NOVASMC

Destiny: Rising

Unknown in · iOS / Android

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CATALOG CONTENTS
200
CLASSIFICATION GROUPS
42
TRANSITIONS
0
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
71
VISIBLE
71
PAGE
2 / 2

5171OF 71 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051Basic Configuration 51Reef Bladebearer — SiorraACTIVE

Owned roster / supported activities; Active

9 FIELDS
DOMAIN
Character Composition
TYPE
Playable Character Record
OBJECT TYPE
Playable Character Record
ROLE FUNCTION
Attack role; Void element
PRIMARY MODE POSITION
Owned roster / supported activities
CORE RULE MECHANIC
Roster selection; rarity Mythic
TARGET PARTY FORMATION
Owned roster / supported activities
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character-specific compatible weapons, relic abilities and activity rules
0052Basic Configuration 526-player fireteam · 최대 협동 파티 규모ACTIVE

Gauntlet: Onslaught; Crota's End; launch co-op strikes; Active

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Party / Fireteam Structure
OBJECT TYPE
Party / Fireteam Structure
ROLE FUNCTION
Coordinates six players in supported PvE activities
PRIMARY MODE POSITION
Gauntlet: Onslaught; Crota's End; launch co-op strikes
CORE RULE MECHANIC
Activity-specific assembly
TARGET PARTY FORMATION
Gauntlet: Onslaught; Crota's End; launch co-op strikes
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Same-member and fair-play rules may apply by activity
0053Basic Configuration 53ACTIVE

PvP activity; Active; Recurring; 가이드상 주말 운영; 기준일 현재 일정 미확정; Conditional

8 FIELDS
DOMAIN
Combat Mechanism
TYPE
PvP Activity Rule Set
OBJECT TYPE
PvP Activity Rule Set; PvP / Cooperative Competition; 실시간 PvP 활동
ROLE FUNCTION
Capture, elimination and rotating rule variants are documented in official patches
PRIMARY MODE POSITION
PvP activity
TARGET PARTY FORMATION
PvP activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Invisibility, damage, ability-recharge and movement rules can differ from PvE
0054Basic Configuration 54Realm of the IX · legacy alias Realms of the IX · 레알름 오브 더 IXACTIVE

PvE activity; Active; Activities; 상시; Orders 확장

8 FIELDS
DOMAIN
Combat Mechanism
TYPE
PvE Activity Rule Set
OBJECT TYPE
PvE Activity Rule Set; Advanced Challenge — Dungeon
ROLE FUNCTION
Singularity-based activity with stage-specific blessings and inheritance rules
PRIMARY MODE POSITION
PvE activity
TARGET PARTY FORMATION
PvE activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Ability recharge, summon duration and inherited mechanics are activity-specific
0055Basic Configuration 55Morgran's Prey · 모그란의 추적ACTIVE
8 FIELDS
DOMAIN
Combat Mechanism
TYPE
PvE Activity Rule Set
OBJECT TYPE
PvE Activity Rule Set; Advanced Challenge — Boss/Wave
ROLE FUNCTION
Round/score/wish-oriented activity referenced by official patches
PRIMARY MODE POSITION
PvE activity
TARGET PARTY FORMATION
PvE activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Wishes and score goals alter encounter conditions
0056Basic Configuration 56ACTIVE

6-player PvE / raid-like activity; Active; 6-player fireteam; 기준 콘텐츠 진입; 상시 weekly rewards; event variants ended; Activity requirements vary by event; base current entry not fully disclosed; Always-on activity with historical limited races; 상시·이벤트 오버레이; Global / iOS / Android / live service; 2025-09-18 observed; Underlying activity access requirements apply; Great Hunt 대회 구성 기준. 다른 활동의 Fair Play 규칙과 동일하다고 일반화하지 않는다.

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Raid-like Activity Rule Set
OBJECT TYPE
Raid-like Activity Rule Set; Advanced Challenge — Raid; Real-Time Combat Cooperation; 다인 다단계 레이드 활동; Related Content
ROLE FUNCTION
Uses six-player fireteams and can impose explicit fair-play caps and multi-stage completion rules
PRIMARY MODE POSITION
6-player PvE / raid-like activity
CORE RULE MECHANIC
Activity requirements apply
TARGET PARTY FORMATION
6-player PvE / raid-like activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Fair Play profile suppresses selected character, weapon and artifact power effects
0057Basic Configuration 57ACTIVE

High-difficulty campaign activity; Active; Campaign 상위 난이도; 상시; + 이벤트 variant; 상시·이벤트 오버레이

8 FIELDS
DOMAIN
Combat Mechanism
TYPE
Campaign Rule Set
OBJECT TYPE
Campaign Rule Set; Advanced Challenge — Hard Campaign; 공식명 캠페인 활동·이벤트 입력
ROLE FUNCTION
Applies campaign combat and event relationships
PRIMARY MODE POSITION
High-difficulty campaign activity
TARGET PARTY FORMATION
High-difficulty campaign activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Character switching, camera and reward rules are patched independently
0058Basic Configuration 58ACTIVE

