| 0001Economy Systems 1Special Outfit: Summer Riko Set · 서머 리코 세트 | — | ACTIVE Tempest Riko; Linked Global SEGA English service / cross-platform / Ver.4.5+; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Discount until 2026-08-13 01:59 UTC; product remains; In Scope Linked In Scope | 8 FIELDS- ECONOMY CLASS
- Shop product / cosmetic ownership
- ECONOMY CATEGORY
- Premium sink object
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Paid with Meta Jewels
- STORAGE CAP
- No purchase cap disclosed
- EXPIRY
- Discount ends; product remains
- CONVERSION RULE
- Meta Jewels exchanged for outfit ownership
- PRIMARY USE
- Meta Jewels
|
|---|
| 0002Economy Systems 2Stamina · 에너지(모래시계) | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Account / battle-content access
- ECONOMY CATEGORY
- Event & Special Resource / stamina resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Free passive recovery + item/Meta Jewel refill
- STORAGE CAP
- Disclosed; detailed value in RP Annex
- EXPIRY
- Passive interval; detailed value in RP Annex
- CONVERSION RULE
- Items or Meta Jewels recover Stamina
- PRIMARY USE
- Stamina Mode and eligible content attempts
|
|---|
| 0003Economy Systems 3Stardust Shards · Velvet Trials → Mindscape | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Play + pass/package supply
- EXPIRY
- Pass/offer-specific cadence
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Mindscape
|
|---|
| 0004Economy Systems 4 | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Companio activity
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Exchange lineup
- PRIMARY USE
- Protagonist weapon shards and lineup items
|
|---|
| 0005Economy Systems 5Companio Coin Exchange Shop · Companio Coin Exchange → Pheromone Sting Shard | — | UNKNOWN | 8 FIELDS- ECONOMY CLASS
- Exchange entry point
- ECONOMY CATEGORY
- Exchange / shop system
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free social currency sink
- STORAGE CAP
- Lineup-specific
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Companio Coin exchanged for lineup items
- PRIMARY USE
- Protagonist weapon shards and lineup items
|
|---|
| 0006Economy Systems 6 | — | UNKNOWN | 8 FIELDS- ECONOMY CLASS
- Exchange entry point
- ECONOMY CATEGORY
- Exchange / shop system
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free-earned currency sink
- STORAGE CAP
- Lineup-specific
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Star Crystal exchanged for lineup items
- PRIMARY USE
- Protagonist weapon shards and lineup items
|
|---|
| 0007Economy Systems 7 | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Gameplay/event supply
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Currency exchanged for weapons/shards and other lineup items
- PRIMARY USE
- Joy Medal Exchange
|
|---|
| 0008Economy Systems 8 | — | ACTIVE | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Play + package supply
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Growth systems
|
|---|
| 0009Economy Systems 9Action Points · 에너지(모래시계) | — | ACTIVE Recover 5 daily at 5:00 AM; certain items or Meta Jewels also recover; In Scope Global SEGA English service / cross-platform / current support rule; In Scope In Scope | 8 FIELDS- ECONOMY CLASS
- Account / City Life
- ECONOMY CATEGORY
- Event & Special Resource / access resource
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free recovery + item/Meta Jewel refill
- STORAGE CAP
- Disclosed; detailed value in RP Annex
- EXPIRY
- Daily recovery; detailed time in RP Annex
- CONVERSION RULE
- Items or Meta Jewels recover Action Points
- PRIMARY USE
- City Life actions; exact cost table not publicly disclosed
|
|---|
| 0010Economy Systems 10 | — | ACTIVE No refund disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Free/play/event and exchange supply
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Shards exchanged for eligible Cognitite
- PRIMARY USE
- Cognitite conversion
|
|---|
| 0011Economy Systems 11 | — | ACTIVE No reset/refund disclosed; In Scope Global SEGA English service / cross-platform / Ver.2.0+; In Scope In Scope | 8 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Character
- UNIT DENOMINATION
- Shard exchange and duplicate routes
- STORAGE CAP
- Character-specific eligibility
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Shards converted to Cognitite
- PRIMARY USE
- Awareness
|
|---|
| 0012Economy Systems 12 | — | ACTIVE Refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Event/exchange supply
- EXPIRY
- Event exchange availability may expire
- CONVERSION RULE
- Prism Cognigem or Rare Lure exchange
- PRIMARY USE
- Revelation sub-stat change
|
|---|
| 0013Economy Systems 13 | — | ACTIVE Final confirmation locks fields; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Pass/gift/exchange supply
