NOVASMC

Arknights: Endfield

실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
488
CLASSIFICATION GROUPS
28
TRANSITIONS
8
RULES & PROCESS CONTENTS
43
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
77
VISIBLE
77
PAGE
1 / 2

150OF 77 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001PayPalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inCONDITIONAL

Selected listed regions / official checkout; Officially listed regions / web checkout; Restored in listed regions from 2026-05-20 11:00 GMT+8

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Other Confirmed
OBJECT TYPE
Payment channel; Payment / Governance; Payment Channel; Cash
UNIT DENOMINATION
PayPal
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
PayPal 결제는 공식 공지에 열거된 국가·지역에서 복구됐으며, 비열거 지역은 체크아웃에서 옵션이 보이지 않을 수 있다.
PRIMARY USE
Payment / Governance; Checkout payment
0002Protocol Space: T-CredsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Basic Farming / Dungeon Mode; Growth Content Node; Faucet stage family; Primary currency faucet / Basic resource sink
UNIT DENOMINATION
Protocol Space: T-Creds
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
The T-Creds family contains five named stages from Blessing of Tin through Blessing of Oros.
0003Blessing of TinSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
UNIT DENOMINATION
Blessing of Tin
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0004Blessing of FerriumSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
UNIT DENOMINATION
Blessing of Ferrium
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0005Blessing of CupriumSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
UNIT DENOMINATION
Blessing of Cuprium
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0006Blessing of ArgentaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
UNIT DENOMINATION
Blessing of Argenta
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0007Blessing of OrosSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
UNIT DENOMINATION
Blessing of Oros
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0008Wuling Stock BillRewarded Trial Mode-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Resource / State Bridge; Regional currency; Secondary Currency
UNIT DENOMINATION
Wuling Stock Bill
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0009CreditsClue Exchange-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Resource / State Bridge; Account currency; Secondary Currency
UNIT DENOMINATION
Credits
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Credits는 Credit Store 전용 보조 통화이며 일일 상한과 서버 리셋 경계를 가진다.
0010Talosite ExchangeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Homecoming; AIC / Regional Development; Talosite; Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming onward

7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Contents Structure Node; Regional exchange system; Event & Special resource sink; Exchange Surface; In-game Currency
UNIT DENOMINATION
Talosite Exchange
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Wuling의 지정 지역에서 수집한 Talosite는 Talosite Exchange에서 Gear Templates·Ornamentals·Camera Poses·Vinyls로 교환된다.
0011TransmuteSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Arrival at Wuling 이후; Crafting; Chapter II Process I: Arrival at Wuling; Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Bridge / Transfer Node; High-tier progression materials; Meta / Supportive Growth; Conversion system; Resource conversion
UNIT DENOMINATION
Transmute
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Chapter II Process I: Arrival at Wuling 진행 후 Crafting 화면의 Transmute가 열리며 특정 high-tier material을 lower-tier material로 전환할 수 있다.
0012SanitySame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Resource / State Bridge; Account energy; Basic Growth Resource
UNIT DENOMINATION
Sanity
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Sanity is the repeat-reward claim resource used by Protocol Spaces and related challenge rewards.
0013TalositeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
7 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Resource / State Bridge; Regional special resource; Event & Special Resources; Regional Currency; In-game Currency
UNIT DENOMINATION
Talosite
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
0014Wuling Artificing CatalystSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Wuling-affiliated Gear; External Growth; Material; High-tier Resource
UNIT DENOMINATION
Wuling Artificing Catalyst
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
External Growth; Expansion; High-tier Resource
0015Advanced Combat RecordSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Early→Mid; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator Level 1–60; Internal Growth; Material; Basic Growth Materials
UNIT DENOMINATION
Advanced Combat Record
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal Growth; Fundamental; Basic Growth Materials
0016Advanced Cognitive CarrierSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / event-specific versions; Event-specific; Server time; Meet event-specific conditions

