NOVASMC

Trickcal Re:vive

Mobile RPG / Collectible RPG · iOS·iPadOS·Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
148
CLASSIFICATION GROUPS
29
TRANSITIONS
14
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS

Growth Contents

RECORDS
29
VISIBLE
29
PAGE
1 / 1

129OF 29 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001차원 대충돌Seasonal Combat Profile; Name Preservation Occurrence; Advanced Challenge / Boss Challenge; PvE Competition; Seasonal boss challenge and record competitionRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Boss Challenge
OBJECT TYPE
Seasonal Combat Profile; Name Preservation Occurrence; Advanced Challenge / Boss Challenge; PvE Competition; Seasonal boss challenge and record competition
ENTRY UNLOCK CONDITION
침략 진행도 기반
ENTRY COST RULE
시즌 규칙별
CADENCE RESET
시즌 반복
TIME MODE
RT
CONTROL MODE
Manual/Auto
REWARD OUTPUT
성장 보상; 랭킹 보상
0002엘리아스 프론티어Multi-phase Combat Profile; Name Preservation Occurrence; Advanced Challenge / Raid; PvE Competition; Two-phase seasonal PvE challengeRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Raid
OBJECT TYPE
Multi-phase Combat Profile; Name Preservation Occurrence; Advanced Challenge / Raid; PvE Competition; Two-phase seasonal PvE challenge
ENTRY UNLOCK CONDITION
침략 진행도 기반
ENTRY COST RULE
시즌 규칙별
CADENCE RESET
시즌 반복; 페이즈 구분
TIME MODE
RT
CONTROL MODE
Manual/Auto
REWARD OUTPUT
실체의 코인; 진행·랭킹 보상
0003침략Basic Farming / Adventure; Name Preservation Occurrence; Progression campaign; access gateACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Adventure
OBJECT TYPE
Basic Farming / Adventure; Name Preservation Occurrence; Progression campaign; access gate
ENTRY UNLOCK CONDITION
기본 진행축; 세부 조건은 RP.1
ENTRY COST RULE
왕사탕 소비; 세부 수치는 RP.1
CADENCE RESET
상시
TIME MODE
RT
CONTROL MODE
Auto; Manual input; Sweep
REWARD OUTPUT
장비·장비 재료·스토리 진행 보상
0004던전Basic Farming / Parent Menu; Growth-content parent menuACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Parent Menu
OBJECT TYPE
Basic Farming / Parent Menu; Growth-content parent menu
ENTRY UNLOCK CONDITION
침략 진행도 기반
ENTRY COST RULE
별사탕; 개별 제한은 RP.1
CADENCE RESET
상시; 개별 던전별 제한
TIME MODE
RT
CONTROL MODE
Auto; Sweep 지원 콘텐츠 포함
REWARD OUTPUT
전용 성장 재화
0005비밀의 베이커리Basic Farming / Dungeon; Name Preservation Occurrence; Level-material dungeonACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Dungeon
OBJECT TYPE
Basic Farming / Dungeon; Name Preservation Occurrence; Level-material dungeon
ENTRY UNLOCK CONDITION
던전 해금 후
ENTRY COST RULE
별사탕; 세부 수치는 RP.1
CADENCE RESET
상시
TIME MODE
RT
CONTROL MODE
Auto; Sweep
REWARD OUTPUT
모카롱; 슈카롱
0006GTABasic Farming / Dungeon; Name Preservation Occurrence; Gold dungeonACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Dungeon
OBJECT TYPE
Basic Farming / Dungeon; Name Preservation Occurrence; Gold dungeon
ENTRY UNLOCK CONDITION
던전 해금 후
ENTRY COST RULE
별사탕; 세부 수치는 RP.1
CADENCE RESET
상시
TIME MODE
RT
CONTROL MODE
Auto; Sweep
REWARD OUTPUT
골드
0007클론 팩토리Basic Farming / Dungeon; Name Preservation Occurrence; Certificate dungeonACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Dungeon
OBJECT TYPE
Basic Farming / Dungeon; Name Preservation Occurrence; Certificate dungeon
ENTRY UNLOCK CONDITION
던전 해금 후
ENTRY COST RULE
별사탕; 횟수·비용은 RP.1
CADENCE RESET
일일 제한; 보상 명단 로테이션
TIME MODE
RT
CONTROL MODE
Auto; Sweep
REWARD OUTPUT
사도 증명서; 교단 증명서
