NOVASMC

Destiny: Rising

Unknown in · iOS / Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
200
CLASSIFICATION GROUPS
42
TRANSITIONS
0
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
71
VISIBLE
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1 / 2

150OF 71 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Basic Configuration 1ACTIVE

Player-controlled roster; Active; 상시·시즌 캐릭터 추가; Global / Android / iOS / server Permanent and limited draws

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Type
OBJECT TYPE
Playable Character Type; 플레이어블 캐릭터 수집·성장 객체; Draw target
ROLE FUNCTION
Collectible character with fixed role, element and unique relic/ability kit
PRIMARY MODE POSITION
Player-controlled roster
CORE RULE MECHANIC
Selected from owned roster; identity is character-specific
TARGET PARTY FORMATION
Player-controlled roster
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Roles, elements, weapons and activity rule sets constrain use
0002Basic Configuration 2Wolf / player avatar customizationACTIVE

Player avatar; Active

10 FIELDS
DOMAIN
Character Composition / Visual
TYPE
Avatar Configuration
OBJECT TYPE
Avatar Configuration
ROLE FUNCTION
Supports appearance and voice customization; official updates added a fourth skin tone and female voice
PRIMARY MODE POSITION
Player avatar
CORE RULE MECHANIC
Configured during character creation or settings supported by the game
TARGET PARTY FORMATION
Player avatar
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Does not replace the separate Lightbearer role/element/rarity assignment
VISUAL UI FEEDBACK
Character Composition / Visual
0003Basic Configuration 3Offense · 공격형ACTIVE

Lightbearer records using the 2025 role label; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Role
OBJECT TYPE
Role
ROLE FUNCTION
Damage-focused team role
PRIMARY MODE POSITION
Lightbearer records using the 2025 role label
CORE RULE MECHANIC
Fixed per character record in cited source
TARGET PARTY FORMATION
Lightbearer records using the 2025 role label
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Interacts with Defense/Support role composition
0004Basic Configuration 4Attack · 공격형ACTIVE

Ikora, the Hidden; Siorra; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Role
OBJECT TYPE
Role
ROLE FUNCTION
Damage-focused role label used by 2026 official patch notes
PRIMARY MODE POSITION
Ikora, the Hidden; Siorra
CORE RULE MECHANIC
Fixed per named character in cited source
TARGET PARTY FORMATION
Ikora, the Hidden; Siorra
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Terminology relation to Offense is unresolved and preserved
0005Basic Configuration 5Defense · 방어형ACTIVE

Defense-labeled Lightbearers; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Role
OBJECT TYPE
Role
ROLE FUNCTION
Survival/protection-oriented role
PRIMARY MODE POSITION
Defense-labeled Lightbearers
CORE RULE MECHANIC
Fixed per character record
TARGET PARTY FORMATION
Defense-labeled Lightbearers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Supports fireteam durability and counters incoming pressure
0006Basic Configuration 6Support · 지원형ACTIVE

Support-labeled Lightbearers; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Role
OBJECT TYPE
Role
ROLE FUNCTION
Buff, healing or utility role
PRIMARY MODE POSITION
Support-labeled Lightbearers
CORE RULE MECHANIC
Fixed per character record
TARGET PARTY FORMATION
Support-labeled Lightbearers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Enhances allies and team function
0007Basic Configuration 7Arc · 호광속성ACTIVE

Arc Lightbearers and compatible combat rules; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Attribute / Element
OBJECT TYPE
Attribute / Element
ROLE FUNCTION
Element assignment and source of Arc effects
PRIMARY MODE POSITION
Arc Lightbearers and compatible combat rules
CORE RULE MECHANIC
Fixed per character record
TARGET PARTY FORMATION
Arc Lightbearers and compatible combat rules
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Activity shields/modifiers can create elemental recommendation or counter conditions
0008Basic Configuration 8Solar · 열속성ACTIVE

