NOVASMC

Persona5: The Phantom X

Heart-Changing Heist RPG · iOS; Android; Steam; Google Play Games

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
248
CLASSIFICATION GROUPS
37
TRANSITIONS
0
RULES & PROCESS CONTENTS
4
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
77
VISIBLE
77
PAGE
1 / 2

150OF 77 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Economy Systems 1Special Outfit: Summer Riko Set · 서머 리코 세트ACTIVE

Tempest Riko; Linked Global SEGA English service / cross-platform / Ver.4.5+; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Discount until 2026-08-13 01:59 UTC; product remains; In Scope Linked In Scope

8 FIELDS
ECONOMY CLASS
Shop product / cosmetic ownership
ECONOMY CATEGORY
Premium sink object
OBJECT TYPE
Currency
UNIT DENOMINATION
Paid with Meta Jewels
STORAGE CAP
No purchase cap disclosed
EXPIRY
Discount ends; product remains
CONVERSION RULE
Meta Jewels exchanged for outfit ownership
PRIMARY USE
Meta Jewels
0002Economy Systems 2Stamina · 에너지(모래시계)ACTIVE
8 FIELDS
ECONOMY CLASS
Account / battle-content access
ECONOMY CATEGORY
Event & Special Resource / stamina resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Free passive recovery + item/Meta Jewel refill
STORAGE CAP
Disclosed; detailed value in RP Annex
EXPIRY
Passive interval; detailed value in RP Annex
CONVERSION RULE
Items or Meta Jewels recover Stamina
PRIMARY USE
Stamina Mode and eligible content attempts
0003Economy Systems 3Stardust Shards · Velvet Trials → MindscapeACTIVE
7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Play + pass/package supply
EXPIRY
Pass/offer-specific cadence
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Mindscape
0004Economy Systems 4ACTIVE
7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Companio activity
EXPIRY
Lineup changes by version
CONVERSION RULE
Exchange lineup
PRIMARY USE
Protagonist weapon shards and lineup items
0005Economy Systems 5Companio Coin Exchange Shop · Companio Coin Exchange → Pheromone Sting ShardUNKNOWN
8 FIELDS
ECONOMY CLASS
Exchange entry point
ECONOMY CATEGORY
Exchange / shop system
OBJECT TYPE
Currency
UNIT DENOMINATION
Free social currency sink
STORAGE CAP
Lineup-specific
EXPIRY
Lineup changes by version
CONVERSION RULE
Companio Coin exchanged for lineup items
PRIMARY USE
Protagonist weapon shards and lineup items
0006Economy Systems 6UNKNOWN
8 FIELDS
ECONOMY CLASS
Exchange entry point
ECONOMY CATEGORY
Exchange / shop system
OBJECT TYPE
Currency
UNIT DENOMINATION
Free-earned currency sink
STORAGE CAP
Lineup-specific
EXPIRY
Lineup changes by version
CONVERSION RULE
Star Crystal exchanged for lineup items
PRIMARY USE
Protagonist weapon shards and lineup items
0007Economy Systems 7ACTIVE
7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Gameplay/event supply
EXPIRY
Lineup changes by version
CONVERSION RULE
Currency exchanged for weapons/shards and other lineup items
PRIMARY USE
Joy Medal Exchange
0008Economy Systems 8ACTIVE
7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Currency
UNIT DENOMINATION
Play + package supply
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Growth systems
0009Economy Systems 9Action Points · 에너지(모래시계)ACTIVE

Recover 5 daily at 5:00 AM; certain items or Meta Jewels also recover; In Scope Global SEGA English service / cross-platform / current support rule; In Scope In Scope

8 FIELDS
ECONOMY CLASS
Account / City Life
ECONOMY CATEGORY
Event & Special Resource / access resource
OBJECT TYPE
Currency
UNIT DENOMINATION
Free recovery + item/Meta Jewel refill
STORAGE CAP
Disclosed; detailed value in RP Annex
EXPIRY
Daily recovery; detailed time in RP Annex
CONVERSION RULE
Items or Meta Jewels recover Action Points
PRIMARY USE
City Life actions; exact cost table not publicly disclosed
0010Economy Systems 10ACTIVE

No refund disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Free/play/event and exchange supply
EXPIRY
No expiry confirmed
CONVERSION RULE
Shards exchanged for eligible Cognitite
PRIMARY USE
Cognitite conversion
0011Economy Systems 11ACTIVE

No reset/refund disclosed; In Scope Global SEGA English service / cross-platform / Ver.2.0+; In Scope In Scope

