| 0101Special Scenario 변혁자들 | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Clear special scenario
- REWARD ITEM NAME
- Ξ Gundam development reward/access
- REWARD AMOUNT FORMULA
- Development permission/rewards linked to Ξ Gundam and Penelope
|
|---|
| 0102Special Scenario 변혁자들 | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Clear special scenario
- REWARD ITEM NAME
- Penelope development reward/access
- REWARD AMOUNT FORMULA
- Development permission/rewards linked to Ξ Gundam and Penelope
|
|---|
| 0103Ξ Gundam development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 3 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Clear campaign main scenario
|
|---|
| 0104Ξ Gundam development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 3 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Clear campaign main scenario
|
|---|
| 0105Ξ Gundam development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Unlock development path
- REWARD ITEM NAME
- Development
- REWARD AMOUNT FORMULA
- Development access
|
|---|
| 0106Ξ Gundam development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Unlock development path
- REWARD ITEM NAME
- 개발
- REWARD AMOUNT FORMULA
- Development access
|
|---|
| 0107Penelope development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 3 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Clear campaign main scenario
|
|---|
| 0108Penelope development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 3 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Clear campaign main scenario
|
|---|
| 0109Penelope development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Unlock development path
- REWARD ITEM NAME
- Development
- REWARD AMOUNT FORMULA
- Development access
|
|---|
| 0110Penelope development reward/access | — | ENDED 2026-02 vicinity Ended before baseline JST / KR official surface KR official site / global mobile title context Ended | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Unlock development path
- REWARD ITEM NAME
- 개발
- REWARD AMOUNT FORMULA
- Development access
|
|---|
| 0111HARD STAGEFinal transition projection. | — | ACTIVE | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
- REWARD ITEM NAME
- Development
- REWARD AMOUNT FORMULA
- Development Material becomes owned
|
|---|
| 0112HARD STAGEFinal transition projection. | — | ACTIVE | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
- REWARD ITEM NAME
- Upgrade
- REWARD AMOUNT FORMULA
- Upgrade Data and Weapons Upgrade Material become owned
|
|---|
| 0113HARD STAGEFinal transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- SUPPLIES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Capturable enemy condition is satisfied
- REWARD AMOUNT FORMULA
- Unit ownership
|
|---|
| 0114Master LeagueFinal transition projection. | — | ACTIVE | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Promotion reward condition is met
- REWARD ITEM NAME
- Master League Medal (Silver)
- REWARD AMOUNT FORMULA
- Silver medal ownership
|
|---|
| 0115Master LeagueFinal transition projection. | — | ACTIVE | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Season reward condition is met
- REWARD ITEM NAME
- Master League Medal (Gold)
- REWARD AMOUNT FORMULA
- Gold medal ownership
|
|---|
| 0116Master League Season 14 - Gundam FightFinal transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Player Rank 5 달성 후 2026-07-24 12:00 JST에 Season 14 경쟁 창 개방
- REWARD AMOUNT FORMULA
- Season-specific competition access
|
|---|
| 0117Premium Unit Assembly Ver.2Final transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Version 2 availability begins
- REWARD AMOUNT FORMULA
- Versioned pool access
|
|---|
| 0118Premium Unit Assembly Ver.2Final transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- INBOUND
- TRIGGER CONDITION
- A ticket-compatible Premium Unit Assembly draw is selected
- REWARD AMOUNT FORMULA
- Assembly entry / draw eligibility
|
|---|
| 0119Master League Season 14 Celebration! Unit EXP x1.5 CampaignFinal transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- SUPPLIES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- A specified Main Stage is cleared during the campaign
- REWARD AMOUNT FORMULA
- Unit EXP x1.5 growth application
|
|---|
| 0120Upgrade/Train Stages Increased Attempt Limit CampaignFinal transition projection. | — | ENDED | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Campaign window is active
- REWARD AMOUNT FORMULA
- One additional Upgrade Stage attempt permission
|
|---|
| 0121Mobile Suit Gundam 0080: War in the Pocket Story EventFinal transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- History Stage archive opens after the limited Story Event
- REWARD AMOUNT FORMULA
- Permanent narrative/stage access without original event currencies
|
|---|
| 0122Mobile Suit Gundam SEED X Astray Story EventFinal transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- History Stage archive opens after the limited Story Event
- REWARD AMOUNT FORMULA
- Permanent narrative/stage access without original event currencies
|
|---|
| 0123Movie Release Celebration CampaignFinal transition projection. | — | ENDED | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Campaign main scenario is cleared
- REWARD AMOUNT FORMULA
- Development access for Ξ Gundam / Penelope
|
|---|
| 0124[Buy & Get!] G Generation ETERNAL × GCG Collaboration CampaignFinal transition projection. | — | CONDITIONAL | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Eligible product purchase and valid promotion-code redemption are completed
- REWARD ITEM NAME
