| 0001차원 대충돌Seasonal Combat Profile; Name Preservation Occurrence; Advanced Challenge / Boss Challenge; PvE Competition; Seasonal boss challenge and record competition | — | RECURRING | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge / Boss Challenge
- OBJECT TYPE
- Seasonal Combat Profile; Name Preservation Occurrence; Advanced Challenge / Boss Challenge; PvE Competition; Seasonal boss challenge and record competition
- ENTRY UNLOCK CONDITION
- 침략 진행도 기반
- ENTRY COST RULE
- 시즌 규칙별
- CADENCE RESET
- 시즌 반복
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto
- REWARD OUTPUT
- 성장 보상; 랭킹 보상
|
|---|
| 0002엘리아스 프론티어Multi-phase Combat Profile; Name Preservation Occurrence; Advanced Challenge / Raid; PvE Competition; Two-phase seasonal PvE challenge | — | RECURRING | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge / Raid
- OBJECT TYPE
- Multi-phase Combat Profile; Name Preservation Occurrence; Advanced Challenge / Raid; PvE Competition; Two-phase seasonal PvE challenge
- ENTRY UNLOCK CONDITION
- 침략 진행도 기반
- ENTRY COST RULE
- 시즌 규칙별
- CADENCE RESET
- 시즌 반복; 페이즈 구분
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto
- REWARD OUTPUT
- 실체의 코인; 진행·랭킹 보상
|
|---|
| 0003침략Basic Farming / Adventure; Name Preservation Occurrence; Progression campaign; access gate | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Adventure
- OBJECT TYPE
- Basic Farming / Adventure; Name Preservation Occurrence; Progression campaign; access gate
- ENTRY UNLOCK CONDITION
- 기본 진행축; 세부 조건은 RP.1
- ENTRY COST RULE
- 왕사탕 소비; 세부 수치는 RP.1
- CADENCE RESET
- 상시
- TIME MODE
- RT
- CONTROL MODE
- Auto; Manual input; Sweep
- REWARD OUTPUT
- 장비·장비 재료·스토리 진행 보상
|
|---|
| 0004던전Basic Farming / Parent Menu; Growth-content parent menu | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Parent Menu
- OBJECT TYPE
- Basic Farming / Parent Menu; Growth-content parent menu
- ENTRY UNLOCK CONDITION
- 침략 진행도 기반
- ENTRY COST RULE
- 별사탕; 개별 제한은 RP.1
- CADENCE RESET
- 상시; 개별 던전별 제한
- TIME MODE
- RT
- CONTROL MODE
- Auto; Sweep 지원 콘텐츠 포함
- REWARD OUTPUT
- 전용 성장 재화
|
|---|
| 0005비밀의 베이커리Basic Farming / Dungeon; Name Preservation Occurrence; Level-material dungeon | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Dungeon
- OBJECT TYPE
- Basic Farming / Dungeon; Name Preservation Occurrence; Level-material dungeon
- ENTRY UNLOCK CONDITION
- 던전 해금 후
- ENTRY COST RULE
- 별사탕; 세부 수치는 RP.1
- CADENCE RESET
- 상시
- TIME MODE
- RT
- CONTROL MODE
- Auto; Sweep
- REWARD OUTPUT
- 모카롱; 슈카롱
|
|---|
| 0006GTABasic Farming / Dungeon; Name Preservation Occurrence; Gold dungeon | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Dungeon
- OBJECT TYPE
- Basic Farming / Dungeon; Name Preservation Occurrence; Gold dungeon
- ENTRY UNLOCK CONDITION
- 던전 해금 후
- ENTRY COST RULE
- 별사탕; 세부 수치는 RP.1
- CADENCE RESET
- 상시
- TIME MODE
- RT
- CONTROL MODE
- Auto; Sweep
- REWARD OUTPUT
- 골드
|
|---|
| 0007클론 팩토리Basic Farming / Dungeon; Name Preservation Occurrence; Certificate dungeon | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Dungeon
- OBJECT TYPE
- Basic Farming / Dungeon; Name Preservation Occurrence; Certificate dungeon
- ENTRY UNLOCK CONDITION
- 던전 해금 후
- ENTRY COST RULE
- 별사탕; 횟수·비용은 RP.1
- CADENCE RESET
- 일일 제한; 보상 명단 로테이션
- TIME MODE
- RT
- CONTROL MODE
- Auto; Sweep
- REWARD OUTPUT
- 사도 증명서; 교단 증명서
|
|---|
| 0008슈가 프리Basic Farming / Dungeon; Name Preservation Occurrence; Skill-material dungeon | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Dungeon
- OBJECT TYPE
- Basic Farming / Dungeon; Name Preservation Occurrence; Skill-material dungeon
- ENTRY UNLOCK CONDITION
- 던전 해금 후
- ENTRY COST RULE
- 별사탕
- CADENCE RESET
- 상시
- TIME MODE
- RT
- CONTROL MODE
