NOVASMC

Destiny: Rising

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CATALOG CONTENTS
200
CLASSIFICATION GROUPS
42
TRANSITIONS
0
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
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VISIBLE
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142OF 42 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Economy Systems 1ACTIVE

Competitive activity; Active; Activities / matchmaking; 상시·seasonal update; Active / roster conflict; 상시·이벤트 오버레이

3 FIELDS
ECONOMY CLASS
PvP / PvPvE Activity Rule Set; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원
ECONOMY CATEGORY
Combat Mechanism; Core / Supplementary; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원; Core Candidate
OBJECT TYPE
PvP / PvPvE Activity Rule Set; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원
0002Economy Systems 2Pinnacle EnergyREMOVED

과거 Campaign·Gauntlet Ops·Shifting Gates 등에 적용; 2026-03 폐지; Removed; 시즌 4에서 폐지; Global / Android / iOS / Season 4 onward; Season 4 onward; Season 4 onward; abolished / removed

8 FIELDS
ECONOMY CLASS
Account activity resource
ECONOMY CATEGORY
Event / Special Resource
OBJECT TYPE
Former entry/reward pacing layer; 폐지된 활동 보상 상한; Account activity resource
UNIT DENOMINATION
Free / Time-based (historical)
STORAGE CAP
Removed; no cap or ceiling after abolition
EXPIRY
Abolished in Season 4
CONVERSION RULE
No current exchange; system removed
PRIMARY USE
Legacy activity entry / reward gating
0003Economy Systems 3ACTIVE

Active; 이벤트 기간 한정; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20 event period; Earn as Legendary Star ranking reward

8 FIELDS
ECONOMY CLASS
Event synthesis material
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Ranking Reward / Synthesis Input; Legendary Star 합성 재료; Event synthesis material; Event Currency
UNIT DENOMINATION
Free / Earned
STORAGE CAP
No public holding cap
EXPIRY
Event period ends 08/20; residual handling not public
CONVERSION RULE
Fixed synthesis threshold
PRIMARY USE
SUROS Regime synthesis
0004Economy Systems 4Character FragmentsACTIVE

상시; Active; Resource names and growth roles only; quantities and rates excluded

3 FIELDS
ECONOMY CLASS
캐릭터 획득 재료
ECONOMY CATEGORY
캐릭터 획득 재료; Bridge Candidate
OBJECT TYPE
캐릭터 획득 재료
0005Economy Systems 5ACTIVE

상시; Active

3 FIELDS
ECONOMY CLASS
장비 성장 객체·활동 보상
ECONOMY CATEGORY
장비 성장 객체·활동 보상; Bridge Candidate
OBJECT TYPE
장비 성장 객체·활동 보상
0006Economy Systems 6ACTIVE

상시; Active; Weapon-specific

3 FIELDS
ECONOMY CLASS
무기 성장 객체·보상 목적지
ECONOMY CATEGORY
무기 성장 객체·보상 목적지; Bridge Candidate
OBJECT TYPE
무기 성장 객체·보상 목적지
0007Economy Systems 7ACTIVE

상시·이벤트 주기; Active; Global / Android / iOS; Permanent; Ongoing

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Premium-type / earned currency
OBJECT TYPE
교차 콘텐츠 보상·소비 재화; Account currency; Payment currency; In-game Currency Shop / linked
UNIT DENOMINATION
Free / Earned
STORAGE CAP
No public holding cap
EXPIRY
No general reset disclosed
CONVERSION RULE
Fixed-rate Charm exchanges in direct guides
PRIMARY USE
Charm exchange; Fishing Shop food; other premium sinks
0008Economy Systems 8ACTIVE
8 FIELDS
ECONOMY CLASS
Character-linked material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
중복 전환·증여 재료; Character-linked material; Duplicate result / growth material
UNIT DENOMINATION
Duplicate-derived
STORAGE CAP
No public holding cap
EXPIRY
No reset disclosed
CONVERSION RULE
Duplicate converts directly to fixed quantity
PRIMARY USE
Character growth
0009Economy Systems 9Lucky Legendary StarACTIVE