- Premium Unit Assembly Ticket
- REWARD AMOUNT FORMULA
- Premium Unit Assembly Ticket ×1
|
|---|
| 0125[Join & Get!] G Generation ETERNAL × GCG Collaboration CampaignFinal transition projection. | — | CONDITIONAL | 5 FIELDS- LINK ROLE
- REWARDS
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- Eligible card-game event participation and valid promotion-code redemption are completed
- REWARD ITEM NAME
- Premium Unit Assembly Ticket
- REWARD AMOUNT FORMULA
- Premium Unit Assembly Ticket ×1
|
|---|
| 0126Master LeagueFinal transition projection. | — | CONDITIONAL | 4 FIELDS- LINK ROLE
- SUPPLIES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- A new Master League season opens
- REWARD AMOUNT FORMULA
- Seasonal competition re-entry
|
|---|
| 0127Mobile Suit Gundam: The 08th MS Team Story EventFinal transition projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- ACTIVATES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- 이벤트 종료 후 복각 대상 선정
- REWARD AMOUNT FORMULA
- 과거 이벤트 스테이지 접근권
|
|---|
| 0128Generation Tower WEST TOWERFinal transition projection. | — | ACTIVE | 5 FIELDS- LINK ROLE
- SUPPLIES
- DIRECTION
- OUTBOUND
- TRIGGER CONDITION
- 층 클리어
- REWARD ITEM NAME
- Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data
- REWARD AMOUNT FORMULA
- ダイヤ·武装強化パーツUR·SP化チップ·オプションパーツ
|
|---|
| 0129Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Master League battle preparation
- REWARD AMOUNT FORMULA
- Registered combat formation
|
|---|
| 0130Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Promotion, season reward and exchange
- REWARD AMOUNT FORMULA
- Growth items from competition rewards/exchange
|
|---|
| 0131Premium Unit Assembly Ver.2Final dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Ver.2 draw/exchange access
- REWARD AMOUNT FORMULA
- Applicable ticket or exchange state
|
|---|
| 0132E Simulator: U.C.0079Final dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Event-limited exchange availability
- REWARD AMOUNT FORMULA
- Event is active
|
|---|
| 0133E Simulator: U.C.0079Final dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Reward units and growth item supply
- REWARD AMOUNT FORMULA
- Event reward ownership
|
|---|
| 0134HARD STAGEFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
- REWARD AMOUNT FORMULA
- Development Material becomes owned
|
|---|
| 0135HARD STAGEFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
- REWARD AMOUNT FORMULA
- Upgrade Data and Weapons Upgrade Material become owned
|
|---|
| 0136HARD STAGEFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Capturable enemy condition is satisfied
- REWARD AMOUNT FORMULA
- Unit ownership
|
|---|
| 0137Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Promotion reward condition is met
- REWARD AMOUNT FORMULA
- Silver medal ownership
|
|---|
| 0138Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Season reward condition is met
- REWARD AMOUNT FORMULA
- Gold medal ownership
|
|---|
| 0139Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Season competition window opens
- REWARD AMOUNT FORMULA
- Season-specific competition access
|
|---|
| 0140Premium Unit Assembly Ver.2Final dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Version 2 availability begins
- REWARD AMOUNT FORMULA
- Versioned pool access
|
|---|
| 0141Premium Unit Assembly Ver.2Final dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- A ticket-compatible Premium Unit Assembly draw is selected
- REWARD AMOUNT FORMULA
- One applicable Premium Unit Assembly Ticket
|
|---|
| 0142Master League Season 14 Celebration! Unit EXP x1.5 CampaignFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- A specified Main Stage is cleared during the campaign
- REWARD AMOUNT FORMULA
- Campaign eligibility and stage play
|
|---|
| 0143Upgrade/Train Stages Increased Attempt Limit CampaignFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Campaign window is active
- REWARD AMOUNT FORMULA
- Campaign eligibility
|
|---|
| 0144History Stage: Mobile Suit Gundam 0080: War in the PocketFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- History Stage archive opens after the limited Story Event
- REWARD AMOUNT FORMULA
- Ended Story Event state
|
|---|
| 0145History Stage: Mobile Suit Gundam SEED X AstrayFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- History Stage archive opens after the limited Story Event
- REWARD AMOUNT FORMULA
- Ended Story Event state
|
|---|
| 0146Movie Release Celebration CampaignFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Campaign main scenario is cleared
- REWARD AMOUNT FORMULA
- Campaign clear state
|
|---|
| 0147[Buy & Get!] G Generation ETERNAL × GCG Collaboration CampaignFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Eligible product purchase and valid promotion-code redemption are completed
- REWARD AMOUNT FORMULA
- Eligible purchase plus one valid code
|
|---|
| 0148[Join & Get!] G Generation ETERNAL × GCG Collaboration CampaignFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- Eligible card-game event participation and valid promotion-code redemption are completed
- REWARD AMOUNT FORMULA
- Eligible participation plus one valid code
|
|---|
| 0149Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- A new Master League season opens
- REWARD AMOUNT FORMULA
- Season registration / roster conditions
|
|---|
| 0150Master LeagueFinal dependency projection. | — | ACTIVE | 4 FIELDS- LINK ROLE
- PARTICIPATES
- DIRECTION
- BIDIRECTIONAL
- TRIGGER CONDITION
- League reward economy
- REWARD AMOUNT FORMULA
- Master League reward or League Medal exchange occurrence
|
|---|