8 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Character
UNIT DENOMINATION
Shard exchange and duplicate routes
STORAGE CAP
Character-specific eligibility
EXPIRY
No expiry confirmed
CONVERSION RULE
Shards converted to Cognitite
PRIMARY USE
Awareness
0012Economy Systems 12ACTIVE

Refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Event/exchange supply
EXPIRY
Event exchange availability may expire
CONVERSION RULE
Prism Cognigem or Rare Lure exchange
PRIMARY USE
Revelation sub-stat change
0013Economy Systems 13ACTIVE

Final confirmation locks fields; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Pass/gift/exchange supply
EXPIRY
No general expiry confirmed
CONVERSION RULE
Prism/Crystal Cognigem exchange lineup
PRIMARY USE
Revelation customization
0014Economy Systems 14ACTIVE

Reset does not refund consumed Ink; final confirmation locks fields; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Pass/gift/exchange supply
EXPIRY
Consumed value is not refunded on reset
CONVERSION RULE
Prism Cognigem exchange lineup
PRIMARY USE
Revelation value generation
0015Economy Systems 15ACTIVE

Reset/refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope Linked

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Pass/gift/exchange supply
EXPIRY
No general expiry confirmed
CONVERSION RULE
Prism Cognigem exchange
PRIMARY USE
Revelation growth/customization
0016Economy Systems 16CONDITIONAL

No reset disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope SEGA English/global service (Japan/Western global track); Korean Perfect World service excluded / Ver.4.6 baseline context; Added in Ver.4.6; no removal evidence; Linked

8 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency / duplicate overflow
OBJECT TYPE
Character
UNIT DENOMINATION
Automatic duplicate conversion
STORAGE CAP
Eligibility threshold disclosed
EXPIRY
Retroactive distribution window was temporary
CONVERSION RULE
Duplicate overflow converted to Crystal Cognigem; exchange for growth items
PRIMARY USE
Cognigem Exchange Shop
0017Economy Systems 17ACTIVE

No refund disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope

8 FIELDS
ECONOMY CLASS
Exchange entry point
ECONOMY CATEGORY
Exchange / shop system
OBJECT TYPE
Currency
UNIT DENOMINATION
No payment classification
STORAGE CAP
Lineup-specific
EXPIRY
Lineup changes by version
CONVERSION RULE
Cognigem exchanged for listed rewards
PRIMARY USE
Growth resources and Revelations
0018Economy Systems 18Phantom Pass · 팬텀 패스ACTIVE
8 FIELDS
ECONOMY CLASS
Seasonal account pass
ECONOMY CATEGORY
Event & Special / recurring economy
OBJECT TYPE
Shop
UNIT DENOMINATION
Free lane + paid Premium/Premium+ lanes
STORAGE CAP
Season-specific
EXPIRY
Season change resets EXP/level
CONVERSION RULE
No direct conversion; lane unlock by purchase
PRIMARY USE
Tickets and growth resources
0019Economy Systems 19Premium Phantom Pass · 프리미엄 팬텀 패스ACTIVE

Premium rewards apply only to purchased season; Linked Global SEGA English service / cross-platform / applicable offer; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Current Phantom Pass season; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Shop product / pass
OBJECT TYPE
Shop
UNIT DENOMINATION
Paid product
STORAGE CAP
Offer-specific
EXPIRY
Offer/season-specific
CONVERSION RULE
Purchase grants listed currencies/resources
PRIMARY USE
Meta Jewels; premium reward lane; Salamander Coins; Revelation; growth materials
0020Economy Systems 20Premium+ Phantom Pass · 프리미엄+ 팬텀 패스ACTIVE

Benefits limited to purchased season; Linked Global SEGA English service / cross-platform / applicable offer; Linked SEGA English/global; Korean Perfect World service excluded / iOS; Android; Windows/Steam; Google Play Games / Ver.4.6 baseline context; Current Phantom Pass season; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Shop product / pass
OBJECT TYPE
Shop
UNIT DENOMINATION
Paid product
STORAGE CAP
Offer-specific
EXPIRY
Offer/season-specific
CONVERSION RULE
Purchase grants listed currencies/resources
PRIMARY USE
Premium benefits; extra rewards; immediate pass levels
0021Economy Systems 21ACTIVE

