| 0001Economy Systems 1 | — | ACTIVE Competitive activity; Active; Activities / matchmaking; 상시·seasonal update; Active / roster conflict; 상시·이벤트 오버레이 | 3 FIELDS- ECONOMY CLASS
- PvP / PvPvE Activity Rule Set; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원
- ECONOMY CATEGORY
- Combat Mechanism; Core / Supplementary; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원; Core Candidate
- OBJECT TYPE
- PvP / PvPvE Activity Rule Set; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원
|
|---|
| 0002Economy Systems 2Pinnacle Energy | — | REMOVED 과거 Campaign·Gauntlet Ops·Shifting Gates 등에 적용; 2026-03 폐지; Removed; 시즌 4에서 폐지; Global / Android / iOS / Season 4 onward; Season 4 onward; Season 4 onward; abolished / removed | 8 FIELDS- ECONOMY CLASS
- Account activity resource
- ECONOMY CATEGORY
- Event / Special Resource
- OBJECT TYPE
- Former entry/reward pacing layer; 폐지된 활동 보상 상한; Account activity resource
- UNIT DENOMINATION
- Free / Time-based (historical)
- STORAGE CAP
- Removed; no cap or ceiling after abolition
- EXPIRY
- Abolished in Season 4
- CONVERSION RULE
- No current exchange; system removed
- PRIMARY USE
- Legacy activity entry / reward gating
|
|---|
| 0003Economy Systems 3 | — | ACTIVE Active; 이벤트 기간 한정; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20 event period; Earn as Legendary Star ranking reward | 8 FIELDS- ECONOMY CLASS
- Event synthesis material
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Ranking Reward / Synthesis Input; Legendary Star 합성 재료; Event synthesis material; Event Currency
- UNIT DENOMINATION
- Free / Earned
- STORAGE CAP
- No public holding cap
- EXPIRY
- Event period ends 08/20; residual handling not public
- CONVERSION RULE
- Fixed synthesis threshold
- PRIMARY USE
- SUROS Regime synthesis
|
|---|
| 0004Economy Systems 4Character Fragments | — | ACTIVE 상시; Active; Resource names and growth roles only; quantities and rates excluded | 3 FIELDS- ECONOMY CLASS
- 캐릭터 획득 재료
- ECONOMY CATEGORY
- 캐릭터 획득 재료; Bridge Candidate
- OBJECT TYPE
- 캐릭터 획득 재료
|
|---|
| 0005Economy Systems 5 | — | ACTIVE 상시; Active | 3 FIELDS- ECONOMY CLASS
- 장비 성장 객체·활동 보상
- ECONOMY CATEGORY
- 장비 성장 객체·활동 보상; Bridge Candidate
- OBJECT TYPE
- 장비 성장 객체·활동 보상
|
|---|
| 0006Economy Systems 6 | — | ACTIVE 상시; Active; Weapon-specific | 3 FIELDS- ECONOMY CLASS
- 무기 성장 객체·보상 목적지
- ECONOMY CATEGORY
- 무기 성장 객체·보상 목적지; Bridge Candidate
- OBJECT TYPE
- 무기 성장 객체·보상 목적지
|
|---|
| 0007Economy Systems 7 | — | ACTIVE 상시·이벤트 주기; Active; Global / Android / iOS; Permanent; Ongoing | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Premium-type / earned currency
- OBJECT TYPE
- 교차 콘텐츠 보상·소비 재화; Account currency; Payment currency; In-game Currency Shop / linked
- UNIT DENOMINATION
- Free / Earned
- STORAGE CAP
- No public holding cap
- EXPIRY
- No general reset disclosed
- CONVERSION RULE
- Fixed-rate Charm exchanges in direct guides
- PRIMARY USE
- Charm exchange; Fishing Shop food; other premium sinks
|
|---|
| 0008Economy Systems 8 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Character-linked material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- 중복 전환·증여 재료; Character-linked material; Duplicate result / growth material
- UNIT DENOMINATION
- Duplicate-derived
- STORAGE CAP
- No public holding cap
- EXPIRY
- No reset disclosed
- CONVERSION RULE
- Duplicate converts directly to fixed quantity
- PRIMARY USE
- Character growth
|
|---|
| 0009Economy Systems 9Lucky Legendary Star | — | ACTIVE 2026-08-06~2026-08-20; Active; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20; Complete Legendary Campaign during Legendary Star | 8 FIELDS- ECONOMY CLASS