Competitive activity; Active; Activities / matchmaking; 상시·seasonal update; Active / roster conflict; 상시·이벤트 오버레이

8 FIELDS
DOMAIN
Combat Mechanism
TYPE
PvP / PvPvE Activity Rule Set
OBJECT TYPE
PvP / PvPvE Activity Rule Set; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원
ROLE FUNCTION
Uses activity-specific combat, modifiers, environment and matchmaking rules
PRIMARY MODE POSITION
Competitive activity
TARGET PARTY FORMATION
Competitive activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Weapon balance and character invisibility rules can be isolated from other modes
0059Basic Configuration 59Crota's EndENDED

6-player PvE activity; Ended; Global iOS/Android; historical name and 6-player structure retained; Global iOS/Android; historical activity description retained; Season of Providence; historical 6-player raid activity; Historical real-time 6-player cooperation activity; Historical 6-player raid activity; Ended at 2026-08-06

9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Raid Activity Rule Set
OBJECT TYPE
Raid Activity Rule Set
ROLE FUNCTION
Classic raid recreation with a six-player fireteam
PRIMARY MODE POSITION
6-player PvE activity
CORE RULE MECHANIC
Activity-specific entry
TARGET PARTY FORMATION
6-player PvE activity
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Multi-layer mechanics and assistive markers support team coordination
0060Basic Configuration 60Bulwark OpsACTIVE
9 FIELDS
DOMAIN
Combat Mechanism
TYPE
Solo / Co-op Activity Rule Set
OBJECT TYPE
Solo / Co-op Activity Rule Set; Tower Defense challenge; 시즌 타워 디펜스 활동군
ROLE FUNCTION
Defense activity with solo, trio and endless configurations
PRIMARY MODE POSITION
Solo and trio modes
CORE RULE MECHANIC
Mode unlocked through activity progress
TARGET PARTY FORMATION
Solo and trio modes
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Wave and party-size rules vary by mode
0061Basic Configuration 61ACTIVE

Destination 내 Fishing 활동; 상시 또는 운영 시간; 정확한 현행 시간 미공개; Active; 상시·이벤트/상점 업데이트

5 FIELDS
DOMAIN
Supplementary; Mini-Game; 비전투 보조 활동·자원 공급원; Periphery Candidate
TYPE
Mini-Game; 비전투 보조 활동·자원 공급원
OBJECT TYPE
Mini-Game; 비전투 보조 활동·자원 공급원
ROLE FUNCTION
Supplementary; Mini-Game; 비전투 보조 활동·자원 공급원; Periphery Candidate
COMBAT TEMPO TURN ORDER
Unknown in
0062Basic Configuration 62Gauntlet: BlitzACTIVE
5 FIELDS
DOMAIN
Core; Advanced Challenge — Dungeon/Raid-lite
TYPE
Advanced Challenge — Dungeon/Raid-lite
OBJECT TYPE
Advanced Challenge — Dungeon/Raid-lite
ROLE FUNCTION
Gauntlet: Blitz는 Gauntlet 계열의 별도 명명 활동으로, 스테이지 단위로 운영되며 Gauntlet: Onslaught와 구분된다.
COMBAT TEMPO TURN ORDER
Unknown in
0063Basic Configuration 63ACTIVE

2026-07-21 live; Season 5; Active; 시즌형 / 2026-07-21 이후; Global / iOS / Android / 2026-07-21 onward; 2026-07-21 after maintenance; Mode available after update; Global iOS/Android; Bulwark Ops derivative mode; Evolution mode only; do not inherit base Trio rules automatically; Evolution mode; base Trio cooperation rules not inherited

7 FIELDS
DOMAIN
Core / Supplementary; Tower Defense / Seasonal Ranking; PvE Competition / Tower-defense record; 리더보드형 타워 디펜스 도전; Core Candidate; Challenge & Competitive; S; F; L
TYPE
Tower Defense / Seasonal Ranking; PvE Competition / Tower-defense record; 리더보드형 타워 디펜스 도전; Related Content / Ranking Event Surface
OBJECT TYPE
Tower Defense / Seasonal Ranking; PvE Competition / Tower-defense record; 리더보드형 타워 디펜스 도전; Related Content / Ranking Event Surface
ROLE FUNCTION
Bulwark Ops: Evolution은 Bulwark Ops 계열의 별도 Tower Defense mode다. 전략 편성, Talent Decoding, 단계형 방어 구조를 사용하며 기준일 현재 Active다.
PRIMARY MODE POSITION
Global iOS/Android; Bulwark Ops derivative mode
TARGET PARTY FORMATION
Global iOS/Android; Bulwark Ops derivative mode
COMBAT TEMPO TURN ORDER
Unknown in
0064Basic Configuration 64CONDITIONAL

