Supportive
- ACQUISITION HOW
- In-game / Seasonal
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Season account / combat enhancement
- GROWTH STAGE LEVEL TIER
- Full level/cap table not public
- CAP LIMIT
- Full level/cap table not public
- MECHANIC
- Season reset and ability selection
- SUCCESS FAILURE RESET
- Deterministic reset; ability effects not fully disclosed
|
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| 0030Growth Systems 30Battlefield Sprint | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta / Seasonal-linked
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Seasonal
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Season Emanare ability
- GROWTH STAGE LEVEL TIER
- Not public
- CAP LIMIT
- Not public
- MECHANIC
- Season ability
- SUCCESS FAILURE RESET
- Not public
|
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| 0031Growth Systems 31Skybound Leap | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta / Seasonal-linked
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Seasonal
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Season Emanare ability
- GROWTH STAGE LEVEL TIER
- Not public
- CAP LIMIT
- Not public
- MECHANIC
- Season ability
- SUCCESS FAILURE RESET
- Not public
|
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| 0032Growth Systems 32Firmly Planted | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta / Seasonal-linked
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Seasonal
- TIMING WHEN
- Seasonal
- TARGET NAME TYPE
- Season Emanare ability
- GROWTH STAGE LEVEL TIER
- Not public
- CAP LIMIT
- Not public
- MECHANIC
- Season ability
- SUCCESS FAILURE RESET
- Not public
|
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| 0033Growth Systems 33Carry on the Flame | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta / Supportive
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / system claim
- TIMING WHEN
- Seasonal transition
- TARGET NAME TYPE
- Prior Emanare / Bulwark investment
- GROWTH STAGE LEVEL TIER
- Published refund rule; exact rate and secondary formula retained in RP Annex
- CAP LIMIT
- Published refund rule; exact rate and secondary formula retained in RP Annex
- MECHANIC
- Season-transition refund
- SUCCESS FAILURE RESET
- Deterministic for disclosed Emanare rule
|
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| 0034Growth Systems 34Weapon and Artifact Direct Upgrade | — | ENDED Ended / Applied | 9 FIELDS- GROWTH LAYER
- External / Supportive
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- System-applied
- TIMING WHEN
- Season transition
- TARGET NAME TYPE
- Weapons and Artifacts
- GROWTH STAGE LEVEL TIER
- Published migration target retained in RP Annex
- CAP LIMIT
- Published migration target retained in RP Annex
- MECHANIC
- Season migration auto-upgrade
- SUCCESS FAILURE RESET
- Automatic deterministic migration
|
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| 0035Growth Systems 35Ultimate Trial Progress | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta / Guild-linked
- GROWTH ROLE
- Meta / Supportive
- ACQUISITION HOW
- In-game / Pack-linked
- TIMING WHEN
- Seasonal / Weekly
- TARGET NAME TYPE
- Pack
- GROWTH STAGE LEVEL TIER
- Per-person weekly contribution limit retained in RP Annex
- CAP LIMIT
- Per-person weekly contribution limit retained in RP Annex
- MECHANIC
- Completion increases Pack progress and unlocks bundles
- SUCCESS FAILURE RESET
- Deterministic contribution cap
|
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| 0036Growth Systems 36Fortuna Crystal Shop · Fortuna Shop · Fortuna Shop / Fortuna Crystal Exchange / Fortuna Dust Exchange · Fortuna 상점 | — | ACTIVE Active; Global / Android / iOS; Permanent / rotating stock; Global / Android / iOS / stock lineage across seasons; Ongoing; stock varies; Permanent / rotation | 9 FIELDS- GROWTH LAYER
- Internal-linked resource shop
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Hybrid / acquisition-linked
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Character talent / Light Crystal supply
- GROWTH STAGE LEVEL TIER
- Shop cap not public
- CAP LIMIT
- Shop cap not public
- MECHANIC
- Light Crystal availability
- SUCCESS FAILURE RESET
- Deterministic shop listing; exchange cost unknown
|
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| 0037Growth Systems 37Kabr, the Resolute's Light Crystal | — | ACTIVE Active; Resource names and growth roles only; quantities and rates excluded | 9 FIELDS- GROWTH LAYER
- Internal growth resource
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Kabr, the Resolute
- GROWTH STAGE LEVEL TIER
- Not public
- CAP LIMIT
- Not public
- MECHANIC
- Character-specific growth input
- SUCCESS FAILURE RESET
- Not public
|
|---|
| 0038Growth Systems 38Achievement System | — | ACTIVE Active | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Meta / Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Account
