| 0001Development | Development→Development Diagram | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- New Unit ownership and series development state
- TRIGGER CONDITION
- Required Units, Capital and special items are available and Development is executed
- CADENCE RESET
- Persistent / series-specific
- CAP LIMIT
- Unknown
|
|---|
| 0002Upgrade Stages | Upgrade Stages→Upgrade | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- Upgrade materials and Capital become available
- TRIGGER CONDITION
- Stage is cleared
- CADENCE RESET
- Recurring / stage-specific
- CAP LIMIT
- Unknown
|
|---|
| 0003Development | HARD STAGE→Development | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Development Material becomes owned
- TRIGGER CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
- CADENCE RESET
- First-clear / drop-specific
- CAP LIMIT
- Unknown
|
|---|
| 0004Master League Medal (Silver) | Master League→Master League Medal (Silver) | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Silver medal ownership
- TRIGGER CONDITION
- Promotion reward condition is met
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown
|
|---|
| 0005Master League Medal (Gold) | Master League→Master League Medal (Gold) | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Gold medal ownership
- TRIGGER CONDITION
- Season reward condition is met
- CADENCE RESET
- Seasonal
- CAP LIMIT
- Unknown
|
|---|
| 0006Master League Medal (Silver) | Master League Medal (Silver)→League Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medal balance converted into listed item ownership
- TRIGGER CONDITION
- A listed League Shop exchange is selected
- CADENCE RESET
- Purchase limits may reset by season
- CAP LIMIT
- Unknown
|
|---|
| 0007League Shop | Master League Medal (Silver)→League Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medal balance converted into listed item ownership
- TRIGGER CONDITION
- A listed League Shop exchange is selected
- CADENCE RESET
- Purchase limits may reset by season
- CAP LIMIT
- Unknown
|
|---|
| 0008Master League Medal (Gold) | Master League Medal (Gold)→League Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medal balance converted into listed item ownership
- TRIGGER CONDITION
- A listed League Shop exchange is selected
- CADENCE RESET
- Purchase limits may reset by season
- CAP LIMIT
- Unknown
|
|---|
| 0009League Shop | Master League Medal (Gold)→League Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medal balance converted into listed item ownership
- TRIGGER CONDITION
- A listed League Shop exchange is selected
- CADENCE RESET
- Purchase limits may reset by season
- CAP LIMIT
- Unknown
|
|---|
| 0010League Shop | League Shop→Upgrade | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- Upgrade item ownership
- TRIGGER CONDITION
- Upgrade item exchange is completed
- CADENCE RESET
- Seasonal shop cycle
- CAP LIMIT
- Unknown
|
|---|
| 0011AP | Warship Cruise→AP | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- AP ownership / balance increase
- TRIGGER CONDITION
- Periodic receipt becomes available
- CADENCE RESET
- Periodic; exact timer Unknown
- CAP LIMIT
- Unknown
|
|---|
| 0012Diamonds | Invitation Code→Diamonds | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Direct Diamond reward
- TRIGGER CONDITION
- A valid invitation code is entered and confirmed
- CADENCE RESET
- One-time per account
- CAP LIMIT
- Unknown
|
|---|
| 0013Diamonds | Invitation Points→Diamonds | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Diamond reward
- TRIGGER CONDITION
- Published Invitation Point threshold is reached
- CADENCE RESET
- Milestone-based
- CAP LIMIT
- Unknown
|
|---|
| 0014Scouting | Scouting→캐릭터 | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- Character ownership
- TRIGGER CONDITION
- An unlocked Character is scouted
- CADENCE RESET
- Initial acquisition
- CAP LIMIT
- Unknown
|
|---|
| 0015Upgrade Stages | Eternal Pass→Upgrade Stages | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- Upgrade Stages 4종의 일일 도전 횟수 각 +1
- TRIGGER CONDITION
- エターナルパス 구독 유효 상태
- CADENCE RESET
- 월 단위 자동 갱신
- CAP LIMIT
- Unknown
|
|---|
| 0016Eternal Pass II | Eternal Pass II→SSP 전환 칩 | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- SSP Conversion Chips ownership
- TRIGGER CONDITION
- Subscription purchase or renewal grants listed benefits
- CADENCE RESET
- Monthly subscription cycle
- CAP LIMIT
- Unknown
|
|---|
| 0017SSP 전환 칩 | Eternal Pass II→SSP 전환 칩 | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- SSP Conversion Chips ownership
- TRIGGER CONDITION
- Subscription purchase or renewal grants listed benefits
- CADENCE RESET
- Monthly subscription cycle
- CAP LIMIT
- Unknown
|
|---|
| 0018Capital | Capital→Development | ACTIVE | 4 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Capital balance is consumed as a Development input
- TRIGGER CONDITION
- Development is executed with required inputs
- CAP LIMIT
- Unknown
|
|---|
| 0019Development | Capital→Development | ACTIVE | 4 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Capital balance is consumed as a Development input
- TRIGGER CONDITION
- Development is executed with required inputs
- CAP LIMIT
- Unknown
|
|---|
