NOVASMC

Duet Night Abyss

Fantasy action RPG · Steam; Epic Games Store; official PC client; iOS; Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
277
CLASSIFICATION GROUPS
23
TRANSITIONS
0
RULES & PROCESS CONTENTS
5
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
50
VISIBLE
50
PAGE
1 / 1

150OF 50 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Transitions 1ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Commissions access state
CADENCE RESET
Persistent
0002Transitions 2ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Noctoyager Manual access state
CADENCE RESET
Persistent
0003Transitions 3ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Mystic Maze access state
CADENCE RESET
Persistent
0004Transitions 4ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Online multiplayer permission
CADENCE RESET
Persistent
0005Transitions 5ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Invite accepted
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Team formation state
CADENCE RESET
On demand
0006Transitions 6ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Eligible Commission selected
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Co-op entry state
CADENCE RESET
On demand
0007Transitions 7ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Eligible weekly boss selected
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Co-op entry state
CADENCE RESET
Weekly content cadence
0008Transitions 8ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Covert access state
CADENCE RESET
Persistent
0009Transitions 9ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Target selected before run
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Target reward pool state
CADENCE RESET
Per run
0010Transitions 10ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Clear and choose one displayed reward
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Character-specific Thought
CADENCE RESET
Per run
0011Transitions 11ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Clear and choose a Demon Wedge-related reward
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Demon Wedge / blueprint state
CADENCE RESET
Per run
0012Transitions 12ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Consume 30 character-specific Thoughts for first unlock
COST INPUT
Thought — source-stated acquisition input
RESOURCE OR STATE TRANSFER
Character ownership state
CADENCE RESET
One-time per character unlock
0013Transitions 13ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Commission completion
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Demon Wedge reward
CADENCE RESET
Repeatable
0014Transitions 14ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Commission completion
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Secret Letter-related reward
CADENCE RESET
Repeatable
0015Transitions 15ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Bounty access state
CADENCE RESET
Persistent
0016Transitions 16ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Reward claim
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Phoxhunter's Canto
CADENCE RESET
Weekly; 3 claims
0017Transitions 17ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Weekly boss access state
CADENCE RESET
Persistent
0018Transitions 18ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Challenge reward under current rotation
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Secret Letter: Hilda; Secret Letter: Firearm Feast; Secret Letter: Sanguis Sanctus – Pistol
CADENCE RESET
Weekly; rotation-dependent
0019Transitions 19ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
A New Theatrical Experience complete; Chapter Twilight – The Judgment Day is a separate parallel prerequisite
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Theatre access state
CADENCE RESET
Persistent
0020Transitions 20ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Current rotation reward
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Secret Letter: "Ada"; Secret Letter: The Best Day
CADENCE RESET
Rotation
0021Transitions 21ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Purchase selection within Memento
COST INPUT
Memento exchange input / listed purchase condition
RESOURCE OR STATE TRANSFER
Secret Letter: The Best Day ownership
CADENCE RESET
Version 1.5 Memento stock / exchange
0022Transitions 22ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Weekly reward acquisition
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Threads of Time
CADENCE RESET
Weekly
0023Transitions 23ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Exchange action
COST INPUT
Threads of Time — consumed / exchange input as stated by the transition row
RESOURCE OR STATE TRANSFER
Exchange input state
CADENCE RESET
3-week shop refresh
0024Transitions 24ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Exchange confirmed
COST INPUT
Exchange input applies; exact quantity follows the originating content/shop rule
RESOURCE OR STATE TRANSFER
Combat Melodies / Carmine Globules / Demon Wedges
CADENCE RESET
3-week refresh; selected limits vary
0025Transitions 25ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Daily or weekly task complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Guild Commendations
CADENCE RESET
Daily / weekly
0026Transitions 26ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Guild Shop exchange confirmation
COST INPUT
Guild Commendations
RESOURCE OR STATE TRANSFER
Guild Commendations consumed; Guild Shop reward acquired
CADENCE RESET
Daily / weekly input cadence