- Event token
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Legendary Star 랭킹 점수 입력; Event token; Event Reward
- UNIT DENOMINATION
- Free / Earned
- STORAGE CAP
- No public holding cap
- EXPIRY
- Event period ends 08/20; residual handling not public
- CONVERSION RULE
- Event-specific; no general exchange
- PRIMARY USE
- Ranking / event progression
|
|---|
| 0010Economy Systems 10Contextual Dataset | — | ACTIVE 2026-08-06~2026-08-20; Active; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20; Complete Legendary Campaign during Legendary Star | 8 FIELDS- ECONOMY CLASS
- Event token
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Legendary Star 랭킹 점수·교환 재화 입력; Event token; Event Currency / Score Object
- UNIT DENOMINATION
- Free / Earned
- STORAGE CAP
- No public holding cap
- EXPIRY
- Event period ends 08/20; residual handling not public
- CONVERSION RULE
- Event-specific exchange object
- PRIMARY USE
- Event exchange
|
|---|
| 0011Economy Systems 11Harmonic Rune | — | ACTIVE Active; Resource names and growth roles only; quantities and rates excluded | 3 FIELDS- ECONOMY CLASS
- Exotic Resonance random attributes; External resource
- ECONOMY CATEGORY
- External resource; Supportive / Strategic
- OBJECT TYPE
- Exotic Resonance random attributes; External resource
|
|---|
| 0012Economy Systems 12Anchor Rune | — | ACTIVE Active; Resource names and growth roles only; quantities and rates excluded | 3 FIELDS- ECONOMY CLASS
- Exotic Resonance attribute; External resource
- ECONOMY CATEGORY
- External resource; Supportive
- OBJECT TYPE
- Exotic Resonance attribute; External resource
|
|---|
| 0013Economy Systems 13Kabr, the Resolute's Light Crystal | — | ACTIVE Active; Resource names and growth roles only; quantities and rates excluded | 3 FIELDS- ECONOMY CLASS
- Kabr, the Resolute; Internal growth resource
- ECONOMY CATEGORY
- Internal growth resource; Expansion input
- OBJECT TYPE
- Kabr, the Resolute; Internal growth resource
|
|---|
| 0014Economy Systems 14Exotic Cipher | — | ACTIVE Active; Global / Android / iOS; Conditional | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Exotic Resonance; External resource; Growth material
- UNIT DENOMINATION
- Hybrid / Pass reward
- STORAGE CAP
- No public cap
- EXPIRY
- Pass period ends 09/17
- CONVERSION RULE
- No public exchange in this run
- PRIMARY USE
- Exotic Resonance growth
|
|---|
| 0015Economy Systems 15Vibro-Frequency Grains | — | ACTIVE Active; Global / Android / iOS; Conditional | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Exotic Resonance; External resource; Growth material
- UNIT DENOMINATION
- Paid / Premium Pass
- STORAGE CAP
- No public cap
- EXPIRY
- Pass period ends 09/17
- CONVERSION RULE
- No public exchange in this run
- PRIMARY USE
- Exotic Resonance growth
|
|---|
| 0016Economy Systems 16Battle-Refined Crystal | — | ACTIVE Active; Global / Android / iOS; Conditional | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Exotic Resonance; External resource; Growth material
- UNIT DENOMINATION
- Paid / Premium Pass
- STORAGE CAP
- No public cap
- EXPIRY
- Pass period ends 09/17
- CONVERSION RULE
- No public exchange in this run
- PRIMARY USE
- Exotic Resonance growth
|
|---|
| 0017Economy Systems 17Protocol Crystal | — | ACTIVE Active; Global / Android / iOS | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Protocol Resonance; External resource; Growth material
- UNIT DENOMINATION
- Hybrid / Pass reward
- STORAGE CAP
- No public cap
- EXPIRY
- No general reset disclosed
- CONVERSION RULE
- Direct state transition; quantity not public
- PRIMARY USE