Solar Lightbearers and compatible combat rules; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Attribute / Element
OBJECT TYPE
Attribute / Element
ROLE FUNCTION
Element assignment and source of Solar effects
PRIMARY MODE POSITION
Solar Lightbearers and compatible combat rules
CORE RULE MECHANIC
Fixed per character record
TARGET PARTY FORMATION
Solar Lightbearers and compatible combat rules
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Activity shields/modifiers can create elemental recommendation or counter conditions
0009Basic Configuration 9Void · 공허속성ACTIVE

Void Lightbearers and compatible combat rules; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Attribute / Element
OBJECT TYPE
Attribute / Element
ROLE FUNCTION
Element assignment and source of Void effects
PRIMARY MODE POSITION
Void Lightbearers and compatible combat rules
CORE RULE MECHANIC
Fixed per character record
TARGET PARTY FORMATION
Void Lightbearers and compatible combat rules
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Activity shields/modifiers can create elemental recommendation or counter conditions
0010Basic Configuration 10Mythic / 5-star · 5★ Mythic · MythicACTIVE

Lightbearers; Active; Global / Android / iOS; All character draws

8 FIELDS
DOMAIN
Character Composition
TYPE
Rarity
OBJECT TYPE
Rarity; Grade
ROLE FUNCTION
Highest publicly named character rarity in reviewed sources
PRIMARY MODE POSITION
Lightbearers
CORE RULE MECHANIC
Fixed by character record; Wolf reaches it conditionally through Awakening
TARGET PARTY FORMATION
Lightbearers
COMBAT TEMPO TURN ORDER
Unknown in
0011Basic Configuration 11Legendary / 4-star · 4★ Legendary · LegendaryACTIVE

Lightbearers; Active; Global / Android / iOS; All character draws

9 FIELDS
DOMAIN
Character Composition
TYPE
Rarity
OBJECT TYPE
Rarity; Grade
ROLE FUNCTION
Second publicly named character rarity in reviewed sources
PRIMARY MODE POSITION
Lightbearers
CORE RULE MECHANIC
Fixed by character record
TARGET PARTY FORMATION
Lightbearers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Can coexist with later Mythic variants of the same narrative identity
0012Basic Configuration 12Team Level · 팀 레벨ACTIVE

All Lightbearers on an account; Active

8 FIELDS
DOMAIN
Character Composition / Combat
TYPE
Shared Level Foundation
OBJECT TYPE
Shared Level Foundation; 전체 Lightbearer 로스터; Meta / Internal
ROLE FUNCTION
Provides one shared character-level reference instead of separate character levels
PRIMARY MODE POSITION
All Lightbearers on an account
CORE RULE MECHANIC
Characters match the account Team Level under the published design
TARGET PARTY FORMATION
All Lightbearers on an account
COMBAT TEMPO TURN ORDER
Unknown in
0013Basic Configuration 13Primary Weapon · 기본 무기 슬롯ACTIVE

Each Lightbearer subject to compatibility; Active

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Weapon Loadout Type
OBJECT TYPE
Weapon Loadout Type
ROLE FUNCTION
Core firearm loadout category
PRIMARY MODE POSITION
Each Lightbearer subject to compatibility
CORE RULE MECHANIC
Compatible weapons can be shared among characters; character restrictions apply
TARGET PARTY FORMATION
Each Lightbearer subject to compatibility
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Pairs with Power Weapon and character abilities
0014Basic Configuration 14Power Weapon · 보조 무기 슬롯ACTIVE

Each Lightbearer subject to compatibility; Active

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Weapon Loadout Type
OBJECT TYPE
Weapon Loadout Type
ROLE FUNCTION
Second official loadout category in the launch announcement
PRIMARY MODE POSITION
Each Lightbearer subject to compatibility
CORE RULE MECHANIC
Compatible weapons can be shared among characters; character restrictions apply
TARGET PARTY FORMATION
Each Lightbearer subject to compatibility
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
term Secondary Weapon is corrected to official Power Weapon
0015Basic Configuration 15Relic AbilityACTIVE

