| 0001Basic Configuration 1 | — | ACTIVE Player-controlled roster; Active; 상시·시즌 캐릭터 추가; Global / Android / iOS / server Permanent and limited draws | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Type
- OBJECT TYPE
- Playable Character Type; 플레이어블 캐릭터 수집·성장 객체; Draw target
- ROLE FUNCTION
- Collectible character with fixed role, element and unique relic/ability kit
- PRIMARY MODE POSITION
- Player-controlled roster
- CORE RULE MECHANIC
- Selected from owned roster; identity is character-specific
- TARGET PARTY FORMATION
- Player-controlled roster
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Roles, elements, weapons and activity rule sets constrain use
|
|---|
| 0002Basic Configuration 2Wolf / player avatar customization | — | ACTIVE Player avatar; Active | 10 FIELDS- DOMAIN
- Character Composition / Visual
- TYPE
- Avatar Configuration
- OBJECT TYPE
- Avatar Configuration
- ROLE FUNCTION
- Supports appearance and voice customization; official updates added a fourth skin tone and female voice
- PRIMARY MODE POSITION
- Player avatar
- CORE RULE MECHANIC
- Configured during character creation or settings supported by the game
- TARGET PARTY FORMATION
- Player avatar
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Does not replace the separate Lightbearer role/element/rarity assignment
- VISUAL UI FEEDBACK
- Character Composition / Visual
|
|---|
| 0003Basic Configuration 3Offense · 공격형 | — | ACTIVE Lightbearer records using the 2025 role label; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Role
- OBJECT TYPE
- Role
- ROLE FUNCTION
- Damage-focused team role
- PRIMARY MODE POSITION
- Lightbearer records using the 2025 role label
- CORE RULE MECHANIC
- Fixed per character record in cited source
- TARGET PARTY FORMATION
- Lightbearer records using the 2025 role label
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Interacts with Defense/Support role composition
|
|---|
| 0004Basic Configuration 4Attack · 공격형 | — | ACTIVE Ikora, the Hidden; Siorra; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Role
- OBJECT TYPE
- Role
- ROLE FUNCTION
- Damage-focused role label used by 2026 official patch notes
- PRIMARY MODE POSITION
- Ikora, the Hidden; Siorra
- CORE RULE MECHANIC
- Fixed per named character in cited source
- TARGET PARTY FORMATION
- Ikora, the Hidden; Siorra
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Terminology relation to Offense is unresolved and preserved
|
|---|
| 0005Basic Configuration 5Defense · 방어형 | — | ACTIVE Defense-labeled Lightbearers; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Role
- OBJECT TYPE
- Role
- ROLE FUNCTION
- Survival/protection-oriented role
- PRIMARY MODE POSITION
- Defense-labeled Lightbearers
- CORE RULE MECHANIC
- Fixed per character record
- TARGET PARTY FORMATION
- Defense-labeled Lightbearers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Supports fireteam durability and counters incoming pressure
|
|---|
| 0006Basic Configuration 6Support · 지원형 | — | ACTIVE Support-labeled Lightbearers; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Role
- OBJECT TYPE
- Role
- ROLE FUNCTION
- Buff, healing or utility role
- PRIMARY MODE POSITION
- Support-labeled Lightbearers
- CORE RULE MECHANIC
- Fixed per character record
- TARGET PARTY FORMATION
- Support-labeled Lightbearers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Enhances allies and team function
|
|---|
| 0007Basic Configuration 7Arc · 호광속성 | — | ACTIVE Arc Lightbearers and compatible combat rules; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Attribute / Element
- OBJECT TYPE
- Attribute / Element
- ROLE FUNCTION
- Element assignment and source of Arc effects
- PRIMARY MODE POSITION
- Arc Lightbearers and compatible combat rules
- CORE RULE MECHANIC
- Fixed per character record
- TARGET PARTY FORMATION
- Arc Lightbearers and compatible combat rules
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Activity shields/modifiers can create elemental recommendation or counter conditions
|
|---|
| 0008Basic Configuration 8Solar · 열속성 | — | ACTIVE Solar Lightbearers and compatible combat rules; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Attribute / Element
- OBJECT TYPE
- Attribute / Element
- ROLE FUNCTION
- Element assignment and source of Solar effects
- PRIMARY MODE POSITION
- Solar Lightbearers and compatible combat rules
- CORE RULE MECHANIC
- Fixed per character record
- TARGET PARTY FORMATION
