Arknights: Endfield
실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 488
- CLASSIFICATION GROUPS
- 28
- TRANSITIONS
- 8
- RULES & PROCESS CONTENTS
- 43
- PLAYER EXPERIENCE ELEMENTS
- —
Content Structure
- RECORDS
- 140
- VISIBLE
- 140
- PAGE
- 3 / 3
101–140OF 140 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0101Blueprint Sharingfinal node role projected without changing source position | — | ACTIVE Blueprint system and My Blueprints; exact unlock unknown; On demand; 코드 기반; AIC / Regional Development; My Blueprint or sharing code | 2 FIELDS
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| 0102Depot Node Delivery Jobsfinal node role projected without changing source position | — | ACTIVE Depot Node; exact unlock varies by region; On demand; region-specific list; 지역별; Regional Development / Depot Node; Delivery job available at Depot Node | 2 FIELDS
|
| 0103Visit Friendsfinal node role projected without changing source position | — | ACTIVE Friends System; exact unlock unknown; On demand; Friends 기능; Friends system; Friends; Friend relationship / visit action | 2 FIELDS
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| 0104OMV Dijiangfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0105Reception Roomfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0106Production Assistfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0107Clue Exchangefinal node role projected without changing source position | — | ACTIVE Reception Room and completed clue set; Time-limited exchange session; detailed duration in RP Annex; 20h session; 20h; OMV Dijiang / Reception Room; Complete clue set | 2 FIELDS
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| 0108Give Cluesfinal node role projected without changing source position | — | ACTIVE Clue and friend recipient available; On demand; reward and expiry limits in RP Annex; 비동기; OMV Dijiang / Reception Room; Spare clue and friend target | 2 FIELDS
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| 0109Operational Manual - Indexfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0110Main Mission Early Unlock: Wulingfinal node role projected without changing source position | — | ACTIVE Homecoming 영구; Event Center / Mission; Complete Chapter I Process II: Remediation Progress; Global / Homecoming and later; After Homecoming update; Permanent; Server time; Complete Chapter I Process II: Remediation Progress | 2 FIELDS
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| 0111Battle Pointsfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0112Arena Levelfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0113Wuling Stock Billfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0114Precipitation Nodulefinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0115Aurylene Crystalfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0116Operation Metricsfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0117Creditsfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0118Talosite Exchangefinal node role projected without changing source position | — | ACTIVE Homecoming; AIC / Regional Development; Talosite; Global / PC; iOS; Android; PS5 / Homecoming / server time by region; Global / Android / iOS / Windows / PS5 / Homecoming / live as of 2026-08-13; Homecoming onward | 2 FIELDS
|
| 0119Transmutefinal node role projected without changing source position | — | ACTIVE Arrival at Wuling 이후; Crafting; Chapter II Process I: Arrival at Wuling; Mid→Late; Global / PC; iOS; Android; PS5 / Homecoming / server time by region | 2 FIELDS
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| 0120Event Centerfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0121Regional Developmentfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0122Friendsfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0123Chapter I Process II: Remediation Progressfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0124Chapter II Process I: Arrival at Wulingfinal node role projected without changing source position | — | ACTIVE Homecoming 영구; Event Center / Mission; Early-unlock permission or normal story progression | 2 FIELDS
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| 0125Wulingfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0126Flawless Essencefinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0127Gear Templatesfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0128Ornamentalsfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0129Camera Posesfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0130Vinylsfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0131Exploration Level 4final node role projected without changing source position | — | CONDITIONAL | 2 FIELDS
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| 0132Exploration Level 5final node role projected without changing source position | — | CONDITIONAL | 2 FIELDS
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| 0133Exploration Level 6final node role projected without changing source position | — | CONDITIONAL | 2 FIELDS
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| 0134Exploration Level 7final node role projected without changing source position | — | CONDITIONAL | 2 FIELDS
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| 0135Sanityfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0136Data Overflowfinal node role projected without changing source position | — | CONDITIONAL | 2 FIELDS
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| 0137Talositefinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0138Craftingfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0139Wuling - Yinglung Passfinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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| 0140Wuling - North Wuling Exclusion Zonefinal node role projected without changing source position | — | ACTIVE | 2 FIELDS
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