- EXPIRY
- No general expiry confirmed
- CONVERSION RULE
- Prism/Crystal Cognigem exchange lineup
- PRIMARY USE
- Revelation customization
|
|---|
| 0014Economy Systems 14 | — | ACTIVE Reset does not refund consumed Ink; final confirmation locks fields; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Pass/gift/exchange supply
- EXPIRY
- Consumed value is not refunded on reset
- CONVERSION RULE
- Prism Cognigem exchange lineup
- PRIMARY USE
- Revelation value generation
|
|---|
| 0015Economy Systems 15 | — | ACTIVE Reset/refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Pass/gift/exchange supply
- EXPIRY
- No general expiry confirmed
- CONVERSION RULE
- Prism Cognigem exchange
- PRIMARY USE
- Revelation growth/customization
|
|---|
| 0016Economy Systems 16 | — | CONDITIONAL No reset disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope SEGA English/global service (Japan/Western global track); Korean Perfect World service excluded / Ver.4.6 baseline context; Added in Ver.4.6; no removal evidence; Linked | 8 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency / duplicate overflow
- OBJECT TYPE
- Character
- UNIT DENOMINATION
- Automatic duplicate conversion
- STORAGE CAP
- Eligibility threshold disclosed
- EXPIRY
- Retroactive distribution window was temporary
- CONVERSION RULE
- Duplicate overflow converted to Crystal Cognigem; exchange for growth items
- PRIMARY USE
- Cognigem Exchange Shop
|
|---|
| 0017Economy Systems 17 | — | ACTIVE No refund disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope | 8 FIELDS- ECONOMY CLASS
- Exchange entry point
- ECONOMY CATEGORY
- Exchange / shop system
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- No payment classification
- STORAGE CAP
- Lineup-specific
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Cognigem exchanged for listed rewards
- PRIMARY USE
- Growth resources and Revelations
|
|---|
| 0018Economy Systems 18Phantom Pass · 팬텀 패스 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Seasonal account pass
- ECONOMY CATEGORY
- Event & Special / recurring economy
- OBJECT TYPE
- Shop
- UNIT DENOMINATION
- Free lane + paid Premium/Premium+ lanes
- STORAGE CAP
- Season-specific
- EXPIRY
- Season change resets EXP/level
- CONVERSION RULE
- No direct conversion; lane unlock by purchase
- PRIMARY USE
- Tickets and growth resources
|
|---|
| 0019Economy Systems 19Premium Phantom Pass · 프리미엄 팬텀 패스 | — | ACTIVE Premium rewards apply only to purchased season; Linked Global SEGA English service / cross-platform / applicable offer; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Current Phantom Pass season; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Shop product / pass
- OBJECT TYPE
- Shop
- UNIT DENOMINATION
- Paid product
- STORAGE CAP
- Offer-specific
- EXPIRY
- Offer/season-specific
- CONVERSION RULE
- Purchase grants listed currencies/resources
- PRIMARY USE
- Meta Jewels; premium reward lane; Salamander Coins; Revelation; growth materials
|
|---|
| 0020Economy Systems 20Premium+ Phantom Pass · 프리미엄+ 팬텀 패스 | — | ACTIVE Benefits limited to purchased season; Linked Global SEGA English service / cross-platform / applicable offer; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Current Phantom Pass season; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Shop product / pass
- OBJECT TYPE
- Shop
- UNIT DENOMINATION
- Paid product
- STORAGE CAP
- Offer-specific
- EXPIRY
- Offer/season-specific
- CONVERSION RULE
- Purchase grants listed currencies/resources
- PRIMARY USE
- Premium benefits; extra rewards; immediate pass levels
|
|---|
| 0021Economy Systems 21 | — | ACTIVE Reset/refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Event & Special Resource / support item
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Package/mail/event supply
- EXPIRY
- No general expiry confirmed
- CONVERSION RULE
- No confirmed conversion
- PRIMARY USE
- Exact recovery target/value not publicly closed
|
|---|
| 0022Economy Systems 22 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account wallet
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free / earned; package supply also confirmed
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- General shop and growth costs; complete sink map not closed
|
|---|
| 0023Economy Systems 23 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account wallet
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Freemium / paid-free balance not fully disclosed
- EXPIRY
- No general expiry confirmed
- CONVERSION RULE
- Items or Meta Jewels can refill Action Points/Stamina
- PRIMARY USE
- Special Outfit: Summer Riko Set; selected shop/exchange uses
|
|---|
| 0024Economy Systems 24 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account wallet