- Solar Lightbearers and compatible combat rules
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Activity shields/modifiers can create elemental recommendation or counter conditions
|
|---|
| 0009Basic Configuration 9Void · 공허속성 | — | ACTIVE Void Lightbearers and compatible combat rules; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Attribute / Element
- OBJECT TYPE
- Attribute / Element
- ROLE FUNCTION
- Element assignment and source of Void effects
- PRIMARY MODE POSITION
- Void Lightbearers and compatible combat rules
- CORE RULE MECHANIC
- Fixed per character record
- TARGET PARTY FORMATION
- Void Lightbearers and compatible combat rules
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Activity shields/modifiers can create elemental recommendation or counter conditions
|
|---|
| 0010Basic Configuration 10Mythic / 5-star · 5★ Mythic · Mythic | — | ACTIVE Lightbearers; Active; Global / Android / iOS; All character draws | 8 FIELDS- DOMAIN
- Character Composition
- TYPE
- Rarity
- OBJECT TYPE
- Rarity; Grade
- ROLE FUNCTION
- Highest publicly named character rarity in reviewed sources
- PRIMARY MODE POSITION
- Lightbearers
- CORE RULE MECHANIC
- Fixed by character record; Wolf reaches it conditionally through Awakening
- TARGET PARTY FORMATION
- Lightbearers
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0011Basic Configuration 11Legendary / 4-star · 4★ Legendary · Legendary | — | ACTIVE Lightbearers; Active; Global / Android / iOS; All character draws | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Rarity
- OBJECT TYPE
- Rarity; Grade
- ROLE FUNCTION
- Second publicly named character rarity in reviewed sources
- PRIMARY MODE POSITION
- Lightbearers
- CORE RULE MECHANIC
- Fixed by character record
- TARGET PARTY FORMATION
- Lightbearers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Can coexist with later Mythic variants of the same narrative identity
|
|---|
| 0012Basic Configuration 12Team Level · 팀 레벨 | — | ACTIVE All Lightbearers on an account; Active | 8 FIELDS- DOMAIN
- Character Composition / Combat
- TYPE
- Shared Level Foundation
- OBJECT TYPE
- Shared Level Foundation; 전체 Lightbearer 로스터; Meta / Internal
- ROLE FUNCTION
- Provides one shared character-level reference instead of separate character levels
- PRIMARY MODE POSITION
- All Lightbearers on an account
- CORE RULE MECHANIC
- Characters match the account Team Level under the published design
- TARGET PARTY FORMATION
- All Lightbearers on an account
- COMBAT TEMPO TURN ORDER
- Unknown in
|
|---|
| 0013Basic Configuration 13Primary Weapon · 기본 무기 슬롯 | — | ACTIVE Each Lightbearer subject to compatibility; Active | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Weapon Loadout Type
- OBJECT TYPE
- Weapon Loadout Type
- ROLE FUNCTION
- Core firearm loadout category
- PRIMARY MODE POSITION
- Each Lightbearer subject to compatibility
- CORE RULE MECHANIC
- Compatible weapons can be shared among characters; character restrictions apply
- TARGET PARTY FORMATION
- Each Lightbearer subject to compatibility
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Pairs with Power Weapon and character abilities
|
|---|
| 0014Basic Configuration 14Power Weapon · 보조 무기 슬롯 | — | ACTIVE Each Lightbearer subject to compatibility; Active | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Weapon Loadout Type
- OBJECT TYPE
- Weapon Loadout Type
- ROLE FUNCTION
- Second official loadout category in the launch announcement
- PRIMARY MODE POSITION
- Each Lightbearer subject to compatibility
- CORE RULE MECHANIC
- Compatible weapons can be shared among characters; character restrictions apply
- TARGET PARTY FORMATION
- Each Lightbearer subject to compatibility
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- term Secondary Weapon is corrected to official Power Weapon
|
|---|
| 0015Basic Configuration 15Relic Ability | — | ACTIVE Individual Lightbearer; Active | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Character Skill Type
- OBJECT TYPE
- Character Skill Type
- ROLE FUNCTION
- Character-defining combat ability
- PRIMARY MODE POSITION
- Individual Lightbearer
- CORE RULE MECHANIC
- Fixed to character; commonly tied to Super state
- TARGET PARTY FORMATION
- Individual Lightbearer
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Interacts with element, role, relic level and activity fair-play caps
|
|---|
| 0016Basic Configuration 16Signature Ability | — | ACTIVE Individual Lightbearer; Active | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Character Skill Type