- Protocol Resonance activation
|
|---|
| 0018Economy Systems 18Silver · Silver Dust · 은화 | — | ACTIVE Global / Android / iOS / baseline patch; Active; Global / Android / iOS; Global / Android / iOS / Season of Awakening Part II; After 2026-08-06 maintenance – 2026-09-17; Season event; Conditional | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account currency; Purchased currency / accumulator; Cash Shop / linked
- UNIT DENOMINATION
- Paid
- STORAGE CAP
- Platform price/cap not public
- EXPIRY
- No general reset disclosed
- CONVERSION RULE
- Direct guide states 1:1 conversion to Lumia Leaves
- PRIMARY USE
- Lumia Leaves conversion; purchase milestones
|
|---|
| 0019Economy Systems 19"Bon Voyage" Charm · Bon Voyage Charm · Bon Voyage Charms | — | ACTIVE Global / Android / iOS; Active; Permanent | 8 FIELDS- ECONOMY CLASS
- Account ticket
- ECONOMY CATEGORY
- Secondary / Draw Ticket
- OBJECT TYPE
- Account ticket; Draw item
- UNIT DENOMINATION
- Hybrid
- STORAGE CAP
- No public holding cap
- EXPIRY
- No general expiry disclosed
- CONVERSION RULE
- Fixed-rate exchange in direct guides
- PRIMARY USE
- Standard draw
|
|---|
| 0020Economy Systems 20"Bon Voyage" Charm L.E. · Bon Voyage Charm L.E. · L.E. Bon Voyage Charm · “Bon Voyage” 인장 | — | ACTIVE Global / Android / iOS; Active; Current limited draw periods | 8 FIELDS- ECONOMY CLASS
- Account ticket
- ECONOMY CATEGORY
- Limited / Draw Ticket
- OBJECT TYPE
- Account ticket; Draw item
- UNIT DENOMINATION
- Hybrid
- STORAGE CAP
- No public holding cap
- EXPIRY
- Banner-period use; general expiry not public
- CONVERSION RULE
- Fixed-rate exchanges in direct guides
- PRIMARY USE
- Limited draw
|
|---|
| 0021Economy Systems 21Fortuna Crystal · Fortuna Crystals | — | ACTIVE Global / Android / iOS; Active; Permanent | 8 FIELDS- ECONOMY CLASS
- Account residual currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account residual currency; Residual token
- UNIT DENOMINATION
- Duplicate-derived / Hybrid
- STORAGE CAP
- No public holding cap
- EXPIRY
- No general reset disclosed
- CONVERSION RULE
- Direct guide and official shop lineage
- PRIMARY USE
- Fortuna Crystal Shop; L.E. Charm exchange
|
|---|
| 0022Economy Systems 22Fortuna Dust | — | UNKNOWN Global / Android / iOS / guide lineage; Unknown | 8 FIELDS- ECONOMY CLASS
- Account residual currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account residual currency
- UNIT DENOMINATION
- Duplicate-derived / Hybrid
- STORAGE CAP
- Direct guide monthly cap; exact value in RP Annex
- EXPIRY
- No general reset disclosed
- CONVERSION RULE
- Fixed-rate exchange and monthly cap in direct guides
- PRIMARY USE
- L.E. Charm exchange
|
|---|
| 0023Economy Systems 23Glimmer | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Account currency
- UNIT DENOMINATION
- Free
- STORAGE CAP
- No public holding cap
- EXPIRY
- No general reset disclosed
- CONVERSION RULE
- No verified direct exchange in this run
- PRIMARY USE
- Weapon/Artifact and other growth sinks
|
|---|
| 0024Economy Systems 24Black Market Coins · 블랙 마켓 코인 | — | ACTIVE Global / Android / iOS / Season 5 Part II; Conditional; Global / Android / iOS; Ongoing / event supply varies; Recurring / live rotation; Active | 8 FIELDS- ECONOMY CLASS
- Account currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Shop currency; Specialty Shop / linked
- UNIT DENOMINATION
- Hybrid / purchase-event reward
- STORAGE CAP
- No public cap
- EXPIRY
- Purchase-event data does not carry between parts
- CONVERSION RULE
- No verified public exchange rate
- PRIMARY USE
- Black Market economy surface; full sink list not public
