| 0001PayPalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | CONDITIONAL Selected listed regions / official checkout; Officially listed regions / web checkout; Restored in listed regions from 2026-05-20 11:00 GMT+8 | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Other Confirmed
- OBJECT TYPE
- Payment channel; Payment / Governance; Payment Channel; Cash
- UNIT DENOMINATION
- PayPal
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- PayPal 결제는 공식 공지에 열거된 국가·지역에서 복구됐으며, 비열거 지역은 체크아웃에서 옵션이 보이지 않을 수 있다.
- PRIMARY USE
- Payment / Governance; Checkout payment
|
|---|
| 0002Protocol Space: T-CredsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Basic Farming / Dungeon Mode; Growth Content Node; Faucet stage family; Primary currency faucet / Basic resource sink
- UNIT DENOMINATION
- Protocol Space: T-Creds
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- The T-Creds family contains five named stages from Blessing of Tin through Blessing of Oros.
|
|---|
| 0003Blessing of TinSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
- UNIT DENOMINATION
- Blessing of Tin
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0004Blessing of FerriumSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
- UNIT DENOMINATION
- Blessing of Ferrium
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0005Blessing of CupriumSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
- UNIT DENOMINATION
- Blessing of Cuprium
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0006Blessing of ArgentaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
- UNIT DENOMINATION
- Blessing of Argenta
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0007Blessing of OrosSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Basic Farming / Dungeon Mode; Growth Content Node; Named stage; Primary currency faucet / Basic resource sink
- UNIT DENOMINATION
- Blessing of Oros
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0008Wuling Stock BillRewarded Trial Mode-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Resource / State Bridge; Regional currency; Secondary Currency
- UNIT DENOMINATION
- Wuling Stock Bill
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0009CreditsClue Exchange-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Resource / State Bridge; Account currency; Secondary Currency
- UNIT DENOMINATION
- Credits
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Credits는 Credit Store 전용 보조 통화이며 일일 상한과 서버 리셋 경계를 가진다.
|
|---|
| 0010Talosite ExchangeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Homecoming; AIC / Regional Development; Talosite; Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming onward | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Contents Structure Node; Regional exchange system; Event & Special resource sink; Exchange Surface; In-game Currency
- UNIT DENOMINATION
- Talosite Exchange
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Wuling의 지정 지역에서 수집한 Talosite는 Talosite Exchange에서 Gear Templates·Ornamentals·Camera Poses·Vinyls로 교환된다.
|
|---|
| 0011TransmuteSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Arrival at Wuling 이후; Crafting; Chapter II Process I: Arrival at Wuling; Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Bridge / Transfer Node; High-tier progression materials; Meta / Supportive Growth; Conversion system; Resource conversion
- UNIT DENOMINATION
- Transmute
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Chapter II Process I: Arrival at Wuling 진행 후 Crafting 화면의 Transmute가 열리며 특정 high-tier material을 lower-tier material로 전환할 수 있다.
|
|---|
| 0012SanitySame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Resource / State Bridge; Account energy; Basic Growth Resource
- UNIT DENOMINATION
- Sanity
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Sanity is the repeat-reward claim resource used by Protocol Spaces and related challenge rewards.
