| 0001Growth Systems 1Confidant · Confidant / Synergy · Synergy | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Strategic / Meta
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Protagonist relationships / account identity
- GROWTH STAGE LEVEL TIER
- Rank-specific; complete cap not assessed
- CAP LIMIT
- Rank-specific; complete cap not assessed
- MECHANIC
- Relationship rank growth
- SUCCESS FAILURE RESET
- Deterministic rank progress subject to disclosed conditions
|
|---|
| 0002Growth Systems 2Astrolabe Trials · Astrolabe Trials / Trial of the Astrolabe · Trial of the Astrolabe | — | ENDED | 3 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
- SUCCESS FAILURE RESET
- Clear Stella; failed damage carries over
|
|---|
| 0003Growth Systems 3Stamina · 에너지(모래시계) | — | ACTIVE | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Combat/content activity cadence
- GROWTH STAGE LEVEL TIER
- Max 240
- CAP LIMIT
- Max 240
- MECHANIC
- Passive and alternative recovery resource
- SUCCESS FAILURE RESET
- Recovers 1 point every 6 minutes
|
|---|
| 0004Growth Systems 4Mindscape · Velvet Trials → Mindscape | — | CONDITIONAL | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Phantom Thieves excluding Protagonist
- GROWTH STAGE LEVEL TIER
- Unlock at Player Rank 55; expanded outer/inner rings
- CAP LIMIT
- Unlock at Player Rank 55; expanded outer/inner rings
- MECHANIC
- Node/ring enhancement
- SUCCESS FAILURE RESET
- Deterministic node strengthening
|
|---|
| 0005Growth Systems 5Stardust Shards · Velvet Trials → Mindscape | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Mindscape
- GROWTH STAGE LEVEL TIER
- Daily supply based on Velvet Trials stars; other sources exist
- CAP LIMIT
- Daily supply based on Velvet Trials stars; other sources exist
- MECHANIC
- Mindscape enhancement material
- SUCCESS FAILURE RESET
- Deterministic reward rule
|
|---|
| 0006Growth Systems 6Action Points · 에너지(모래시계) | — | ACTIVE Recover 5 daily at 5:00 AM; certain items or Meta Jewels also recover; In Scope Global SEGA English service / cross-platform / current support rule; In Scope In Scope | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- City Life activity cadence
- GROWTH STAGE LEVEL TIER
- Max 20
- CAP LIMIT
- Max 20
- MECHANIC
- Daily time-budget recovery
- SUCCESS FAILURE RESET
- Deterministic recovery
|
|---|
| 0007Growth Systems 7 | — | ACTIVE No reset or transfer disclosed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Playable Phantom Thief
- GROWTH STAGE LEVEL TIER
- Max Lv.80 in selected guide
- CAP LIMIT
- Max Lv.80 in selected guide
- MECHANIC
- EXP-based leveling
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0008Growth Systems 8S-LV. · Super Level / S-LV. | — | CONDITIONAL No reset disclosed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- Internal / Meta
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Protagonist / Player progression
- GROWTH STAGE LEVEL TIER
- Begins after Player Level 80
- CAP LIMIT
- Begins after Player Level 80
- MECHANIC
- Post-cap EXP progression
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0009Growth Systems 9 | — | CONDITIONAL Reset/refund not disclosed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Protagonist
- GROWTH STAGE LEVEL TIER
- Allocation to disclosed base-stat targets
- CAP LIMIT
- Allocation to disclosed base-stat targets
- MECHANIC
- Point allocation
- SUCCESS FAILURE RESET
- Deterministic allocation
|
|---|
| 0010Growth Systems 10 | — | ACTIVE Reset/refund not disclosed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Playable Phantom Thief
- GROWTH STAGE LEVEL TIER
- Base 0 + Awareness 1–6
- CAP LIMIT
- Base 0 + Awareness 1–6
- MECHANIC
- Duplicate / Cognitite-based tier unlock
- SUCCESS FAILURE RESET
- Deterministic when requirement met
|
|---|
| 0011Growth Systems 11 | — | ACTIVE No refund disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked In Scope | 9 FIELDS- GROWTH LAYER
- Internal support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Awareness resource
- GROWTH STAGE LEVEL TIER
- No independent cap disclosed
- CAP LIMIT