- Auto; Sweep
- REWARD OUTPUT
- 역할군별 마시멜로
|
|---|
| 0009겟츄크레용 | — | ACTIVE | 8 FIELDS- TIER
- Core
- CONTENT TYPE
- Basic Farming / Dungeon
- ENTRY UNLOCK CONDITION
- 던전 해금 후
- ENTRY COST RULE
- 별사탕
- CADENCE RESET
- 상시
- TIME MODE
- RT
- CONTROL MODE
- Auto; Sweep
- REWARD OUTPUT
- 크레파스 계열
|
|---|
| 0010세계수 굴착기지Advanced Challenge / Progressive Tower; Name Preservation Occurrence; Progressive tower; selected reward path | — | RECURRING | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge / Progressive Tower
- OBJECT TYPE
- Advanced Challenge / Progressive Tower; Name Preservation Occurrence; Progressive tower; selected reward path
- ENTRY UNLOCK CONDITION
- 침략 진행도 기반; 세부 수치는 RP.1
- ENTRY COST RULE
- 입장 재화 제한 없음으로 보고됨; 검증 경계는 Section 8
- CADENCE RESET
- 주기 리셋
- TIME MODE
- RT
- CONTROL MODE
- Auto; High-Speed Operation
- REWARD OUTPUT
- 선택한 성장 재화
|
|---|
| 0011단기 속성반Advanced Challenge / Rotational Dungeon; Name Preservation Occurrence; Rotational equipment dungeon | — | RECURRING | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge / Rotational Dungeon
- OBJECT TYPE
- Advanced Challenge / Rotational Dungeon; Name Preservation Occurrence; Rotational equipment dungeon
- ENTRY UNLOCK CONDITION
- 진행도 기반
- ENTRY COST RULE
- 횟수 제한; 세부 수치는 RP.1
- CADENCE RESET
- 요일·성격 회전
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto; Sweep
- REWARD OUTPUT
- 장비 성장 재료·장비의 정석
|
|---|
| 0012누루링 버스터즈Advanced Challenge / Race-Specific Dungeon; Name Preservation Occurrence; Race-specific challenge dungeon | — | CONDITIONAL | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge / Race-Specific Dungeon
- OBJECT TYPE
- Advanced Challenge / Race-Specific Dungeon; Name Preservation Occurrence; Race-specific challenge dungeon
- ENTRY UNLOCK CONDITION
- 침략 진행도 기반
- ENTRY COST RULE
- 입장 제한 세부는 Section 8
- CADENCE RESET
- 상시 또는 회전형
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto
- REWARD OUTPUT
- 어사이드 성장 재화
|
|---|
| 0013딜:리버리Advanced Challenge / Practice; Name Preservation Occurrence; Next-season practice bridge | — | RECURRING | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Advanced Challenge / Practice
- OBJECT TYPE
- Advanced Challenge / Practice; Name Preservation Occurrence; Next-season practice bridge
- ENTRY UNLOCK CONDITION
- 상위 시즌 콘텐츠 조건에 연동
- ENTRY COST RULE
- 준비 자원 사용; 세부 수치는 RP.1
- CADENCE RESET
- 상위 시즌 사이 조건 변경
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto
- REWARD OUTPUT
- 연습용 준비 자원·전투 정보
|
|---|
| 0014세계수 성물Asynchronous / Idle; Name Preservation Occurrence; Offline accrual source | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Asynchronous / Idle
- OBJECT TYPE
- Asynchronous / Idle; Name Preservation Occurrence; Offline accrual source
- ENTRY UNLOCK CONDITION
- 교단 본부 진행도 기반
- ENTRY COST RULE
- 시간 경과; 세부 수치는 RP.1
- CADENCE RESET
- 상시; 저장 상한
- TIME MODE
- Async
- CONTROL MODE
- Claim / Auto Accrual
- REWARD OUTPUT
- 골드; 모카롱; 추가 공물
|
|---|
| 0015모험회Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous dispatch | — | ACTIVE | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Asynchronous / Dispatch
- OBJECT TYPE
- Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous dispatch
- ENTRY UNLOCK CONDITION
- 교단 본부 진행도 기반
- ENTRY COST RULE
- 일정 슬롯·성공률·스트레스 조건
- CADENCE RESET
- 상시; 일정별 타이머
- TIME MODE
- Async
- CONTROL MODE
- Manual Dispatch; 일부 일괄 진행
- REWARD OUTPUT
- 건물·연구·제작 재료
|
|---|
| 0016펫 심부름Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous pet dispatch | — | RECURRING | 9 FIELDS- TIER
- Core
- CONTENT TYPE
- Asynchronous / Dispatch
- OBJECT TYPE
- Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous pet dispatch
- ENTRY UNLOCK CONDITION
- 평일 농장·펫 기능
- ENTRY COST RULE