2026-08-06~2026-08-20; Active; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20; Complete Legendary Campaign during Legendary Star

8 FIELDS
ECONOMY CLASS
Event token
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Legendary Star 랭킹 점수 입력; Event token; Event Reward
UNIT DENOMINATION
Free / Earned
STORAGE CAP
No public holding cap
EXPIRY
Event period ends 08/20; residual handling not public
CONVERSION RULE
Event-specific; no general exchange
PRIMARY USE
Ranking / event progression
0010Economy Systems 10Contextual DatasetACTIVE

2026-08-06~2026-08-20; Active; Global / Android / iOS; Conditional; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance; 2026-08-20; Complete Legendary Campaign during Legendary Star

8 FIELDS
ECONOMY CLASS
Event token
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Legendary Star 랭킹 점수·교환 재화 입력; Event token; Event Currency / Score Object
UNIT DENOMINATION
Free / Earned
STORAGE CAP
No public holding cap
EXPIRY
Event period ends 08/20; residual handling not public
CONVERSION RULE
Event-specific exchange object
PRIMARY USE
Event exchange
0011Economy Systems 11Harmonic RuneACTIVE

Active; Resource names and growth roles only; quantities and rates excluded

3 FIELDS
ECONOMY CLASS
Exotic Resonance random attributes; External resource
ECONOMY CATEGORY
External resource; Supportive / Strategic
OBJECT TYPE
Exotic Resonance random attributes; External resource
0012Economy Systems 12Anchor RuneACTIVE

Active; Resource names and growth roles only; quantities and rates excluded

3 FIELDS
ECONOMY CLASS
Exotic Resonance attribute; External resource
ECONOMY CATEGORY
External resource; Supportive
OBJECT TYPE
Exotic Resonance attribute; External resource
0013Economy Systems 13Kabr, the Resolute's Light CrystalACTIVE

Active; Resource names and growth roles only; quantities and rates excluded

3 FIELDS
ECONOMY CLASS
Kabr, the Resolute; Internal growth resource
ECONOMY CATEGORY
Internal growth resource; Expansion input
OBJECT TYPE
Kabr, the Resolute; Internal growth resource
0014Economy Systems 14Exotic CipherACTIVE

Active; Global / Android / iOS; Conditional

8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Exotic Resonance; External resource; Growth material
UNIT DENOMINATION
Hybrid / Pass reward
STORAGE CAP
No public cap
EXPIRY
Pass period ends 09/17
CONVERSION RULE
No public exchange in this run
PRIMARY USE
Exotic Resonance growth
0015Economy Systems 15Vibro-Frequency GrainsACTIVE

Active; Global / Android / iOS; Conditional

8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Exotic Resonance; External resource; Growth material
UNIT DENOMINATION
Paid / Premium Pass
STORAGE CAP
No public cap
EXPIRY
Pass period ends 09/17
CONVERSION RULE
No public exchange in this run
PRIMARY USE
Exotic Resonance growth
0016Economy Systems 16Battle-Refined CrystalACTIVE

Active; Global / Android / iOS; Conditional

8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Exotic Resonance; External resource; Growth material
UNIT DENOMINATION
Paid / Premium Pass
STORAGE CAP
No public cap
EXPIRY
Pass period ends 09/17
CONVERSION RULE
No public exchange in this run
PRIMARY USE
Exotic Resonance growth
0017Economy Systems 17Protocol CrystalACTIVE

Active; Global / Android / iOS

8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Protocol Resonance; External resource; Growth material
UNIT DENOMINATION
Hybrid / Pass reward
STORAGE CAP
No public cap
EXPIRY
No general reset disclosed
CONVERSION RULE
Direct state transition; quantity not public
PRIMARY USE
Protocol Resonance activation
0018Economy Systems 18Silver · Silver Dust · 은화ACTIVE