- No independent cap disclosed
- MECHANIC
- Shard exchange input
- SUCCESS FAILURE RESET
- Deterministic exchange
|
|---|
| 0012Growth Systems 12 | — | ACTIVE No reset/refund disclosed; In Scope Global SEGA English service / cross-platform / Ver.2.0+; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- Internal resource
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Owned eligible Phantom Thief
- GROWTH STAGE LEVEL TIER
- Character eligibility applies
- CAP LIMIT
- Character eligibility applies
- MECHANIC
- Awareness unlock input
- SUCCESS FAILURE RESET
- Deterministic use
|
|---|
| 0013Growth Systems 13 | — | CONDITIONAL Task refresh rules not fully assessed; Linked Linked | 9 FIELDS- GROWTH LAYER
- Meta support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Player account / dispatched allies
- GROWTH STAGE LEVEL TIER
- Unlock at Player Level 20
- CAP LIMIT
- Unlock at Player Level 20
- MECHANIC
- Timed dispatch and reward collection
- SUCCESS FAILURE RESET
- Deterministic reward after request time
|
|---|
| 0014Growth Systems 14Character Weapon Levels · Weapon Level | — | ACTIVE Level transfers to a higher-rarity replacement weapon; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early–Late
- TARGET NAME TYPE
- Playable Phantom Thief
- GROWTH STAGE LEVEL TIER
- Exact cap not assessed
- CAP LIMIT
- Exact cap not assessed
- MECHANIC
- Character-bound weapon leveling
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0015Growth Systems 15Forge · Forge / Forge Level | — | ACTIVE Reset/refund not disclosed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Weapons
- GROWTH STAGE LEVEL TIER
- Full tier/cap table not disclosed
- CAP LIMIT
- Full tier/cap table not disclosed
- MECHANIC
- Weapon effect/tier enhancement
- SUCCESS FAILURE RESET
- Deterministic in selected official descriptions
|
|---|
| 0016Growth Systems 16 | — | CONDITIONAL No reset disclosed; Linked Linked | 9 FIELDS- GROWTH LAYER
- Meta support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Player account
- GROWTH STAGE LEVEL TIER
- Unlock after claiming Plan IV rewards
- CAP LIMIT
- Unlock after claiming Plan IV rewards
- MECHANIC
- Mission-chain reward supply
- SUCCESS FAILURE RESET
- Deterministic mission rewards
|
|---|
| 0017Growth Systems 17Artisan's Mod Order Shard · Artisan's Mod Order Shards | — | ACTIVE No reset disclosed; Linked Linked | 9 FIELDS- GROWTH LAYER
- External support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- 5★ Weapon Forge resource
- GROWTH STAGE LEVEL TIER
- No cap disclosed
- CAP LIMIT
- No cap disclosed
- MECHANIC
- Shard conversion
- SUCCESS FAILURE RESET
- Deterministic exchange
|
|---|
| 0018Growth Systems 18 | — | ACTIVE No refund disclosed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- 5★ Weapons
- GROWTH STAGE LEVEL TIER
- Forge eligibility varies by weapon
- CAP LIMIT
- Forge eligibility varies by weapon
- MECHANIC
- Universal/specified Forge input
- SUCCESS FAILURE RESET
- Deterministic use
|
|---|
| 0019Growth Systems 19 | — | ACTIVE Reset/overwrite rules not assessed; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Persona
- GROWTH STAGE LEVEL TIER
- Card-specific learning conditions
- CAP LIMIT
- Card-specific learning conditions
- MECHANIC
- Skill learning
- SUCCESS FAILURE RESET
- Deterministic when conditions met
|
|---|
| 0020Growth Systems 20 | — | ACTIVE Consumption/overwrite details not fully disclosed; Linked Linked | 9 FIELDS- GROWTH LAYER
- External resource
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Persona Training input
- GROWTH STAGE LEVEL TIER
- Persona eligibility conditions
- CAP LIMIT
- Persona eligibility conditions
- MECHANIC
- Skill teaching item
- SUCCESS FAILURE RESET
- Deterministic when conditions met
|
|---|
| 0021Growth Systems 21Revelation Cards | — | CONDITIONAL Inscription/customization rules apply; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Playable Phantom Thief
- GROWTH STAGE LEVEL TIER
- 2★–5★; tier-dependent max level
- CAP LIMIT
- 2★–5★; tier-dependent max level
- MECHANIC
- Equipment level, set, main-stat and sub-stat growth
