Destiny: Rising
Unknown in · iOS / Android
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 200
- CLASSIFICATION GROUPS
- 42
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 13
- PLAYER EXPERIENCE ELEMENTS
- —
Content Structure
- RECORDS
- 63
- VISIBLE
- 63
- PAGE
- 1 / 2
1–50OF 63 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0001Content Structure 1 | — | ACTIVE Player-controlled roster; Active; 상시·시즌 캐릭터 추가; Global / Android / iOS / server Permanent and limited draws | 3 FIELDS
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| 0002Content Structure 2 | — | ACTIVE PvP activity; Active; Recurring; 가이드상 주말 운영; 기준일 현재 일정 미확정; Conditional | 3 FIELDS
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| 0003Content Structure 3 | — | ACTIVE | 3 FIELDS
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| 0004Content Structure 4 | — | ACTIVE 6-player PvE / raid-like activity; Active; 6-player fireteam; 기준 콘텐츠 진입; 상시 weekly rewards; event variants ended; Activity requirements vary by event; base current entry not fully disclosed; Always-on activity with historical limited races; 상시·이벤트 오버레이; Global / iOS / Android / live service; 2025-09-18 observed; Underlying activity access requirements apply; Great Hunt 대회 구성 기준. 다른 활동의 Fair Play 규칙과 동일하다고 일반화하지 않는다. | 3 FIELDS
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| 0005Content Structure 5 | — | ACTIVE High-difficulty campaign activity; Active; Campaign 상위 난이도; 상시; + 이벤트 variant; 상시·이벤트 오버레이 | 3 FIELDS
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| 0006Content Structure 6 | — | ACTIVE Competitive activity; Active; Activities / matchmaking; 상시·seasonal update; Active / roster conflict; 상시·이벤트 오버레이 | 3 FIELDS
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| 0007Content Structure 7 | — | ACTIVE | 3 FIELDS
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| 0008Content Structure 8 | — | ACTIVE 메인 퀘스트·챕터 진행; 상시 진행; Active; 영구 챕터 진행 | 3 FIELDS
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| 0009Content Structure 9 | — | RECURRING Bounties 화면; Daily refresh; 세부 시각은 서버별; Recurring; 일일/반복; 정확한 Reset 미재확인 | 3 FIELDS
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| 0010Content Structure 10 | — | ACTIVE Destination 내 Fishing 활동; 상시 또는 운영 시간; 정확한 현행 시간 미공개; Active; 상시·이벤트/상점 업데이트 | 3 FIELDS
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| 0011Content Structure 11 | — | ACTIVE Pack 가입 후 Pack Hunt; 상시; Ultimate Trial weekly settlement; Active; Pack membership; Ongoing; node and feature cadences; 상시·주간 요소 | 3 FIELDS
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| 0012Content Structure 12 | — | ACTIVE Season 화면/Activities; Season phase·주간/시즌 리듬; Active; 시즌 Reset·반복 | 3 FIELDS
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| 0013Content Structure 13 | — | REMOVED 과거 Campaign·Gauntlet Ops·Shifting Gates 등에 적용; 2026-03 폐지; Removed; 시즌 4에서 폐지; Global / Android / iOS / Season 4 onward; Season 4 onward; Season 4 onward; abolished / removed | 3 FIELDS
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| 0014Content Structure 14 | — | ACTIVE 2026-06-25 시작; Season Phase·Mission·Shop reset; Act II 08/06–09/17; Active; 시즌형; Global / iOS / Android / Season 5; 2026-06-25 after maintenance; Season 5 activation | 3 FIELDS
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| 0015Content Structure 15 | — | ACTIVE Activities / fireteam; 상시·시즌 버전 병행; Active; Official category name confirmed; current parent-menu availability not revalidated; Operation / seasonal variants; Unknown; 상시 활동군·시즌 추가 | 3 FIELDS
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| 0016Content Structure 16 | — | ACTIVE | 3 FIELDS
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| 0017Content Structure 17 | — | ACTIVE | 3 FIELDS
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| 0018Content Structure 18 | — | ACTIVE Activities; 상시; difficulty variants; Active; 상시 | 3 FIELDS
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| 0019Content Structure 19 | — | ACTIVE Activities; cycle/seasonal; Recurring; Active / Conditional; 상시; Active | 3 FIELDS
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| 0020Content Structure 20 | — | ACTIVE Pack Hunt node; Weekly settlement; Active; Recurring; Pack Hunt node; Pack membership; Weekly settlement; individual max 3 Progress/week; 주간 정산 | 3 FIELDS
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| 0021Content Structure 21 | — | ACTIVE 2026-07-21 live; Season 5; Active; 시즌형 / 2026-07-21 이후; Global / iOS / Android / 2026-07-21 onward; 2026-07-21 after maintenance; Mode available after update; Global iOS/Android; Bulwark Ops derivative mode; Evolution mode only; do not inherit base Trio rules automatically; Evolution mode; base Trio cooperation rules not inherited | 3 FIELDS
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| 0022Content Structure 22 | — | RECURRING Casual activity; Recurring; opening time extended; Recurring; Conditional; 반복 또는 이벤트형; Base activity versus historical limited event variant | 3 FIELDS