Global / Android / iOS / baseline patch; Active; Global / Android / iOS; Global / Android / iOS / Season of Awakening Part II; After 2026-08-06 maintenance – 2026-09-17; Season event; Conditional

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account currency; Purchased currency / accumulator; Cash Shop / linked
UNIT DENOMINATION
Paid
STORAGE CAP
Platform price/cap not public
EXPIRY
No general reset disclosed
CONVERSION RULE
Direct guide states 1:1 conversion to Lumia Leaves
PRIMARY USE
Lumia Leaves conversion; purchase milestones
0019Economy Systems 19"Bon Voyage" Charm · Bon Voyage Charm · Bon Voyage CharmsACTIVE

Global / Android / iOS; Active; Permanent

8 FIELDS
ECONOMY CLASS
Account ticket
ECONOMY CATEGORY
Secondary / Draw Ticket
OBJECT TYPE
Account ticket; Draw item
UNIT DENOMINATION
Hybrid
STORAGE CAP
No public holding cap
EXPIRY
No general expiry disclosed
CONVERSION RULE
Fixed-rate exchange in direct guides
PRIMARY USE
Standard draw
0020Economy Systems 20"Bon Voyage" Charm L.E. · Bon Voyage Charm L.E. · L.E. Bon Voyage Charm · “Bon Voyage” 인장ACTIVE

Global / Android / iOS; Active; Current limited draw periods

8 FIELDS
ECONOMY CLASS
Account ticket
ECONOMY CATEGORY
Limited / Draw Ticket
OBJECT TYPE
Account ticket; Draw item
UNIT DENOMINATION
Hybrid
STORAGE CAP
No public holding cap
EXPIRY
Banner-period use; general expiry not public
CONVERSION RULE
Fixed-rate exchanges in direct guides
PRIMARY USE
Limited draw
0021Economy Systems 21Fortuna Crystal · Fortuna CrystalsACTIVE

Global / Android / iOS; Active; Permanent

8 FIELDS
ECONOMY CLASS
Account residual currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account residual currency; Residual token
UNIT DENOMINATION
Duplicate-derived / Hybrid
STORAGE CAP
No public holding cap
EXPIRY
No general reset disclosed
CONVERSION RULE
Direct guide and official shop lineage
PRIMARY USE
Fortuna Crystal Shop; L.E. Charm exchange
0022Economy Systems 22Fortuna DustUNKNOWN

Global / Android / iOS / guide lineage; Unknown

8 FIELDS
ECONOMY CLASS
Account residual currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account residual currency
UNIT DENOMINATION
Duplicate-derived / Hybrid
STORAGE CAP
Direct guide monthly cap; exact value in RP Annex
EXPIRY
No general reset disclosed
CONVERSION RULE
Fixed-rate exchange and monthly cap in direct guides
PRIMARY USE
L.E. Charm exchange
0023Economy Systems 23GlimmerACTIVE
8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Account currency
UNIT DENOMINATION
Free
STORAGE CAP
No public holding cap
EXPIRY
No general reset disclosed
CONVERSION RULE
No verified direct exchange in this run
PRIMARY USE
Weapon/Artifact and other growth sinks
0024Economy Systems 24Black Market Coins · 블랙 마켓 코인ACTIVE

Global / Android / iOS / Season 5 Part II; Conditional; Global / Android / iOS; Ongoing / event supply varies; Recurring / live rotation; Active

8 FIELDS
ECONOMY CLASS
Account currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Shop currency; Specialty Shop / linked
UNIT DENOMINATION
Hybrid / purchase-event reward
STORAGE CAP
No public cap
EXPIRY
Purchase-event data does not carry between parts
CONVERSION RULE
No verified public exchange rate
PRIMARY USE
Black Market economy surface; full sink list not public
0025Economy Systems 25Singularity PrismACTIVE

Global / Android / iOS / Season 5; Conditional; Global / Android / iOS; Part II after 2026-08-06 maintenance – 2026-09-17; Seasonal / event-linked; Global / iOS / Android / post-0806 live version; 2026-08-06 after maintenance current Part II; 2026-09-17 event period; Reach cumulative purchase milestone; Active