0008슈가 프리Basic Farming / Dungeon; Name Preservation Occurrence; Skill-material dungeonACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Dungeon
OBJECT TYPE
Basic Farming / Dungeon; Name Preservation Occurrence; Skill-material dungeon
ENTRY UNLOCK CONDITION
던전 해금 후
ENTRY COST RULE
별사탕
CADENCE RESET
상시
TIME MODE
RT
CONTROL MODE
Auto; Sweep
REWARD OUTPUT
역할군별 마시멜로
0009겟츄크레용ACTIVE
8 FIELDS
TIER
Core
CONTENT TYPE
Basic Farming / Dungeon
ENTRY UNLOCK CONDITION
던전 해금 후
ENTRY COST RULE
별사탕
CADENCE RESET
상시
TIME MODE
RT
CONTROL MODE
Auto; Sweep
REWARD OUTPUT
크레파스 계열
0010세계수 굴착기지Advanced Challenge / Progressive Tower; Name Preservation Occurrence; Progressive tower; selected reward pathRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Progressive Tower
OBJECT TYPE
Advanced Challenge / Progressive Tower; Name Preservation Occurrence; Progressive tower; selected reward path
ENTRY UNLOCK CONDITION
침략 진행도 기반; 세부 수치는 RP.1
ENTRY COST RULE
입장 재화 제한 없음으로 보고됨; 검증 경계는 Section 8
CADENCE RESET
주기 리셋
TIME MODE
RT
CONTROL MODE
Auto; High-Speed Operation
REWARD OUTPUT
선택한 성장 재화
0011단기 속성반Advanced Challenge / Rotational Dungeon; Name Preservation Occurrence; Rotational equipment dungeonRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Rotational Dungeon
OBJECT TYPE
Advanced Challenge / Rotational Dungeon; Name Preservation Occurrence; Rotational equipment dungeon
ENTRY UNLOCK CONDITION
진행도 기반
ENTRY COST RULE
횟수 제한; 세부 수치는 RP.1
CADENCE RESET
요일·성격 회전
TIME MODE
RT
CONTROL MODE
Manual/Auto; Sweep
REWARD OUTPUT
장비 성장 재료·장비의 정석
0012누루링 버스터즈Advanced Challenge / Race-Specific Dungeon; Name Preservation Occurrence; Race-specific challenge dungeonCONDITIONAL
9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Race-Specific Dungeon
OBJECT TYPE
Advanced Challenge / Race-Specific Dungeon; Name Preservation Occurrence; Race-specific challenge dungeon
ENTRY UNLOCK CONDITION
침략 진행도 기반
ENTRY COST RULE
입장 제한 세부는 Section 8
CADENCE RESET
상시 또는 회전형
TIME MODE
RT
CONTROL MODE
Manual/Auto
REWARD OUTPUT
어사이드 성장 재화
0013딜:리버리Advanced Challenge / Practice; Name Preservation Occurrence; Next-season practice bridgeRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Advanced Challenge / Practice
OBJECT TYPE
Advanced Challenge / Practice; Name Preservation Occurrence; Next-season practice bridge
ENTRY UNLOCK CONDITION
상위 시즌 콘텐츠 조건에 연동
ENTRY COST RULE
준비 자원 사용; 세부 수치는 RP.1
CADENCE RESET
상위 시즌 사이 조건 변경
TIME MODE
RT
CONTROL MODE
Manual/Auto
REWARD OUTPUT
연습용 준비 자원·전투 정보
0014세계수 성물Asynchronous / Idle; Name Preservation Occurrence; Offline accrual sourceACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Asynchronous / Idle
OBJECT TYPE
Asynchronous / Idle; Name Preservation Occurrence; Offline accrual source
ENTRY UNLOCK CONDITION
교단 본부 진행도 기반
ENTRY COST RULE
시간 경과; 세부 수치는 RP.1
CADENCE RESET
상시; 저장 상한
TIME MODE
Async
CONTROL MODE
Claim / Auto Accrual
REWARD OUTPUT
골드; 모카롱; 추가 공물
0015모험회Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous dispatchACTIVE
9 FIELDS
TIER
Core
CONTENT TYPE
Asynchronous / Dispatch
OBJECT TYPE
Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous dispatch
ENTRY UNLOCK CONDITION
교단 본부 진행도 기반
ENTRY COST RULE
일정 슬롯·성공률·스트레스 조건
CADENCE RESET
상시; 일정별 타이머
TIME MODE
Async
CONTROL MODE
Manual Dispatch; 일부 일괄 진행
REWARD OUTPUT
건물·연구·제작 재료
0016펫 심부름Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous pet dispatchRECURRING
9 FIELDS
TIER
Core
CONTENT TYPE
Asynchronous / Dispatch
OBJECT TYPE