| 0020Rare Medals | Rare Medals→Rare Medal Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medal balance converted into listed item ownership
- TRIGGER CONDITION
- A Rare Medal Shop exchange is selected
- CADENCE RESET
- Recurring / item-specific limits
- CAP LIMIT
- Unknown
|
|---|
| 0021Rare Medal Shop | Rare Medals→Rare Medal Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Medal balance converted into listed item ownership
- TRIGGER CONDITION
- A Rare Medal Shop exchange is selected
- CADENCE RESET
- Recurring / item-specific limits
- CAP LIMIT
- Unknown
|
|---|
| 0022GP / Gショップポイント | GP / Gショップポイント→G Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- GP balance converted into listed item ownership
- TRIGGER CONDITION
- A listed G Shop exchange is selected
- CADENCE RESET
- Recurring / inventory limits
- CAP LIMIT
- Unknown
|
|---|
| 0023G Shop | GP / Gショップポイント→G Shop | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- GP balance converted into listed item ownership
- TRIGGER CONDITION
- A listed G Shop exchange is selected
- CADENCE RESET
- Recurring / inventory limits
- CAP LIMIT
- Unknown
|
|---|
| 0024AP | AP Pack→AP | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- AP recovery
- TRIGGER CONDITION
- AP Pack is consumed
- CADENCE RESET
- Product-specific validity
- CAP LIMIT
- Unknown
|
|---|
| 0025Diamonds | Diamonds→Unit Assembly | ACTIVE | 5 FIELDS- FLOW TYPE
- SINK
- AMOUNT RATE
- Diamond balance is consumed and a draw is executed
- TRIGGER CONDITION
- A Diamond-eligible Unit Assembly draw is executed
- CADENCE RESET
- Assembly-specific
- CAP LIMIT
- Unknown
|
|---|
| 0026Exchange Pts | Exchange Pts→Rare Medals | ENDED | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Rare Medal balance
- TRIGGER CONDITION
- Premium Unit Assembly Ver.1 ends with unused Exchange Pts
- CADENCE RESET
- Historical Ver.1→Ver.2 transition
- CAP LIMIT
- Unknown
|
|---|
| 0027Rare Medals | Exchange Pts→Rare Medals | ENDED | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Rare Medal balance
- TRIGGER CONDITION
- Premium Unit Assembly Ver.1 ends with unused Exchange Pts
- CADENCE RESET
- Historical Ver.1→Ver.2 transition
- CAP LIMIT
- Unknown
|
|---|
| 0028Premium Unit Assembly Ticket | Premium Unit Assembly Ticket→Premium Unit Assembly Ver.2 | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- Assembly entry / draw eligibility
- TRIGGER CONDITION
- A ticket-compatible Premium Unit Assembly draw is selected
- CADENCE RESET
- During Ver.2 availability
- CAP LIMIT
- Unknown
|
|---|
| 0029Upgrade Stages | Upgrade/Train Stages Increased Attempt Limit Campaign→Upgrade Stages | ENDED | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- One additional Upgrade Stage attempt permission
- TRIGGER CONDITION
- Campaign window is active
- CADENCE RESET
- 2026-07-16–2026-07-24 JST
- CAP LIMIT
- Unknown
|
|---|
| 0030Development | Movie Release Celebration Campaign→Development | ENDED | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- Development access for Ξ Gundam / Penelope
- TRIGGER CONDITION
- Campaign main scenario is cleared
- CADENCE RESET
- Campaign-specific
- CAP LIMIT
- Unknown
|
|---|
| 0031Premium Unit Assembly Ticket | [Buy & Get!] G Generation ETERNAL × GCG Collaboration Campaign→Premium Unit Assembly Ticket | CONDITIONAL | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Premium Unit Assembly Ticket ×1
- TRIGGER CONDITION
- Eligible product purchase and valid promotion-code redemption are completed
- CADENCE RESET
- Stock-dependent; code expiry applies
- CAP LIMIT
- Unknown
|
|---|
| 0032Premium Unit Assembly Ticket | [Join & Get!] G Generation ETERNAL × GCG Collaboration Campaign→Premium Unit Assembly Ticket | CONDITIONAL | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- Premium Unit Assembly Ticket ×1
- TRIGGER CONDITION
- Eligible card-game event participation and valid promotion-code redemption are completed
- CADENCE RESET
- Stock-dependent; code expiry applies
- CAP LIMIT
- Unknown
|
|---|
| 0033Eternal Pass II | Eternal Pass II→Eternal Pass II | ACTIVE | 5 FIELDS- FLOW TYPE
- CONVERSION
- AMOUNT RATE
- Benefits renew for the next validity period
- TRIGGER CONDITION
- The next billing cycle is reached without prior cancellation
- CADENCE RESET
- Monthly
- CAP LIMIT
- Unknown
|
|---|
| 0034Eternal Pass II | Eternal Pass II→Main Stage | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- 메인스테이지 스킵 횟수 +1
- TRIGGER CONDITION
- 구독 유효 상태
- CADENCE RESET
- 월 단위 자동 갱신
- CAP LIMIT
- Unknown
|
|---|
| 0035Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data | Generation Tower WEST TOWER→Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- ダイヤ·武装強化パーツUR·SP化チップ·オプションパーツ
- TRIGGER CONDITION
- 층 클리어
- CADENCE RESET
- 차기 개최 시 클리어 상황 리셋; 미획득 보상 차기 회수
- CAP LIMIT
- Unknown
|
|---|
| 0036Master League Medal (Gold) | Master League Medal (Gold)→チャレンジモード (Challenge Mode) | ACTIVE | 5 FIELDS- FLOW TYPE
- TRANSFER
- AMOUNT RATE
- 챌린지 모드 접근 권한
- TRIGGER CONDITION
- 시즌 최고 스코어 150,000 초과
- CADENCE RESET
- 시즌 단위
- CAP LIMIT
- Unknown
|
|---|
| 0037Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data | Main Stage→Unit Upgrade Data / ユニット強化データ / Unit Upgrade Data | ACTIVE | 5 FIELDS- FLOW TYPE
- FAUCET
- AMOUNT RATE
- 強化データ와 경험치
- TRIGGER CONDITION
- 스킵 실행
- CADENCE RESET
- 반복 가능
- CAP LIMIT
- Unknown
|
|---|