NOVASMC

Destiny: Rising

Unknown in · iOS / Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
200
CLASSIFICATION GROUPS
42
TRANSITIONS
0
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Events 26

Events

RULES
3
PROCESSES
1
STEPS
4

Rules

Decision Calculation1 RULES

Awakening Season Part II — Limited-Time Cumulative Purchase Event — Progress Metric

WHEN
Silver is obtained through paid purchases during the event
INPUT
Cumulative paid Silver
OPERATION
Compare cumulative amount against event milestones
RESULT
Corresponding cumulative purchase rewards become available
LIMIT
Milestone thresholds are not published on the page
EXCEPTION
Milestone thresholds are not published on the page
Reset Cadence1 RULES

Awakening Season Part II — Limited-Time Cumulative Purchase Event — Event Period

WHEN
Event schedule is applied
INPUT
Event availability window
OPERATION
Server enables and disables the event on the stated dates
RESULT
Part II cumulative purchase availability period
CADENCE
Season Part II
State Change1 RULES

Awakening Season Part II — Limited-Time Cumulative Purchase Event — Carryover

WHEN
Part II begins
INPUT
Part I cumulative purchase data
OPERATION
Part I data is not carried into Part II
RESULT
Part II cumulative state starts without Part I data
LIMIT
Specific to Awakening Season Part I → Part II cumulative purchase data
EXCEPTION
Specific to Awakening Season Part I → Part II cumulative purchase data
CADENCE
Part transition

Processes

Awakening Season Part II — Limited-Time Cumulative Purchase Event4 STEPS
ACTOR
Player
GOAL
Reach paid-purchase milestones and exchange event rewards
ENTRY
Part II event is active
START
Part II cumulative Silver state begins without Part I carryover
COMPLETION
Event closes or player completes selected claims/exchanges
END
Part II reward/exchange state recorded
  1. 01
    Player

    Obtain Silver through paid purchases during the event.

    RESPONSE
    System increases the Part II cumulative Silver total.
    RESULTING STATE
    Cumulative purchase progress updated.
  2. 02
    Player

    Claim the milestone reward.

    RESPONSE
    System grants the source-stated premium reward, which may include Singularity Prism.
    RESULTING STATE
    Milestone reward owned.
    BRANCH
    A milestone is reached
  3. 03
    Player

    Select an item in Cosmic Collection and exchange the prism.

    RESPONSE
    System consumes the required prism input and grants the selected catalogue item.
    RESULTING STATE
    Exchange item owned.
    BRANCH
    Singularity Prism is owned
    TERMINAL
  4. 04
    Player

    Enter Part II after Part I.

    RESPONSE
    System does not carry Part I cumulative data into the Part II total.
    RESULTING STATE
    Fresh Part II cumulative state.
    TERMINAL