|
|---|
| 0025Economy Systems 25Singularity Prism | — | ACTIVE Global / Android / iOS / Season 5; Conditional; Global / Android / iOS; Part II after 2026-08-06 maintenance – 2026-09-17; Seasonal / event-linked; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance current Part II; 2026-09-17 event period; Reach cumulative purchase milestone; Active | 8 FIELDS- ECONOMY CLASS
- Account token
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Account token; Event exchange currency; Specialty Shop / linked; Event Currency / Reward
- UNIT DENOMINATION
- Hybrid / purchase-event reward
- STORAGE CAP
- No public holding cap
- EXPIRY
- Purchase progress no carryover; token expiry not public
- CONVERSION RULE
- Exchange catalog disclosed; quantities not fully disclosed
- PRIMARY USE
- Cosmic Collection shop exchange
|
|---|
| 0026Economy Systems 26Siorra’s Elemental Condensate · Siorra's Elemental Condensate · Siorra 관련 패키지 · 시오라의 본질 농축물 (20% 세일) | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Character-linked material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Character-linked material; Limited shop item; Cash / in-game premium shop
- UNIT DENOMINATION
- Hybrid / Shop
- STORAGE CAP
- Official purchase limit; exact in RP Annex
- EXPIRY
- Offer ends 09/03
- CONVERSION RULE
- Discounted sale; no general exchange
- PRIMARY USE
- Siorra growth
|
|---|
| 0027Economy Systems 27Incandescence Cluster | — | CONDITIONAL Global / Android / iOS; Conditional | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Growth material
- UNIT DENOMINATION
- Hybrid / exchange reward
- STORAGE CAP
- No public cap
- EXPIRY
- Event continuity not fully disclosed
- CONVERSION RULE
- Prism exchange; quantity not fully disclosed
- PRIMARY USE
- Character/growth use
|
|---|
| 0028Economy Systems 28Amorphous Dice | — | ACTIVE Global / Android / iOS; Conditional; Historical stock; baseline current source incomplete; Seasonal / rotating stock; Unknown; 본 Directive는 소비처와 편집 방식에 한정하며 편집 결과 범위·확률은 적용 범위에서 제외한다. | 8 FIELDS- ECONOMY CLASS
- Event reward
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Event reward; Shop stock / growth material; Specialty Shop / linked
- UNIT DENOMINATION
- Hybrid / purchase-event reward
- STORAGE CAP
- No public cap
- EXPIRY
- Purchase progress no carryover
- CONVERSION RULE
- No public conversion in this run
- PRIMARY USE
- 아티팩트 속성 무작위 편집에 소모된다. 독립 보존 사실 — Use not fully disclosed in official text
|
|---|
| 0029Economy Systems 29Miraculous Dice | — | ACTIVE Global / Android / iOS; Conditional; 본 Directive는 소비처와 편집 방식에 한정하며 편집 결과 범위·확률은 적용 범위에서 제외한다. | 8 FIELDS- ECONOMY CLASS
- Event reward
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Event reward
- UNIT DENOMINATION
- Hybrid / purchase-event reward
- STORAGE CAP
- No public cap
- EXPIRY
- Purchase progress no carryover
- CONVERSION RULE
- No public conversion in this run
- PRIMARY USE
- 아티팩트 속성 지정 편집에 소모된다. 독립 보존 사실 — Use not fully disclosed in official text
|
|---|
| 0030Economy Systems 30Superposed Photon | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Growth material
- UNIT DENOMINATION
- Free / Sign-in
- STORAGE CAP
- No public cap
- EXPIRY
- Sign-in period through Season 5
- CONVERSION RULE
- No public exchange in this run
- PRIMARY USE
- Artifact/growth use
|
|---|
| 0031Economy Systems 31Artifactual Essence | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Growth material
- UNIT DENOMINATION
- Free / Sign-in
- STORAGE CAP
- No public cap
- EXPIRY
- Sign-in period through Season 5
- CONVERSION RULE
- No public exchange in this run
- PRIMARY USE
- Artifact growth
|
|---|