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Operator Level 61–90; Internal Growth; Material; High-tier Resources; Event Reward / Growth Material; Reward & Economy
UNIT DENOMINATION
Advanced Cognitive Carrier
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal Growth; Fundamental; High-tier Resources; Reward & Economy; LiveOps
0017ProtodiskSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Early→Mid; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Basic Resource
OBJECT TYPE
Operator Promotion; Internal / External Growth; Material; Basic Growth Materials
UNIT DENOMINATION
Protodisk
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; Basic Growth Materials
0018ProtosetSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator / Weapon progression; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Protoset
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0019ProtoprismSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Early→Mid; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Basic Resource
OBJECT TYPE
Operator Ability Matrix; Internal / External Growth; Material; Basic Growth Materials
UNIT DENOMINATION
Protoprism
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; Basic Growth Materials
0020ProtohedronSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator Ability Matrix; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Protohedron
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0021Triphasic NanoflakeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Triphasic Nanoflake
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0022Steel Sample 4Same as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Steel Sample 4
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0023Tachyon Screening LatticeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Tachyon Screening Lattice
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0024Metadiastima Photoemission TubeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Metadiastima Photoemission Tube
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0025Quadrant Fitting FluidSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Quadrant Fitting Fluid
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Fundamental / Expansion; High-tier Resources
0026Talos CapSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Operator Promotion; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Talos Cap
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Expansion; High-tier Resources
0027Crimson SpearleafSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Skill Mastery; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Crimson Spearleaf
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Expansion; High-tier Resources
0028ProtocolithSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Weapon Tuning; Internal / External Growth; Material; High-tier Resources
UNIT DENOMINATION
Protocolith
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Internal / External Growth; Expansion; High-tier Resources
0029Operational EXPSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

All; Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Basic Resource
OBJECT TYPE
Authority Level; Meta Growth; Account EXP resource; Basic Growth Resource
UNIT DENOMINATION
Operational EXP
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Meta Growth; Fundamental; Basic Growth Resource
0030OrigeometrySame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Permanent

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account currency; Premium Currency; Premium Currency; Cash / Specialty
UNIT DENOMINATION
Origeometry
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Origeometry는 Oroberyl과 Arsenal Ticket으로 전환되는 프리미엄 통화다. 전환 관계는 직접 공개됐으나 유료·무료 잔액 분리와 역변환·환불 규칙은 공개 근거가 불완전하다.
PRIMARY USE
Premium Currency; Premium currency / conversion input
0031OroberylSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 상시; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Permanent

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Account currency; Premium Currency; Currency; Premium; Currency / Reward; Specialty
UNIT DENOMINATION
Oroberyl
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Premium Currency; Premium; Input Currency; Gacha input / pass reward
0032Basic HH PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming version

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account voucher; Secondary Currency; Reward Item; Specialty
UNIT DENOMINATION
Basic HH Permit
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Secondary Currency; Headhunting permit
0033Chartered HH PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account voucher; Secondary Currency
UNIT DENOMINATION
Chartered HH Permit
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Secondary Currency
0034Bedazzling Dawnstar HH PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android, iOS, Windows, PS5 / Homecoming / server time unless specified; 2026-08-09 12:00; Banner/version-linked expiry not separately stated in source; Server time; Bedazzling Dawnstar sign-in or discounted AIC Quota Exchange

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Banner voucher; Limited / Event Currency; Event Reward / Gacha Input; Reward & Economy
UNIT DENOMINATION
Bedazzling Dawnstar HH Permit
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Limited / Event Currency; Reward & Economy; Habit; Scarcity; LiveOps
0035Arsenal TicketSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account currency; Secondary Currency
UNIT DENOMINATION
Arsenal Ticket
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Operator Headhunting 결과는 희소성에 따라 Arsenal Ticket을 함께 지급하며, Arsenal Ticket은 Arsenal Exchange의 소비 통화로 연결된다.
PRIMARY USE
Secondary Currency
0036T-CredsTalosian Credits-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Account currency; Primary Currency
UNIT DENOMINATION
T-Creds
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
T-Creds는 Operator·Weapon·Ability Matrix 등 반복 성장에 사용되는 범용 기본 통화이며 Protocol Space를 포함한 PvE 공급 경로와 연결된다.
PRIMARY USE
Primary Currency
0037AIC QuotaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Current rule

