NOVASMC

Project SEKAI COLORFUL STAGE! feat. Hatsune Miku

Unknown in · iOS / Android

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CATALOG CONTENTS
198
CLASSIFICATION GROUPS
22
TRANSITIONS
0
RULES & PROCESS CONTENTS
30
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Painting

Growth Systems

RULES
2
PROCESSES
1
STEPS
2

Rules

Cost Input1 RULES

Painting

WHEN
Player paints an owned Character
INPUT
Character Memoria
OPERATION
Consume fixed quantity
RESULT
1 Character Memoria consumed
LIMIT
1
EXCEPTION
Not Specified
CADENCE
Not Specified
Exception Priority1 RULES

Painting

WHEN
Pre-Upgrade and post-Upgrade artwork are both painted
INPUT
Same Character artwork states
OPERATION
Prevent duplicate boost
RESULT
Talent is boosted only once
LIMIT
1
EXCEPTION
Not Specified
CADENCE
Not Specified

Processes

Painting2 STEPS
ACTOR
Player
GOAL
Create Character Painting and apply Talent boost
ENTRY
Owned Character artwork available; 1 corresponding Memoria available
START
Painting not yet boosted for that Character state relation
COMPLETION
Painting creation completes
END
Memoria consumed; Painting created; rarity-based Talent boost applied once
  1. 01
    Player

    Select Character artwork for Painting

    RESPONSE
    System displays 1 Memoria cost and rarity-based boost
    RESULTING STATE
    Painting review
    BRANCH
    Artwork and Memoria available
  2. 02
    Player

    Consume 1 Memoria and create Painting

    RESPONSE
    System creates Painting and applies one-time Talent boost
    RESULTING STATE
    Painting built / Talent increased
    BRANCH
    Player confirms
    TERMINAL