- OBJECT TYPE
- Character Skill Type
- ROLE FUNCTION
- Named active ability family
- PRIMARY MODE POSITION
- Individual Lightbearer
- CORE RULE MECHANIC
- Fixed to character
- TARGET PARTY FORMATION
- Individual Lightbearer
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Can use cooldown, energy, tracking and effect-specific rules
|
|---|
| 0017Basic Configuration 17Super | — | ACTIVE Individual Lightbearer; Active | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Character Skill State
- OBJECT TYPE
- Character Skill State
- ROLE FUNCTION
- High-impact ability state or ability
- PRIMARY MODE POSITION
- Individual Lightbearer
- CORE RULE MECHANIC
- Character-specific activation
- TARGET PARTY FORMATION
- Individual Lightbearer
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Activity fair-play rules can cap Super Level
|
|---|
| 0018Basic Configuration 18Destiny intellectual property · Destiny IP | — | ACTIVE Game world, characters, items and events; Active | 10 FIELDS- DOMAIN
- Visual / Operational Foundation
- TYPE
- Licensed IP Foundation
- OBJECT TYPE
- Licensed IP Foundation
- ROLE FUNCTION
- Provides the setting and visual-combat vocabulary licensed to NetEase
- PRIMARY MODE POSITION
- Game world, characters, items and events
- CORE RULE MECHANIC
- Not a player selection
- TARGET PARTY FORMATION
- Game world, characters, items and events
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Constrained by Bungie licensing and NetEase implementation
- VISUAL UI FEEDBACK
- Visual / Operational Foundation
|
|---|
| 0019Basic Configuration 19NetEase Games · NetEase | — | ACTIVE Global service; Active | 9 FIELDS- DOMAIN
- Operational Foundation
- TYPE
- Developer / Publisher
- OBJECT TYPE
- Developer / Publisher
- ROLE FUNCTION
- Develops and publishes Destiny: Rising
- PRIMARY MODE POSITION
- Global service
- CORE RULE MECHANIC
- Not player-selectable
- TARGET PARTY FORMATION
- Global service
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Operates licensed content and live service
|
|---|
| 0020Basic Configuration 20Bungie, Inc. · Bungie | — | ACTIVE Game, characters, items and events; Active | 9 FIELDS- DOMAIN
- Operational Foundation
- TYPE
- IP Licensor
- OBJECT TYPE
- IP Licensor
- ROLE FUNCTION
- Licenses the IP used by the game
- PRIMARY MODE POSITION
- Game, characters, items and events
- CORE RULE MECHANIC
- Not player-selectable
- TARGET PARTY FORMATION
- Game, characters, items and events
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Defines IP ownership boundary
|
|---|
| 0021Basic Configuration 21First-Person Perspective / FPP | — | ACTIVE Supported combat and exploration surfaces; Active | 10 FIELDS- DOMAIN
- Combat Mechanism / Visual
- TYPE
- Camera Perspective
- OBJECT TYPE
- Camera Perspective
- ROLE FUNCTION
- Player views and aims from first-person camera
- PRIMARY MODE POSITION
- Supported combat and exploration surfaces
- CORE RULE MECHANIC
- Player-selectable through perspective controls
- TARGET PARTY FORMATION
- Supported combat and exploration surfaces
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Can be switched with TPP, including during combat in the published guide
- VISUAL UI FEEDBACK
- Combat Mechanism / Visual
|
|---|
| 0022Basic Configuration 22Third-Person Perspective / TPP | — | ACTIVE Supported combat and exploration surfaces; Active | 10 FIELDS- DOMAIN
- Combat Mechanism / Visual
- TYPE
- Camera Perspective
- OBJECT TYPE
- Camera Perspective
- ROLE FUNCTION
- Player views character and combat from third-person camera
- PRIMARY MODE POSITION
- Supported combat and exploration surfaces
- CORE RULE MECHANIC
- Player-selectable through perspective controls
- TARGET PARTY FORMATION
- Supported combat and exploration surfaces
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Can be switched with FPP; third-person animations are separately maintained
- VISUAL UI FEEDBACK
- Combat Mechanism / Visual
|
|---|
| 0023Basic Configuration 23FPP / TPP switch | — | ACTIVE Touch and controller users; Active | 10 FIELDS- DOMAIN
- Combat Mechanism / Visual
- TYPE
- Control Function
- OBJECT TYPE
- Control Function
- ROLE FUNCTION
- Changes active camera perspective
- PRIMARY MODE POSITION
- Touch and controller users
- CORE RULE MECHANIC
- Player action through camera switch control
- TARGET PARTY FORMATION
- Touch and controller users