Conditional / Outdated Risk; 가이드상 일일 운영; 기준일 현재 시간대 미확정; Conditional

5 FIELDS
DOMAIN
PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동; Periphery Candidate
TYPE
PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동
OBJECT TYPE
PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동
ROLE FUNCTION
PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동; Periphery Candidate
COMBAT TEMPO TURN ORDER
Unknown in
0065Basic Configuration 65Talent Tree / Character TalentsACTIVE
5 FIELDS
DOMAIN
Internal; Strategic / Expansion
TYPE
Lightbearer; Internal
OBJECT TYPE
Lightbearer; Internal
ROLE FUNCTION
Character Talent은 캐릭터 전투력을 구성하는 명명된 계층이며, 활동별 Fair Play 프로파일에서 효과가 무효화될 수 있다.
COMBAT TEMPO TURN ORDER
Unknown in
0066Basic Configuration 66Emanare SystemACTIVE
5 FIELDS
DOMAIN
Meta / Seasonal-linked; Strategic / Supportive
TYPE
Season account / combat enhancement; Meta / Seasonal-linked
OBJECT TYPE
Season account / combat enhancement; Meta / Seasonal-linked
ROLE FUNCTION
Emanare System은 캐릭터 전투 능력을 시즌 단위로 부여하는 명명된 시스템이며, 시즌 개시 시 초기화되고 해당 시즌 전용 Season Emanare Abilities를 제공한다. Season 5 Season of Awakening 기준 구성 능력은 Battlefield Sprint, Skybound Leap, Firmly Planted다.
COMBAT TEMPO TURN ORDER
Unknown in
0067Basic Configuration 67건틀릿 오퍼레이션 (공습)UNKNOWN
5 FIELDS
DOMAIN
Cross-system endpoint
TYPE
Relationship endpoint / Named object
OBJECT TYPE
Relationship endpoint / Named object
ROLE FUNCTION
Cross-system endpoint
COMBAT TEMPO TURN ORDER
Unknown in
0068Basic Configuration 68AscensionACTIVE
5 FIELDS
DOMAIN
Key Components
TYPE
명칭·해금 관계
OBJECT TYPE
명칭·해금 관계
ROLE FUNCTION
Ascension은 캐릭터 전투 잠재력을 추가로 강화하는 명명된 계층이며, Wolf의 경우 Awakening 완료와 동시에 Ascend 기능이 해금된다.
COMBAT TEMPO TURN ORDER
Unknown in
0069Basic Configuration 69Weapon ProficiencyACTIVE
5 FIELDS
DOMAIN
Key Components
TYPE
명칭·상한 규칙
OBJECT TYPE
명칭·상한 규칙
ROLE FUNCTION
Weapon Proficiency는 무기 숙련 계층의 공식 명칭이며, Gauntlet: Onslaught Elivagar Fair Play에서 Level 4로 상한된다. 가 Coverage에만 기재한 Weapon Mastery는 Registry 행으로 승격하되 두 토큰의 등가 여부는 확정하지 않고 출처별로 병존시킨다.
COMBAT TEMPO TURN ORDER
Unknown in
0070Basic Configuration 70RelicACTIVE
5 FIELDS
DOMAIN
Key Components
TYPE
명칭·상위 객체 관계
OBJECT TYPE
명칭·상위 객체 관계
ROLE FUNCTION
Relic은 각 Lightbearer가 보유하는 명명된 캐릭터 구성 요소이며, Relic Ability와 Relic Signature Ability의 상위 객체다.
COMBAT TEMPO TURN ORDER
Unknown in
0071Basic Configuration 71Seasonal ModifierACTIVE

시즌마다 속성 조합과 적용 활동이 갱신된다. 본 Directive는 확인된 Season 2 적용 범위에 한정하며 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.

7 FIELDS
DOMAIN
Key Components
TYPE
명칭·적용 범위
OBJECT TYPE
명칭·적용 범위
ROLE FUNCTION
Seasonal Modifier는 시즌마다 지정된 속성 조합으로 전환되는 명명된 전역 규칙이며, 지정 활동의 적대 개체에 해당 속성 실드를 부여해 Arc·Solar·Void 상성 조건을 만든다. 확인된 Season 2 적용 대상은 The Expanse, Calamity Ops, Challenge Mode이며, 본 Directive를 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.
PRIMARY MODE POSITION
시즌마다 속성 조합과 적용 활동이 갱신된다. 본 Directive는 확인된 Season 2 적용 범위에 한정하며 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.
TARGET PARTY FORMATION
시즌마다 속성 조합과 적용 활동이 갱신된다. 본 Directive는 확인된 Season 2 적용 범위에 한정하며 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.
COMBAT TEMPO TURN ORDER
Unknown in