- 펫·지역·시간 조건
- CADENCE RESET
- 지역이 주기적으로 교체
- TIME MODE
- Async
- CONTROL MODE
- Manual Dispatch
- REWARD OUTPUT
- 농장 재료·지역별 보상
|
|---|
| 0017테마극장Limited Event Campaign; Name Preservation Occurrence; Limited story/event campaign | — | RECURRING | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Limited Event Campaign
- OBJECT TYPE
- Limited Event Campaign; Name Preservation Occurrence; Limited story/event campaign
- ENTRY UNLOCK CONDITION
- 이벤트 기간 중 진입
- ENTRY COST RULE
- 이벤트별 전투·퀘스트 조건
- CADENCE RESET
- 반복 편성; 종료 후 스토리 재개봉
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto; Sweep
- REWARD OUTPUT
- 이벤트 재화·아이템·피규어
|
|---|
| 0018이세계픽셀Mini-Game / Special Dungeon; Name Preservation Occurrence; Limited special dungeon; Child Event / Challenge | — | ACTIVE CONDITIONAL | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game / Special Dungeon
- OBJECT TYPE
- Mini-Game / Special Dungeon; Name Preservation Occurrence; Limited special dungeon; Child Event / Challenge
- ENTRY UNLOCK CONDITION
- 해당 테마극장 진행 중
- ENTRY COST RULE
- 체험 사도·이벤트별 규칙
- CADENCE RESET
- 이세계픽셀은 상위 테마극장 인스턴스마다 동반 개최되지 않는다. 기준일 개최분인 `테마극장 <키라키라! 언더그라운드 디바!>` 공지에는 이세계픽셀 개최 안내가 포함되지 않았다.
- TIME MODE
- RT
- CONTROL MODE
- Manual/Auto
- REWARD OUTPUT
- 업적·도전 보상; 이벤트 재화 미지급 사례
|
|---|
| 0019교주의 방 미니게임Mini-Games / Parent; Name Preservation Occurrence; Mini-game parent surface | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Games / Parent
- OBJECT TYPE
- Mini-Games / Parent; Name Preservation Occurrence; Mini-game parent surface
- ENTRY UNLOCK CONDITION
- 교주의 방 전자기기
- ENTRY COST RULE
- 게임별 규칙
- CADENCE RESET
- 상시 접근 가능한 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적; 골드; 수집품; BGM; 일부 랭킹
|
|---|
| 0020바이오 해저드 1호Mini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·보조 보상
|
|---|
| 0021M.O.DMini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·보조 보상
|
|---|
| 0022Renewa's GateMini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·보조 보상
|
|---|
| 002313번째 사도 죠안의 유혹Mini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·수집 요소
|
|---|
| 0024늑대의 칼날Mini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·보조 보상
|
|---|
| 0025가끔은 흔들려도 괜찮아Mini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·보조 보상
|
|---|
| 0026전략의 한수Mini-Game; Name Preservation Occurrence; Individual room mini-game | — | ACTIVE | 9 FIELDS- TIER
- Supplementary
- CONTENT TYPE
- Mini-Game
- OBJECT TYPE
- Mini-Game; Name Preservation Occurrence; Individual room mini-game
- ENTRY UNLOCK CONDITION
- 교주의 방 미니게임
- ENTRY COST RULE
- 게임별
- CADENCE RESET
- 상시 아카이브형
- TIME MODE
- RT
- CONTROL MODE
- Manual
- REWARD OUTPUT
- 업적·보조 보상
|
|---|
| 0027면제Growth Support Function; Name Preservation Occurrence; Repeat-compression support | — | ACTIVE | 9 FIELDS- TIER
- Support
- CONTENT TYPE
- Growth Support Function
- OBJECT TYPE
- Growth Support Function; Name Preservation Occurrence; Repeat-compression support
- ENTRY UNLOCK CONDITION
- 대상 스테이지 3성 완료
- ENTRY COST RULE
- 원 콘텐츠 비용 유지
- CADENCE RESET
- 상시
- TIME MODE
- Immediate
- CONTROL MODE
- Sweep
- REWARD OUTPUT
- 대상 스테이지 보상
|
|---|
| 0028고속 운행Growth Support Function; Name Preservation Occurrence; Tower repeat-compression support | — | ACTIVE | 9 FIELDS- TIER
- Support
- CONTENT TYPE
- Growth Support Function
- OBJECT TYPE
- Growth Support Function; Name Preservation Occurrence; Tower repeat-compression support
- ENTRY UNLOCK CONDITION
- 세계수 굴착기지 과거 도달 기록
- ENTRY COST RULE
- 별도 비용 미공개
- CADENCE RESET
- 상시 기능
- TIME MODE
- Immediate
- CONTROL MODE
- High-Speed
- REWARD OUTPUT
- 해당 층 보상
|
|---|
| 0029뚝딱 장비 제작신규 지원 기능 | — | ACTIVE KR Mobile; 2026-06-11 이후 | 2 FIELDS- TIER
- Key Components
- OBJECT TYPE
- 신규 지원 기능
|
|---|