8 FIELDS
ECONOMY CLASS
Account token
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Account token; Event exchange currency; Specialty Shop / linked; Event Currency / Reward
UNIT DENOMINATION
Hybrid / purchase-event reward
STORAGE CAP
No public holding cap
EXPIRY
Purchase progress no carryover; token expiry not public
CONVERSION RULE
Exchange catalog disclosed; quantities not fully disclosed
PRIMARY USE
Cosmic Collection shop exchange
0026Economy Systems 26Siorra’s Elemental Condensate · Siorra's Elemental Condensate · Siorra 관련 패키지 · 시오라의 본질 농축물 (20% 세일)ACTIVE
8 FIELDS
ECONOMY CLASS
Character-linked material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Character-linked material; Limited shop item; Cash / in-game premium shop
UNIT DENOMINATION
Hybrid / Shop
STORAGE CAP
Official purchase limit; exact in RP Annex
EXPIRY
Offer ends 09/03
CONVERSION RULE
Discounted sale; no general exchange
PRIMARY USE
Siorra growth
0027Economy Systems 27Incandescence ClusterCONDITIONAL

Global / Android / iOS; Conditional

8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Growth material
UNIT DENOMINATION
Hybrid / exchange reward
STORAGE CAP
No public cap
EXPIRY
Event continuity not fully disclosed
CONVERSION RULE
Prism exchange; quantity not fully disclosed
PRIMARY USE
Character/growth use
0028Economy Systems 28Amorphous DiceACTIVE

Global / Android / iOS; Conditional; Historical stock; baseline current source incomplete; Seasonal / rotating stock; Unknown; 본 Directive는 소비처와 편집 방식에 한정하며 편집 결과 범위·확률은 적용 범위에서 제외한다.

8 FIELDS
ECONOMY CLASS
Event reward
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Event reward; Shop stock / growth material; Specialty Shop / linked
UNIT DENOMINATION
Hybrid / purchase-event reward
STORAGE CAP
No public cap
EXPIRY
Purchase progress no carryover
CONVERSION RULE
No public conversion in this run
PRIMARY USE
아티팩트 속성 무작위 편집에 소모된다. 독립 보존 사실 — Use not fully disclosed in official text
0029Economy Systems 29Miraculous DiceACTIVE

Global / Android / iOS; Conditional; 본 Directive는 소비처와 편집 방식에 한정하며 편집 결과 범위·확률은 적용 범위에서 제외한다.

8 FIELDS
ECONOMY CLASS
Event reward
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Event reward
UNIT DENOMINATION
Hybrid / purchase-event reward
STORAGE CAP
No public cap
EXPIRY
Purchase progress no carryover
CONVERSION RULE
No public conversion in this run
PRIMARY USE
아티팩트 속성 지정 편집에 소모된다. 독립 보존 사실 — Use not fully disclosed in official text
0030Economy Systems 30Superposed PhotonACTIVE
8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Growth material
UNIT DENOMINATION
Free / Sign-in
STORAGE CAP
No public cap
EXPIRY
Sign-in period through Season 5
CONVERSION RULE
No public exchange in this run
PRIMARY USE
Artifact/growth use
0031Economy Systems 31Artifactual EssenceACTIVE
8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Growth material
UNIT DENOMINATION
Free / Sign-in
STORAGE CAP
No public cap
EXPIRY
Sign-in period through Season 5
CONVERSION RULE
No public exchange in this run
PRIMARY USE
Artifact growth
0032Economy Systems 32Adept ModsACTIVE
8 FIELDS
ECONOMY CLASS
Growth material
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Growth material
UNIT DENOMINATION
Free / Sign-in
STORAGE CAP
No public cap
EXPIRY
Sign-in period through Season 5
CONVERSION RULE
No public exchange in this run
PRIMARY USE
Weapon Mod growth
0033Economy Systems 33Battle Pass Weapon TokenACTIVE

Global / Android / iOS; Season of the Moor lineage; Seasonal; Unknown; 본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다.