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- System changes FPP to TPP or TPP to FPP
- VISUAL UI FEEDBACK
- Combat Mechanism / Visual
|
|---|
| 0024Basic Configuration 24Cross-Server Play | — | ACTIVE NA, LATAM, EMEA and APAC selectable servers; Active; Enabled after 11/06/2025 maintenance; Always-on | 9 FIELDS- DOMAIN
- Operational Foundation
- TYPE
- Server Topology
- OBJECT TYPE
- Server Topology; Cooperation Support / Governance
- ROLE FUNCTION
- Enables linked-server teaming and matchmaking while retaining physical-server identity
- PRIMARY MODE POSITION
- NA, LATAM, EMEA and APAC selectable servers
- CORE RULE MECHANIC
- Enabled after 2025-11-06 maintenance
- TARGET PARTY FORMATION
- NA, LATAM, EMEA and APAC selectable servers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Same-physical-server priority; linked-server majority rule applies
|
|---|
| 0025Basic Configuration 25NA and LATAM cross-server play | — | ACTIVE NA and LATAM selectable servers; Active | 9 FIELDS- DOMAIN
- Operational Foundation
- TYPE
- Server Cluster
- OBJECT TYPE
- Server Cluster
- ROLE FUNCTION
- Shares login state and cross-server play relation
- PRIMARY MODE POSITION
- NA and LATAM selectable servers
- CORE RULE MECHANIC
- Server remains selectable; linked account restrictions apply
- TARGET PARTY FORMATION
- NA and LATAM selectable servers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Same physical server prioritized in matchmaking
|
|---|
| 0026Basic Configuration 26EMEA and APAC cross-server play | — | ACTIVE EMEA and APAC selectable servers; Active | 9 FIELDS- DOMAIN
- Operational Foundation
- TYPE
- Server Cluster
- OBJECT TYPE
- Server Cluster
- ROLE FUNCTION
- Shares login state and cross-server play relation
- PRIMARY MODE POSITION
- EMEA and APAC selectable servers
- CORE RULE MECHANIC
- Server remains selectable; linked account restrictions apply
- TARGET PARTY FORMATION
- EMEA and APAC selectable servers
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Same physical server prioritized in matchmaking
|
|---|
| 0027Basic Configuration 27Auto-Adapt Resolution | — | ACTIVE Supported device models; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic Setting
- OBJECT TYPE
- Graphic Setting
- ROLE FUNCTION
- Reduces resolution under taxing combat conditions to preserve smoothness
- PRIMARY MODE POSITION
- Supported device models
- CORE RULE MECHANIC
- Enabled by default but can be disabled
- TARGET PARTY FORMATION
- Supported device models
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Applied only in rare taxing cases such as Gauntlet: Onslaught
- VISUAL UI FEEDBACK
- Visual
|
|---|
| 0028Basic Configuration 2890 FPS option | — | ACTIVE iPhone 17 series and some high-end Android devices in 2025-10 patch; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic Setting
- OBJECT TYPE
- Graphic Setting
- ROLE FUNCTION
- Raises frame-rate option where supported
- PRIMARY MODE POSITION
- iPhone 17 series and some high-end Android devices in 2025-10 patch
- CORE RULE MECHANIC
- Device-dependent
- TARGET PARTY FORMATION
- iPhone 17 series and some high-end Android devices in 2025-10 patch
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Coexists with lower supported frame-rate modes
- VISUAL UI FEEDBACK
- Visual
|
|---|
| 0029Basic Configuration 29120 FPS option | — | ACTIVE iPhone 17 series; Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- Graphic Setting
- OBJECT TYPE
- Graphic Setting
- ROLE FUNCTION
- Provides higher frame-rate option
- PRIMARY MODE POSITION
- iPhone 17 series
- CORE RULE MECHANIC
- Device-dependent
- TARGET PARTY FORMATION
- iPhone 17 series
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Supersedes 90 FPS as the maximum listed option for iPhone 17 series after 2025-10-30
- VISUAL UI FEEDBACK
- Visual
|
|---|
| 0030Basic Configuration 30Independent button for sliding | — | ACTIVE Custom control layouts; Active | 10 FIELDS- DOMAIN
- Combat Mechanism / Visual
- TYPE
- Control Setting
- OBJECT TYPE
- Control Setting
- ROLE FUNCTION
- Provides a dedicated slide input
- PRIMARY MODE POSITION
- Custom control layouts
- CORE RULE MECHANIC
- Player-configurable layout
- TARGET PARTY FORMATION
- Custom control layouts
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- System performs slide action through separate control
- VISUAL UI FEEDBACK
- Combat Mechanism / Visual
|
|---|