- ECONOMY CATEGORY
- Premium Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Package-acquired; free acquisition not established in selected texts
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Premium/shop purchase economy; full sink map in-game
|
|---|
| 0025Economy Systems 25 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency / Contract ticket
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free and premium-lane supply
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Contracts
|
|---|
| 0026Economy Systems 26 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency / Contract ticket
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free + paid/package supply
- EXPIRY
- Offer-specific limits only
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Most Wanted Phantom Idol Contracts
|
|---|
| 0027Economy Systems 27 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency / Arms currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free + paid/package supply
- EXPIRY
- Offer-specific limits only
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Arms Deals / weapon contracts
|
|---|
| 0028Economy Systems 28 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Premium/pass and selected acquisition routes
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Currency exchanged for eligible 5★ Weapon
- PRIMARY USE
- 5★ Weapons at Airsoft Shop in Shibuya
|
|---|
| 0029Economy Systems 29 | — | ACTIVE Global SEGA English service / cross-platform / Ver.3.3+; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Realm of Repression and related content
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Exchange lineup
- PRIMARY USE
- Skill Cards
|
|---|
| 0030Economy Systems 30 | — | ACTIVE Global SEGA English service / cross-platform / Ver.3.3+; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Realm of Repression and related content
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Exchange lineup
- PRIMARY USE
- Skill Cards
|
|---|
| 0031Economy Systems 31 | — | ACTIVE Global SEGA English service / cross-platform / Ver.3.0+; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Higher-tier Repression content
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Exchange lineup
- PRIMARY USE
- Higher-tier Persona/Skill items; current full lineup not closed
|
|---|
| 0032Economy Systems 32 | — | ACTIVE Global SEGA English service / cross-platform / Ver.3.0+; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Mode/reward supply
- EXPIRY
- Lineup changes by version
- CONVERSION RULE
- Exchange lineup
- PRIMARY USE
- Protagonist weapon shards and lineup items
|
|---|
| 0033Economy Systems 33 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Package and play supply
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Weapon/experience growth
|
|---|
| 0034Economy Systems 34 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Package and play supply
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Weapon growth
|
|---|
| 0035Economy Systems 35 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Basic Growth Materials
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Package and play supply
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Weapon growth
|
|---|
| 0036Economy Systems 36 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Pass/event supply
- EXPIRY
- Pass/event-specific cadence
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Mindscape
|
|---|
| 0037Economy Systems 37 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Event & Special Resource / support item
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Package/mail/event supply
- EXPIRY
- No general expiry confirmed
- CONVERSION RULE
- No confirmed conversion
- PRIMARY USE
- Exact consumption effect not publicly closed
|
|---|
| 0038Economy Systems 38 | — | ENDED Global SEGA English service / cross-platform / anniversary event; In Scope In Scope | 8 FIELDS- ECONOMY CLASS
- Account event balance
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Paid purchase-reward bonus
- STORAGE CAP
- Event-specific
- EXPIRY
- Invalid after event end
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Purchase Rewards milestones
|
|---|
| 0039Economy Systems 39 | — | ENDED Global SEGA English service / cross-platform / Ver.4.5 campaign; In Scope In Scope | 8 FIELDS- ECONOMY CLASS
- Account/mail event balance
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free mail distribution
- STORAGE CAP
- Campaign-specific
- EXPIRY
- Mail receipt expiry; campaign ended
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Event use not closed in selected text
|
|---|
| 0040Economy Systems 40 | — | ENDED Global SEGA English service / cross-platform / anniversary event; In Scope In Scope | 8 FIELDS- ECONOMY CLASS
