NOVASMC

Persona5: The Phantom X

Heart-Changing Heist RPG · iOS; Android; Steam; Google Play Games

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
248
CLASSIFICATION GROUPS
37
TRANSITIONS
0
RULES & PROCESS CONTENTS
4
PLAYER EXPERIENCE ELEMENTS

Content Structure

RECORDS
60
VISIBLE
60
PAGE
1 / 2

150OF 60 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Content Structure 1ACTIVE
3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Daily-life relationship node
BASIS SUMMARY
City Life > Synergy
0002Content Structure 2ACTIVE
3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Daily-life activity surface
BASIS SUMMARY
City Life menu and city locations
0003Content Structure 3ACTIVE

Persistent; new areas added by version; Main Story-linked Metaverse access; In Scope Persistent; expanded by updates; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Exploration and farming node
BASIS SUMMARY
Metaverse exploration
0004Content Structure 4ACTIVE

Persistent; revisitable through Chamber of Recollections; Main Story progression; In Scope Persistent after unlock; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Story challenge node
BASIS SUMMARY
Main Story / Chamber of Recollections occurrence
0005Content Structure 5ACTIVE

Persistent; Main Story progression; In Scope Persistent after unlock; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Story challenge node
BASIS SUMMARY
Main Story Palace
0006Content Structure 6ACTIVE

Persistent; Main Story Chapter 3 progression; In Scope Persistent after unlock; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Story challenge node
BASIS SUMMARY
Main Story Chapter 3 Palace
0007Content Structure 7ACTIVE

Persistent; Training Materials menu; exact unlock not public; In Scope Persistent; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Persona material farming node
BASIS SUMMARY
Training Materials > Realm of Repression
0008Content Structure 8ACTIVE

Persistent; lineup updated by version; Training Materials menu; In Scope Persistent; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Revelation material farming node
BASIS SUMMARY
Training Materials > Realm of Repression
0009Content Structure 9ACTIVE

Persistent; Opt-in unlock available without completing corresponding Main Story from Ver.4.6; In Scope Persistent; In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Training-material stage
BASIS SUMMARY
Training Materials > Realm of Repression
0010Content Structure 10ACTIVE

Persistent; daily Stardust Shards relationship; Permanent trial area; detailed early unlock not public; In Scope Persistent; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Stage-based challenge node
BASIS SUMMARY
Challenge content
0011Content Structure 11ACTIVE

Persistent; Protagonist Lv.32 and Metro tutorial mission clear; In Scope Persistent; event overlays rotate; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Core Candidate
STRUCTURAL ROLE
Route-based challenge node
BASIS SUMMARY
Home / content menu
0012Content Structure 12ACTIVE

Persistent; Metro eligibility shared; In Scope Persistent route; event overlay ended; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Metro sub-route challenge node
BASIS SUMMARY
Metro of Desire route selection
0013Content Structure 13CONDITIONAL

Recurring event windows; no Aug 8 instance verified; Player Rank 20; In Scope Recurring event pattern; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Limited boss challenge node
BASIS SUMMARY
Events menu
0014Content Structure 14CONDITIONAL

Limited window ended 2026-06-04; regular portions remain; Recommended after fourth Phantom Thief awakening; In Scope Limited window converted to regular portions; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Event story and exploration container
BASIS SUMMARY
Events / regular event archive
0015Content Structure 15CONDITIONAL
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Conditional exploration node
BASIS SUMMARY
Met by Moonlight event archive
0016Content Structure 16CONDITIONAL

Regular portions conditional after event; Available inside Strike like Lightning structure; In Scope Limited instance converted to regular portions; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Limited boss challenge node
BASIS SUMMARY
Met by Moonlight: Strike like Lightning
0017Content Structure 17ENDED
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Limited multi-attempt challenge node
BASIS SUMMARY
Event / challenge menu
0018Content Structure 18CONDITIONAL
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Asynchronous boss-score competition node
BASIS SUMMARY
Competition / challenge menu
0019Content Structure 19CONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Cooperative score competition and async cooperation node
BASIS SUMMARY
Gates menu
0020Content Structure 20ACTIVE
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Baseline-active event container
BASIS SUMMARY
Events menu
0021Content Structure 21ACTIVE
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Event narrative node
BASIS SUMMARY
Haunted Beach Shack event
0022Content Structure 22ACTIVE

Active until event end; Event active; recommended story progression; In Scope Event period; In Scope Global/English; Mobile and PC; Ver.4.6; 2026-07-30 maintenance end; 2026-08-13 01:59; Event available; In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Event boss challenge node
BASIS SUMMARY
Haunted Beach Shack event
0023Content Structure 23CONDITIONAL