4 FIELDS
ECONOMY CLASS
Shop currency; Specialty Shop / linked
ECONOMY CATEGORY
Specialty Shop / linked; Battle Pass Exotic Shop payment
OBJECT TYPE
Shop currency; Specialty Shop / linked
PRIMARY USE
다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
0034Economy Systems 34Overfitting Data LatticeACTIVE

Global / iOS / Android / live version; 2026-08-06 current occurrence; 2026-08-20 event period; Qualify for Legendary Star ranking reward or other listed sources; Active

3 FIELDS
ECONOMY CLASS
Event Reward
ECONOMY CATEGORY
Challenge & Competitive; Reward & Economy; F; L
OBJECT TYPE
Event Reward
0035Economy Systems 35Front Lines KeycodesACTIVE

Global / iOS / Android / 2026-07-30 occurrence; 2026-07-30 after maintenance; 2026-08-13; Receive limited drops from Jiangshi Metro and use synthesis interface; Active

3 FIELDS
ECONOMY CLASS
Event Item
ECONOMY CATEGORY
Challenge & Competitive; Reward & Economy; H; F
OBJECT TYPE
Event Item
0036Economy Systems 36Void SilverACTIVE

Global / iOS / Android / 2026-07-30 occurrence; 2026-07-30 after maintenance; 2026-08-13; Complete Front Lines+ event quests; Active

3 FIELDS
ECONOMY CLASS
Event Currency
ECONOMY CATEGORY
Challenge & Competitive; Reward & Economy; H; F
OBJECT TYPE
Event Currency
0037Economy Systems 37Transition SynthesisUNKNOWN
3 FIELDS
ECONOMY CLASS
Relationship endpoint / Named object
ECONOMY CATEGORY
Cross-system endpoint
OBJECT TYPE
Relationship endpoint / Named object
0038Economy Systems 38Wolf's Awakening InsightACTIVE

Resource names and growth roles only; quantities and rates excluded

3 FIELDS
ECONOMY CLASS
Growth material registry / sink relation
ECONOMY CATEGORY
Key Components
OBJECT TYPE
Growth material registry / sink relation
0039Economy Systems 39Translation CreditsACTIVE

본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다.

4 FIELDS
ECONOMY CLASS
명칭·재화 등재
ECONOMY CATEGORY
Key Components
OBJECT TYPE
명칭·재화 등재
PRIMARY USE
다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
0040Economy Systems 40Metastable CoreACTIVE

본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다.

4 FIELDS
ECONOMY CLASS
명칭·재화 등재
ECONOMY CATEGORY
Key Components
OBJECT TYPE
명칭·재화 등재
PRIMARY USE
다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
0041Economy Systems 41Mythic Weapon ParametersACTIVE

본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다.

4 FIELDS
ECONOMY CLASS
명칭·재화 등재
ECONOMY CATEGORY
Key Components
OBJECT TYPE
명칭·재화 등재
PRIMARY USE
다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.
0042Economy Systems 42Exotic Infusion CoreACTIVE

본 Directive는 명칭·용도·교환·합성 관계 등재에 한정하며 주간 발행량·보유 한도는 적용 범위에서 제외한다.

4 FIELDS
ECONOMY CLASS
명칭·재화 등재
ECONOMY CATEGORY
Key Components
OBJECT TYPE
명칭·재화 등재
PRIMARY USE
다음 활동·교환 계층 재화를 재화 원장에 등재한다. Translation Credits는 Shifting Gates 교환 상점에서 무기와 교환하는 활동 통화, Metastable Core는 시즌 Gear Level 상승에 쓰는 재료, Mythic Weapon Parameters는 공개된 수량을 소모해 Mythic Weapon Engram을 제작하는 합성 재료, Exotic Infusion Core는 사인인·이벤트로 공급되는 무기 성장 재료, Battle Pass Weapon Token은 Battle Pass Exotic Shop 교환 토큰이다.