Reset/refund not disclosed; Linked Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Event & Special Resource / support item
OBJECT TYPE
Resource
UNIT DENOMINATION
Package/mail/event supply
EXPIRY
No general expiry confirmed
CONVERSION RULE
No confirmed conversion
PRIMARY USE
Exact recovery target/value not publicly closed
0022Economy Systems 22ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account wallet
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Free / earned; package supply also confirmed
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
General shop and growth costs; complete sink map not closed
0023Economy Systems 23ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account wallet
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Freemium / paid-free balance not fully disclosed
EXPIRY
No general expiry confirmed
CONVERSION RULE
Items or Meta Jewels can refill Action Points/Stamina
PRIMARY USE
Special Outfit: Summer Riko Set; selected shop/exchange uses
0024Economy Systems 24ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account wallet
ECONOMY CATEGORY
Premium Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Package-acquired; free acquisition not established in selected texts
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Premium/shop purchase economy; full sink map in-game
0025Economy Systems 25ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency / Contract ticket
OBJECT TYPE
Currency
UNIT DENOMINATION
Free and premium-lane supply
EXPIRY
No expiry confirmed
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Contracts
0026Economy Systems 26ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency / Contract ticket
OBJECT TYPE
Currency
UNIT DENOMINATION
Free + paid/package supply
EXPIRY
Offer-specific limits only
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Most Wanted Phantom Idol Contracts
0027Economy Systems 27ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency / Arms currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Free + paid/package supply
EXPIRY
Offer-specific limits only
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Arms Deals / weapon contracts
0028Economy Systems 28ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Premium/pass and selected acquisition routes
EXPIRY
Lineup changes by version
CONVERSION RULE
Currency exchanged for eligible 5★ Weapon
PRIMARY USE
5★ Weapons at Airsoft Shop in Shibuya
0029Economy Systems 29ACTIVE

Global SEGA English service / cross-platform / Ver.3.3+; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Realm of Repression and related content
EXPIRY
Lineup changes by version
CONVERSION RULE
Exchange lineup
PRIMARY USE
Skill Cards
0030Economy Systems 30ACTIVE

Global SEGA English service / cross-platform / Ver.3.3+; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Realm of Repression and related content
EXPIRY
Lineup changes by version
CONVERSION RULE
Exchange lineup
PRIMARY USE
Skill Cards
0031Economy Systems 31ACTIVE

Global SEGA English service / cross-platform / Ver.3.0+; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Higher-tier Repression content
EXPIRY
Lineup changes by version
CONVERSION RULE
Exchange lineup
PRIMARY USE
Higher-tier Persona/Skill items; current full lineup not closed
0032Economy Systems 32ACTIVE

Global SEGA English service / cross-platform / Ver.3.0+; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Mode/reward supply
EXPIRY
Lineup changes by version
CONVERSION RULE
Exchange lineup
PRIMARY USE
Protagonist weapon shards and lineup items
0033Economy Systems 33ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Resource
UNIT DENOMINATION
Package and play supply
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Weapon/experience growth
0034Economy Systems 34ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Resource
UNIT DENOMINATION
Package and play supply
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Weapon growth
0035Economy Systems 35ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Basic Growth Materials
OBJECT TYPE
Resource
UNIT DENOMINATION
Package and play supply
EXPIRY
No expiry confirmed
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Weapon growth
0036Economy Systems 36ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Pass/event supply
EXPIRY
Pass/event-specific cadence
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Mindscape
0037Economy Systems 37ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Event & Special Resource / support item
OBJECT TYPE
Resource
UNIT DENOMINATION
Package/mail/event supply
EXPIRY
No general expiry confirmed
CONVERSION RULE
No confirmed conversion
PRIMARY USE
Exact consumption effect not publicly closed
0038Economy Systems 38ENDED

Global SEGA English service / cross-platform / anniversary event; In Scope In Scope

8 FIELDS
ECONOMY CLASS
Account event balance
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Paid purchase-reward bonus
STORAGE CAP
Event-specific
EXPIRY
Invalid after event end
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Purchase Rewards milestones
0039Economy Systems 39ENDED

Global SEGA English service / cross-platform / Ver.4.5 campaign; In Scope In Scope

8 FIELDS
ECONOMY CLASS
Account/mail event balance
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Free mail distribution
STORAGE CAP
Campaign-specific
EXPIRY
Mail receipt expiry; campaign ended
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Event use not closed in selected text
0040Economy Systems 40ENDED

Global SEGA English service / cross-platform / anniversary event; In Scope In Scope

8 FIELDS
ECONOMY CLASS
Account event inventory
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Free event missions
STORAGE CAP
Event-specific
EXPIRY
Unusable after event end
CONVERSION RULE
Event-resource exchange/use
PRIMARY USE
Scratch-Off Packs and cake decorations
0041Economy Systems 41ENDED