| 0032Economy Systems 32Adept Mods | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Growth material
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Growth material
- UNIT DENOMINATION
- Free / Sign-in
- STORAGE CAP
- No public cap
- EXPIRY
- Sign-in period through Season 5
- CONVERSION RULE
- No public exchange in this run
- PRIMARY USE
- Weapon Mod growth
|
|---|
| 0033Economy Systems 33Battle Pass Weapon Token | — | ACTIVE Global / Android / iOS; Season of the Moor lineage; Seasonal; Unknown; 본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다. | 4 FIELDS- ECONOMY CLASS
- Shop currency; Specialty Shop / linked
- ECONOMY CATEGORY
- Specialty Shop / linked; Battle Pass Exotic Shop payment
- OBJECT TYPE
- Shop currency; Specialty Shop / linked
- PRIMARY USE
- 다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
|
|---|
| 0034Economy Systems 34Overfitting Data Lattice | — | ACTIVE Global / iOS / Android / live version; 2026-08-06 current occurrence; 2026-08-20 event period; Qualify for Legendary Star ranking reward or other listed sources; Active | 3 FIELDS- ECONOMY CLASS
- Event Reward
- ECONOMY CATEGORY
- Challenge & Competitive; Reward & Economy; F; L
- OBJECT TYPE
- Event Reward
|
|---|
| 0035Economy Systems 35Front Lines Keycodes | — | ACTIVE Global / iOS / Android / 2026-07-30 occurrence; 2026-07-30 after maintenance; 2026-08-13; Receive limited drops from Jiangshi Metro and use synthesis interface; Active | 3 FIELDS- ECONOMY CLASS
- Event Item
- ECONOMY CATEGORY
- Challenge & Competitive; Reward & Economy; H; F
- OBJECT TYPE
- Event Item
|
|---|
| 0036Economy Systems 36Void Silver | — | ACTIVE Global / iOS / Android / 2026-07-30 occurrence; 2026-07-30 after maintenance; 2026-08-13; Complete Front Lines+ event quests; Active | 3 FIELDS- ECONOMY CLASS
- Event Currency
- ECONOMY CATEGORY
- Challenge & Competitive; Reward & Economy; H; F
- OBJECT TYPE
- Event Currency
|
|---|
| 0037Economy Systems 37Transition Synthesis | — | UNKNOWN | 3 FIELDS- ECONOMY CLASS
- Relationship endpoint / Named object
- ECONOMY CATEGORY
- Cross-system endpoint
- OBJECT TYPE
- Relationship endpoint / Named object
|
|---|
| 0038Economy Systems 38Wolf's Awakening Insight | — | ACTIVE Resource names and growth roles only; quantities and rates excluded | 3 FIELDS- ECONOMY CLASS
- Growth material registry / sink relation
- ECONOMY CATEGORY
- Key Components
- OBJECT TYPE
- Growth material registry / sink relation
|
|---|
| 0039Economy Systems 39Translation Credits | — | ACTIVE 본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다. | 4 FIELDS- ECONOMY CLASS
- 명칭·재화 등재
- ECONOMY CATEGORY
- Key Components
- OBJECT TYPE
- 명칭·재화 등재
- PRIMARY USE
- 다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
|
|---|
| 0040Economy Systems 40Metastable Core | — | ACTIVE 본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다. | 4 FIELDS- ECONOMY CLASS
- 명칭·재화 등재
- ECONOMY CATEGORY
- Key Components
- OBJECT TYPE
- 명칭·재화 등재
- PRIMARY USE
- 다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
|
|---|
| 0041Economy Systems 41Mythic Weapon Parameters | — | ACTIVE 본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다. | 4 FIELDS- ECONOMY CLASS
- 명칭·재화 등재
- ECONOMY CATEGORY
- Key Components
- OBJECT TYPE
- 명칭·재화 등재
- PRIMARY USE
- 다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
|
|---|
| 0042Economy Systems 42Exotic Infusion Core | — | ACTIVE 본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다. | 4 FIELDS- ECONOMY CLASS
- 명칭·재화 등재
- ECONOMY CATEGORY
- Key Components
- OBJECT TYPE
- 명칭·재화 등재
- PRIMARY USE
- 다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
|
|---|