| 0001Content Structure 1Final Directive / Active | — | ACTIVE 캐릭터와 무기 Obtain from connected source node \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Combat Mechanism / 전투 메커니즘 빌드 수정 객체 Build-growth object Bridge Candidate 캐릭터·무기 build External Growth Strategic / Expansion
- BASIS SUMMARY
- 빌드 수정 객체 Build-growth object 캐릭터·무기 build
|
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| 0002Content Structure 2Persistent / mode-specific Story progression individual subtype gates \ | — | ACTIVE Combat 메뉴에서 진입하며 하위 유형은 스토리·Trial Rank에 따라 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming / Commission 상위 표면 Real-Time Combat Cooperation Always-on growth hub Core Candidate
- BASIS SUMMARY
- Always-on growth hub
|
|---|
| 0003Content Structure 3The Art of Survival 이후 | — | ACTIVE The Art of Survival 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Infinite Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0004Content Structure 4The Art of Survival 이후 | — | ACTIVE The Art of Survival 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0005Content Structure 5The Art of Survival 이후 | — | ACTIVE The Art of Survival 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0006Content Structure 6Prey VS Hunter 이후 | — | ACTIVE Prey VS Hunter 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Infinite Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0007Content Structure 7The Secret Behind the Door 이후 글로벌 / 버전 1.5 | — | ACTIVE The Secret Behind the Door 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0008Content Structure 8The Secret Behind the Door 이후 | — | ACTIVE The Secret Behind the Door 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0009Content Structure 9The Secret Behind the Door 이후 | — | ACTIVE The Secret Behind the Door 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0010Content Structure 10Go, Geniemons! 이후 | — | ACTIVE Go, Geniemons! 이후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0011Content Structure 11Manual level별 글로벌 / 버전 1.5 | — | ACTIVE Noctoyager Manual level-specific \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Infinite Defence Commission Basic farming node Core Candidate
- BASIS SUMMARY
- Basic farming node
|
|---|
| 0012Content Structure 12Persistent Complete Go, Geniemons! \ | — | ACTIVE Tutorial Quest: Covert Commissions / Go, Geniemons! 진행 후 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Targeted Acquisition Real-Time Combat Cooperation Targeted acquisition content Core Candidate
- BASIS SUMMARY
- Targeted acquisition content
|
|---|
| 0013Content Structure 13실제 하위 모드 명칭=`Order` 보고서 구조 경로=parent-qualified Targeted acquisition branch | — | ACTIVE Covert Commissions 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Covert Commission branch Targeted acquisition branch Core Candidate
- BASIS SUMMARY
- Targeted acquisition branch
|
|---|
| 0014Content Structure 14실제 하위 모드 명칭=`Neutral` 보고서 구조 경로=parent-qualified Targeted acquisition branch | — | ACTIVE Covert Commissions 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Covert Commission branch Targeted acquisition branch Core Candidate
- BASIS SUMMARY
- Targeted acquisition branch
|
|---|
| 0015Content Structure 15실제 하위 모드 명칭=`Chaos` 보고서 구조 경로=parent-qualified Targeted acquisition branch | — | ACTIVE Covert Commissions 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming — Covert Commission branch Targeted acquisition branch Core Candidate
- BASIS SUMMARY
- Targeted acquisition branch
|
|---|
| 0016Content Structure 16Persistent / level-based Complete The Art of Survival \ | — | ACTIVE The Art of Survival 이후 레벨별 Commission 진입 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic Farming / progression-indexed Commission surface Real-Time Combat Cooperation Always-on growth / Commission progression Core Candidate
- BASIS SUMMARY
- Always-on growth / Commission progression
|
|---|
| 0017Content Structure 17 | — | ACTIVE Bounty 해금 진행 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Weekly Bounty Real-Time Combat Cooperation Weekly advanced challenge Core Candidate
- BASIS SUMMARY
- Weekly advanced challenge
|
|---|
| 0018Content Structure 18Bounty 해금 후 Bounty challenge | — | ACTIVE Bounty 해금; 티어별 스토리 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Bounty sequence Bounty challenge node Core Candidate
- BASIS SUMMARY
- Bounty challenge node
|
|---|
| 0019Content Structure 19Bounty 해 금 후 JP localization; live shop Global / current store surface Global / Paradise Prelude Global / Paradise Prelude; scheduled after baseline | — | ACTIVE Bounty 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Bounty variant Bounty challenge node Core Candidate
- BASIS SUMMARY
- Bounty challenge node
|
|---|
| 0020Content Structure 20Weekly 5 reward claims Monday 05:00 UTC+8 주간 보상 회전 적용 From 2026-07-28 until stated rotation change Guide-stated reset conventions server-time scope 2026-07-28 이후, 2026-08-10 기준 rotation Content unlock plus co-op function \ | — | ACTIVE 스토리·보스별 선행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Weekly Boss Weekly boss-growth hub Core Candidate Real-Time Combat Cooperation
- BASIS SUMMARY
- Weekly boss-growth hub content
|
|---|