- Account event inventory
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Free event missions
- STORAGE CAP
- Event-specific
- EXPIRY
- Unusable after event end
- CONVERSION RULE
- Event-resource exchange/use
- PRIMARY USE
- Scratch-Off Packs and cake decorations
|
|---|
| 0041Economy Systems 41 | — | ENDED Global SEGA English service / cross-platform / anniversary event; In Scope In Scope | 8 FIELDS- ECONOMY CLASS
- Account event inventory
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Free event/rewind acquisition
- STORAGE CAP
- Disclosed; detail in RP Annex
- EXPIRY
- Daily/event cap and reset; ended
- CONVERSION RULE
- Pack sent/used; full set exchanged for gift
- PRIMARY USE
- Scratch Cards participation and gift conversion
|
|---|
| 0042Economy Systems 42 | — | CONDITIONAL Global SEGA English service / account-relative / Ver.4.4; Linked Linked | 8 FIELDS- ECONOMY CLASS
- Account-relative event supply
- ECONOMY CATEGORY
- Limited / Event supply mechanism
- OBJECT TYPE
- Event
- UNIT DENOMINATION
- Free conditional gift
- STORAGE CAP
- Account-specific
- EXPIRY
- Relative-duration account timer
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Meta Jewels gift
|
|---|
| 0043Economy Systems 43Most Wanted Casting Call · 모스트 원티드 캐스팅 콜 | — | CONDITIONAL Global SEGA English service / account-relative / Ver.4.4+; Linked SEGA English/global service (Japan/Western global track); Korean Perfect World service excluded / Ver.4.4 onward account-specific; Eligible account login-relative window; exact duration in RP Annex; In Scope Linked In Scope | 7 FIELDS- ECONOMY CLASS
- Account-relative contract access
- ECONOMY CATEGORY
- Secondary economy access / Prism faucet
- OBJECT TYPE
- Resource
- STORAGE CAP
- Disclosed; detail in RP Annex
- EXPIRY
- Relative-duration account timer
- CONVERSION RULE
- Draw creates Prism Cognigem; selection locks after first draw
- PRIMARY USE
- Most Wanted Contracts; Prism Cognigem bonus
|
|---|
| 0044Economy Systems 44 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- Secondary Currency / contract bonus
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Draw-based + exchange-linked
- EXPIRY
- Temporary lineups may expire
- CONVERSION RULE
- Exchange for Inks, Retrograde Cards; time-limited Meta Jewel/Joy options existed
- PRIMARY USE
- Cognigem Exchange/Cognition Shop
|
|---|
| 0045Economy Systems 45 | — | ACTIVE Global SEGA English service / cross-platform / Ver.4.6; In Scope | 7 FIELDS- ECONOMY CLASS
- Account inventory
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Event goal/reward supply
- EXPIRY
- Event-source period applies
- CONVERSION RULE
- No direct conversion confirmed
- PRIMARY USE
- Growth use not fully closed
|
|---|
| 0046Economy Systems 46 | — | ACTIVE Global SEGA English support / cross-platform / current; In Scope | 8 FIELDS- ECONOMY CLASS
- Account social balance
- ECONOMY CATEGORY
- Secondary Currency / social point
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free social interaction
- STORAGE CAP
- Daily cap disclosed
- EXPIRY
- Daily cap
- CONVERSION RULE
- Assist action creates point balance
- PRIMARY USE
- Friend Point redemption menu
|
|---|
| 0047Economy Systems 47 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Event balance
- ECONOMY CATEGORY
- Limited / Event Currency
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free event performance
- STORAGE CAP
- Event-specific
- EXPIRY
- Exchange/use ends with event
- CONVERSION RULE
- No external conversion confirmed
- PRIMARY USE
- Beach Shack upgrades and total-collection goals
|
|---|
| 0048Economy Systems 48 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Event balance
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Free event performance
- STORAGE CAP
- Event-specific
- EXPIRY
- Use ends with event
- CONVERSION RULE
- No conversion confirmed
- PRIMARY USE
- Staff training
|
|---|
| 0049Economy Systems 49 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Event inventory
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Currency
- UNIT DENOMINATION
- Free event story/boss/fishing/missions
- STORAGE CAP
- Event-specific
- EXPIRY
- Exchange closes after event
- CONVERSION RULE
- Rare Lure exchanged for event rewards
- PRIMARY USE
- Event Exchange Shop
|
|---|
| 0050Economy Systems 50 | — | ACTIVE | 8 FIELDS- ECONOMY CLASS
- Event inventory
- ECONOMY CATEGORY
- Event & Special Resource / access item
- OBJECT TYPE
- Resource
- UNIT DENOMINATION
- Free event story/login supply
- STORAGE CAP
- Event-specific
- EXPIRY
- Use ends with event
- CONVERSION RULE
- Permit consumed/used to access minigame
- PRIMARY USE
- Beach Shack Business entry
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