- SUCCESS FAILURE RESET
- Main/sub-stat rolls contain randomness
|
|---|
| 0022Growth Systems 22Sun | — | CONDITIONAL Customization/Inscription applies; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation equipment slot
- GROWTH STAGE LEVEL TIER
- One of four Heavens marks
- CAP LIMIT
- One of four Heavens marks
- MECHANIC
- Heavens Revelation slot
- SUCCESS FAILURE RESET
- Random card stats within rule set
|
|---|
| 0023Growth Systems 23Moon | — | CONDITIONAL Customization/Inscription applies; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation equipment slot
- GROWTH STAGE LEVEL TIER
- One of four Heavens marks
- CAP LIMIT
- One of four Heavens marks
- MECHANIC
- Heavens Revelation slot
- SUCCESS FAILURE RESET
- Random card stats within rule set
|
|---|
| 0024Growth Systems 24Star | — | CONDITIONAL Customization/Inscription applies; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation equipment slot
- GROWTH STAGE LEVEL TIER
- One of four Heavens marks
- CAP LIMIT
- One of four Heavens marks
- MECHANIC
- Heavens Revelation slot
- SUCCESS FAILURE RESET
- Random card stats within rule set
|
|---|
| 0025Growth Systems 25Sky | — | CONDITIONAL Customization/Inscription applies; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation equipment slot
- GROWTH STAGE LEVEL TIER
- One of four Heavens marks
- CAP LIMIT
- One of four Heavens marks
- MECHANIC
- Heavens Revelation slot
- SUCCESS FAILURE RESET
- Random card stats within rule set
|
|---|
| 0026Growth Systems 26 | — | CONDITIONAL Inscription/customization applies; In Scope In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation equipment slot
- GROWTH STAGE LEVEL TIER
- One Space slot; separate stat pool
- CAP LIMIT
- One Space slot; separate stat pool
- MECHANIC
- Space slot and Harmony-effect matching
- SUCCESS FAILURE RESET
- Random card stats within rule set
|
|---|
| 0027Growth Systems 27 | — | ACTIVE Refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 9 FIELDS- GROWTH LAYER
- External support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation sub-stat
- GROWTH STAGE LEVEL TIER
- Targets the fourth sub-stat in selected guide
- CAP LIMIT
- Targets the fourth sub-stat in selected guide
- MECHANIC
- Fourth sub-stat reroll/change
- SUCCESS FAILURE RESET
- Result rule not fully disclosed
|
|---|
| 0028Growth Systems 28 | — | ACTIVE Final confirmation locks fields; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 9 FIELDS- GROWTH LAYER
- External support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Revelation Card
- GROWTH STAGE LEVEL TIER
- Selects one sub-attribute
- CAP LIMIT
- Selects one sub-attribute
- MECHANIC
- Customization target selection
- SUCCESS FAILURE RESET
- Deterministic selection
|
|---|
| 0029Growth Systems 29 | — | ACTIVE Reset does not refund consumed Ink; final confirmation locks fields; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 9 FIELDS- GROWTH LAYER
- External support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Revelation Card
- GROWTH STAGE LEVEL TIER
- One consumed per generated value
- CAP LIMIT
- One consumed per generated value
- MECHANIC
- Customization value generation
- SUCCESS FAILURE RESET
- Generated value varies; exact distribution not disclosed
|
|---|
| 0030Growth Systems 30 | — | ACTIVE Reset/refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 9 FIELDS- GROWTH LAYER
- External support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Revelation growth/customization
- GROWTH STAGE LEVEL TIER
- Exact effect not fully disclosed in selected text
- CAP LIMIT
- Exact effect not fully disclosed in selected text
- MECHANIC
- High-value Revelation input
- SUCCESS FAILURE RESET
- Not assessed
|
|---|
| 0031Growth Systems 31Player Level / Player Rank | — | ACTIVE No reset disclosed; In Scope | 9 FIELDS- GROWTH LAYER
- Meta
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Player account / protagonist
- GROWTH STAGE LEVEL TIER
- Published thresholds gate Tasks, Mindscape, Revelation, S-LV.
- CAP LIMIT
- Published thresholds gate Tasks, Mindscape, Revelation, S-LV.