| 0021Content Structure 21진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0022Content Structure 22진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0023Content Structure 23진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0024Content Structure 24진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0025Content Structure 25진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0026Content Structure 26진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0027Content Structure 27진행 조건별 | — | CONDITIONAL 보스·스토리 진행 조건 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Nocturnal Echoes boss variant Nocturnal Echoes boss node Core Candidate
- BASIS SUMMARY
- Nocturnal Echoes boss node
|
|---|
| 0028Content Structure 28Weekly Trace reset Monday 05:00 UTC+8 글로벌 버전 1.5 Current Spindle cadence official Maze routing guide-supported Base modes only Ensemble Act is a separate object 글로벌 / 버전 1.5 글로벌 / 기준일 인접 협동 가이드 Guide-scoped / current official confirmation absent | — | ACTIVE On a Gentle Breeze 또는 관련 해금 경로 완료 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Weekly Roguelite Weekly roguelite growth hub Core Candidate
- BASIS SUMMARY
- Weekly roguelite growth hub
|
|---|
| 0029Content Structure 292026-07-28 update–2026-08-18 10:00 Complete Chapter Twilight – The Judgment Day and A New Theatrical Experience \ | — | ACTIVE The Judgment Day와 A New Theatrical Experience 완료 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core / Supplementary Advanced Challenge — Rotating Endgame Current Theatre rotation Core Candidate Challenge & Competitive Habit Loop; Lifecycle & Portfolio Event / character acquisition challenge
- BASIS SUMMARY
- Current Theatre rotation Event / character acquisition challenge
|
|---|
| 0030Content Structure 30Theatre 해 금 후 | — | ACTIVE Immersive Theatre 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Theatre section Theatre section Core Candidate
- BASIS SUMMARY
- Theatre section
|
|---|
| 0031Content Structure 31Theatre 해금 후 | — | ACTIVE Immersive Theatre 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Theatre section Theatre section Core Candidate
- BASIS SUMMARY
- Theatre section
|
|---|
| 0032Content Structure 32Theatre 해금 후 | — | ACTIVE Immersive Theatre 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Theatre section Theatre section Core Candidate
- BASIS SUMMARY
- Theatre section
|
|---|
| 0033Content Structure 332026-07-28 update–2026-09-08 05:00 Complete Journey Across the Lands – The Terracolossus Strikes \ | — | ACTIVE Journey Across the Lands – The Terracolossus Strikes 완료 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Limited Growth — Trial Limited / scheduled activation node Periphery Candidate Engagement-Oriented Habit Loop; Lifecycle & Portfolio Event
- BASIS SUMMARY
- Limited / scheduled activation node Event
|
|---|
| 0034Content Structure 342026-07-30 10:00–2026-09-07 17:00 Complete Journey Across the Lands – Lost and Found Notice \ | — | ACTIVE Journey Across the Lands – Lost and Found Notice 완료 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Mini-Game / Limited Strategy Challenge Limited / scheduled activation node Periphery Candidate Engagement-Oriented Habit Loop; Lifecycle & Portfolio Event / strategy minigame
- BASIS SUMMARY
- Limited / scheduled activation node Event / strategy minigame
|
|---|
| 0035Content Structure 352026-08-06 10:00–2026-09-07 05:00 server time Head to the house mentioned by the girl + Events \ | — | ACTIVE 지정 스토리 진행 후 Events 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Limited Growth — Theatre challenge Limited Cooperative Challenge / ASC candidate Limited / scheduled activation node Periphery Candidate Challenge & Competitive Social Catalyst; Lifecycle & Portfolio Event / limited challenge
- BASIS SUMMARY
- Limited / scheduled activation node Event / limited challenge
|
|---|
| 0036Content Structure 362026-08-06 10:00–2026-08-18 05:00 Global / Paradise Prelude Complete Chapter Noctoyager – The Mystery of the Aurora Express \ | — | ACTIVE Chapter Noctoyager – The Mystery of the Aurora Express 완료 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Mini-Game / Limited Growth Event Limited / scheduled activation node Periphery Candidate Event / Special economy Prediction event Engagement-Oriented Habit Loop; Lifecycle & Portfolio Event / prediction
- BASIS SUMMARY
- Limited / scheduled activation node Prediction event Event / prediction
|
|---|
| 0037Content Structure 37Phase II scheduled 2026-08-20 10:00–2026-08-27 05:00 Unlock Noctoyager Manual and Events \ | — | LIMITED Noctoyager Manual 및 Events 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Limited Bonus Reward Event Limited / scheduled activation node Periphery Candidate Reward & Economy Habit Loop; Lifecycle & Portfolio Recurring event / double reward
- BASIS SUMMARY
- Limited / scheduled activation node Recurring event / double reward
|
|---|
| 0038Content Structure 38Scheduled 2026-08-20 10:00–2026-09-01 05:00 Complete stated Chapter Noctoyager prerequisite and unlock Events \ | — | 지정 스토리 진행 후 Events 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Limited Growth — Commission Reward Event Limited / scheduled activation node Periphery Candidate Engagement-Oriented Habit Loop; Lifecycle & Portfolio Event / commission rewards