Individual Lightbearer; Active

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Character Skill Type
OBJECT TYPE
Character Skill Type
ROLE FUNCTION
Character-defining combat ability
PRIMARY MODE POSITION
Individual Lightbearer
CORE RULE MECHANIC
Fixed to character; commonly tied to Super state
TARGET PARTY FORMATION
Individual Lightbearer
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Interacts with element, role, relic level and activity fair-play caps
0016Basic Configuration 16Signature AbilityACTIVE

Individual Lightbearer; Active

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Character Skill Type
OBJECT TYPE
Character Skill Type
ROLE FUNCTION
Named active ability family
PRIMARY MODE POSITION
Individual Lightbearer
CORE RULE MECHANIC
Fixed to character
TARGET PARTY FORMATION
Individual Lightbearer
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Can use cooldown, energy, tracking and effect-specific rules
0017Basic Configuration 17SuperACTIVE

Individual Lightbearer; Active

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Character Skill State
OBJECT TYPE
Character Skill State
ROLE FUNCTION
High-impact ability state or ability
PRIMARY MODE POSITION
Individual Lightbearer
CORE RULE MECHANIC
Character-specific activation
TARGET PARTY FORMATION
Individual Lightbearer
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Activity fair-play rules can cap Super Level
0018Basic Configuration 18Destiny intellectual property · Destiny IPACTIVE

Game world, characters, items and events; Active

10 FIELDS
DOMAIN
Visual / Operational Foundation
TYPE
Licensed IP Foundation
OBJECT TYPE
Licensed IP Foundation
ROLE FUNCTION
Provides the setting and visual-combat vocabulary licensed to NetEase
PRIMARY MODE POSITION
Game world, characters, items and events
CORE RULE MECHANIC
Not a player selection
TARGET PARTY FORMATION
Game world, characters, items and events
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Constrained by Bungie licensing and NetEase implementation
VISUAL UI FEEDBACK
Visual / Operational Foundation
0019Basic Configuration 19NetEase Games · NetEaseACTIVE

Global service; Active

9 FIELDS
DOMAIN
Operational Foundation
TYPE
Developer / Publisher
OBJECT TYPE
Developer / Publisher
ROLE FUNCTION
Develops and publishes Destiny: Rising
PRIMARY MODE POSITION
Global service
CORE RULE MECHANIC
Not player-selectable
TARGET PARTY FORMATION
Global service
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Operates licensed content and live service
0020Basic Configuration 20Bungie, Inc. · BungieACTIVE

Game, characters, items and events; Active

9 FIELDS
DOMAIN
Operational Foundation
TYPE
IP Licensor
OBJECT TYPE
IP Licensor
ROLE FUNCTION
Licenses the IP used by the game
PRIMARY MODE POSITION
Game, characters, items and events
CORE RULE MECHANIC
Not player-selectable
TARGET PARTY FORMATION
Game, characters, items and events
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Defines IP ownership boundary
0021Basic Configuration 21First-Person Perspective / FPPACTIVE

Supported combat and exploration surfaces; Active

10 FIELDS
DOMAIN
Combat Mechanism / Visual
TYPE
Camera Perspective
OBJECT TYPE
Camera Perspective
ROLE FUNCTION
Player views and aims from first-person camera
PRIMARY MODE POSITION
Supported combat and exploration surfaces
CORE RULE MECHANIC
Player-selectable through perspective controls
TARGET PARTY FORMATION
Supported combat and exploration surfaces
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Can be switched with TPP, including during combat in the published guide
VISUAL UI FEEDBACK
Combat Mechanism / Visual
0022Basic Configuration 22Third-Person Perspective / TPPACTIVE