Asynchronous / Dispatch; Name Preservation Occurrence; Asynchronous pet dispatch
ENTRY UNLOCK CONDITION
평일 농장·펫 기능
ENTRY COST RULE
펫·지역·시간 조건
CADENCE RESET
지역이 주기적으로 교체
TIME MODE
Async
CONTROL MODE
Manual Dispatch
REWARD OUTPUT
농장 재료·지역별 보상
0017테마극장Limited Event Campaign; Name Preservation Occurrence; Limited story/event campaignRECURRING
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Limited Event Campaign
OBJECT TYPE
Limited Event Campaign; Name Preservation Occurrence; Limited story/event campaign
ENTRY UNLOCK CONDITION
이벤트 기간 중 진입
ENTRY COST RULE
이벤트별 전투·퀘스트 조건
CADENCE RESET
반복 편성; 종료 후 스토리 재개봉
TIME MODE
RT
CONTROL MODE
Manual/Auto; Sweep
REWARD OUTPUT
이벤트 재화·아이템·피규어
0018이세계픽셀Mini-Game / Special Dungeon; Name Preservation Occurrence; Limited special dungeon; Child Event / ChallengeACTIVE CONDITIONAL
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game / Special Dungeon
OBJECT TYPE
Mini-Game / Special Dungeon; Name Preservation Occurrence; Limited special dungeon; Child Event / Challenge
ENTRY UNLOCK CONDITION
해당 테마극장 진행 중
ENTRY COST RULE
체험 사도·이벤트별 규칙
CADENCE RESET
이세계픽셀은 상위 테마극장 인스턴스마다 동반 개최되지 않는다. 기준일 개최분인 `테마극장 <키라키라! 언더그라운드 디바!>` 공지에는 이세계픽셀 개최 안내가 포함되지 않았다.
TIME MODE
RT
CONTROL MODE
Manual/Auto
REWARD OUTPUT
업적·도전 보상; 이벤트 재화 미지급 사례
0019교주의 방 미니게임Mini-Games / Parent; Name Preservation Occurrence; Mini-game parent surfaceACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Games / Parent
OBJECT TYPE
Mini-Games / Parent; Name Preservation Occurrence; Mini-game parent surface
ENTRY UNLOCK CONDITION
교주의 방 전자기기
ENTRY COST RULE
게임별 규칙
CADENCE RESET
상시 접근 가능한 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적; 골드; 수집품; BGM; 일부 랭킹
0020바이오 해저드 1호Mini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·보조 보상
0021M.O.DMini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·보조 보상
0022Renewa's GateMini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·보조 보상
002313번째 사도 죠안의 유혹Mini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·수집 요소
0024늑대의 칼날Mini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·보조 보상
0025가끔은 흔들려도 괜찮아Mini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·보조 보상
0026전략의 한수Mini-Game; Name Preservation Occurrence; Individual room mini-gameACTIVE
9 FIELDS
TIER
Supplementary
CONTENT TYPE
Mini-Game
OBJECT TYPE
Mini-Game; Name Preservation Occurrence; Individual room mini-game
ENTRY UNLOCK CONDITION
교주의 방 미니게임
ENTRY COST RULE
게임별
CADENCE RESET
상시 아카이브형
TIME MODE
RT
CONTROL MODE
Manual
REWARD OUTPUT
업적·보조 보상
0027면제Growth Support Function; Name Preservation Occurrence; Repeat-compression supportACTIVE
9 FIELDS
TIER
Support
CONTENT TYPE
Growth Support Function
OBJECT TYPE
Growth Support Function; Name Preservation Occurrence; Repeat-compression support
ENTRY UNLOCK CONDITION
대상 스테이지 3성 완료
ENTRY COST RULE
원 콘텐츠 비용 유지
CADENCE RESET
상시
TIME MODE
Immediate
CONTROL MODE
Sweep
REWARD OUTPUT
대상 스테이지 보상
0028고속 운행Growth Support Function; Name Preservation Occurrence; Tower repeat-compression supportACTIVE
9 FIELDS
TIER
Support
CONTENT TYPE
Growth Support Function
OBJECT TYPE
Growth Support Function; Name Preservation Occurrence; Tower repeat-compression support
ENTRY UNLOCK CONDITION
세계수 굴착기지 과거 도달 기록
ENTRY COST RULE
별도 비용 미공개
CADENCE RESET
상시 기능
TIME MODE
Immediate
CONTROL MODE
High-Speed
REWARD OUTPUT
해당 층 보상
0029뚝딱 장비 제작신규 지원 기능ACTIVE

KR Mobile; 2026-06-11 이후

2 FIELDS
TIER
Key Components
OBJECT TYPE
신규 지원 기능