NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

Boundaries

RECORDS
101
VISIBLE
101
PAGE
1 / 3

150OF 101 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Run-end rewardBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.<br>공식 Named Object가 아니라 Rule metric label
0002Revival rewardBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.<br>공식 Named Object가 아니라 Rule metric label
0003Standard StageBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.
0004Base Normal Stage progressionBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.
0005Boundaries 5Boundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.
0006Boundaries 6Boundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.
0007Online Co-Op — DLC ownership ruleBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0008Online Co-Op — enemy-scaling ruleBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0009Online Co-Op — host disconnect ruleBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0010Online Co-Op — client disconnect ruleBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0011Online Co-Op — mid-run rejoin ruleBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0012Online Co-Op — online run processBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0013Boundaries 13Boundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Unresolved / Boundary Review로 Node 승격 조건을 충족하지 않음.
0014Online Co-Op — end-of-run progress transferBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0015Standard StageBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Verified / Boundary Review로 Node 승격 조건을 충족하지 않음.
0016Boundaries 16Boundary preserved; not promoted to fact or loop

RP Annex Only

2 FIELDS
BOUNDARY TYPE
SEMANTIC OVERLAP
STRUCTURAL BOUNDARY
Occurrence는 Verified / RP Annex Only로 Node 승격 조건을 충족하지 않음.
0017Boundaries 17Boundary preserved; not promoted to fact or loop

RP Annex Only

2 FIELDS
BOUNDARY TYPE
SEMANTIC OVERLAP
STRUCTURAL BOUNDARY
Occurrence는 Verified / RP Annex Only로 Node 승격 조건을 충족하지 않음.
0018Boundaries 18Boundary preserved; not promoted to fact or loop

RP Annex Only

2 FIELDS
BOUNDARY TYPE
SEMANTIC OVERLAP
STRUCTURAL BOUNDARY
Occurrence는 Verified / RP Annex Only로 Node 승격 조건을 충족하지 않음.
0019Gracia's Mirror → Inverse ModeBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Verified / Boundary Review로 Node 승격 조건을 충족하지 않음.
0020Seventh Trumpet → Endless ModeBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Verified / Boundary Review로 Node 승격 조건을 충족하지 않음.
0021Boundaries 21Boundary preserved; not promoted to fact or loop

RP Annex Only

2 FIELDS
BOUNDARY TYPE
SEMANTIC OVERLAP
STRUCTURAL BOUNDARY
Occurrence는 Verified / RP Annex Only로 Node 승격 조건을 충족하지 않음.
0022Boundaries 22Boundary preserved; not promoted to fact or loop

RP Annex Only

2 FIELDS
BOUNDARY TYPE
SEMANTIC OVERLAP
STRUCTURAL BOUNDARY
Occurrence는 Verified / RP Annex Only로 Node 승격 조건을 충족하지 않음.
0023Golden Egg — Armor hard-cap attributeBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0024Golden Egg — per-stat hard-cap attributesBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0025Seal I / Seal II / Seal III / Seal AllBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0026DLC Store — qualifying IAP conditionBoundary preserved; not promoted to fact or loop

Boundary Review / merged into DLC Store

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review / merged into DLC Store로 Node 승격 조건을 충족하지 않음.
0027Online Co-op — free mobile version eligibilityBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
0028Adventures — Ascend processBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0029Adventures — completed stateBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0030Emergency Meeting — DLC entitlementBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
0031Emergency Meeting Adventure — locked stateBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0032Operation Guns — DLC entitlementBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
0033Ante Chamber — gated stateBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0034The Lycaeum — locked stateBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0035VIII - Edge of the Earth — locked stateBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
0036Bat Dragons — stage-limited stateBoundary preserved; not promoted to fact or loop

Boundary Review

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Occurrence는 Corrected / Boundary Review로 Node 승격 조건을 충족하지 않음.
0037Unearthly Bolt — locked stateBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
00380 - Stake to your Heart — locked stateBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
0039XIX - Heir of Fate — locked stateBoundary preserved; not promoted to fact or loop
1 FIELDS
BOUNDARY TYPE
BOUNDARY
0040Class / Job / Faction / RarityBoundary preserved; not promoted to fact or loop

부재 Fact의 과도한 확정 위험

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
공식 taxonomy 부재를 직접 선언한 문서는 미확보
0041Graphic Quality targetsBoundary preserved; not promoted to fact or loop

VI 성능 진단의 정량 한계

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
목표 FPS·내부 해상도·프리셋·효과 상한 비공개
0042The Reaper / Red DeathBoundary preserved; not promoted to fact or loop

별칭·객체 동일성 혼동 가능

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
공식 v1.15 공지는 Red Death 표현을 사용하고 입력은 The Reaper를 사용
0043Silent Old Sanctuary / Reaper / Revival numeric valuesBoundary preserved; not promoted to fact or loop

RP 수치의 시점 정확도 영향

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
세부 값은 커뮤니티·지원 위키 기반이며 공식 패치로 변경될 수 있음
0044Adventure Ascension ruleBoundary preserved; not promoted to fact or loop

Prevents a single canonical numeric rule without version/context resolution.

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
The official FAQ states first/second/subsequent stat boosts as one rate series, then separately states any point has another rate and uses a different stat-name set.
0045Boundaries 45Boundary preserved; not promoted to fact or loop

Numeric diagnosis and downstream RP use remain lower confidence.

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Time-based enemy scaling values are community-database facts rather than official patch-note values.
0046Boundaries 46Boundary preserved; not promoted to fact or loop

Name existence is usable; complete process closure is uneven.

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
Several Chapter names and immediate objectives are supported by community or guide text rather than a complete official Chapter ledger.
0047Baseline total stage countBoundary preserved; not promoted to fact or loop

A forced total could mix versions or post-baseline additions.

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
No single baseline-date official table covers every base, DLC, free-expansion, hidden, and platform-staggered stage.
0048Asynchronous / Idle coverageBoundary preserved; not promoted to fact or loop

Coverage remains Unconfirmed rather than Not Applicable.

2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
No named idle battle or dispatch object was found, but no official negative statement declares the category absent.
0049Competition / ranking coverageBoundary preserved; not promoted to fact or loop

Coverage remains Unconfirmed rather than Not Applicable.

1 FIELDS
BOUNDARY TYPE
BOUNDARY
0050Local Co-OpBoundary preserved; not promoted to fact or loop
2 FIELDS
BOUNDARY TYPE
BOUNDARY
STRUCTURAL BOUNDARY
공식 명칭과 협력 기능은 확인됐으나 versus mode가 없고 경쟁 승패·점수·순위 구조가 아니다.