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| 0023Content Structure 23 | — | ACTIVE Legendary Campaign completion; 2026-08-06–08-20; Active; 2026-08-06~2026-08-20; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20; Complete Legendary Campaign during event | 3 FIELDS
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| 0024Content Structure 24 | — | ACTIVE Activities; 상시; stage-based; Active; Activity active; Power requirement after Stage 11 was lowered; Ongoing stage progression; Extremis has no upper difficulty limit; 반복 운영 단서는 있으나 기준일 일정은 조건부; Conditional; Global iOS/Android; base activity | 3 FIELDS
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| 0025Content Structure 25 | — | CONDITIONAL Conditional / Outdated Risk; 가이드상 일일 운영; 기준일 현재 시간대 미확정; Conditional | 3 FIELDS
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| 0026Content Structure 26 | — | ENDED Ended; 2026-05-28~2026-06-04 | 3 FIELDS
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| 0027Content Structure 27 | — | ACTIVE Conditional; 매치별; Active | 3 FIELDS
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| 0028Content Structure 28 | — | ACTIVE Active; 이벤트 기간 한정; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20 event period; Earn as Legendary Star ranking reward | 3 FIELDS
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| 0029Content Structure 29 | — | ACTIVE Active; 합성 후 영구; 원천 이벤트는 기간 한정; Global / iOS / Android / live version; 2026-08-06 after maintenance; ownership duration; Accumulate required SUROS Regime Parameters | 3 FIELDS
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| 0030Content Structure 30 | — | ACTIVE Strike activity access; child operation names introduced in CBT; Recurring / activity schedule; Conditional; 상시; Active; Global iOS/Android; activity category | 3 FIELDS
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| 0031Content Structure 31 | — | ACTIVE Pack membership; Daily / weekly feature cadences; Active; 상시·주간 활동 | 3 FIELDS
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| 0032Content Structure 32 | — | ACTIVE Own character or hold at least 1 corresponding Condensate; Daily and weekly limits; Active; 일일 1개 선택·주간 3개 수령·일일 5개 증여 한도가 적용된다. | 3 FIELDS
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| 0033Content Structure 33 | — | ACTIVE Feature access; Always-on; Active; 상시 | 3 FIELDS
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| 0034Content Structure 34 | — | ACTIVE 상시; Active; Resource names and growth roles only; quantities and rates excluded | 3 FIELDS
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| 0035Content Structure 35 | — | ACTIVE 상시; Active | 3 FIELDS
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| 0036Content Structure 36 | — | ACTIVE 상시; Active; Weapon-specific | 3 FIELDS
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| 0037Content Structure 37 | — | ACTIVE 상시·시즌 스케일링; Active | 3 FIELDS
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| 0038Content Structure 38 | — | ACTIVE Act 단위; Active | 3 FIELDS
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| 0039Content Structure 39 | — | CONDITIONAL 반복 / 운영 조건 일부 비공개; Conditional | 3 FIELDS
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| 0040Content Structure 40 | — | ACTIVE 상시 / 시즌 확장; Active | 3 FIELDS
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| 0041Content Structure 41 | — | ACTIVE 상시·이벤트 주기; Active; Global / Android / iOS; Permanent; Ongoing | 3 FIELDS
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| 0042Content Structure 42 | — | ENDED 이벤트 기간 한정; Ended | 3 FIELDS
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| 0043Content Structure 43 | — | ACTIVE 상시·이벤트 변형; Active | 3 FIELDS
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| 0044Content Structure 44 | — | ACTIVE 상시·이벤트별 보너스; Active | 3 FIELDS
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| 0045Content Structure 45 | — | ACTIVE 상시·리더보드 제거 이력; Active | 3 FIELDS
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| 0046Content Structure 46 | — | LIMITED 2026-08-06~2026-09-17; Active; Global / iOS / Android / live version; 2026-08-06 after maintenance; 2026-09-17; Unlock Premium Battle Pass or Premium Battle Pass Plus; Awakening Season Part II / after 2026-08-06 maintenance to 2026-09-17 / Global mobile | 3 FIELDS
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| 0047Content Structure 47 | — | ACTIVE | 3 FIELDS
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| 0048Content Structure 48 | — | ENDED 2026-05-28~2026-07-02; Ended; Global / Android / iOS; 2026-05-28 after maintenance – 2026-07-02 04:00 UTC-7 | 3 FIELDS
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| 0049Content Structure 49 | — | ENDED 이벤트 기간 한정; Ended; Global / Android / iOS; Spring Benediction period | 3 FIELDS
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| 0050Content Structure 50 | — | ENDED 이벤트 기간 한정·반복 Variant; Conditional; Global / iOS / Android / July 2026 occurrence; 2026-07-16 after maintenance; 2026-07-23; Place or fulfill Pandora orders; Ended | 3 FIELDS
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