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account quota; Secondary Currency; Exchange Currency; Specialty
UNIT DENOMINATION
AIC Quota
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
4★·5★·6★ 오퍼레이터를 최초 획득하면 AIC Quota×30을 추가 지급한다.
PRIMARY USE
Secondary Currency; Permit exchange currency
0038Bond QuotaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Account quota; Secondary Currency
UNIT DENOMINATION
Bond Quota
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Secondary Currency
0039Endpoint QuotaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Account quota; Secondary Currency / High-tier
UNIT DENOMINATION
Endpoint Quota
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Secondary Currency / High-tier
0040Valley Stock BillSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Regional currency; Secondary Currency
UNIT DENOMINATION
Valley Stock Bill
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Secondary Currency
0041Pass EXPPass EXP · Pass Experience-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Seasonal progress currency; Limited / Event Currency
UNIT DENOMINATION
Pass EXP
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Limited / Event Currency
0042Sanity Usage PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; After 2026-04-17 onward

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Account consumable; Event & Special Resource; Reward / Exchange Item; In-game Currency / Specialty
UNIT DENOMINATION
Sanity Usage Permit
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Sanity Usage Permit은 적격 보상 수령에서 Sanity 소비와 보상을 함께 증폭하는 지원 자원이며, 이벤트·월간 패스·지역 재분배에서 공급된다.
PRIMARY USE
Event & Special Resource; Sanity usage / progression support
0043Emergency Sanity BoosterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; While pass active

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Account consumable; Event & Special Resource; Reward Item; Specialty
UNIT DENOMINATION
Emergency Sanity Booster
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Event & Special Resource; Sanity restoration
0044Mark of PerseveranceSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android, iOS, Windows, PS5 / Homecoming / server time unless specified; Event-specific; Server time; Meet event-specific conditions

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Account special resource; Event & Special Resources; Event Reward; Reward & Economy
UNIT DENOMINATION
Mark of Perseverance
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Event & Special Resources; Reward & Economy; LiveOps
0045Arms INSP SetSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Material; High-tier Resources
UNIT DENOMINATION
Arms INSP Set
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
High-tier Resources
0046Advanced Progression Selection Crate ISame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / event-specific versions; Event-specific; Server time; Meet event-specific conditions

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Selection item; Event & Special Resources; Event Reward; Reward & Economy
UNIT DENOMINATION
Advanced Progression Selection Crate I
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Event & Special Resources; Reward & Economy; LiveOps
0047Exchange Crate-o-SurpriseSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming version

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Reward crate; Event & Special Resources; Reward Item; Specialty
UNIT DENOMINATION
Exchange Crate-o-Surprise
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Event & Special Resources; Reward crate
0048InergenSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Gatherable material; Event & Special Resources
UNIT DENOMINATION
Inergen
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Event & Special Resources
0049XiragenSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region

8 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Gatherable material; Event & Special Resources
UNIT DENOMINATION
Xiragen
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Event & Special Resources
0050Aurylene FragmentsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android, iOS, Windows, PS5 / Homecoming / server time unless specified; 2026-08-09 12:00; Before next version update and maintenance; Server time; The Rooted Realm participation

8 FIELDS
ECONOMY CLASS
Currency
ECONOMY CATEGORY
Event Resource
OBJECT TYPE
Event resource; Limited / Event Currency; Event Progress Resource; Engagement
UNIT DENOMINATION
Aurylene Fragments
STORAGE CAP
Unknown in
EXPIRY
Unknown in
CONVERSION RULE
Unknown in
PRIMARY USE
Limited / Event Currency; Engagement; Habit; Scarcity; LiveOps