Supported combat and exploration surfaces; Active

10 FIELDS
DOMAIN
Combat Mechanism / Visual
TYPE
Camera Perspective
OBJECT TYPE
Camera Perspective
ROLE FUNCTION
Player views character and combat from third-person camera
PRIMARY MODE POSITION
Supported combat and exploration surfaces
CORE RULE MECHANIC
Player-selectable through perspective controls
TARGET PARTY FORMATION
Supported combat and exploration surfaces
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Can be switched with FPP; third-person animations are separately maintained
VISUAL UI FEEDBACK
Combat Mechanism / Visual
0023Basic Configuration 23FPP / TPP switchACTIVE

Touch and controller users; Active

10 FIELDS
DOMAIN
Combat Mechanism / Visual
TYPE
Control Function
OBJECT TYPE
Control Function
ROLE FUNCTION
Changes active camera perspective
PRIMARY MODE POSITION
Touch and controller users
CORE RULE MECHANIC
Player action through camera switch control
TARGET PARTY FORMATION
Touch and controller users
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
System changes FPP to TPP or TPP to FPP
VISUAL UI FEEDBACK
Combat Mechanism / Visual
0024Basic Configuration 24Cross-Server PlayACTIVE

NA, LATAM, EMEA and APAC selectable servers; Active; Enabled after 11/06/2025 maintenance; Always-on

9 FIELDS
DOMAIN
Operational Foundation
TYPE
Server Topology
OBJECT TYPE
Server Topology; Cooperation Support / Governance
ROLE FUNCTION
Enables linked-server teaming and matchmaking while retaining physical-server identity
PRIMARY MODE POSITION
NA, LATAM, EMEA and APAC selectable servers
CORE RULE MECHANIC
Enabled after 2025-11-06 maintenance
TARGET PARTY FORMATION
NA, LATAM, EMEA and APAC selectable servers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Same-physical-server priority; linked-server majority rule applies
0025Basic Configuration 25NA and LATAM cross-server playACTIVE

NA and LATAM selectable servers; Active

9 FIELDS
DOMAIN
Operational Foundation
TYPE
Server Cluster
OBJECT TYPE
Server Cluster
ROLE FUNCTION
Shares login state and cross-server play relation
PRIMARY MODE POSITION
NA and LATAM selectable servers
CORE RULE MECHANIC
Server remains selectable; linked account restrictions apply
TARGET PARTY FORMATION
NA and LATAM selectable servers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Same physical server prioritized in matchmaking
0026Basic Configuration 26EMEA and APAC cross-server playACTIVE

EMEA and APAC selectable servers; Active

9 FIELDS
DOMAIN
Operational Foundation
TYPE
Server Cluster
OBJECT TYPE
Server Cluster
ROLE FUNCTION
Shares login state and cross-server play relation
PRIMARY MODE POSITION
EMEA and APAC selectable servers
CORE RULE MECHANIC
Server remains selectable; linked account restrictions apply
TARGET PARTY FORMATION
EMEA and APAC selectable servers
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Same physical server prioritized in matchmaking
0027Basic Configuration 27Auto-Adapt ResolutionACTIVE

Supported device models; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic Setting
OBJECT TYPE
Graphic Setting
ROLE FUNCTION
Reduces resolution under taxing combat conditions to preserve smoothness
PRIMARY MODE POSITION
Supported device models
CORE RULE MECHANIC
Enabled by default but can be disabled
TARGET PARTY FORMATION
Supported device models
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Applied only in rare taxing cases such as Gauntlet: Onslaught
VISUAL UI FEEDBACK
Visual
0028Basic Configuration 2890 FPS optionACTIVE

iPhone 17 series and some high-end Android devices in 2025-10 patch; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic Setting
OBJECT TYPE
Graphic Setting
ROLE FUNCTION
Raises frame-rate option where supported
PRIMARY MODE POSITION
iPhone 17 series and some high-end Android devices in 2025-10 patch
CORE RULE MECHANIC
Device-dependent
TARGET PARTY FORMATION
iPhone 17 series and some high-end Android devices in 2025-10 patch
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Coexists with lower supported frame-rate modes
VISUAL UI FEEDBACK
Visual
0029Basic Configuration 29120 FPS optionACTIVE

