| 0051Basic Configuration 51Reef Bladebearer — Siorra | — | ACTIVE Owned roster / supported activities; Active | 9 FIELDS- DOMAIN
- Character Composition
- TYPE
- Playable Character Record
- OBJECT TYPE
- Playable Character Record
- ROLE FUNCTION
- Attack role; Void element
- PRIMARY MODE POSITION
- Owned roster / supported activities
- CORE RULE MECHANIC
- Roster selection; rarity Mythic
- TARGET PARTY FORMATION
- Owned roster / supported activities
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character-specific compatible weapons, relic abilities and activity rules
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| 0052Basic Configuration 526-player fireteam · 최대 협동 파티 규모 | — | ACTIVE Gauntlet: Onslaught; Crota's End; launch co-op strikes; Active | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Party / Fireteam Structure
- OBJECT TYPE
- Party / Fireteam Structure
- ROLE FUNCTION
- Coordinates six players in supported PvE activities
- PRIMARY MODE POSITION
- Gauntlet: Onslaught; Crota's End; launch co-op strikes
- CORE RULE MECHANIC
- Activity-specific assembly
- TARGET PARTY FORMATION
- Gauntlet: Onslaught; Crota's End; launch co-op strikes
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Same-member and fair-play rules may apply by activity
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| 0053Basic Configuration 53 | — | ACTIVE PvP activity; Active; Recurring; 가이드상 주말 운영; 기준일 현재 일정 미확정; Conditional | 8 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- PvP Activity Rule Set
- OBJECT TYPE
- PvP Activity Rule Set; PvP / Cooperative Competition; 실시간 PvP 활동
- ROLE FUNCTION
- Capture, elimination and rotating rule variants are documented in official patches
- PRIMARY MODE POSITION
- PvP activity
- TARGET PARTY FORMATION
- PvP activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Invisibility, damage, ability-recharge and movement rules can differ from PvE
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| 0054Basic Configuration 54Realm of the IX · legacy alias Realms of the IX · 레알름 오브 더 IX | — | ACTIVE PvE activity; Active; Activities; 상시; Orders 확장 | 8 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- PvE Activity Rule Set
- OBJECT TYPE
- PvE Activity Rule Set; Advanced Challenge — Dungeon
- ROLE FUNCTION
- Singularity-based activity with stage-specific blessings and inheritance rules
- PRIMARY MODE POSITION
- PvE activity
- TARGET PARTY FORMATION
- PvE activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Ability recharge, summon duration and inherited mechanics are activity-specific
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| 0055Basic Configuration 55Morgran's Prey · 모그란의 추적 | — | ACTIVE | 8 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- PvE Activity Rule Set
- OBJECT TYPE
- PvE Activity Rule Set; Advanced Challenge — Boss/Wave
- ROLE FUNCTION
- Round/score/wish-oriented activity referenced by official patches
- PRIMARY MODE POSITION
- PvE activity
- TARGET PARTY FORMATION
- PvE activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Wishes and score goals alter encounter conditions
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| 0056Basic Configuration 56 | — | ACTIVE 6-player PvE / raid-like activity; Active; 6-player fireteam; 기준 콘텐츠 진입; 상시 weekly rewards; event variants ended; Activity requirements vary by event; base current entry not fully disclosed; Always-on activity with historical limited races; 상시·이벤트 오버레이; Global / iOS / Android / live service; 2025-09-18 observed; Underlying activity access requirements apply; Great Hunt 대회 구성 기준. 다른 활동의 Fair Play 규칙과 동일하다고 일반화하지 않는다. | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Raid-like Activity Rule Set
- OBJECT TYPE
- Raid-like Activity Rule Set; Advanced Challenge — Raid; Real-Time Combat Cooperation; 다인 다단계 레이드 활동; Related Content
- ROLE FUNCTION
- Uses six-player fireteams and can impose explicit fair-play caps and multi-stage completion rules
- PRIMARY MODE POSITION
- 6-player PvE / raid-like activity
- CORE RULE MECHANIC
- Activity requirements apply
- TARGET PARTY FORMATION
- 6-player PvE / raid-like activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Fair Play profile suppresses selected character, weapon and artifact power effects
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| 0057Basic Configuration 57 | — | ACTIVE High-difficulty campaign activity; Active; Campaign 상위 난이도; 상시; + 이벤트 variant; 상시·이벤트 오버레이 | 8 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Campaign Rule Set