- GROWTH STAGE LEVEL TIER
- Full achievement / reward table not public
- CAP LIMIT
- Full achievement / reward table not public
- MECHANIC
- Achievement completion and rewards
- SUCCESS FAILURE RESET
- Deterministic completion reward
|
|---|
| 0039Growth Systems 39 | — | ENDED Ended; Season 1 historical | 8 FIELDS- GROWTH LAYER
- Meta / Seasonal-linked
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- In-game / Seasonal
- TIMING WHEN
- Season 1 / historical
- TARGET NAME TYPE
- Season account progression
- GROWTH STAGE LEVEL TIER
- Season-specific Team XP conversion rule retained in RP Annex
- CAP LIMIT
- Season-specific Team XP conversion rule retained in RP Annex
- SUCCESS FAILURE RESET
- Deterministic conversion
|
|---|
| 0040Growth Systems 40Exotic Cipher | — | ACTIVE Active; Global / Android / iOS; Conditional | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Battle Pass-linked
- TIMING WHEN
- Late / Seasonal
- TARGET NAME TYPE
- Exotic Resonance
- GROWTH STAGE LEVEL TIER
- Quantity not public
- CAP LIMIT
- Quantity not public
- MECHANIC
- Resonance material
- SUCCESS FAILURE RESET
- Not applicable
|
|---|
| 0041Growth Systems 41Vibro-Frequency Grains | — | ACTIVE Active; Global / Android / iOS; Conditional | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Premium Pass-linked
- TIMING WHEN
- Late / Seasonal
- TARGET NAME TYPE
- Exotic Resonance
- GROWTH STAGE LEVEL TIER
- Quantity not public
- CAP LIMIT
- Quantity not public
- MECHANIC
- Resonance material
- SUCCESS FAILURE RESET
- Not applicable
|
|---|
| 0042Growth Systems 42Battle-Refined Crystal | — | ACTIVE Active; Global / Android / iOS; Conditional | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Premium Pass-linked
- TIMING WHEN
- Late / Seasonal
- TARGET NAME TYPE
- Exotic Resonance
- GROWTH STAGE LEVEL TIER
- Quantity not public
- CAP LIMIT
- Quantity not public
- MECHANIC
- Resonance material
- SUCCESS FAILURE RESET
- Not applicable
|
|---|
| 0043Growth Systems 43Protocol Crystal | — | ACTIVE Active; Global / Android / iOS | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Expansion input
- ACQUISITION HOW
- Premium / Ultimate Pass-linked
- TIMING WHEN
- Late / Seasonal
- TARGET NAME TYPE
- Protocol Resonance
- GROWTH STAGE LEVEL TIER
- Quantity not public
- CAP LIMIT
- Quantity not public
- MECHANIC
- Protocol Resonance material
- SUCCESS FAILURE RESET
- Not applicable
|
|---|
| 0044Growth Systems 44Glimmer | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- Primary Currency
- GROWTH ROLE
- Primary Currency
- MECHANIC
- Glimmer는 무기·아티팩트 성장에 투입되는 기본 통화이며 목적지 탐험과 순찰 보스 처치로 공급된다.
|
|---|
| 0045Growth Systems 45Siorra’s Elemental Condensate · Siorra's Elemental Condensate · Siorra 관련 패키지 · 시오라의 본질 농축물 (20% 세일) | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- High-tier Resource; Cash / in-game premium shop; Character growth material offer
- GROWTH ROLE
- High-tier Resource; Cash / in-game premium shop; Character growth material offer
- MECHANIC
- Character Elemental Condensate는 Talent Tree를 최대까지 강화한 Mythic 캐릭터의 추가 중복 획득이 전환되는 캐릭터 성장 재료다. Siorra's Elemental Condensate는 해당 캐릭터 전용 성장 재료로 기간 한정 상점 상품으로 공급된다.
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| 0046Growth Systems 46Superposed Photon | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- High-tier Resource
- GROWTH ROLE
- High-tier Resource
- MECHANIC
- Superposed Photon, Artifactual Essence, Adept Mods는 Season 5 사인인으로 공급되어 각각 성장, 아티팩트 성장, 무기 모드 성장에 투입되는 재료다.
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| 0047Growth Systems 47Artifactual Essence | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- High-tier Resource
- GROWTH ROLE
- High-tier Resource
- MECHANIC
- Superposed Photon, Artifactual Essence, Adept Mods는 Season 5 사인인으로 공급되어 각각 성장, 아티팩트 성장, 무기 모드 성장에 투입되는 재료다.
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| 0048Growth Systems 48Adept Mods | — | ACTIVE | 3 FIELDS- GROWTH LAYER
- High-tier Resource
- GROWTH ROLE
- High-tier Resource
- MECHANIC
- Superposed Photon, Artifactual Essence, Adept Mods는 Season 5 사인인으로 공급되어 각각 성장, 아티팩트 성장, 무기 모드 성장에 투입되는 재료다.
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| 0049Growth Systems 49Overfitting Data Lattice | — | ACTIVE Global / iOS / Android / live version; 2026-08-06 current occurrence; 2026-08-20 event period; Qualify for Legendary Star ranking reward or other listed sources; Active | 2 FIELDS- GROWTH LAYER
- Challenge & Competitive; Reward & Economy; F; L
- GROWTH ROLE
- Challenge & Competitive; Reward & Economy; F; L
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| 0050Growth Systems 50Transition Synthesis | — | UNKNOWN | 2 FIELDS- GROWTH LAYER
- Cross-system endpoint
- GROWTH ROLE
- Cross-system endpoint
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