NOVASMC

Project SEKAI COLORFUL STAGE! feat. Hatsune Miku

Unknown in · iOS / Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
198
CLASSIFICATION GROUPS
22
TRANSITIONS
0
RULES & PROCESS CONTENTS
30
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

ランクマッチ

Basic Configuration · Competition

RULES
7
PROCESSES
2
STEPS
8

Rules

Access Eligibility4 RULES

ランクマッチ

WHEN
Unlock Rank Match
INPUT
Player Rank
OPERATION
Player Rank must reach threshold
RESULT
Rank Match unlocked by rank condition
LIMIT
50
EXCEPTION
Also requires full-combo condition
CADENCE
Not Applicable

ランクマッチ

WHEN
Unlock Rank Match
INPUT
EXPERT + MASTER full-combo count
OPERATION
Combined full-combo count must reach threshold
RESULT
Rank Match unlocked by performance condition
LIMIT
10
EXCEPTION
APPEND does not count for this unlock condition
CADENCE
Not Applicable

ランクマッチ

WHEN
Player Rank check
INPUT
Player Rank
OPERATION
Minimum comparison
RESULT
Rank Match participation condition satisfied
LIMIT
50

ランクマッチ

WHEN
Full Combo count check
INPUT
EXPERT or MASTER Full Combos
OPERATION
Minimum cumulative comparison
RESULT
Rank Match participation condition satisfied
LIMIT
10
Exception Priority2 RULES

ランクマッチ

WHEN
During Rank Match
INPUT
Member skill engine
OPERATION
Skills do not activate
RESULT
Member skill disabled
LIMIT
FALSE
EXCEPTION
Rank Match uses dedicated accuracy scoring
CADENCE
Not Applicable

ランクマッチ

WHEN
During Rank Match
INPUT
Fever system
OPERATION
Fever does not occur
RESULT
Fever disabled
LIMIT
FALSE
EXCEPTION
No Fever score contribution
CADENCE
Not Applicable
Failure Penalty1 RULES

ランクマッチ

WHEN
Connection is lost during Rank Match
INPUT
Active match state
OPERATION
Disconnected player is treated as loser
RESULT
Loss recorded
LIMIT
LOSS
EXCEPTION
Network failure branch
CADENCE
Not Applicable

Processes

ランクマッチ5 STEPS
ACTOR
Player
GOAL
Complete a one-versus-one ranked rhythm match
ENTRY
Player Rank >=50 and EXPERT/MASTER Full Combo total >=10; Rank Match season available
START
Eligible / waiting to match
COMPLETION
Song ends or connection loss is adjudicated
END
Win / Loss / Draw recorded and rank state updated
  1. 01
    Player

    Select Rank Match

    RESPONSE
    System permits entry and begins matching
    RESULTING STATE
    Matching
    BRANCH
    Eligibility condition satisfied
  2. 02
    System

    Randomly determine song and difficulty from the rank-compatible range

    RESPONSE
    Song and difficulty are fixed for both players
    RESULTING STATE
    Playing
    BRANCH
    Opponent matched
  3. 03
    Player

    Perform chart inputs

    RESPONSE
    System converts each judgment into Rank Match points
    RESULTING STATE
    Playing / points accumulating
    BRANCH
    Show active
  4. 04
    System

    Compare total points and direct tie-break fields

    RESPONSE
    System determines Win / Loss / Draw
    RESULTING STATE
    Adjudicated
    BRANCH
    Song completes
  5. 05
    System

    Apply match result to rank state

    RESPONSE
    Rank Point and Rank Point Bonus state are updated
    RESULTING STATE
    Result recorded
    BRANCH
    Result adjudicated
    TERMINAL
ランクマッチ3 STEPS
ACTOR
Player
GOAL
Complete a ranked rhythm match
ENTRY
Rank Match eligibility satisfied; player enters matchmaking
START
No opponent confirmed
COMPLETION
Song result and connection state evaluated
END
Win, loss or draw recorded; Rank Point processing completed
  1. 01
    Player

    Enter Rank Match matchmaking

    RESPONSE
    System searches same class first, may widen the target, and confirms an opponent
    RESULTING STATE
    Opponent confirmed
  2. 02
    Player

    Play the randomly selected common chart

    RESPONSE
    System accumulates dedicated judgement score without skills, cut-ins or FEVER
    RESULTING STATE
    Match score available
  3. 03
    Player

    Finish the song

    RESPONSE
    System applies tiebreak, connection override, Rank Point and bonus rules
    RESULTING STATE
    Win/loss/draw and rank state processed
    TERMINAL