0027Transitions 27ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Guild Shop exchange after Paradise Prelude update
COST INPUT
Exchange input applies; exact quantity follows the originating content/shop rule
RESOURCE OR STATE TRANSFER
Radiant Crystal and other Calamity Weapon growth materials
CADENCE RESET
Persistent shop inventory
0028Transitions 28ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Upgrade action
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Calamity upgrade input
CADENCE RESET
Condition-driven
0029Transitions 29ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Trial Rank ≥60 and quest complete
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Abyssal access state
CADENCE RESET
Persistent
0030Transitions 30ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Abyssal Expedition start
COST INPUT
Abyssal Compass
RESOURCE OR STATE TRANSFER
Abyssal Compass consumed; Abyssal Expedition entry
CADENCE RESET
Per entry
0031Transitions 31ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Commission completion
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Calamity Weapon upgrade materials
CADENCE RESET
Repeatable
0032Transitions 32ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Challenge settlement
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Covenanter Demon Wedge Chest
CADENCE RESET
Event period
0033Transitions 33ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Open chest and choose element
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Selected Covenanter Demon Wedge
CADENCE RESET
Per chest
0034Transitions 34
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Accumulate total co-op time during event
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Event reward eligibility state
CADENCE RESET
2026-08-20–2026-09-01
0035Transitions 35ENDED
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Historical combat performance result
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Score / Ranking Points state
CADENCE RESET
Historical 2026-01
0036Transitions 36ENDED
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Historical highest score placement
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Group placement state
CADENCE RESET
Historical 2026-01
0037Transitions 37ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Cosmetic collection changes
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Cumulative Glamour Score
CADENCE RESET
Persistent / real-time display
0038Transitions 38ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Dismantle action
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Tear of Embla: Expedition
CADENCE RESET
Persistent; Lv.240+ restriction
0039Transitions 39ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Dismantle action
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Tear of Embla: Defence
CADENCE RESET
Persistent; Lv.240+ restriction
0040Transitions 40ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Exchange action
COST INPUT
Tear of Embla: Expedition — consumed / exchange input as stated by the transition row
RESOURCE OR STATE TRANSFER
Calamity exchange input
CADENCE RESET
Persistent
0041Transitions 41ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Exchange action
COST INPUT
Tear of Embla: Defence — consumed / exchange input as stated by the transition row
RESOURCE OR STATE TRANSFER
Calamity exchange input
CADENCE RESET
Persistent
0042Transitions 42ACTIVE
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Select quick-jump for an ongoing event
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Event access routing
CADENCE RESET
Event-specific
0043Transitions 43
5 FIELDS
TRANSITION TYPE
ENTRY
TRIGGER CONDITION
Select an upcoming event quick-jump
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Scheduled event routing
CADENCE RESET
Event-specific
0044Transitions 44
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Blueprint availability begins 2026-08-18 10:00 server time
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
New Calamity Weapon available state and Abyss: Defence unlock
CADENCE RESET
Persistent after activation
0045Transitions 45ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Cumulative login during 2026-07-28 update–2026-09-07 17:00 server time
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Prismatic Hourglass ×10
CADENCE RESET
One event occurrence
0046Transitions 46ACTIVE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Geniemon Trait inheritance / Geniemon Training
COST INPUT
10,000 Coin
RESOURCE OR STATE TRANSFER
Trait inheritance state
CADENCE RESET
Per inheritance action
0047Transitions 47ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Guild License purchased and guild creation confirmed
COST INPUT
Guild License
RESOURCE OR STATE TRANSFER
Guild created state
CADENCE RESET
One-time per guild creation
0048Transitions 48ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Leave the starting region and enter Icelake
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Myriad feature access state
CADENCE RESET
Persistent
0049Transitions 49
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
2026-08-18 10:00 UTC+8 onward; direct-purchase selection
COST INPUT
Published Shop price / purchase confirmation
RESOURCE OR STATE TRANSFER
Sovereign Ember ownership
CADENCE RESET
Permanent availability after activation
0050Transitions 50ACTIVE
5 FIELDS
TRANSITION TYPE
PURCHASE
TRIGGER CONDITION
Amplification Stimulator purchase
COST INPUT
Phoxene Plumule
RESOURCE OR STATE TRANSFER
Amplification Stimulator ownership
CADENCE RESET
Shop inventory / purchase