iPhone 17 series; Active

10 FIELDS
DOMAIN
Visual
TYPE
Graphic Setting
OBJECT TYPE
Graphic Setting
ROLE FUNCTION
Provides higher frame-rate option
PRIMARY MODE POSITION
iPhone 17 series
CORE RULE MECHANIC
Device-dependent
TARGET PARTY FORMATION
iPhone 17 series
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Supersedes 90 FPS as the maximum listed option for iPhone 17 series after 2025-10-30
VISUAL UI FEEDBACK
Visual
0030Basic Configuration 30Independent button for slidingACTIVE

Custom control layouts; Active

10 FIELDS
DOMAIN
Combat Mechanism / Visual
TYPE
Control Setting
OBJECT TYPE
Control Setting
ROLE FUNCTION
Provides a dedicated slide input
PRIMARY MODE POSITION
Custom control layouts
CORE RULE MECHANIC
Player-configurable layout
TARGET PARTY FORMATION
Custom control layouts
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
System performs slide action through separate control
VISUAL UI FEEDBACK
Combat Mechanism / Visual
0031Basic Configuration 31GwynnENDED

Owned roster / supported activities; Active; Global / Android / iOS; Memento Mori period; Ended as banner target / character status not separately assessed

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Featured target
ROLE FUNCTION
Offense role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0032Basic Configuration 32JolderACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Defense role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0033Basic Configuration 33Ning FeiACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Offense role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0034Basic Configuration 34Tan-2ACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Support role; Solar element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0035Basic Configuration 35Kabr · 카브ACTIVE

Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Pool target
ROLE FUNCTION
Defense role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0036Basic Configuration 36IkoraACTIVE

Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Pool target
ROLE FUNCTION
Offense role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0037Basic Configuration 37Xuan WeiACTIVE

Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Pool target
ROLE FUNCTION
Offense role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0038Basic Configuration 38WolfACTIVE
9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Offense role; Solar element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary; Conditional Mythic after Awakening
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0039Basic Configuration 39AttalACTIVE

Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Pool target
ROLE FUNCTION
Support role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0040Basic Configuration 40Finnala · 피나ACTIVE

Owned roster / supported activities; Active; Global / Android / iOS; Banner-specific; Active as character / banner-specific availability

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Pool target
ROLE FUNCTION
Defense role; Solar element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0041Basic Configuration 41Estela, Ahamkara BaneACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Offense role; Solar element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0042Basic Configuration 42Umeko, the KunoichiACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Support role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0043Basic Configuration 43Helhest, the Tech OfficerACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Support role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0044Basic Configuration 44Rossi-11, the WeaverACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Defense role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Legendary
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0045Basic Configuration 45Maru, Starbound PirateACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Offense role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0046Basic Configuration 46Jaren, the Bounty HunterACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Offense role; Solar element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0047Basic Configuration 47Kabr, the ResoluteACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Defense role; Arc element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0048Basic Configuration 48Ikora, the HiddenENDED

Owned roster / supported activities; Active; Global / Android / iOS; Wordless Watch period; Ended as banner target / character status not separately assessed

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Featured target
ROLE FUNCTION
Attack role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0049Basic Configuration 49EfrideetACTIVE

Owned roster / supported activities; Unknown; Global / Android / iOS; Wandering Knight period; Ended as banner target / character object Active; Global iOS/Android; owned-roster character object; current acquisition availability excluded; Global iOS/Android; owned-roster character object; acquisition-event state excluded

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record; Featured target
ROLE FUNCTION
Playable Mythic Lightbearer; role/element not stated in reviewed official source
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0050Basic Configuration 50TariqACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Defense role; Solar element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules