NOVASMC

Arknights: Endfield

실시간 3D 액션 전투 · PS5; PC; Android; iOS; Epic Games Store

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
488
CLASSIFICATION GROUPS
28
TRANSITIONS
8
RULES & PROCESS CONTENTS
43
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
104
VISIBLE
104
PAGE
2 / 3

51100OF 104 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051PolearmSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Weapons

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
무기 유형
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0052HandcannonSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Weapons

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
무기 유형
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0053Arts UnitSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators 및 Weapons

10 FIELDS
DOMAIN
Character
TYPE
Graphic/Art
OBJECT TYPE
무기 유형
ROLE FUNCTION
Character
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0054TeamSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

플레이어 스쿼드

10 FIELDS
DOMAIN
Combat
TYPE
Party/Formation
OBJECT TYPE
덱 및 편성
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
전투는 최대 4명의 Operator가 동시에 싸우고 조작 Operator를 전환하는 전략형 실시간 액션이다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0055Skill Points (SP)Same as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

팀 공유 전투 자원

10 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
스킬 및 자원
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0056Ultimate EnergySame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operator별 전투 자원

10 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
스킬 및 자원
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Skill Points는 팀 공유 Battle Skill 자원이고 Ultimate Energy는 Ultimate 사용을 위해 Operator별로 추적한다. 상세 수치 Rule은 RP Annex에만 둔다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0057Battle SkillSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
스킬
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0058Combo SkillSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
스킬
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0059UltimateSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

Operators

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
스킬
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0060Final StrikeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

조작 중 Operator

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
기본 공격 연계
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0061Perfect DodgeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

조작 중 Operator

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
회피
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
적 공격 명중 직전에 회피하면 Perfect Dodge가 Trigger되어 소비 Stamina 일부와 소량 SP를 회복한다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0062FinisherSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

조작 중 Operator

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
후속 공격
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0063StaggerSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
전투 상태
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0064VulnerableSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Physical Status
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Vulnerable은 누적 가능한 Physical Status 선행 상태다. Lift와 Knock Down은 Stack을 추가하고 Crush와 Breach는 Stack을 소비해 다른 결과를 만든다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0065CombustionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Reaction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0066SolidificationSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Reaction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0067ElectrificationSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Reaction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0068CorrosionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Reaction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0069Basic AttackSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

조작·비조작 Operators

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
기본 공격 연계
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0070Dive AttackSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

조작 중 Operator

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
기본 공격 연계
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0071Stagger NodeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

일부 강력한 적

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
전투 상태
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0072Arts InflictionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
전투 상태
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
동일 원소 반복은 Arts Burst를 만들고 다른 원소 적용은 두 번째 Infliction에 따라 Combustion, Solidification, Electrification, Corrosion을 만든다. Solidification 상태에서 Vulnerable 또는 Physical Status가 적용되면 Shatter가 추가로 발동한다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0073Arts BurstSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
반응 / 피해
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0074Heat InflictionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Infliction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0075Cryo InflictionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Infliction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0076Electric InflictionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Infliction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0077Nature InflictionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Graphic/Art
OBJECT TYPE
Arts Infliction
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0078LiftSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Physical Status
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0079Knock DownSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Physical Status
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0080CrushSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Physical Status
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0081BreachSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
Physical Status
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0082StaminaSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

조작 중 Operator

10 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
전투 자원
ROLE FUNCTION
Combat
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0083Teammate Skill Visual Effect AdjustmentsSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
Party/Formation
OBJECT TYPE
UI / VFX 설정
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0084DLSS 4.5 Super ResolutionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

호환 PC 하드웨어

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
PC 기술
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0085AMD FSR 3Same as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

호환 PC 하드웨어

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
PC 기술
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0086upgraded PSSRSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

PS5 Pro

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
PS5 Pro 기술
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0087Skill Attack Targeting PrioritySame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
UI / 타기팅 설정
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0088Active Target Lock-onSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
UI / 타기팅 설정
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0089Assisted Target SelectionSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
UI / 타기팅 설정
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0090Camera DistanceSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
카메라 설정
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0091Display ModeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
그래픽 설정
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0092Camera SystemSame as current name / not separately stated · Photo Mode-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전체 플랫폼

10 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
비주얼 / 카메라 시스템
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0093Operator Artwork ViewingSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

보유 Operators

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
비주얼 / 컬렉션 UI
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0094Enemy Attack WarningSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

적 / 플레이어

10 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
UI / 전투 피드백
ROLE FUNCTION
Visual
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0095Valley IVSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Region / Access Destination
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0096PayPalSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inCONDITIONAL

Selected listed regions / official checkout; Officially listed regions / web checkout; Restored in listed regions from 2026-05-20 11:00 GMT+8

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Payment channel; Payment / Governance; Payment Channel; Cash
ROLE FUNCTION
Payment / Governance; Checkout payment
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
PayPal 결제는 공식 공지에 열거된 국가·지역에서 복구됐으며, 비열거 지역은 체크아웃에서 옵션이 보이지 않을 수 있다.
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0097불균형 게이지Same as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

공식 한국어·영문 공개문서의 언어/시점 조건 분리

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
명칭·언어/버전 조건
ROLE FUNCTION
Directive-confirmed final object
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0098Mountain ContourSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

기업 식별

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
개발 주체
ROLE FUNCTION
Directive-confirmed final object
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0099DodgeSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전투

10 FIELDS
DOMAIN
Combat
TYPE
Combat Mechanic
OBJECT TYPE
객체 존재
ROLE FUNCTION
Directive-confirmed final object
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in
0100ShatterSame as current name / not separately stated-only semantic projection; unknown attributes remain explicitly Unknown inACTIVE

전투

10 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
객체 존재
ROLE FUNCTION
Directive-confirmed final object
PRIMARY MODE POSITION
Unknown in
CORE RULE MECHANIC
Unknown in
TARGET PARTY FORMATION
Unknown in
COMBAT TEMPO TURN ORDER
Unknown in
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Unknown in