|
|---|
| 0013TalositeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Resource / State Bridge; Regional special resource; Event & Special Resources; Regional Currency; In-game Currency
- UNIT DENOMINATION
- Talosite
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
|
|---|
| 0014Wuling Artificing CatalystSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Wuling-affiliated Gear; External Growth; Material; High-tier Resource
- UNIT DENOMINATION
- Wuling Artificing Catalyst
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- External Growth; Expansion; High-tier Resource
|
|---|
| 0015Advanced Combat RecordSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Early→Mid; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator Level 1–60; Internal Growth; Material; Basic Growth Materials
- UNIT DENOMINATION
- Advanced Combat Record
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal Growth; Fundamental; Basic Growth Materials
|
|---|
| 0016Advanced Cognitive CarrierSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / event-specific versions; Event-specific; Server time; Meet event-specific conditions | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Operator Level 61–90; Internal Growth; Material; High-tier Resources; Event Reward / Growth Material; Reward & Economy
- UNIT DENOMINATION
- Advanced Cognitive Carrier
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal Growth; Fundamental; High-tier Resources; Reward & Economy; LiveOps
|
|---|
| 0017ProtodiskSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Early→Mid; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Basic Resource
- OBJECT TYPE
- Operator Promotion; Internal / External Growth; Material; Basic Growth Materials
- UNIT DENOMINATION
- Protodisk
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; Basic Growth Materials
|
|---|
| 0018ProtosetSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator / Weapon progression; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Protoset
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0019ProtoprismSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Early→Mid; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Basic Resource
- OBJECT TYPE
- Operator Ability Matrix; Internal / External Growth; Material; Basic Growth Materials
- UNIT DENOMINATION
- Protoprism
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; Basic Growth Materials
|
|---|
| 0020ProtohedronSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator Ability Matrix; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Protohedron
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0021Triphasic NanoflakeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Triphasic Nanoflake
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0022Steel Sample 4Same as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Steel Sample 4
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0023Tachyon Screening LatticeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Tachyon Screening Lattice
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0024Metadiastima Photoemission TubeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Metadiastima Photoemission Tube
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0025Quadrant Fitting FluidSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator / Weapon / Ability Matrix; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Quadrant Fitting Fluid
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Fundamental / Expansion; High-tier Resources
|
|---|
| 0026Talos CapSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Operator Promotion; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Talos Cap
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Expansion; High-tier Resources
|
|---|
| 0027Crimson SpearleafSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Skill Mastery; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Crimson Spearleaf
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Expansion; High-tier Resources
|
|---|
| 0028ProtocolithSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Weapon Tuning; Internal / External Growth; Material; High-tier Resources
- UNIT DENOMINATION
- Protocolith
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Internal / External Growth; Expansion; High-tier Resources
|
|---|
| 0029Operational EXPSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE All; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Basic Resource
- OBJECT TYPE
- Authority Level; Meta Growth; Account EXP resource; Basic Growth Resource
- UNIT DENOMINATION
- Operational EXP
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Meta Growth; Fundamental; Basic Growth Resource
|
|---|
| 0030OrigeometrySame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Permanent | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account currency; Premium Currency; Premium Currency; Cash / Specialty
- UNIT DENOMINATION
- Origeometry
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Origeometry는 Oroberyl과 Arsenal Ticket으로 전환되는 프리미엄 통화다. 전환 관계는 직접 공개됐으나 유료·무료 잔액 분리와 역변환·환불 규칙은 공개 근거가 불완전하다.
- PRIMARY USE
- Premium Currency; Premium currency / conversion input
|
|---|
| 0031OroberylSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; 상시; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Permanent | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Account currency; Premium Currency; Currency; Premium; Currency / Reward; Specialty
- UNIT DENOMINATION
- Oroberyl
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Premium Currency; Premium; Input Currency; Gacha input / pass reward
|
|---|
| 0032Basic HH PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming version | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account voucher; Secondary Currency; Reward Item; Specialty
- UNIT DENOMINATION
- Basic HH Permit
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Secondary Currency; Headhunting permit
|
|---|
| 0033Chartered HH PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account voucher; Secondary Currency
- UNIT DENOMINATION
- Chartered HH Permit
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Secondary Currency
|
|---|
| 0034Bedazzling Dawnstar HH PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android, iOS, Windows, PS5 / Homecoming / server time unless specified; 2026-08-09 12:00; Banner/version-linked expiry not separately stated in source; Server time; Bedazzling Dawnstar sign-in or discounted AIC Quota Exchange | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Banner voucher; Limited / Event Currency; Event Reward / Gacha Input; Reward & Economy
- UNIT DENOMINATION
- Bedazzling Dawnstar HH Permit
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Limited / Event Currency; Reward & Economy; Habit; Scarcity; LiveOps
|
|---|
| 0035Arsenal TicketSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account currency; Secondary Currency
- UNIT DENOMINATION
- Arsenal Ticket
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Operator Headhunting 결과는 희소성에 따라 Arsenal Ticket을 함께 지급하며, Arsenal Ticket은 Arsenal Exchange의 소비 통화로 연결된다.
- PRIMARY USE
- Secondary Currency
|
|---|
| 0036T-CredsTalosian Credits-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Account currency; Primary Currency
- UNIT DENOMINATION
- T-Creds
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- T-Creds는 Operator·Weapon·Ability Matrix 등 반복 성장에 사용되는 범용 기본 통화이며 Protocol Space를 포함한 PvE 공급 경로와 연결된다.