- MECHANIC
- Account-level progression and feature gating
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0032Growth Systems 32 | — | CONDITIONAL Reset/refund not disclosed; In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Phantom Thief skills
- GROWTH STAGE LEVEL TIER
- Inner ring choice
- CAP LIMIT
- Inner ring choice
- MECHANIC
- Mindscape inner-ring option
- SUCCESS FAILURE RESET
- Deterministic selection
|
|---|
| 0033Growth Systems 33 | — | CONDITIONAL Reset/refund not disclosed; In Scope | 9 FIELDS- GROWTH LAYER
- Internal
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Phantom Thief stats
- GROWTH STAGE LEVEL TIER
- Inner ring choice
- CAP LIMIT
- Inner ring choice
- MECHANIC
- Mindscape inner-ring option
- SUCCESS FAILURE RESET
- Deterministic selection
|
|---|
| 0034Growth Systems 34 | — | ACTIVE Input cards consumed; refund not disclosed; In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Expansion / Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid–Late
- TARGET NAME TYPE
- Revelation Cards
- GROWTH STAGE LEVEL TIER
- Source-stated input counts
- CAP LIMIT
- Source-stated input counts
- MECHANIC
- Multi-card conversion
- SUCCESS FAILURE RESET
- Resulting card stats remain random
|
|---|
| 0035Growth Systems 35 | — | ACTIVE Reset loses used Prophetic Ink; final fields fixed; In Scope | 9 FIELDS- GROWTH LAYER
- External
- GROWTH ROLE
- Strategic / Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Revelation Cards
- GROWTH STAGE LEVEL TIER
- One selected sub-attribute; repeated value generation
- CAP LIMIT
- One selected sub-attribute; repeated value generation
- MECHANIC
- Sub-attribute selection and value generation
- SUCCESS FAILURE RESET
- Value generation variability not disclosed
|
|---|
| 0036Growth Systems 36 | — | CONDITIONAL No reset disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope SEGA English/global service (Japan/Western global track); Korean Perfect World service excluded / Ver.4.6 baseline context; Added in Ver.4.6; no removal evidence; Linked | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Over-duplicate 5★ Phantom Thief assets
- GROWTH STAGE LEVEL TIER
- Eligibility after eighth copy-equivalent
- CAP LIMIT
- Eligibility after eighth copy-equivalent
- MECHANIC
- Duplicate overflow conversion currency
- SUCCESS FAILURE RESET
- Deterministic quantity by Draft X inclusion
|
|---|
| 0037Growth Systems 37 | — | ACTIVE No refund disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Player account / growth resources
- GROWTH STAGE LEVEL TIER
- Lineup current at Ver.4.6
- CAP LIMIT
- Lineup current at Ver.4.6
- MECHANIC
- Resource exchange
- SUCCESS FAILURE RESET
- Deterministic exchange
|
|---|
| 0038Growth Systems 38Phantom Pass · 팬텀 패스 | — | ACTIVE | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Player account
- GROWTH STAGE LEVEL TIER
- Seasonal levels; reset at season change
- CAP LIMIT
- Seasonal levels; reset at season change
- MECHANIC
- Seasonal mission progression
- SUCCESS FAILURE RESET
- Deterministic mission progress
|
|---|
| 0039Growth Systems 39Premium Phantom Pass · 프리미엄 팬텀 패스 | — | ACTIVE Premium rewards apply only to purchased season; Linked Global SEGA English service / cross-platform / applicable offer; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Current Phantom Pass season; In Scope In Scope | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Player account
- GROWTH STAGE LEVEL TIER
- Current Ver.4.6 season
- CAP LIMIT
- Current Ver.4.6 season
- MECHANIC
- Paid premium reward lane
- SUCCESS FAILURE RESET
- Deterministic unlock of premium lane
|
|---|
| 0040Growth Systems 40Premium+ Phantom Pass · 프리미엄+ 팬텀 패스 | — | ACTIVE Benefits limited to purchased season; Linked Global SEGA English service / cross-platform / applicable offer; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Current Phantom Pass season; In Scope In Scope | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Player account
- GROWTH STAGE LEVEL TIER
- Includes 10 pass levels in current notice
- CAP LIMIT
- Includes 10 pass levels in current notice
- MECHANIC
- Paid premium-plus reward lane
- SUCCESS FAILURE RESET
- Deterministic
|
|---|
| 0041Growth Systems 41 | — | ACTIVE Reset/refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 8 FIELDS- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- Cash / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Activity-cadence support item; exact target unresolved
- GROWTH STAGE LEVEL TIER
- No cap or recovery amount disclosed
- CAP LIMIT
- No cap or recovery amount disclosed
- MECHANIC
- Named supply item
- SUCCESS FAILURE RESET
- Deterministic item grant in selected shop notice
|
|---|
| 0042Growth Systems 42 | — | ACTIVE SEGA English/global; Tartarus Shuffle Time | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0043Growth Systems 43 | — | ACTIVE Global; Ver.4.5 이후 확장 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0044Growth Systems 44 | — | ACTIVE Global English service; 공식 상점·교환 공지 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0045Growth Systems 45 | — | ACTIVE Global English service; 공식 상점·교환 공지 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0046Growth Systems 46 | — | ACTIVE Global English service; 공식 상점·교환 공지 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0047Growth Systems 47 | — | ACTIVE Global English service; 공식 상점·교환 공지 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0048Growth Systems 48 | — | ACTIVE Global English service; 공식 상점 세트 구성 텍스트 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0049Growth Systems 49 | — | ACTIVE Global English service; 공식 상점 세트 구성 텍스트 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|
| 0050Growth Systems 50 | — | ACTIVE Global English service; 공식 상점 세트 구성 텍스트 기준 | 2 FIELDS- GROWTH LAYER
- Unknown in
- GROWTH ROLE
- Unknown in
|
|---|