Seasonal Ranked branch; exact baseline season not recovered; Complete Main Story Chapter 1; In Scope Seasonal ranked branch; persistent solo branch; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Four-player card competition hub
BASIS SUMMARY
Tycoon menu
0024Content Structure 24CONDITIONAL

Recurring seasons; exact Aug 8 season number and end time unresolved; Tycoon unlocked; In Scope Seasonal; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Ranked card competition node
BASIS SUMMARY
Tycoon > Ranked Matches
0025Content Structure 25ACTIVE

Persistent branch after Ranked closure in the launch-season notice; Tycoon unlocked; In Scope Persistent; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
CPU card challenge node
BASIS SUMMARY
Tycoon > Solo Mode
0026Content Structure 26ENDED
3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Limited Tycoon event overlay
BASIS SUMMARY
Events / Tycoon menu
0027Content Structure 27ENDED

Verified Apr 2026 special schedule only; Event availability plus Trials participation; In Scope Apr-2026 special schedule; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Sea ranking event overlay
BASIS SUMMARY
Trials from the Sea of Souls event surface
0028Content Structure 28ACTIVE

Persistent group object; Gates operates by patch or event period; Exact unlock and join flow Unknown; In Scope Persistent; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Group membership and cooperation node
BASIS SUMMARY
Companio interface
0029Content Structure 29UNKNOWN

Per patch according to specialist guide; Nightmare's Gateway participation; official Companio equivalence unresolved; Linked — Secondary source terminology Linked — Secondary source terminology Patch cadence; Boundary Review Boundary Review

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Secondary-described group leaderboard
BASIS SUMMARY
Gates / guide-described Paradise surface
0030Content Structure 30UNKNOWN

Per applicable challenge or patch; Applicable within the specialist-guide Gates setup; Linked — Gates subfeature Linked — Gates subfeature Per challenge; Boundary Review Boundary Review

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Roster-support cooperation node
BASIS SUMMARY
Gates challenge setup
0031Content Structure 31UNKNOWN

Unknown; Friend access; exact story gate and exchange requirement Unknown; In Scope In Scope Cadence and limits not recovered; Boundary Review Boundary Review

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Non-combat exchange cooperation node
BASIS SUMMARY
Friends / Gachapon interaction
0032Content Structure 32ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Activity-cost state
BASIS SUMMARY
Growth and event content entry
0033Content Structure 33CONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Growth destination node
BASIS SUMMARY
Phantom Thief training screen
0034Content Structure 34ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Growth material bridge
BASIS SUMMARY
Daily Velvet Trials reward / inventory
0035Content Structure 35ENDED
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Event access item bridge
BASIS SUMMARY
Metro of Desire / Limited-Time Offers
0036Content Structure 36ENDED

Historical limited instances; In Scope

3 FIELDS
S5 NODE POSITION
Periphery Candidate
STRUCTURAL ROLE
Limited reward-conversion node
BASIS SUMMARY
Metro of Desire event surface
0037Content Structure 37CONDITIONAL

Per event; Linked In Scope

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Challenge-permission state
BASIS SUMMARY
Trial of Thorns configuration
0038Content Structure 38CONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Repeat-access challenge node
BASIS SUMMARY
Recollections / Haunted Boss Battle level
0039Content Structure 39CONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Event currency bridge
BASIS SUMMARY
Recollections Under Moonlight / event inventory
0040Content Structure 40ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Equipment-growth destination
BASIS SUMMARY
Exploration reward
0041Content Structure 41ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Forging-material bridge
BASIS SUMMARY
Exploration rewards / exchange shops
0042Content Structure 42ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Cooperation-linked currency
BASIS SUMMARY
Companio activities / inventory
0043Content Structure 43UNKNOWN
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Cooperation-linked exchange node
BASIS SUMMARY
Exchange Shop
0044Content Structure 44UNKNOWN
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Alternative exchange node
BASIS SUMMARY
Exchange Shop
0045Content Structure 45CONDITIONAL
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Competition currency bridge
BASIS SUMMARY
Tycoon results
0046Content Structure 46CONDITIONAL

Per ranked result; Linked In Scope

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Rank-progress state
BASIS SUMMARY
Tycoon Ranked result
0047Content Structure 47CONDITIONAL

Seasonal; In Scope In Scope

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Competition status state
BASIS SUMMARY
Tycoon Ranked Matches
0048Content Structure 48ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Competition exchange node
BASIS SUMMARY
Exchange menu
0049Content Structure 49CONDITIONAL

Gates season; Linked

3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Gates reward-state bridge
BASIS SUMMARY
Gates reward surface
0050Content Structure 50ACTIVE
3 FIELDS
S5 NODE POSITION
Bridge Candidate
STRUCTURAL ROLE
Cross-content reward currency
BASIS SUMMARY
Velvet / Gates / events