- BASIS SUMMARY
- Limited / scheduled activation node Event / commission rewards
|
|---|
| 0039Content Structure 392026-08-20 10:00–2026-09-01 05:00 server time Head to the house mentioned by the girl + Events scheduled \ | — | LIMITED 지정 스토리 진행 후 Events 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Supplementary Limited Growth — Co-op Time Event Community & Event Cooperation Limited / scheduled activation node Periphery Candidate Engagement-Oriented Social Catalyst; Habit Loop; Lifecycle & Portfolio Event / co-op time reward
- BASIS SUMMARY
- Limited / scheduled activation node Event / co-op time reward
|
|---|
| 0040Content Structure 40Permanent 해금 후 영구 Persistent 1.4→1.5 branch | — | ACTIVE Trial Rank 60+ 및 side quest. Mirror의 The Calamity He Brought / Wrought 명칭 차이 보존 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Calamity Growth Calamity growth hub Core Candidate
- BASIS SUMMARY
- Calamity growth hub
|
|---|
| 0041Content Structure 41Persistent Commission branch Abyssal Commissions access + Abyssal Compass \ | — | ACTIVE Abyssal Commissions 해금 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Advanced Challenge — Abyssal Commission branch Real-Time Combat Cooperation Calamity material Commission Core Candidate
- BASIS SUMMARY
- Calamity material Commission
|
|---|
| 0042Content Structure 42Scheduled from 2026-08-18 버전 1.5 공지 글로벌 / 버전 1.5 / 공식 cross-clause schedule Same official update; persistent after activation | — | 새 Calamity Weapon과 함께 해금된다고 공지 \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Core Basic / Advanced Farming — Permanent Commission Limited / scheduled activation node Core Candidate
- BASIS SUMMARY
- Limited / scheduled activation node
|
|---|
| 0043Content Structure 43Global PC/iOS/Android version 1.5 Server time Paradise Prelude occurrence Paradise Prelude version listing Paradise Prelude occurrence only historical values excluded Baseline 2026-08-10 not current active Version 1.5 scheduled event 글로벌 / server time Event-specific / scheduled occurrence Event: Phoxhunter Summit / Iteration: 1.4·1.5 / 글로벌 | — | Complete [Chapter Noctoyager – Head to the house mentioned by the girl] and unlock [Events] Head to the house mentioned by the girl + Events \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- PvE Competition Limited / scheduled activation node Periphery Candidate Challenge & Competitive Social Catalyst; Scarcity & Loss Aversion; Lifecycle & Portfolio Event / limited combat challenge
- BASIS SUMMARY
- Limited / scheduled activation node Event / limited combat challenge
|
|---|
| 0044Content Structure 44 | — | ENDED Event unlocked and Group Stage phase open Historical Phoxhunter Summit occurrence \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- PvE Competition Competition / status node Periphery Candidate
- BASIS SUMMARY
- Competition / status node
|
|---|
| 0045Content Structure 45 | — | ENDED Apex phase open and Team Pass available in prior occurrence Historical Phoxhunter Summit occurrence \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- PvE Competition Competition / status node Periphery Candidate
- BASIS SUMMARY
- Competition / status node
|
|---|
| 0046Content Structure 46 | — | ACTIVE Exact unlock condition not publicly disclosed Glamour Gallery / cumulative Glamour Score \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Non-Combat Competition Competition / status node Periphery Candidate
- BASIS SUMMARY
- Competition / status node
|
|---|
| 0047Content Structure 47Final Directive / Active | — | ACTIVE Exact unlock condition not publicly disclosed Profile / appearance collection feature \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Collection Source System Cosmetic collection progress surface Bridge Candidate
- BASIS SUMMARY
- Cosmetic collection progress surface
|
|---|
| 0048Content Structure 48Persistent / condition-driven Historical guide scope; current applicability is an Outdated Risk. | — | ACTIVE Launch-era guide: after On a Gentle Breeze; baseline official confirmation absent \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Community & Event Cooperation Co-op exploration surface Periphery Candidate
- BASIS SUMMARY
- Co-op exploration surface
|
|---|
| 0049Content Structure 49Persistent / condition-driven Historical guide scope; current applicability is an Outdated Risk. Launch-era guide; current UI wording requires revalidation. | — | ACTIVE Launch-era guide exposes staged/ambiguous Friends and Co-op prerequisites; current official help absent \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Social Coordination Social coordination surface Bridge Candidate
- BASIS SUMMARY
- Social coordination surface
|
|---|
| 0050Content Structure 50Persistent / condition-driven Guide-stated direct page access restricted during this run 글로벌 / 기준일 인접 협동 가이드 | — | ACTIVE Launch-era co-op prerequisite current official help absent \ | 3 FIELDS- S5 NODE POSITION
- Unclassified
- STRUCTURAL ROLE
- Real-Time Cooperation Entry Co-op formation state Bridge Candidate
- BASIS SUMMARY
- Co-op formation state
|
|---|