- OBJECT TYPE
- Campaign Rule Set; Advanced Challenge — Hard Campaign; 공식명 캠페인 활동·이벤트 입력
- ROLE FUNCTION
- Applies campaign combat and event relationships
- PRIMARY MODE POSITION
- High-difficulty campaign activity
- TARGET PARTY FORMATION
- High-difficulty campaign activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Character switching, camera and reward rules are patched independently
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| 0058Basic Configuration 58 | — | ACTIVE Competitive activity; Active; Activities / matchmaking; 상시·seasonal update; Active / roster conflict; 상시·이벤트 오버레이 | 8 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- PvP / PvPvE Activity Rule Set
- OBJECT TYPE
- PvP / PvPvE Activity Rule Set; PvPvE extraction growth source; PvPvE / Cooperative Competition; 팀 PvPvE 활동·보상 공급원
- ROLE FUNCTION
- Uses activity-specific combat, modifiers, environment and matchmaking rules
- PRIMARY MODE POSITION
- Competitive activity
- TARGET PARTY FORMATION
- Competitive activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Weapon balance and character invisibility rules can be isolated from other modes
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| 0059Basic Configuration 59Crota's End | — | ENDED 6-player PvE activity; Ended; Global iOS/Android; historical name and 6-player structure retained; Global iOS/Android; historical activity description retained; Season of Providence; historical 6-player raid activity; Historical real-time 6-player cooperation activity; Historical 6-player raid activity; Ended at 2026-08-06 | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Raid Activity Rule Set
- OBJECT TYPE
- Raid Activity Rule Set
- ROLE FUNCTION
- Classic raid recreation with a six-player fireteam
- PRIMARY MODE POSITION
- 6-player PvE activity
- CORE RULE MECHANIC
- Activity-specific entry
- TARGET PARTY FORMATION
- 6-player PvE activity
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Multi-layer mechanics and assistive markers support team coordination
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| 0060Basic Configuration 60Bulwark Ops | — | ACTIVE | 9 FIELDS- DOMAIN
- Combat Mechanism
- TYPE
- Solo / Co-op Activity Rule Set
- OBJECT TYPE
- Solo / Co-op Activity Rule Set; Tower Defense challenge; 시즌 타워 디펜스 활동군
- ROLE FUNCTION
- Defense activity with solo, trio and endless configurations
- PRIMARY MODE POSITION
- Solo and trio modes
- CORE RULE MECHANIC
- Mode unlocked through activity progress
- TARGET PARTY FORMATION
- Solo and trio modes
- COMBAT TEMPO TURN ORDER
- Unknown in
- COMBAT RESOURCE
- Wave and party-size rules vary by mode
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| 0061Basic Configuration 61 | — | ACTIVE Destination 내 Fishing 활동; 상시 또는 운영 시간; 정확한 현행 시간 미공개; Active; 상시·이벤트/상점 업데이트 | 5 FIELDS- DOMAIN
- Supplementary; Mini-Game; 비전투 보조 활동·자원 공급원; Periphery Candidate
- TYPE
- Mini-Game; 비전투 보조 활동·자원 공급원
- OBJECT TYPE
- Mini-Game; 비전투 보조 활동·자원 공급원
- ROLE FUNCTION
- Supplementary; Mini-Game; 비전투 보조 활동·자원 공급원; Periphery Candidate
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0062Basic Configuration 62Gauntlet: Blitz | — | ACTIVE | 5 FIELDS- DOMAIN
- Core; Advanced Challenge — Dungeon/Raid-lite
- TYPE
- Advanced Challenge — Dungeon/Raid-lite
- OBJECT TYPE
- Advanced Challenge — Dungeon/Raid-lite
- ROLE FUNCTION
- Gauntlet: Blitz는 Gauntlet 계열의 별도 명명 활동으로, 스테이지 단위로 운영되며 Gauntlet: Onslaught와 구분된다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0063Basic Configuration 63 | — | ACTIVE 2026-07-21 live; Season 5; Active; 시즌형 / 2026-07-21 이후; Global / iOS / Android / 2026-07-21 onward; 2026-07-21 after maintenance; Mode available after update; Global iOS/Android; Bulwark Ops derivative mode; Evolution mode only; do not inherit base Trio rules automatically; Evolution mode; base Trio cooperation rules not inherited | 7 FIELDS- DOMAIN
- Core / Supplementary; Tower Defense / Seasonal Ranking; PvE Competition / Tower-defense record; 리더보드형 타워 디펜스 도전; Core Candidate; Challenge & Competitive; S; F; L
- TYPE
- Tower Defense / Seasonal Ranking; PvE Competition / Tower-defense record; 리더보드형 타워 디펜스 도전; Related Content / Ranking Event Surface
- OBJECT TYPE
- Tower Defense / Seasonal Ranking; PvE Competition / Tower-defense record; 리더보드형 타워 디펜스 도전; Related Content / Ranking Event Surface
- ROLE FUNCTION
- Bulwark Ops: Evolution은 Bulwark Ops 계열의 별도 Tower Defense mode다. 전략 편성, Talent Decoding, 단계형 방어 구조를 사용하며 기준일 현재 Active다.