| 0031Basic Configuration 31Gwynn | — | ENDED Owned roster / supported activities; Active; Global / Android / iOS; Memento Mori period; Ended as banner target / character status not separately assessed | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Featured target
- ROLE FUNCTION
- Offense role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0032Basic Configuration 32Jolder | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Defense role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0033Basic Configuration 33Ning Fei | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Offense role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0034Basic Configuration 34Tan-2 | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Support role; Solar element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0035Basic Configuration 35Kabr · 카브 | — | ACTIVE Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Pool target
- ROLE FUNCTION
- Defense role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0036Basic Configuration 36Ikora | — | ACTIVE Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Pool target
- ROLE FUNCTION
- Offense role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0037Basic Configuration 37Xuan Wei | — | ACTIVE Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Pool target
- ROLE FUNCTION
- Offense role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0038Basic Configuration 38Wolf | — | ACTIVE | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Offense role; Solar element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary; Conditional Mythic after Awakening
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0039Basic Configuration 39Attal | — | ACTIVE Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Pool target
- ROLE FUNCTION
- Support role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0040Basic Configuration 40Finnala · 피나 | — | ACTIVE Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Pool target
- ROLE FUNCTION
- Defense role; Solar element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0041Basic Configuration 41Estela, Ahamkara Bane | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Offense role; Solar element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0042Basic Configuration 42Umeko, the Kunoichi | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Support role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0043Basic Configuration 43Helhest, the Tech Officer | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Support role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0044Basic Configuration 44Rossi-11, the Weaver | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Defense role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Legendary
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0045Basic Configuration 45Maru, Starbound Pirate | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Offense role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0046Basic Configuration 46Jaren, the Bounty Hunter | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Offense role; Solar element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0047Basic Configuration 47Kabr, the Resolute | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Defense role; Arc element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0048Basic Configuration 48Ikora, the Hidden | — | ENDED Owned roster / supported activities; Active; Global / Android / iOS; Wordless Watch period; Ended as banner target / character status not separately assessed | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Featured target
- ROLE FUNCTION
- Attack role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0049Basic Configuration 49Efrideet | — | ACTIVE Owned roster / supported activities; Unknown; Global / Android / iOS; Wandering Knight period; Ended as banner target / character object Active; Global iOS/Android; owned-roster character object; current acquisition availability excluded; Global iOS/Android; owned-roster character object; acquisition-event state excluded | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record; Featured target
- ROLE FUNCTION
- Playable Mythic Lightbearer; role/element not stated in reviewed official source
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|
| 0050Basic Configuration 50Tariq | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Defense role; Solar element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
|
|---|