Global SEGA English service / cross-platform / anniversary event; In Scope In Scope

8 FIELDS
ECONOMY CLASS
Account event inventory
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Free event/rewind acquisition
STORAGE CAP
Disclosed; detail in RP Annex
EXPIRY
Daily/event cap and reset; ended
CONVERSION RULE
Pack sent/used; full set exchanged for gift
PRIMARY USE
Scratch Cards participation and gift conversion
0042Economy Systems 42CONDITIONAL

Global SEGA English service / account-relative / Ver.4.4; Linked Linked

8 FIELDS
ECONOMY CLASS
Account-relative event supply
ECONOMY CATEGORY
Limited / Event supply mechanism
OBJECT TYPE
Event
UNIT DENOMINATION
Free conditional gift
STORAGE CAP
Account-specific
EXPIRY
Relative-duration account timer
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Meta Jewels gift
0043Economy Systems 43Most Wanted Casting Call · 모스트 원티드 캐스팅 콜CONDITIONAL

Global SEGA English service / account-relative / Ver.4.4+; Linked SEGA English/global service (Japan/Western global track); Korean Perfect World service excluded / Ver.4.4 onward account-specific; Eligible account login-relative window; exact duration in RP Annex; In Scope Linked In Scope

7 FIELDS
ECONOMY CLASS
Account-relative contract access
ECONOMY CATEGORY
Secondary economy access / Prism faucet
OBJECT TYPE
Resource
STORAGE CAP
Disclosed; detail in RP Annex
EXPIRY
Relative-duration account timer
CONVERSION RULE
Draw creates Prism Cognigem; selection locks after first draw
PRIMARY USE
Most Wanted Contracts; Prism Cognigem bonus
0044Economy Systems 44ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
Secondary Currency / contract bonus
OBJECT TYPE
Currency
UNIT DENOMINATION
Draw-based + exchange-linked
EXPIRY
Temporary lineups may expire
CONVERSION RULE
Exchange for Inks, Retrograde Cards; time-limited Meta Jewel/Joy options existed
PRIMARY USE
Cognigem Exchange/Cognition Shop
0045Economy Systems 45ACTIVE

Global SEGA English service / cross-platform / Ver.4.6; In Scope

7 FIELDS
ECONOMY CLASS
Account inventory
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Event goal/reward supply
EXPIRY
Event-source period applies
CONVERSION RULE
No direct conversion confirmed
PRIMARY USE
Growth use not fully closed
0046Economy Systems 46ACTIVE

Global SEGA English support / cross-platform / current; In Scope

8 FIELDS
ECONOMY CLASS
Account social balance
ECONOMY CATEGORY
Secondary Currency / social point
OBJECT TYPE
Currency
UNIT DENOMINATION
Free social interaction
STORAGE CAP
Daily cap disclosed
EXPIRY
Daily cap
CONVERSION RULE
Assist action creates point balance
PRIMARY USE
Friend Point redemption menu
0047Economy Systems 47ACTIVE
8 FIELDS
ECONOMY CLASS
Event balance
ECONOMY CATEGORY
Limited / Event Currency
OBJECT TYPE
Currency
UNIT DENOMINATION
Free event performance
STORAGE CAP
Event-specific
EXPIRY
Exchange/use ends with event
CONVERSION RULE
No external conversion confirmed
PRIMARY USE
Beach Shack upgrades and total-collection goals
0048Economy Systems 48ACTIVE
8 FIELDS
ECONOMY CLASS
Event balance
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Resource
UNIT DENOMINATION
Free event performance
STORAGE CAP
Event-specific
EXPIRY
Use ends with event
CONVERSION RULE
No conversion confirmed
PRIMARY USE
Staff training
0049Economy Systems 49ACTIVE
8 FIELDS
ECONOMY CLASS
Event inventory
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Currency
UNIT DENOMINATION
Free event story/boss/fishing/missions
STORAGE CAP
Event-specific
EXPIRY
Exchange closes after event
CONVERSION RULE
Rare Lure exchanged for event rewards
PRIMARY USE
Event Exchange Shop
0050Economy Systems 50ACTIVE
8 FIELDS
ECONOMY CLASS
Event inventory
ECONOMY CATEGORY
Event & Special Resource / access item
OBJECT TYPE
Resource
UNIT DENOMINATION
Free event story/login supply
STORAGE CAP
Event-specific
EXPIRY
Use ends with event
CONVERSION RULE
Permit consumed/used to access minigame
PRIMARY USE
Beach Shack Business entry