- PRIMARY MODE POSITION
- Global iOS/Android; Bulwark Ops derivative mode
- TARGET PARTY FORMATION
- Global iOS/Android; Bulwark Ops derivative mode
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0064Basic Configuration 64 | — | CONDITIONAL Conditional / Outdated Risk; 가이드상 일일 운영; 기준일 현재 시간대 미확정; Conditional | 5 FIELDS- DOMAIN
- PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동; Periphery Candidate
- TYPE
- PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동
- OBJECT TYPE
- PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동
- ROLE FUNCTION
- PvP card duel / Non-combat Competition; 카드 기반 경쟁 활동; Periphery Candidate
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0065Basic Configuration 65Talent Tree / Character Talents | — | ACTIVE | 5 FIELDS- DOMAIN
- Internal; Strategic / Expansion
- TYPE
- Lightbearer; Internal
- OBJECT TYPE
- Lightbearer; Internal
- ROLE FUNCTION
- Character Talent은 캐릭터 전투력을 구성하는 명명된 계층이며, 활동별 Fair Play 프로파일에서 효과가 무효화될 수 있다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0066Basic Configuration 66Emanare System | — | ACTIVE | 5 FIELDS- DOMAIN
- Meta / Seasonal-linked; Strategic / Supportive
- TYPE
- Season account / combat enhancement; Meta / Seasonal-linked
- OBJECT TYPE
- Season account / combat enhancement; Meta / Seasonal-linked
- ROLE FUNCTION
- Emanare System은 캐릭터 전투 능력을 시즌 단위로 부여하는 명명된 시스템이며, 시즌 개시 시 초기화되고 해당 시즌 전용 Season Emanare Abilities를 제공한다. Season 5 Season of Awakening 기준 구성 능력은 Battlefield Sprint, Skybound Leap, Firmly Planted다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0067Basic Configuration 67건틀릿 오퍼레이션 (공습) | — | UNKNOWN | 5 FIELDS- DOMAIN
- Cross-system endpoint
- TYPE
- Relationship endpoint / Named object
- OBJECT TYPE
- Relationship endpoint / Named object
- ROLE FUNCTION
- Cross-system endpoint
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0068Basic Configuration 68Ascension | — | ACTIVE | 5 FIELDS- DOMAIN
- Key Components
- TYPE
- 명칭·해금 관계
- OBJECT TYPE
- 명칭·해금 관계
- ROLE FUNCTION
- Ascension은 캐릭터 전투 잠재력을 추가로 강화하는 명명된 계층이며, Wolf의 경우 Awakening 완료와 동시에 Ascend 기능이 해금된다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0069Basic Configuration 69Weapon Proficiency | — | ACTIVE | 5 FIELDS- DOMAIN
- Key Components
- TYPE
- 명칭·상한 규칙
- OBJECT TYPE
- 명칭·상한 규칙
- ROLE FUNCTION
- Weapon Proficiency는 무기 숙련 계층의 공식 명칭이며, Gauntlet: Onslaught Elivagar Fair Play에서 Level 4로 상한된다. 가 Coverage에만 기재한 Weapon Mastery는 Registry 행으로 승격하되 두 토큰의 등가 여부는 확정하지 않고 출처별로 병존시킨다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0070Basic Configuration 70Relic | — | ACTIVE | 5 FIELDS- DOMAIN
- Key Components
- TYPE
- 명칭·상위 객체 관계
- OBJECT TYPE
- 명칭·상위 객체 관계
- ROLE FUNCTION
- Relic은 각 Lightbearer가 보유하는 명명된 캐릭터 구성 요소이며, Relic Ability와 Relic Signature Ability의 상위 객체다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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| 0071Basic Configuration 71Seasonal Modifier | — | ACTIVE 시즌마다 속성 조합과 적용 활동이 갱신된다. 본 Directive는 확인된 Season 2 적용 범위에 한정하며 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다. | 7 FIELDS- DOMAIN
- Key Components
- TYPE
- 명칭·적용 범위
- OBJECT TYPE
- 명칭·적용 범위
- ROLE FUNCTION
- Seasonal Modifier는 시즌마다 지정된 속성 조합으로 전환되는 명명된 전역 규칙이며, 지정 활동의 적대 개체에 해당 속성 실드를 부여해 Arc·Solar·Void 상성 조건을 만든다. 확인된 Season 2 적용 대상은 The Expanse, Calamity Ops, Challenge Mode이며, 본 Directive를 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.
- PRIMARY MODE POSITION
- 시즌마다 속성 조합과 적용 활동이 갱신된다. 본 Directive는 확인된 Season 2 적용 범위에 한정하며 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.
- TARGET PARTY FORMATION
- 시즌마다 속성 조합과 적용 활동이 갱신된다. 본 Directive는 확인된 Season 2 적용 범위에 한정하며 기준일 Season 5의 속성 조합·대상 활동으로 확장하지 않는다.
- COMBAT TEMPO TURN ORDER
- Unknown in
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