- PRIMARY USE
- Primary Currency
|
|---|
| 0037AIC QuotaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Current rule | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account quota; Secondary Currency; Exchange Currency; Specialty
- UNIT DENOMINATION
- AIC Quota
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- 4★·5★·6★ 오퍼레이터를 최초 획득하면 AIC Quota×30을 추가 지급한다.
- PRIMARY USE
- Secondary Currency; Permit exchange currency
|
|---|
| 0038Bond QuotaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Account quota; Secondary Currency
- UNIT DENOMINATION
- Bond Quota
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Secondary Currency
|
|---|
| 0039Endpoint QuotaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Account quota; Secondary Currency / High-tier
- UNIT DENOMINATION
- Endpoint Quota
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Secondary Currency / High-tier
|
|---|
| 0040Valley Stock BillSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Regional currency; Secondary Currency
- UNIT DENOMINATION
- Valley Stock Bill
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Secondary Currency
|
|---|
| 0041Pass EXPPass EXP · Pass Experience-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Seasonal progress currency; Limited / Event Currency
- UNIT DENOMINATION
- Pass EXP
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Limited / Event Currency
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| 0042Sanity Usage PermitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; After 2026-04-17 onward | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Account consumable; Event & Special Resource; Reward / Exchange Item; In-game Currency / Specialty
- UNIT DENOMINATION
- Sanity Usage Permit
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Sanity Usage Permit은 적격 보상 수령에서 Sanity 소비와 보상을 함께 증폭하는 지원 자원이며, 이벤트·월간 패스·지역 재분배에서 공급된다.
- PRIMARY USE
- Event & Special Resource; Sanity usage / progression support
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| 0043Emergency Sanity BoosterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; While pass active | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Account consumable; Event & Special Resource; Reward Item; Specialty
- UNIT DENOMINATION
- Emergency Sanity Booster
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Event & Special Resource; Sanity restoration
|
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| 0044Mark of PerseveranceSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android, iOS, Windows, PS5 / Homecoming / server time unless specified; Event-specific; Server time; Meet event-specific conditions | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Account special resource; Event & Special Resources; Event Reward; Reward & Economy
- UNIT DENOMINATION
- Mark of Perseverance
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Event & Special Resources; Reward & Economy; LiveOps
|
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| 0045Arms INSP SetSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Material; High-tier Resources
- UNIT DENOMINATION
- Arms INSP Set
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- High-tier Resources
|
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| 0046Advanced Progression Selection Crate ISame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / event-specific versions; Event-specific; Server time; Meet event-specific conditions | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Selection item; Event & Special Resources; Event Reward; Reward & Economy
- UNIT DENOMINATION
- Advanced Progression Selection Crate I
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Event & Special Resources; Reward & Economy; LiveOps
|
|---|
| 0047Exchange Crate-o-SurpriseSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming version | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Reward crate; Event & Special Resources; Reward Item; Specialty
- UNIT DENOMINATION
- Exchange Crate-o-Surprise
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Event & Special Resources; Reward crate
|
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| 0048InergenSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Gatherable material; Event & Special Resources
- UNIT DENOMINATION
- Inergen
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Event & Special Resources
|
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| 0049XiragenSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 8 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Gatherable material; Event & Special Resources
- UNIT DENOMINATION
- Xiragen
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Event & Special Resources
|
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| 0050Aurylene FragmentsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown in | — | ACTIVE Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android, iOS, Windows, PS5 / Homecoming / server time unless specified; 2026-08-09 12:00; Before next version update and maintenance; Server time; The Rooted Realm participation | 8 FIELDS- ECONOMY CLASS
- Currency
- ECONOMY CATEGORY
- Event Resource
- OBJECT TYPE
- Event resource; Limited / Event Currency; Event Progress Resource; Engagement
- UNIT DENOMINATION
- Aurylene Fragments
- STORAGE CAP
- Unknown in
- EXPIRY
- Unknown in
- CONVERSION RULE
- Unknown in
- PRIMARY USE
- Limited / Event Currency; Engagement; Habit; Scarcity; LiveOps
|
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